Hidden 3 yrs ago Post by Tortoise
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I'm actually gonna hold off on my interest at this time, I think I won't have time as I'm working out my schedule. Sorry


No problem. I'll hope to see you around in the future.

(And if you do, the ogre idea is cool. They'd be the first nation to be totally non-human by the time the Gateways reopen)
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@Irredeemable
I see the changes you've made to the Matuvistans! It's probably a good thing they have a navy now (You're free to start posting as them whenever)
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Sep Migs Mayfield - Core

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Nation Name: Lorne Administration

Government Form:
Corporate Republic - It is run by an administrative CEO, who answers to a board of directors. Various administrators and division heads operate through various levels of society.

Demographics:
Humans are the majority, though there is a large reliance on the use of robotics to augment the human workforce. Unlike the majority of humanity, everyone on the Ring of Delta-Four is at least 10 Generations of people that have lived in space. As such they cannot live under normal gravity, as their bones and muscles are too brittle without use of a special suit.

Population:
  • 250 Million - Human. Small population due to the fact it wasn't meant to be a self sufficient colony.
  • 4 Billion Robotic Workers



---


Planet Name and Description: Delta-4: Delta-4 was originally a world slated for colonisation as a large continental world. The Lorne Administration built a station in orbit and set the groundwork on Delta-4 and throughout the system for colonization.

Since the gate closed without the colony ship coming through they have just continued their efforts. The station above the planet has turned into an orbital ring, as mines span moons and planets throughout the system. Meanwhile several cities, reserves and farmsteads have been established on the planet. Ready for colonisation.



History:

  • Gateway Activation: Pre-Colonisation the Lorne Corporation was sent in to set things up ahead of the Colony Ship Endurance.
  • Year 1: Groundwork is laid down for Capital City, convoy lines, and mines established on Delta-4A and 4B.
  • Year 2: Gateway doesn't activate to produce a Colony Ship as expected. The decision is made to continue work as normal.
  • Year 3: Habitat-1 is expanded in space to accommodate for lack of supplies, farms are established in orbit.
  • Year 15: Capital City is completed and ready to move in. Ground is broken on City-2 and City-3.
  • Year 31: Accommodations are made to prevent workers' uprising. Entertainment, promotion opportunities are all created.
  • Year 35: Vote on whether or not to continue operating as a company goes through the people. The vote passes in favour of remaining a company.
  • Year 95: Mines are established on Delta-3,3a,3b and 3c. With a refinery on Delta-3.
  • Year 96: Human manual labour is now mostly regarded as obsolete.
  • Year 192: Habitat-1 becomes The Ring as it extends right the way around the planet. Various objects in storage for when the colony finally arrives (if it ever does) as well as backup supplies for themselves.
  • Year 200: Creation of the Central Control Hub, hubs effectively control the robotic units under their purview. One exists on all Delta, as well as one on the Ring.
  • Year 221: The robotic worker numbers now number over 3 billion.
  • Year 251: Construction of Gas extraction facility in the upper atmosphere of Delta-1. Delta-1b and 1d also gain mines.
  • Year 266: Delta-1a and 1c gain their respective facilities.
  • Gateway reactivates: The few ancient warships that the Administration possesses are recommissioned back into service.


Culture and Society: Very similar to a modern-day Earth. The only exception is that all social services are free such as education and healthcare. People who retire at the age of 65 are all treated very pleasantly in a specially constructed retirement habitat on the Ring that has a domed roof to look down on the forests of Delta-4.

---


Governance and Politics:A CEO is selected from the Board, the Board of Directors are promoted from division heads and the division heads are selected by the board from within the divisions.

There is a division for agriculture, health, education, mining, military, law enforcement, infrastructure and public relations. Most of the power is held within the board, but separate from the board is the Union, to which every worker is a member off and their job is to question and criticise everything the board does.

Technology Overview: The Lorne Administrations technology hasn't drastically improved over the three hundred years since it became forcefully independent due to the gateways closing. Military technology is stagnant, the main R&D has been to improve the services that can be done by their robotic units, refineries and mines. They are also accomplished builders.

Everything they built is made with a purpose and it is built to last, transport ships built are designed with a shelf life of hundreds of years.

Military Overview:

Theoretically every robotic unit can be used in combat. They aren’t designed for it but can do it poorly.

The military itself is a largely obsolete division and hadn’t been manned properly for over two hundred years. When the gateway reactivated they brought their 5 Old Cruisers back online, which now maintain a blockade at the Gateway.

---

Additional Info: (Anything else you want to include that there isn't a spot for up there.)

It's shorter than I usually do, but I can't think of anything else you need. So I'll leave it here and see what you say.
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Hidden 3 yrs ago Post by Tortoise
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@Sep
Approved! You can drop them in the Char tab and start posting IC whenever
Hidden 3 yrs ago 3 yrs ago Post by Kale19
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Kale19 Is mayonnaise an instrument?

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Nation Name: The dead drift

Government Form:
Monarchy/Anarchy (abberians) Parliamentary democracy (humans)

Demographics:
Humans 5% Abberians 95%
Abberian description: The bodies of the abberians have uniquely evolved to function in a world with no light. They've adapted to the environment by no longer relying on sight, and are almost entirely nocturnal. They have a fear of light and they usually shy from it. Their skin is pale, and their eyes are completely useless. They are also strong and durable enough to put up a fight against armies of humans even as individuals. Their real power, however, is in their sheer numbers; they attack in massive herds that include thousands of them, enough to take down almost any creature there is. They breed twice yearly and have two children per each breeding pair, and with a sixty year lifespan they quickly filled their home planet. The abberians reach adulthood at age 9. They are highly aggressive, although they have a queen who can calm them down and order them to do things.
Link to my pictures:
docs.google.com/document/d/1tgSjKwsJy…

Population:
Human 5 thousand, Abberians 3 million
---

Planet Name and Description:
Name: Crandon
Description: The planet's surface is inhospitable, made of sharp black stone that can puncture almost any space suit if you try to walk on it. The stone is near impossible to mine, but once below it you reach an area made of black soil, which is quite easy to dig through, even using your bare hands although there are some sharp shards of the black glassy rocks above. The planet has three layers, a solid core, molten mantle, and rocky crust. Like mars the planet has no tectonic plates, allowing mountains to be hundreds of miles high. This is also due to the extremely low gravity, which would do nothing if a person where to jump, just send them into the void of space very slowly. There is little to no light, with the closest sun being a hazy red dot on the horizon, this should also means the surface of the planet is very cold, but as you near lava geysers it can get to 1000+ degrees.

History:
10yrs: After ten years of circling the planet the first humans set foot onto the surface. Three die of overheating, two of punctured space suits, and four of problems adjusting to the gravity.
20yrs: The cap of the massive mountain Othrys celsior, is blown off revealing the soil down bellow. Tunnel construction starts.
50yrs: First baby born on planet, one tunnel system is finished Othrys subterraneis. Experiments begin to make an injection that adapts people to the planet.
75yrs: It is confirmed there will be no more communication with earth (although nothing had been arriving through the gateway for a while no one on the planet was sure.) And so starts the government of the planet, known as the head parliament. With new mining technology another tunnel system (which are now named legions) is founded, Apatriatio.
100yrs: The first highest sovereign is elected from the head parliament.
145yrs: Three new legions Novatio, Subterrabyssi, Morugis. First test of the injection fails, seeing results it is named the SFEI (speculative future evolutionary injection)
150yrs: One new legion (Multisaepe-coloniis) and six new sub-legions. SFEI is used on livestock and other earth animals, creating new species, although the future wrens escaped now they fly around the tunnels, replicating human speech.
175yrs: SFEI animals all slaughtered after learning they could infect people with the SFEV (speculative future evolution virus). Wrens couldn't be contained. Tunnel building is started and stopped many times due to wren infestations.
180yrs: SFEV vaccine made safe for humans, although the effects long-term were still unknown. Tunnel building starts again after builders are given the vaccine.
200yrs: Villa-discipulus and Tutelanvirum legions finished. First child from to vaccinated parents born, pale but mostly normal looking.
210yrs: The child is now fully grown, to the concern of many. Domi-natorum legion built.
235yrs: SFEV outbreak. Thousands infected from the child. A select few are immune. Construction starts on a safe haven for the immune as the infected begin to turn savage.
250yrs: Tutum-infectis legion finished. Infected now called abberians. Those living in Tutum-infectis have little to no technology, but enough to be able to stay safe. Tutum-infectis is sealed off from the rest of the tunnels.
275yrs: Tutum-infectis advances into more like they were before, creating a currency, as well as creating their own air and water systems separate from the abberians. First queen abberian is born, she begins leading her people on orders to kill any humans in their tunnels.
290yrs: Unknown to civilians on both side the queen and the highest sovereign are able to communicate, and are trying to usher in peace to both peoples.
300yrs: Peace has still failed. A few human scholars have noticed the rift as opened up. This leads to "the brigade" being formed. Now sixteen engineers of both abberians and humans are starting to create rockets, hopefully being able to achieve space travel and get another culture to help them in their mission for peace.
Culture and Society:
Humans: Their culture is much as it is on earth, save for the amount of recycling they do, almost everything they own is made from something else. They often get in political arguments, but overall they don't like fighting each other. They celebrate three holidays, Geyser day (in which the ground shakes from geysers) Adult day (on April 29th (the start of a new year) all people who are turning 20 are now considered adults.) And birthdays, which are self explanatory. At age 75 you can go into retirement.
Abberians: Abberians are also very much like earthlings. They often get into fights for no reason as entertainment. Children are taught how to do their birth role starting at age 6, and by age 9 they should know how to do it very well. When they are done with their shift they wander the tunnels, and talk to their friends and mate. Every so often there will be a game of tunnel roll, in which a team made of two guards and four hunters try to get a ball to their team's tunnel. There are no rules except for you may not involve people who aren't playing in your game. They celebrate no holidays, but do get extra shifts off in mating season. They have one mate for life who they breed with every breeding season. If you are alive at age sixty you will be able to go into retirement.
---

Governance and Politics:
Humans: Humans have a parliamentary democracy which is led by the highest sovereign, elected by the 15 parlimentals (the correct term was never used.) There are three political parties (libertas omnium (all people should be able to function without the highest sovereign although they are still in control) salutem omnibus (all people should work for the future of human kind, and the health of the people) and quia pax omnis (humans should not fight each other, nor should they fight abberians, but both should work together.)
Abberians: Abberians have a Anarchist Monarchy. All abberians must listen to the queens rules but other then that they can do whatever they want. Here are the queen's five rules: No abberian my steal food from another abberian. No humans should be allowed deep into abberian tunnels (it wasn't meant for all abberians to attack humans, but guard abberians are highly aggressive.) No abberian should attack the sealed doors. (both to keep the humans safe in Tutum-infectis, and to make sure no one breaks the entry door, which would be impossible to repair by abberians.) No abberian may eat other abberians (there was a time where wren population was very low, so the abberians turned on each other without their main source of food.) No abberian may switch birth roles (abberians are all born differently, some are bulldozer sized and heavily muscled they would be assigned guard at birth, some are monkey sized and fast so they would be assigned hunter.)

Technology Overview: They have very advanced mining tech, although it's not often needed. Humans have invented a form of "stun gun" in which they can take down abberians without killing them, if need be. Abberians have forgotten a lot of technology, as most of them have no use for it, although scholars and engineers are still learning the basics, they are good at what they do. They have one ship, in which the brigade, 10 human soldiers, 10 retired abberian guards, along with 3 parlimentals and 3 abberian scholars will ride through the rift with.

Military Overview: Humans have nothing save for stun guns, and a few fire-arms. Abberians have only created advanced spears, slingshots, and bows. Abberian guards can, however crush a human to death with a few blows, and most abberians are great fighters.
---

Addition info:
1. It is called the dead drift because the planet is slowly drifting away from the sun, it is also called that because of the danger on the surface.
2. The human-abberian alliance colors are orange and light blue
3. 34 spaceships failed before the brigade thought one could launch into the rift
4. The only area with power in the whole of the planet is Tutum-infectis, as the abberians were never able to create new power, nor fix the power when it went out.
Hidden 3 yrs ago Post by Tortoise
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@Kale19
I like that the Abberians have regressed so much technologically. I was hoping someone would go that kind of route. Is this complete or a work-in-progress?
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Not sure where my peeps should come out so I'll leave that there for now :P
Hidden 3 yrs ago 3 yrs ago Post by Kale19
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@Tortoise Done, I added a few things in the extra info though. If there's anything else that I need to add send me a message.

Also what exactly am I writing in the IC?
Hidden 3 yrs ago Post by Sigma
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@Kale19 Well, a good starting point would be your peoples reaction to the gateway reopening and such, followed by going to wherever you wish really, could be Earth, could be one of the colonies, etc.
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@Kale19 Well, a good starting point would be your peoples reaction to the gateway reopening and such, followed by going to wherever you wish really, could be Earth, could be one of the colonies, etc.


Is anyone chilling at Earth? I just wanna know the lay of the land/who is where before I go anywhere.

I'm working on reading the IC but there's a lot.
Hidden 3 yrs ago Post by Sigma
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@Sep Earth itself is pretty much dead, a grey rock. In orbit, the colonies have made a big international space station called the Meeting Place, pretty much were all the diplomacy and intrigue go about.
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Hidden 3 yrs ago 3 yrs ago Post by Tortoise
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<Snipped quote by Sigma>

Is anyone chilling at Earth? I just wanna know the lay of the land/who is where before I go anywhere.

I'm working on reading the IC but there's a lot.


@Tortoise Done, I added a few things in the extra info though. If there's anything else that I need to add send me a message.

Also what exactly am I writing in the IC?


So, I'm gonna write a kind of synopsis for the OP eventually, but in the meantime here's what you both need to know.

The Gateways connect to every colony, from every colony, so each of us can travel to eachother at anytime. They also all connect to Earth, and there has been built a neutral station named the Meeting Place. It's modular, so every colony can add their own 'section' to it. The ECU has a section filled with fancy decorations and holographic servants, the Undefeated's segment mostly seems to house soldiers, etc. If you want (it's not required), you can say that your nations are building on to it as well, although it probably wouldn't be done right away.

Either way, the Meeting Place is where a lot of diplomacy happens. Earlier, nations were coming in to "introduce themselves." They would broadcast a message on the station that all other nations could hear, so that every Colony could be considered to know eachother with out us having to write out every single first contact

Like so:

There's a space up ahead, in this part of the Meeting Place largely constructed by the ECU. Holograms flicker in and out of being, appearing when needed, vanishing when not. And flying cameras hover around, eager to record the new Liason Tanaka's first words. New Hollywood is attending the Event, of course. Oligarchs never turn down an invitation.

"Humans of the Galaxy," the young man begins, finally actualizing the words he's practiced so many times. "I am here on behalf of the Earth Cultural Union. We are a league of mankind, dedicated to preserving the cultures, ways and forms of our great ancestors. We believe in the potential of humanity, but also in respect for our true nature. We believe in the ways of our lost home, and also in the reality of our present situation. If you will hear us, we will work with you, to revitalize all that has been forgotten. To keep the torch of Earth burning bright even through this long night. To stand against the darkness, and not forget who we are. Thank you."

That description will soon be recorded in the databanks of the Meeting Place, and sent out to all other nations who participate in this Event. Even now, the ECU is also hearing the introductions of other Colonies, both friends and strangers. And enemies. The time of first contacts is over. Even Tanaka realizes. It is time for the action to begin.


If you wanted to send a diplomat to the Meeting Place to do something like that, it would be a good way for your Colony to join the community we have going.

Speaking of, uh, community, there's a war going on. The ECU (my nation) and their allies the Undefeated (Raylah), verses Irredeemable's Zetans. The Zetan navy is currently destroyed, and their planet is under blockade by the ECU/Undefeated. Your Gateway will just now be opening up, so you're free to react, join in, play the neutral, or just ignore it completely. Everything here is pretty sandbox; it's all up to you what to do.

EDIT: By the way, Kale, you are approved!
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Hidden 3 yrs ago Post by Raylah
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@Kale19 also, you could join the Discord, if you can and want to. There is usually someone online to answer any questions you might have.
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Hidden 3 yrs ago 3 yrs ago Post by Sigma
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Just checking in on you guys, still with us?
@Creedmoor
@Kale19
@rezay
No pressure or anything, just checking in.
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Hidden 3 yrs ago Post by Tortoise
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@Sigma
Kale mentioned in a status that he'll be gone until next Wednesday, so he's just kind of on hold for a little while
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Hidden 3 yrs ago Post by Tortoise
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There have been some attempts to introduce Old Earth video games back into ECU society, with varied success. Mario games had a spike in popularity about 20 years ago, but soon fell away because- for some reason- protectors would go on rampages and smash the screens whenever they saw it being played. New Hollywood's psychologists are still uncertain as to why.

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Hidden 3 yrs ago 3 yrs ago Post by Tortoise
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Got bored while playing Stellaris. Did thing.






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Hidden 3 yrs ago Post by Raylah
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I love it. Haven't played Stellaris in ages, thus makes me want to install it again :)
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Hidden 3 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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I love it. Haven't played Stellaris in ages, thus makes me want to install it again :)


I play it on console mostly. I miss the old PC version which was much simpler 😂
Hidden 3 yrs ago Post by Kale19
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Still here, just got back, first post coming out tomorrow.
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