Hidden 2 yrs ago Post by Shovel
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Question like the topic suggested, how do I write a Nation? Like I understood that we roleplay the nation's citizen, but how about policy? I have no education in policy making, fiscal budget,... And while I had been spending a lot of time in reading wikipedia pages about the nation's policy/ agenda, how do I make the policies and the subsequent situation to not be an outright nationalist's wetdream?

Any suggestions on policy making, writing, and the whatever that related to nrp are much appreciated.
Hidden 2 yrs ago Post by Dark Cloud
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Question like the topic suggested, how do I write a Nation? Like I understood that we roleplay the nation's citizen, but how about policy? I have no education in policy making, fiscal budget,... And while I had been spending a lot of time in reading wikipedia pages about the nation's policy/ agenda, how do I make the policies and the subsequent situation to not be an outright nationalist's wetdream?

Any suggestions on policy making, writing, and the whatever that related to nrp are much appreciated.


Hm. Maybe research existing real-life policies. Base them off the real ones, or base off a political ideal?
Hidden 2 yrs ago Post by Dinh AaronMk
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Question like the topic suggested, how do I write a Nation? Like I understood that we roleplay the nation's citizen, but how about policy? I have no education in policy making, fiscal budget,... And while I had been spending a lot of time in reading wikipedia pages about the nation's policy/ agenda, how do I make the policies and the subsequent situation to not be an outright nationalist's wetdream?

Any suggestions on policy making, writing, and the whatever that related to nrp are much appreciated.


The most basic principle of writing political stuff is to approach it like this: all parties are the unions of individuals over a unified purpose or interest. Or to take it further a broad class interest. The way a state functions depends on who runs it, and the politics of that state is how that class works. A lot of it takes some creativity or even fore-knowledge on a subject, or even just keeping up with the news if you're doing things in a more contemporary setting. And don't worry about fiscal budgeting: that shit's so boring that no one really focuses on it, and it might only exist to fill out the setting but doesn't dictate much because most of NRP is to my knowledge not full of accountants. You can get away with a generalized understanding of a budget: there's only so many resources available to a given organization or state-body, and those have to be allocated; the best running functions of a thing are the most well funded or the most corrupt.

But as the more interesting stuff: again it depends on era. The easiest thing to write about might be feudal or prior societies where the functions of a nation state are poorly developed or not even developed at all in the least (national identity and the existence of the nation-state is after all a very new thing in human history, and there are parts of the world where it's still not yet fully matured). In the case of the feudal society, you have a government run primarily by the aristocracy. The interests of the aristocracy can be best described as personal networking and feuding. The aristocrats are building alliances between families and within families to compete with their rivals from within and without and to acquire the most basic of resources: land and man power. Advanced finance doesn't really exist, because the intrigues and the conflicts among the aristocracy most often lead to open war and the ability for a given noble to raise and assemble the most fighting men is crucial to exercise power against someone else because it's often just a matter of removing one rival's people from a location and replacing them with your own. Feudal social arrangements often feature the most naked and basic hierarchies: peasants are tied to the land and may never leave it, because they are directly or indirectly owned by a noble that owns the land they are allowed to live on for a rent or because they have some sort of fealty to that lord. That lord in turns owes fealty upwards to someone else; though they may not be always loyal to their capo. And so on up the chain of command to the king. The lowest does not exert any influence on the king, and the king's power just often becomes more a vibe the further down it goes (historically for example: the King of France has had practically no power for as long as the title of "French King" has existed).
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Hidden 2 yrs ago Post by ClocktowerEchos
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Any suggestions on policy making, writing, and the whatever that related to nrp are much appreciated.

When it comes to writing posts for an NRP, the most common is to have it take the PoV of one or more characters. Typically this is the head of state, getting information and letters from other branches of government. Sometimes depending on the scale of the NRP you might have additional characters filling in for other departments of governments. Like an Economic Minister trying to improve infrastructure or a War Minister worried about the nation's ability to wage war or a Diplomat conducting relations with someone else. Sometimes it might just be a random civilian or soldier if you want to get a feel for the day-to-day, on the ground look at what the big policies are doing to people.

A slightly less common way is to have it be like an After Action Report or history textbook/wiki article where the focus is on the country/state and the names of people isn't as important. This way you can write in broad strokes without worrying about character details of individuals.

"King John Smith received a letter from the notUnited States and decided to support President Bob in the war."
VS
"The Kingdom of notGreat Britain watched the developing war, finally declaring support for the notUnited States in 19XX."

That's probably a pretty terrible example but it gets the vibe across.

how do I make the policies and the subsequent situation to not be an outright nationalist's wetdream?


It comes with exprience and maturation. Just like how people's first OC characters are often overly edgy, mary sues or otherwise of questionable quality when looked back on, people's first OC nations can come off as overly militaristic, some how utopian and otherwise societally implausible; some how having all the resources it needs, a jingoistic and militarized population to make 1930's Germany blush, the world's most advanced military, and a free and uncensored press with no government corruption. I will be the first to admit my early nations in NRPs were basically like this with a heavy coating of weeaboism (I made a lot of notJapans.)

As to how to make policy and navigate situations, realize that no matter what setting, governments always have internal competing interests and that compromise is a common occurrence. A king might want to go to war while his vassals don't. A president or faction might have ties to big business but the population itself is going through a socialist/communist wave. A military command might think that the country is in danger by some external power and demand military build up while the civilian government insists on diplomatic channels and civil spending. This idea of unilateral support for a government's action never really happens with 100% of the pop agreeing to it unless it is some kind of absolute autocracy or dictatorship where this kind of internal politicking about what do can be more easily side stepped with "obey or get shot".

Also realize that even if you are playing this hyper nationalist country, you're ultimately in an RP. Don't stake your personal image and beliefs, this love child of a country you may or may not wish actually existed, on its success in an online post by post roleplay. Its a really small and pretty stupid hill to die on. When you RP you should be working together with the other players to make something fun and interesting; its a collaborative effort. You can play the all consuming notZerg hivemind swarm but how much you'd actually be able to conquer is still up to the GM and other players. Nobody likes getting rolfstomped without recourse so talk to people, discuss plans, collab on posts. We have the luxury of being able to know when and what exactly happens unlike in irl history so use it.
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Hidden 2 yrs ago Post by Dark Cloud
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Just don't go down the Caesar rabbit hole.
Hidden 2 yrs ago 2 yrs ago Post by BangoSkank
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You might also divide your writing up between different characters with different views on goings on in your country. And that might mean having multiple political parties in your country. Maybe two-four as in America (although only really two with any power) or maybe many as in some European countries.

Ex.

The President. Perhaps being stifled by an opposing party that is managing to delay him in fulfilling his promises. Perhaps that is being stifled by division in his own party. Perhaps enjoying, at least as the story begins, widespread support from a bipartisan majority of his country.

Reporter. Perhaps uncovering government corruption. Perhaps enthusiastically reporting on a country recovering from previous hardships. Perhaps warning that The President is making big mistakes. Perhaps a middle ground reporter getting gradually dragged to one side or another. Perhaps reporting on rogue groups.

Rogue Groups. Perhaps a well intentioned one with plausible explanations for why they seek to undermine The President. Perhaps a plainly hostile power hungry group looking to undermine or depose The President. Perhaps a group that supports The President and wants to suppress opposing parties opposing that President, either peacefully or not or somewhere in between.

Soldiers. Perhaps eager for The President to announce war with a country the military suspects will soon act against them. Perhaps hopeful they will be allowed to intercede on another countries behalf or support an allied country already engaged in war with a mutual enemy. Perhaps hopeful that The President won't stoke the flames of war.

You could also always use common citizens or politicians to get deeper views.

You expressed not wanting to make a Nationalists wet dream, often the best way to represent a dystopia is to explain why it's not a utopia. You could always RP a reformer. Yes, he's the Ambassador of Nationalismistan but you can have him trying to make Nationalismistan a place worthy of pride. Perhaps his vision of Nationalismistan has -insert preferred policies here- and has completely eliminated -insert distasteful policies here-
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Hidden 2 yrs ago Post by Andreyich
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Question like the topic suggested, how do I write a Nation? Like I understood that we roleplay the nation's citizen, but how about policy? I have no education in policy making, fiscal budget,... And while I had been spending a lot of time in reading wikipedia pages about the nation's policy/ agenda, how do I make the policies and the subsequent situation to not be an outright nationalist's wetdream?

Any suggestions on policy making, writing, and the whatever that related to nrp are much appreciated.


Check out great NRPs like Precipice of War :)
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