@Archangel89 I'm fine with whatever just if you go to the Corps and I go with Sam there's gonna need to br some discussion on how the Nova Corps and GL Corps fit
Once the OOC thread launches, you can submit an application for review.
Speaking of which, I think we have enough to get a game going. I'll try and see about getting it up before midweek.
I dunno, I may do it earlier just to screw with you.

Alright, fine, I'll dust something off the shelf.
<Snipped quote by webboysurf>
What's the last girl's @.
Asking for a mate.

C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Cindy Moon _________________________________________________________ 17 | Single _________________________________________________________ None | American N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Superhuman Spider Physiology As with the regular comics, Cindy has superhuman strength, agility, stamina, speed, durability. She has a Silk Sense that gives her awareness to things around her even if she can't see. Finally, she is able to produce an organic webbing from her fingertips. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL None at the moment. - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL Sewing was something she ended up learning to deal with her excessive silk production at the early onset of her powers. When she was in Reach custody, she stitched things by hand out of sheer boredom. Now, however, she has access to better tools and can actually make full costumes. She even made her own! - T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT Smarts was something that Cindy was appreciative to have because it made her catching up with school a lot easier. She was at least appreciative that the Reach did allow her some teaching, but catching up to high school was simpler than she had thought! In fact, her time in Reach custody had taught her a few more advance things about automation. She did just join the robotics club this year... - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... Nine years ago, Cindy Moon was living quite content with her family except for her younger brother always going into her room and ruining just about everything. At least that's what she remembers that day when she stormed out of the parent's home in upstate New York, the last time she had been with them. She couldn't even remember what she was mad about and why she thought storming outside was a good idea, but she did remember the Reach. Had they been waiting to abduct her or did they just seize the opportunity to? Cindy couldn't help but curse herself on that fateful night. Something so stupid had resulted in her being taken away into the Reach's custody for almost six years. Her whole life for that time was contained by one little room, all to experience one bite by a spider and the reaction it would have on her. She mutated, genetically altering from that bite to become what she is now. Why had the Reach approached an experiment like this? Where did that spider come from? Was it genetically altered or something from a different planet? It did look like it could be. The Reach invested time in Cindy to showcase her abilities and experiment with them for years. Looking back, it was possible that this was one approach that a Reach division was attempting to experiment with human genetic malleability, but Cindy wouldn't really be able to be certain. She was far too young to understand, but when her salvation would come, she'd be able to understand something far more important. With great power, comes great responsibility. It was Superman that had saved her, and the others that were kept in secret at that facility. She could remember how he effortlessly ripped open that door she had never seen beyond and offered her a hand. She was freed from that room but the life she had known was gone. Cindy would find herself deposited in the nearest city, New York City, with the other victims in that facility. She was passed off to Martin Li, a known philanthropist operating in New York City for many causes but for Cindy's case, New Way was his organization to help runaway teens find a place if they couldn't go back to their old lives. New Way helped her get back into school, helped her find a place to stay and to eventually, hopefully, find her family. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) So with this story backdrop of a tyrannical government, I thought of Silk instantly. Not because that's the only thing I play, either! I thought of how fun it'd be to play an icon behind that kind of NYC resilience and defiance in the face of unpopular and/or aggressive governing motions. I can only imagine NYC displaying their contempt for government overreach against a particular group of people with fairly regular protesting and presenting themselves as an obstacle. Cindy comes in as the young spider-hero this time as a two-year veteran, able to build up a rapport with the city. Likely they were skeptical at first but given two years of saving people's butts, she has earned her place for the average New Yorker to respect. Still a high schooler, Cindy gets to find the joys of trying to juggle classwork, a job, and fighting crime while the city juggles constant patrols, police crackdowns, Agency raids, and the odd supervillain. How long can this last? Who knows, Cindy certainly doesn't. New York City, as a result, might be appealing for the odd superpowered hero to migrate to if they can see past all the propagandized news cycles that state NYC is just fine, no protesting here. Ignore the Silk merchandise booth on the corner of the street. Any other NYC residents? Feel free to say hi. Cindy doesn't have anyone to lean on at the moment. ;;;;_;;;; |


C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Alan Ladd Wellington Scott _________________________________________________________ 42 | Divorced _________________________________________________________ Architect | American N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ABILITY Mystic Energy Constructs: Forms arcane shields, weapons, and tools with sentient green flame. • Spell-like Abilities: Flight, teleportation, energy blasts, and psychic shielding. • Mystic Sense & Astral Perception: Detects magic, auras, and can interact with the astral plane. • Enhanced Physiology: Peak physical form, ageless, resistant to disease and toxins. • Accelerated Healing: Wounds mend in minutes; immune to most poisons and illnesses. • Starheart Resonance: Constant bond with a semi-sentient magical force; grants cosmic awareness. • Magical Armor: Summons runic armor for enhanced durability in battle. • Energy Deflection: Reflects or absorbs attacks with magical fields. • Emotional Amplification: Power increases or destabilizes in response to Alan’s emotional state. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL • Starheart Core: The living magical force fused with Alan's soul, serving as the source of all his power. • Sentinel Ring: A unique mystical artifact that channels and shapes Starheart energy into constructs and spells. • Emerald Mantle: A self-repairing cloak enchanted for stealth, shielding, and minor dimensional resistance. • Warding Sigils: Quick-form runes summoned midair to repel or trap magical threats. - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL A skill is a trained expertise or capability. This is something that your character has been to taught to recall or perform such as martial prowess or technological proficiency. - T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT A talent is a gift that comes from natural aptitude such as perfect pitch or natural athleticism. This is a boon a character has not had to develop necessarily in the same way others might have. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... Alan Scott’s journey didn’t begin with a ring—it began with a promise: to build a world better than the one he inherited. Trained as an architect, Alan believed in structure, purpose, and harmony. That belief guided him into the stars when he was chosen—against all odds—as a terrestrial liaison to the Green Lantern Corps. Though not a conventional Lantern, Alan’s exposure to their ethos shaped his early career as a protector, acting as a bridge between Earth’s unpredictability and the Corps’ cosmic order. During the Reach Invasion, when humanity was seduced by false promises of peace, Alan was among the first to question their intentions. He coordinated underground resistance cells across North America, repurposing ancient ley lines and forgotten geomantic structures as beacons of disruption. It was here, deep beneath Earth’s crust and history, that he uncovered the Starheart—a fragment of raw mystical willpower long buried by the Guardians. In merging with the Starheart, Alan’s essence was fundamentally altered. He didn’t just gain power—he became a conduit of ancient energy, blending mystical chaos with Green Lantern order. This transformation severed his ties to the Corps but granted him autonomy. He returned to Earth not as their emissary—but as its Sentinel. Life moved forward. He married a fellow architect and activist, a woman who saw through the mask to the man still aching beneath. They tried to build a future together—literally and metaphorically—but the burden of his dual life, his aging without aging, and the haunting visions from the Starheart fractured their bond. The divorce was quiet but final. For a time, Alan stepped away from the world. He poured himself into reconstruction projects, post-Reach trauma architecture, and preserving what little culture hadn’t been atomized in the wake of meta-bomb paranoia. But he couldn't stay hidden forever. As President Maxwell Lord’s Agency swept across the globe, rounding up metahumans under the banner of safety, Alan realized that a quiet life was no longer a moral one. He returned—not with a corps behind him or a title above him—but with a lantern lit from within. Now, under the name Sentinel, Alan Scott walks between shadows and light. Neither wholly mystic nor wholly alien, not revered nor forgotten—he is a remnant of a nobler era and a warning to those who abuse fear. He does not carry a badge. He carries conviction. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) It’s been a while since I’ve tried to write for a game like this and I want to take some time and go back to my roots of writing on something like this. One of the first characters that I ever wrote was a Lantern Corps member and I figured that it would be poetic to come back to the first one. Alan and his Sentinel persona has always been fascinating and I plan to play him close to the original with some personal variations of my own. ◼ POWERS AND WEAKNESSES I am going to have him play the mystical version of himself and lean more into Starheart’s abilities rather than the Lantern Corps side of him. Most of his abilities are going to reflect this but his weaknesses will be more mental than the Corps yellow or his original wood weakness (no no.2 pencil deaths for Alan). Starheart is going to be his biggest strength and weakness and in possible plots it’s possible that I may have him be an antagonist in its own right, only time will tell. ◼ PLOTS CHARACTER ARC 1: “The Lantern’s Ghost” Alan must confront his unresolved past with the Green Lantern Corps when the Guardians of the Universe attempt to reclaim the Starheart. Forced to choose between cosmic order and Earth’s freedom, Alan defies the Corps and severs his remaining ties, fully embracing his independent identity as Sentinel. CHARACTER ARC 2: “Starborn Fallout” After a containment breach scatters fragments of the Starheart, Alan must confront the chaos unleashed by its possession of innocent hosts. To stop further corruption, he risks merging with the Starheart completely—awakening ancient knowledge that may connect it to the Reach’s arrival on Earth. CHARACTER ARC 3: The Sentinel Accord” As the architect of a secret sanctuary for metas and humans alike, Alan becomes a symbol of peaceful resistance. But when a tragic incident sparks a global crackdown, he must choose between protecting the sanctuary or exposing himself to save its ideals—setting the stage for open rebellion against the regime. |