Worlds Collide is a roleplaying game set in a brand-new universe where Marvel and DC comics coexist. This isn't about following movie or comic canon, instead, it's a shared sandbox where you can reimagine your favorite characters, give them fresh origins, or even create brand new ones that feel at home in the world of superheroes and villains.
Do you want to write a Gotham ruled by Wilson Fisk? A Spider-Man who grew up in Metropolis? An Amazonian mutant who's never set foot on Themyscira? This is your chance to build your own corner of a living, breathing world and see how it all collides with others.
At its heart, this game is about characters: heroes, villains, and everyone in between finding their place in a world that's itself only learning how to live with them.
The World:
This is a universe that has always contained both Marvel and DC's most iconic places, existing side by side - rather than a fused universe. New York, Gotham, Metropolis, Central City, Madripoor, Latveria - they're all part of one continuous world, woven together into a vast but strangely navigable landscape.
Distances aren't pinned down with real-world precision. Just like in the comics, cities feel as close or as far as the story requires. A vigilante from Gotham can end up in Hell's Kitchen without crossing half the globe, and a flight from Metropolis to New York might take an afternoon instead of hours. This 'comic book geography' keeps every character within reach of one another, while still allowing each city to retain its own identity and atmosphere.
Heroes and villains are never more than a story away from crossing paths. The world is big enough for every corner to feel unique, but close enough that you're always in someone else’s backyard.
I want to encourage player interaction as much as possible while also leaving enough breathing room for you to write your own overarching stories that can be independent from your adventures with other heroes, if this is what you want to do. I want to employ 'comic book logic' as much as possible within this roleplay so that everyone can feel comfortable appearing in each others stories without worrying so much about whether it would make sense realistically. If it works to make a good story that's good enough for me.
Rules:
Applications: Submit a completed character sheet (see below). You can apply as a singular character or as a team, but can only have up to 2 active accepted applications at any time. Currently only hero characters will be accepted, however reimaginings of villains to be heroes/anti-heroes is allowed.
Characters: You may choose any Marvel or DC comic character within reason. Re-imaginings are welcome - as long as the core identity or theme of a canon mantle is recognizable.
Original Characters: Original characters are allowed for this roleplay, however with the stipulation that these characters should be ones that would slot neatly into the Marvel or DC universes.
Continuity: This is a fresh universe. No need to follow established canon history, but respect the shared continuity created by player actions. Furthermore, please discuss with another player before joining their storyline.
Posting: Aim to post at least once every two weeks. If you need time away, let the GM team know. I appreciate not everyone has the same schedule, and I am ready to allow longer posting schedules if this works better for you. Please also note this is a casual roleplay, so please do not post one-liners.
Respect: No godmodding. Control only your own characters. Collaborate with others for conflict between characters. If you have any issues with other players please contact me before starting an argument in the OOC.
Villains: Any villain may be used as part of your story, provided they aren't the iconic nemesis of another player's chosen hero. However, if someone is playing Spider-man and you want to use shocker it's in good taste to shoot them a private message first before using them.
Final Notes:
This is the first roleplaying game I have GM'd for in about 10-15 years, and as such will be learning on the go how to handle things going forward. I would appreciate everyone's patience and assistance to keep things running smoothly and everyone happy.
This game will thrive on collaboration. Think of it as a shared universe writers' room: build your character, tell your story, and leave space for others to join in. GM events will happen every so often, and can include everyone or only a few players at a time. I will always check before starting one of these, I am conscious not to trample on anyone's story.
I will also be looking for a co-GM or two to help organize these events and keep everything running smoothly. I'm not sure when, or even if I will take one on, but please make yourself known if this is something that interests you. My knowledge of comics is deeper than being superficial, but I am not a megafan and would appreciate someone who can come up with interesting events using their knowledge of comic events and villains.
A big thank you to @Lord Wraith for allowing me to use the character sheet below. And another thanks to @Master Bruce for his Ultimate One roleplays that serve as the inspiration for this.
You can submit your application now, but none will be accepted until the OOC goes up. There will be a 24 hour window from when an application is submitted until it is accepted to allow for other players to have the chance to apply for the same character. If I get the chance to review this earlier and spot any changes that need to be made I will private message you seperate from this acceptance window. If I can help with anything please let me know.
A L I A S A L I A S
"Witty Quote"
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Given Middle Surname _________________________________________________________ Age | Relationship Status _________________________________________________________ Affiliation(s) [If Applicable] | Nationality
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ABILITY Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL Tools are weapons or objects employed by your character to fight, defend, or otherwise augment their natural abilities. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL A skill is a trained expertise or capability. This is something that your character has been to taught to recall or perform such as martial prowess or technological proficiency. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT A talent is a gift that comes from natural aptitude such as perfect pitch or natural athleticism. This is a boon a character has not had to develop necessarily in the same way others might have. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
All formatting originates via the work ofLord Wraith
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Bruce Wayne _________________________________________________________ 32 | Single _________________________________________________________ Wayne Enterprises | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Peak Human Fitness Through relentless training and discipline, he has pushed his body to the furthest limits of human capability. His strength, speed, reflexes, stamina, and endurance all operate at levels that appear superhuman, though they remain just within the realm of possibility. ◼ Enhanced Intellect Possessing a genius-level mind, his memory, processing speed, and deductive ability far exceed the ordinary. This heightened intellect allows him to grasp complex systems instantly, adapt strategies on the fly, and approach problems from angles others would never consider. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Utility Belt Compartments are magnetically sealed and reinforced against small arms fire. Standard loadout includes smoke capsules, flash pellets, grapnel gun, compact rebreather, forensic tools, mini cutting torch, collapsible binoculars, explosive gel, and a selection of batarangs (weighted, bladed, and electrified variants). He swaps out gear depending on mission needs, often improvising on the fly. ◼ Batsuit A lightweight, armor-lined bodysuit layered with Kevlar weave and impact gel plating at vital points. Designed to blend into the shadows while also providing a heavy dose of intimidation to his enemies. The cowl houses thermal and night-vision optics, an encrypted comms link, and a bone-conduction voice modulator. The cape is memory-cloth glider capable, stiffening under an electric current for controlled descents or surprise aerial entries. ◼ The Batmobile An experimental pursuit vehicle built from a heavily modified aerospace prototype chassis, repurposed in secret. Long, sleek, and growling with a turbine engine, it's as much a psychological weapon as a getaway machine. Reinforced armor plating, retractable armor shield, smoke and oil dispensers, and a grapnel anchoring system allow it to navigate Gotham's vertical sprawl. Internally, it's outfitted with an onboard computer and avarious other gadgets should the need arise.. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Martial Arts Mastery A lifetime of study across countless styles has shaped him into a consummate combatant. His approach is not just about technique but adaptability - switching seamlessly between striking, grappling, and weapon use depending on circumstance. Every movement is honed for precision, economy, and control. ◼ World's Greatest Detective A master of observation and deduction, he dissects every detail of a crime scene with surgical precision. With his natural aptitude combined with his honed skillset and access to advanced technology, he can reconstruct events from the faintest physical trace, anticipate behavior through psychological profiling, and identify hidden motives beneath layers of deception. ◼ Stealth Trained by the League of Shadows to be an expert in the art of remaining unseen, he moves like a shadow through even the most secure environments. He blends silence, timing, and improvisation to disappear at will or position himself for the perfect strike. To his enemies, he seems less like a man and more like a phantom. ◼ Fear Understanding that terror is as powerful as any weapon, he has refined the use of fear into a deliberate tool. From exploiting darkness and silence to crafting an overwhelming presence, he can shatter morale and force hesitation in even hardened opponents before a fight begins. ◼ Survival Adapted to endure extremes, he can thrive in hostile conditions whether urban, arid, or frozen. Skilled in tracking, improvised shelter, field medicine, and evasion, he can outlast and outmaneuver opponents in environments designed to break him. ◼ Mental Discipline Through rigorous conditioning, he has forged a mind as resilient as his body. Pain, fear, and fatigue are obstacles he sets aside at will, maintaining focus under conditions that would cripple most. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Intuitive Deduction Beyond trained investigation, he possesses a rare instinct for seeing connections others overlook. His conclusions often appear as leaps of logic, yet prove uncannily accurate. ◼ Physical Aptitude Endowed with natural coordination and agility, his body adapts fluidly to whatever demands are placed upon it, from combat to acrobatics. ◼ Technical Awareness Machines and systems come naturally to him. Whether dismantling a lock, repairing an engine, or grasping the function of unfamiliar technology, he understands structure and function intuitively. ◼ Commanding Presence An aura of confidence and certainty surrounds him. He can inspire trust, instill fear, or dominate a conversation simply by entering it, bending social situations to his will without force. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
If you live in Gotham long enough you're bound to hear the tragedy of the Wayne family. Thomas and Martha Wayne, the richest couple in Gotham and known philanthropists gunned down in the now renamed Crime Alley in front of the young Bruce Wayne after a late night showing of 'The Gray Ghost'.
What followed was a series of distant relatives Bruce had never even heard of popping up out of the woodworks to petition the courts for guardianship. Unfortunately for them one of the stipulations within his parents will was that their money should remain in Gotham and in a trust for Bruce until he was of age to claim it. None of them could handle the young angry boy long enough to see their investment pay off, and after being dragged to and fro between Gotham and god knows where in the world every year or so, his extended family finally got the memo and stopped bothering him.
Without fail, he would always have his trusty butler, Alfred to return to. The man became more than a family friend to him, he was a surrogate father. The only person he could trust completely and rely on in times of need.
As he grew, Bruce couldn't help but see the inequality all around him. Crime and poverty run amock in Gotham and there was seemingly no cure. When Bruce was granted his inheritance he began funneling as much of it as possible back into Gotham and philanthropy. Unfortunately this only served to line the pockets of corrupt government officials or worse yet mob associated criminals using charity to launder money. And for his effort he was rewarded by being lambasted in the press for having a 'savior complex'.
All of this soured his attitude towards his city. He wanted nothing more than to be as far away as possible from it. Frustrated and restless, Bruce turned his back on Gotham for the first time in his life. If he couldn't fix the city with money, then he would have to change himself instead.
What began as a short trip became a long disappearance. He cut his hair, vanished from society pages, and lived out of a single battered duffel bag. He sought out the edges of the world - places where people pushed themselves for no reason other than to feel alive.
He threw himself from planes over Sahara, he climbed cliff faces in Patagonia with no ropes, he swam under frozen lakes in Siberia - holding his breath until his vision blurred. He chased adrenaline like other men chase wealth or love, trying to burn out whatever part of him still felt hollow.
But there was something else too - a pattern. In every city, every hidden corner of the world, he found people who thrived in the cracks. Smugglers, mercenaries, escape artists, stunt pilots, free divers, thieves. He studied them the way some people study art, learning how they moved, how they survived. He paid for lessons when he could, stole them when he had to. He picked up languages, lockpicking, sleight of hand, disguise, escape artistry, parkour.
It was reckless. It was obsessive. And it still wasn't enough. Eventually, in the mountains north of Tibet, he crossed paths with men who seemed to know who he was before he said a word. The League of Shadows didn't ask him why he was there. They simply gave him a choice: leave now, or climb the stone steps to their monastery and never be the same again. Bruce began the climb.
Within the League, under the tutelage of Ra's al Ghul himself, he thrived. He became their sharpest blade, mastering every lesson they set before him: stealth, subterfuge, misdirection, close combat, fear. Where others sought glory, Bruce sought perfection, and for a time Ra's treated him like an heir apparent. Fully intending for Bruce to succeed him as the Grandmaster of the League when the time came.
But when the time came to swear himself to their cause, to lead purges of the corrupt, to burn cities so the world could be rebuilt in their image - Bruce hesitated. He had seen enough death to know that Gotham didn't need purging. It needed saving, and saving for Bruce was not at the end of a gun barrel.
Ra's called it weakness, Bruce called it hope. Their argument quickly became a battle after Ra's knew he could not convince Bruce otherwise. They fought atop the monastery in the biting cold wind, the League quickly outnumbering and outmatching him as they rushed to aid their grandmaster. He escaped with his life, faking his death after leaping into the white void of the mountain snow below.
He returned to Gotham a changed man. A decade of training and experience had molded his anger into something much more controlled, much sharper. He was no longer the furious boy lashing out at shadows, he was a weapon, ready to be unleashed on the corruption within Gotham.
By day, he played the part expected of Bruce Wayne, the aloof heir, the charming recluse whose sudden return from years abroad drew whispers at galas and boardrooms. By night, he stalked the underbelly of Gotham, carving through the tangled web of mob families, crooked cops, and corrupt officials who had kept the city chained in fear for decades.
For a year and a half he has waged this silent war, striking from the dark and vanishing just as quickly. The mob whispers of a monster that moves like smoke, that breaks their bones and leaves them dangling from floodlights. Police dismiss him as an urban legend, a fever dream of frightened criminals. The Gotham Gazette pays a high price for any pictures of The Bat that they can plaster on their front page. Public discourse is divided, but a growing percentage are beginning to feel hope when they hear about the Batman, hope that they can leave their house at night without getting mugged.
So far, it has worked. Crime families are scattering, territory lines are blurring, and the underworld is beginning to fear the dark again.
But Bruce knows this is only the beginning. Gotham is changing. The shadows are starting to feel crowded. And somewhere in the back of his mind, he can't shake the feeling that something far worse is coming - drawn, perhaps, by the very fear he has sown.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
My goal with this interpretation of Batman is a bit different from the common portrayal of him. I am using heavy influence from the Tim Burton movies, and will be using a more stoic, awkward, and accomodating Bruce Wayne. I want to combine all of the good parts of my favourite batman stories into one, and give a fresh spin on a lot of his villains and classic storylines.
Ultimately I want to deliver a new take on the 'Batman: Year One' stories. This Batman has only been operating for just over a year and a half and hasn't encountered any of his main classic villains yet. I'll be starting with the Penguin and mob crime, and gradually work my way up to bigger threats like Scarecrow and of course, The Joker.
I think this portrayal of Bruce will enable him to involve others more in his stories and get involved in theirs. He's someone who can identify strengths in others and call on them for help when he's in a tough situation. He's also someone who understands the worlds problems extend past Gotham, and would want to help with other cities' crises. One idea I was mulling over was to get someone playing Daredevil involved in a storyline with Scarecrow, I'd love to see the fear gas have no affect on the man without fear.
I also want to specify that I am malleable to the history of Batman in regards to the batfamily. If anyone wants to play a version of Batgirl, Nightwing, etc unrelated to Batman I am more than happy to work with this, I am also happy to alter any previous stories with this Batman to work with any previous Robins.
All formatting originates via the work ofLord Wraith
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Clark Joseph Kent _________________________________________________________ 19 | Single _________________________________________________________ Formerly of the Smallville Crows | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ KRYPTONIAN PHISIOLOGY Once a rapidly developing race under the formerly yellow star, Rao; Kryptonians were a very powerful humanoid race possessing a cellular structure is much denser, resilient, and biologically more effective than human tissue due in part to their planet's higher gravity. However, Kryptonians were also unique in that their cells function like a super battery, hypermetabolizing specific wavelengths of radiation as fuel to enable living functions and/or superhuman abilities. Different wavelengths of radiation have different effects on Kryptonian physiology and well-being, but their cells cannot absorb or utilize all types of radiation.
At some point in history, their star; Rao, matured into a red giant and its radiation no longer benefited the populace of Krypton. To circumvent this, leading scientists and biologists began genetically editing their people and the Caste System was born. Kryptonian society mainly places its values on arts, science, military might, and theology, and thus it strictly divides its citizens into the five respective guilds. However, the genetic edits were imperfect, only enabling a recipient to receive some of the abilities they had lost. While every member of Krypton was returned their longevity among other 'lesser' abilities, only those belonging to those caste into the Military GUild, for example, received superhuman strength, flight and heat vision. While those in the Science Guild recieved abilities benefiting them. With this shift in Kryptonian society to a caste system, children were no longer born naturally; instead, parents would donate genetic material that made up the child's physical appearance, while those of the Science Guild would edit the genes for the child's pre-destined role in their caste society.
Clark, however, is a naturally born Kryptonian possessing the full potential of an Ancient Kryptonian born under a yellow star. This means compared with other Kryptonians he has near limitless potential in both growth and development and is capable of developing new powers never before seen on Krypton, in part due to his Earth-bound childhood, but also due to his travels to find his home.
Due to radiation poisoning experienced during his journey from Krypton, Clark is vulnerable to pieces of his planet dubbed 'Kryptonite', along with materials forged from minerals of his native planet. For instance, a recovered piece of his pod was fashioned into a razor by his adoptive father so Clark could shave. Likewise, Clark is vulnerable to beings of equal or greater strength as well as magic. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
An alien dispatched to Earth under unknown circumstances, Clark Kent arrived in Smallville, Kansas, intertwined in a radioactive meteor shower that razed most of the farming community. Discovered by a local couple, Clark was raised by his loving adoptive parents, Jonathan and Martha Kent from a young boy to a young man.
While the circumstances of his adoption were a closely guarded secret, they were not the only signs that Clark was different from a normal boy. From a young age, he showed strength far exceeding his size and speed that actually made it impossible to watch the mischievous toddler without him literally disappearing in the blink of an eye. At the age of sixteen, when Clark experienced his first kiss, he found himself on cloud nine, and not figuratively, as he discovered his ability to fly.
With these extraordinary abilities came responsibility, and Jonathan and Martha both worked hard to instill that into Clark. That responsibility kicked in when mysterious happenings around Smallville began to be linked to radiation from the meteors fifteen years earlier. People were waking up with strange abilities and lacking the same guidance the Kents had bestowed upon their adoptive son. Realizing the link between the meteors and these ability-endowed people, Clark took it upon himself to stop them and became something of a local vigilante and dubbed 'The Blur' due to his ability to speed in and out of situations virtually unseen.
As Clark reached graduation, the weight of his secret and the lack of knowing where he came from gave him decision paralysis regarding where to move onto next in life. A lengthy discussion with his parents eventually gave way to a gap year. But while most teenagers of Clark's age go backpacking in Europe, Clark has turned his sights towards the stars, determined to discover where he came from and why he was sent to Earth.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
This is a version of Clark that I've never seen told before. A younger iteration, this is a Clark fresh out of Smallville, but where other versions knew they were Kryptonian, or at the very least had the ship to guide them or the crystal to make the Fortress of Solitude, this Clark was found among the wreckage by Jonathan and Martha, but no truth to his actual heritage has ever been known.
As such, my story picks up with Clark taking to the stars to figure out who he is. He has a basic grasp on his abilities, and he's done some heroic stuff, earning his local alter ego a place on Chloe's Wall of Weird under the moniker 'the Blur, ' but he's not Superman. He still has a lot to learn both about how to control his abilities and the extent of them. To do so, and to find out who he is and where he came from, Clark is taking to the stars, where I'll explore the themes of the Last Son of Krypton learning about who he is through the eyes and experiences of the galaxy before he ultimately discovers the fate of Krypton and his purpose on Earth.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Clark Joseph Kent _________________________________________________________ 19 | Single _________________________________________________________ Formerly of the Smallville Crows | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ KRYPTONIAN PHISIOLOGY Once a rapidly developing race under the formerly yellow star, Rao; Kryptonians were a very powerful humanoid race possessing a cellular structure is much denser, resilient, and biologically more effective than human tissue due in part to their planet's higher gravity. However, Kryptonians were also unique in that their cells function like a super battery, hypermetabolizing specific wavelengths of radiation as fuel to enable living functions and/or superhuman abilities. Different wavelengths of radiation have different effects on Kryptonian physiology and well-being, but their cells cannot absorb or utilize all types of radiation.
At some point in history, their star; Rao, matured into a red giant and its radiation no longer benefited the populace of Krypton. To circumvent this, leading scientists and biologists began genetically editing their people and the Caste System was born. Kryptonian society mainly places its values on arts, science, military might, and theology, and thus it strictly divides its citizens into the five respective guilds. However, the genetic edits were imperfect, only enabling a recipient to receive some of the abilities they had lost. While every member of Krypton was returned their longevity among other 'lesser' abilities, only those belonging to those caste into the Military GUild, for example, received superhuman strength, flight and heat vision. While those in the Science Guild recieved abilities benefiting them. With this shift in Kryptonian society to a caste system, children were no longer born naturally; instead, parents would donate genetic material that made up the child's physical appearance, while those of the Science Guild would edit the genes for the child's pre-destined role in their caste society.
Clark, however, is a naturally born Kryptonian possessing the full potential of an Ancient Kryptonian born under a yellow star. This means compared with other Kryptonians he has near limitless potential in both growth and development and is capable of developing new powers never before seen on Krypton, in part due to his Earth-bound childhood, but also due to his travels to find his home.
Due to radiation poisoning experienced during his journey from Krypton, Clark is vulnerable to pieces of his planet dubbed 'Kryptonite', along with materials forged from minerals of his native planet. For instance, a recovered piece of his pod was fashioned into a razor by his adoptive father so Clark could shave. Likewise, Clark is vulnerable to beings of equal or greater strength as well as magic. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
An alien dispatched to Earth under unknown circumstances, Clark Kent arrived in Smallville, Kansas, intertwined in a radioactive meteor shower that razed most of the farming community. Discovered by a local couple, Clark was raised by his loving adoptive parents, Jonathan and Martha Kent from a young boy to a young man.
While the circumstances of his adoption were a closely guarded secret, they were not the only signs that Clark was different from a normal boy. From a young age, he showed strength far exceeding his size and speed that actually made it impossible to watch the mischievous toddler without him literally disappearing in the blink of an eye. At the age of sixteen, when Clark experienced his first kiss, he found himself on cloud nine, and not figuratively, as he discovered his ability to fly.
With these extraordinary abilities came responsibility, and Jonathan and Martha both worked hard to instill that into Clark. That responsibility kicked in when mysterious happenings around Smallville began to be linked to radiation from the meteors fifteen years earlier. People were waking up with strange abilities and lacking the same guidance the Kents had bestowed upon their adoptive son. Realizing the link between the meteors and these ability-endowed people, Clark took it upon himself to stop them and became something of a local vigilante and dubbed 'The Blur' due to his ability to speed in and out of situations virtually unseen.
As Clark reached graduation, the weight of his secret and the lack of knowing where he came from gave him decision paralysis regarding where to move onto next in life. A lengthy discussion with his parents eventually gave way to a gap year. But while most teenagers of Clark's age go backpacking in Europe, Clark has turned his sights towards the stars, determined to discover where he came from and why he was sent to Earth.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
This is a version of Clark that I've never seen told before. A younger iteration, this is a Clark fresh out of Smallville, but where other versions knew they were Kryptonian, or at the very least had the ship to guide them or the crystal to make the Fortress of Solitude, this Clark was found among the wreckage by Jonathan and Martha, but no truth to his actual heritage has ever been known.
As such, my story picks up with Clark taking to the stars to figure out who he is. He has a basic grasp on his abilities, and he's done some heroic stuff, earning his local alter ego a place on Chloe's Wall of Weird under the moniker 'the Blur, ' but he's not Superman. He still has a lot to learn both about how to control his abilities and the extent of them. To do so, and to find out who he is and where he came from, Clark is taking to the stars, where I'll explore the themes of the Last Son of Krypton learning about who he is through the eyes and experiences of the galaxy before he ultimately discovers the fate of Krypton and his purpose on Earth.
Original Characters: Original characters are allowed for this roleplay, however with the stipulation that these characters should be ones that would slot neatly into the Marvel or DC universes.
Original Characters: Original characters are allowed for this roleplay, however with the stipulation that these characters should be ones that would slot neatly into the Marvel or DC universes.
Will original characters be more heavily scrutinized than re-imagined canons? And how much say does a player have over one submitting an OC if they're borrowing from 'shared continuity'? If an original character is simply a blatant expy of an existing one, would a player be encouraged to simply reimagine the canon one?
Sort of just trying to figure out if OCs take the same priority as reimagined canons or if canons are still the goal of the game.
Edit: Also how much transparency are you looking for in terms of 'dibs' on villains or supporting cast members?