Hidden 6 yrs ago Post by Mae
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Mae Crayola

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@CollectorOfMyst are you revealing the room?

also added in the letter/number grid :D
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>move to B29

>>"ya look like ya hurting alow me miss. It il help."

>>spend both faith points to help heal luciel remaining HP.

>>keeps rifle at ready
>>"seems whatever in this hear mine not like being disturbed"


Just so you Don, t forget me :)
@Mae
1x Thank Thank
Hidden 6 yrs ago Post by CollectorOfMyst
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A2, and reveal the room.
Hidden 6 yrs ago Post by Mae
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@PrinceAlexus Scare moved up onto B29 somepoint, where would you like to go?
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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@Mae

Il just move one tile behind b29
Hidden 6 yrs ago Post by Mae
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██████████████████████████████████████████████████████████████████████████████████████████████
E S C A P E !

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Round 1


The Darkness Stirrs!
@CollectorofMystLanternbearer, spend 1 determination to prevent the darkness moving closer to the exit of the mine and escaping?
Rolled: 3 + 2 = 5, need 7 to beat.




Jamie Hart moves forward and peers through the doorway.

Switch Curve


It's unclear exactly what is inside...

Jamie Hart may reveal the room from where she is standing. Anyone who moves into the room will reveal it. At the end of the turn, it will automatically reveal itself.

Movement:
@DeadBeatWalking Deputy Hawkeye has 5 movement this turn.
@duthguy Dan has 4 movement this turn.
@rocketrobie2 Father C has 3 movement this turn.
@CollectorofMyst Jamie Hart has 1 movement left this turn.


1. DEPUTY HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

2. DAN the RANCHER. created by Duthguy.

3. FATHER C the PASTOR. created by rocketrobie2.

4. JAMIE HART the SALOON GIRL. created by CollectorofMyst.


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P O S S E L E V E L 2

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Hidden 6 yrs ago Post by duskshine749
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Well 7 is much better than 1

>Move up to C7 and take a peek in to the next room


@Mae not sure if you saw it
Hidden 6 yrs ago Post by Little Bill
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>Walk 3 steps into the next room
>Scavenge
>Load Dead-Eye Bullet
Hidden 6 yrs ago Post by Mae
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[@Prince Alexus]@Majoras End Pastor Jimmy moves up. He heals Luciel for 1 HP and gains 10 XP!

@duskshine749Fear moves up and peaks through the doorway. He has 2 movement left.



The Campsite


It's unclear exactly what's inside...

Fear can reveal the room from where he's standing. Anyone who moves into the room can reveal it. It will reveal itself at the end of the round.

Movement:
Fear has 2 movement left this turn.
Luciel has 1 movement this turn. She regains a determination.
Dick Grant has 5 movement this turn.
Pastor Jimmy has 1 movement left this turn.
Aaron Goldfeld has 6+1 or 4+1 movement this turn.
Scare, the Law Holder is out of movement this turn.
Hidden 6 yrs ago Post by duskshine749
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>Reveal the room, Fear prepares for a fight in case something less than friendly is in there
@Mae
Hidden 6 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>pastor Jimmy moves up to B28 and moves up to get a better shot into the room

>>"ya all... Seems this place here goes deep!

If possible...

>>pastor Jimmy uses his remaining movement instead to recover a DR point, recovering his energy and confidence?
Hidden 6 yrs ago Post by CollectorOfMyst
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@Mae Jamie'll spend the determination.
Hidden 6 yrs ago Post by Mae
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As Fear peers through the door, the room begins to shake.
Encounter 1/1: Rockslide! Look out!

Everyone in the Posse must make an Agilty test.


Fear succeeds. He gains 20 XP!
Luciel succeeds. She gains 20 XP!
Scare, the Law Holder succeeds. He gains 20 XP!
Dick Grant succeeds. He gains 20 XP!


Aaron Goldfeld fails. He has no determination to reroll. He takes 2 Damage!
Pastor Jimmy fails. He has no determination to reroll. He takes 5 Damage!

You look through the debris...
Everyone in the Posse must make a Strength test.


@Majoras End Luciel succeeds! She gains 20 XP and draws some Loot.

Oooh, what's this?! Luciel finds some Gear!
Crisp Rose:
Upgrade • Plant
PERFORMER // SHOWMAN ONLY
Attach to any Item.
Anytime you roll a 6 for movement, you may recover 1 Grit.
Requires: 1 Upgrade Slot
Worth: 325 gp


@Leaves Dick Grant succeeds! He gains 20 XP and draws some Loot. He fnds some gold bars worth 250 gp!

@duskshine749 Fear fails. Spend a determination to reroll 4 fails?

Scare, the Law Holder fails. He has no determination to reroll.
Aaron Goldfeld fails. He has no determination to reroll.
Pastor Jimmy fails. He has no determination to reroll.




Movement:
@duskshine749 Fear has 2 movement left this turn.
@Majoras End Luciel has 1 movement this turn.
@Leaves Dick Grant has 5 movement this turn.
@CollectorofMyst Aaron Goldfeld has 6+1 or 4+1 movement this turn.
Scare, the Law Holder is out of movement this turn.
Pastor Jimmy is out of movement this turn.


1. FEAR the BANDIDO. created by Duskshine749.

2. LUCIEL the LAWMAN. created by Majoras End.

3. SCARE the LAW HOLDER, U.S. MARSHAL. created by Scarescrow.

4. DICK GRANT the PIANO PLAYER. created by Leaves.

5. AARON GOLDFELD the SCOUT. created by CollectorofMyst.

6. PASTOR JIMMY the PREACHER. created by Asura, played by PrinceAlexus.


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P O S S E L E V E L 1

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Hidden 6 yrs ago 6 yrs ago Post by Mae
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██████████████████████████████████████████████████████████████████████████████████████████████
E S C A P E !

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The Darkness Sleeps...


Deputy Hawkeye moves up...

Attack!


1 Void Sorceror and 3 Void Hounds appear.

Beware!
Void Sorceror uses magic.
Void Sorceror, when pushed into Melee, Will use it's Phase Dagger. Melee Combat hits ignore Defense and attack every adjacent hero simultaeneously.
Void Sorceror is immune to Critical Hits unless adjacent to the attacker.


Beware!
Void Hounds have Void Phasing - their Armour is equal to the initiative turn of the round.
Void Hounds have Pack Attack - At the start of their turn, they have a 30% chance to change targets, and a 15% chance to all attack the same target.


A Growing Dread card is added to the stack.


Round 2


The Darkness Stirrs!
@CollectorofMystLanternbearer, spend 1 determination to prevent the darkness moving closer to the exit of the mine and escaping? Note: failing to reroll will cause a negative effect for the party.
Rolled: 1 + 1 = 2, need 7 to beat.


The Void Hounds ambush the Posse!
@DeadbeatWalking Hawkeye Harold takes 3 Sanity Damage. Spend a determination to reroll 3 failed Willpower saves?
@duthguyDan takes 3 Sanity Damage. Spend a determination to reroll 3 failed Willpower saves?
@rocketrobie2Father C takes 2 Sanity Damage. Spend a determination to reroll 2 failed Willpower saves?
@CollectorofMystJamie Hart is unaffected.




Initiative:
7 + 2 First Turn - Void Hounds
6 - Hawkeye Harold
5 - Void Sorceror
5 - Jamie Hart
4 - Dan
2 - Father C


@rocketrobie2 The first Void Hound takes a bite at Father C, nipping at your legs for 4 Damage! Spend a determination to reroll 4 failed Defense saves?

The second Void Hound takes a bite at Dan, but is slower on the uptake. He only bites once, and Dan dodges.

The third Void Hound goes for Jamie Hart, it hits three times but she dodges nimbly away.

1. DEPUTY HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

2. DAN the RANCHER. created by Duthguy.

3. FATHER C the PASTOR. created by rocketrobie2.

4. JAMIE HART the SALOON GIRL. created by CollectorofMyst.


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P O S S E L E V E L 2

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Hidden 6 yrs ago Post by Mae
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@DeadBeatWalking It's Hawkeye Harold's turn. He has a Dead Eye Shot loaded. He has 4 movement this turn.
Hidden 6 yrs ago Post by Little Bill
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>Move to A1
>Shoot all bullets at Void Hound on A12
Hidden 6 yrs ago Post by Mae
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@DeadbeatWalking if you're dualwielding both pistols it'll be impossible to kill the Void Hounds (they're at 9 Defense) as you can't crit them.

Are you attacking with your one-handed peacekeeper pistol or shooting all bullets at the Void Sorceror?

If you're only using your peacekeeper you'll also get bonus shots from your Quickdraw ability.
Hidden 6 yrs ago Post by Mae
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Mae Crayola

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@DeadbeatWalking if you're dualwielding both pistols it'll be impossible to kill the Void Hounds (they're at 9 Defense) as you can't crit them.

Are you attacking with your one-handed peacekeeper pistol or shooting all bullets at the Void Sorceror?

If you're only using your peacekeeper you'll also get bonus shots from your Quickdraw ability.
Hidden 6 yrs ago Post by Mae
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Mae Crayola

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@DeadbeatWalking if you're dualwielding both pistols it'll be impossible to kill the Void Hounds (they're at 9 Defense) as you can't crit them.

Are you attacking with your one-handed peacekeeper pistol or shooting all bullets at the Void Sorceror?

If you're only using your peacekeeper you'll also get bonus shots from your Quickdraw ability.
Hidden 6 yrs ago 6 yrs ago Post by Mae
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Updating Inventories...
1. FEAR the BANDIDO. created by Duskshine749.

2. LUCIEL the LAWMAN. created by Majoras End.

3. SCARE the LAW HOLDER, U.S. MARSHAL. created by Scarescrow.

4. DICK GRANT the PIANO PLAYER. created by Leaves.

5. AARON GOLDFELD the SCOUT. created by CollectorofMyst.

6. PASTOR JIMMY the PREACHER. created by Asura, played by PrinceAlexus.


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P O S S E L E V E L 1

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