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Zeroth
Deity slots have been filled, but there's a waitlist so if you feel that creative urge pushing you to write out a deity concept, you are welcome to do so and submit it to be put in the waitlist as well.
Aside from deity characters, however, we will always be open to mortal characters!

Thanks for visiting our thread! — Vec
HOW DOES IT WORK?

Every god starts with 2 Domains (Fire, War, Death, Dreams, Knowledge, etc.) that define their sphere of influence.

Divine actions generally fall under four distinct categories:
  • Lucid (in-Domain): Automatic success, no cost. Your god lights a fire, guides a soul to the afterlife, whatever fits naturally.
  • Hazy (stretching boundaries): Minor cost. You create underwater flames, or raise a corpse temporarily. Define a consequence (a "Ripple") or collaborate with another god.
  • Surreal (reality-bending): Significant cost. You create sentient creatures, reverse time, shatter mountains. Spend your god's Conviction (a resource that regenerates through worship and roleplay) and accept the risk of Turbulence—glitches in reality that may spawn unpredictable results.
  • Nightmare (breaking existence): Catastrophic cost. You attempt to kill another god, erase a civilization, or punch a hole into the very fabric of reality. This ALWAYS triggers Turbulence (ranging from whimsically strange to existentially horrifying).

Divine death isn't permanent: If your god is slain (with your OOC consent), their essence dissolves and reconstitutes as a NEW god—inverted in nature, bearing the scars of how they died. You respawn with fresh roleplay potential.

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DIVINE ACTIONS REFERENCE GUIDE
What Gods Can Do & What It Costs

This is a REFERENCE, not a limit. Players can propose novel actions not listed here—use this as a baseline for understanding Action tiers.

CORE PRINCIPLE:
  • In-Domain actions trend toward LUCID/HAZY.
  • Out-of-Domain actions trend toward SURREAL/NIGHTMARE.


Addendum 1: Clarification about the Omnipotence, Omnipresence, and Omniscience of the Gods.
Addendum 2: A sample list of Domains to choose from if having any difficulties.
Addendum 3: A domain of Creation does not exist. All gods are equally able to create things, either freely through their own Domains, or by spending their Conviction points on things that fall outside their Domains.
Addendum 4: On divine blessings/gifts/curses/blights and the potential recurring costs that might be required.
Addendum 5: Sacred Relics are artifacts created exclusively with a Nightmare-tier action (3 Conviction cost).
Addendum 6: On Conviction generation through mortal worship of the gods.

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Ripples: Consequences, Costs, and Creative Chaos

A Ripple is an unintended consequence of divine action. When gods reshape reality, reality pushes back—not maliciously, but because every action has knock-on effects the god didn't predict or couldn't control.

Ripples generally serve three main purposes:
  • Balance power — gods can't solve everything perfectly
  • Generate plot hooks — consequences create new stories
  • Maintain stakes — even winning has costs

Ripples are required for:
  • HAZY-tier actions (small Ripples)
  • SURREAL-tier actions (major Ripples)
  • NIGHTMARE-tier actions (catastrophic Ripples)
The Three Tiers of Ripples

"But Vec, why am I being punished?"

Ripples are a consequence of divine actions, not a punishment or penalty, so don't think I am out to get you all. Whenever an action takes place that warrants a Ripple, I will give 3 options to the player that triggered it in private I will generate an appropriate ripple that furthers the overarching narrative/fits the flow of the story. The information regarding the Ripple will be revealed IC narratively as part of a GM post.

This allows the person who caused it to immediately know and prepare in advance for cases where the Ripple directly affects them, while also keeping the rest of the players in suspense until the GM post drops. Last but not least, Ripples play a key part in Conviction generation. I hope you all interact with the world a lot!

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Understanding Conviction

Conviction is your god's divine power, meaning the resource you spend to perform major actions like terraforming continents, creating new species, or altering reality itself. You begin with 5 Conviction and can accumulate up to a maximum of 10. Think of it as your god's certainty in their purpose: the more convinced you are of your path, the more power you wield.

You earn Conviction by actively shaping the world. Post regularly (2+ times per week) and you'll receive a steady flow of divine power. Beyond that, exceptional contributions earn bonus Conviction: collaborate with other gods on joint creations, perform miracles that matter to your mortal followers, investigate the mysteries woven into reality, or simply write a character moment that resonates. When mortals reach major milestones (their first settlement, first war, first city) all gods who contributed gain Conviction together. Your power grows as the world grows.

The key is investment: the more you engage with the world, the pantheon, and the mortals, the more Conviction you earn and the more spectacular actions you can attempt. Small actions (within your Domain) are free, but reality-bending miracles require spending Conviction wisely. Every week, I'll post Conviction updates showing who earned what and why, so you'll always know what behaviors the world rewards.


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Hidden 6 mos ago 6 mos ago Post by Vec
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A Divine Journey into the Unknown


You awaken on a shore of black sand, featureless and newborn.

You are a god... though by what right or whose memory, you do not recall. Around you, other blank-slate beings rise from the sands, stirring to uncertain consciousness. The world before you is fog-shrouded, half-formed: a land awaiting definition, reshaping itself as you look.

You sense a vast potential in the sky and earth—a hum of forging power yet untapped. You do not know how you came to be, or what hand set this world spinning. All you know is your own awakening, and the presence of others like you.

Your only certainty: something here is strange. Sometimes, it feels as if the world is watching you back.


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WHAT IS THIS GAME?

This is a collaborative worldbuilding roleplay where you and 711 other players act as deities shaping a world from scratch. You will:
  • Create the world's geography, climate, and laws of physics together
  • Define your god's nature and Domains (Fire, Death, Dreams, Secrets, etc.)
  • Birth mortal civilizations and guide their evolution across generations
  • Form alliances, rivalries, and betrayals with other gods
  • Investigate mysterious phenomena that hint at the true nature of reality—singing monoliths, faceless entities glimpsed at midnight, lands where sound vanishes or memory fails. Some mysteries predate even your awakening, but the only way to learn is to explore, create, and experiment
  • Face unexpected chaos as you learn to harness the powers of your domain
  • Collectively shape the endgame: Will your pantheon triumph, fail, or find something stranger than either?

Some questions will find answers. Others may remain unresolved for centuries, echoing in mortal legends. Your gods, too, will search for their purpose—even as they forge it.

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WHAT I'M LOOKING FOR IN PLAYERS

  • Collaborative mindset: You're here to co-author a story, not "win" against other players. Rivalries are IC drama, not OOC conflict.
  • Creativity, not power-gaming: Ask "what's interesting?" before "how powerful can I be?"
  • Consistent posting: The game dies if people vanish. 1x/week minimum.
  • Openness to surprises: You, alone, can't control where the overarching storyline goes. Embrace it.
  • Mature writing: 18+ encouraged (for thematic depth, not gratuitous content). Strong prose is expected; grammar/spelling mistakes are fine, lazy writing isn't.
  • Respect for other players' creative vision: If another god creates something, engage with it. Don't retcon/ignore it out of existence.

⚬──────────────────────────────✧──────────────────────────────⚬
APPLICATION REQUIREMENTS

Reply to this post with:
  • God Concept (3-5 sentences): What kind of deity are you? What Domains call to you?
  • Appearance: Describe your god's visual form. What marks them as divine? Are they humanoid, abstract, monstrous, beautiful? Limit character portraits to artistic depictions. No anime images or real life face-claims.
  • Motivation: Why does your god exist? What do they want? What's their moral code (if any)?
  • Roleplay Example: Post a brief scene (1-2 paragraphs long) showing how your god interacts with the world or another character. Let me see your writing style.
  • Availability: How many times per week can you realistically post?
  • Experience: Have you been a part of a play-by-post roleplay before? What did you like/dislike about it? This is more so for my curiosity than anything else, so feel free to ignore this if you don't want to say.

⚬──────────────────────────────✧──────────────────────────────⚬
LOGISTICS

  • Player Limit: 10-12 gods (if 13th+ apply, I'll waitlist you; first person on waitlist joins if anyone drops)
  • GM Style: Collaborative improvisation. I provide structure and adjudication, you provide the magic. Your brilliant ideas become canon.
  • Content: Violence, death, existential horror, moral ambiguity all welcome. I'll give content warnings for major events. Sexual content fades to black (or goes to DMs, whatever suits your needs), but romantic tension/desire is fine.
  • Communication: OOC chat for coordination, plot discussion, and real-talk if pacing/tone issues arise. I am amenable to making a discord server for OOC talk if the majority wants it.

⚬──────────────────────────────✧──────────────────────────────⚬
TIMELINE


⚬──────────────────────────────✧──────────────────────────────⚬
A FEW LAST WORDS...

You are not becoming a god of an existing world. You are becoming the god who creates it. The blank canvas is terrifyingly wonderful...

The other gods will surprise you. The world will surprise you. Your characters will surprise themselves.

This is a game about imagination made manifest, about creation and consequence. The world holds more than it shows; the origins of divinity, mortality, and existence itself are for you to discover. Questions without preset answers are part of play :) Embrace the unknown!

If that calls to you, reply with your concept, appearance, motivation, example scene, availability, and experience as outlined above. Feel free to inundate me with your questions in this thread.

The shore awaits.
— Vec
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Hidden 6 mos ago Post by Vec
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@Necrodancer Continuing from here

Well I am glad you are thinking it thoroughly! Other feedback I would have are minor, just things to think about until mortals start popping up in the setting: To the minds behind strategic planning, she is their muse."

Strategy/tactics/intelligence are typically governed by Wisdom, Knowledge, or Strategy deities distinct from battlefield-combat war gods. Athena vs. Ares, essentially. If another player makes a god of Wisdom/Strategy, there's bound to be overlap. Not that it's a bad thing, however it helps both players and me as the GM to have a general idea of where one Domain ends and another one starts.

Does Adria govern Combat tactics (battlefield decisions), Grand strategy (campaign planning, logistics, politics), or both? The same applies for the whole "appears in front of dying soldiers, soothing them as they take their last breath" kind of thing.

Do you want your deity to take a quasi-ferryman of souls in place of a proper Death Domain god, until a player comes with us with a concept of one? How far do you expect to take this facet of Adria?
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Interested @Vec but I can be placed on the waitlist tentatively if other newer players wish to join. Happy to see this regardless!
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Interested @Vec but I can be placed on the waitlist tentatively if other newer players wish to join. Happy to see this regardless!


We'll be happy to have you regardless. If we don't fill in the requirement for players by Friday then I'll ping you.
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@Vec I see, well to keep it simple if another divine being choses their domain to be Wisdom of Wisdom, Knowledge, or Strategy then Adria's domain ends with battlefield decisions. I figure she wouldn't hang around the tent all day when she could watch over the battlefield.

As for appearing before dying soldiers, I was actually thinking she's just there to comfort them in their dying moments. Similar to Hermes in that regard. Where she offers them kind words, making them feel pride and unafraid of death and when they die, she guides them to death's domain. It's similar to what you said about overlapping the gods' domains, and I was just trying to restrain myself a little. But if you want her to take on the quasi-ferryman role until a death god shows up, she could be that too. If you want or need it to be so.
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@Necrodancer Well in the end it's not about what I want but what feels best for the setting. It's going to be ironic If we have a War god that oversees mortal's deaths but no Death god to actually take them away when they die. Of course, that then births another question: Where would Adria bring these mortals post-death? I would guess that, until there's an afterlife or something similar, they would really just die. Period. No afterlife, no reincarnation, nothing. It would be similar to the atheist view of our reality, and generally it seems to fit the theme: no Death God, no afterlife, we just die.

I really like this haha, what do y'all think?
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@Vec Damn, I could get behind that kind of view, since we don't have a death deity yet.
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@ActRaiserTheReturned I have been working on polishing your magic framework. I will be giving you a link to a doc file soon, so you can go through it and tell me what you think.
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Just making sure, you guys can see the zeroth post in this thread, right?
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I can.
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Hidden 6 mos ago Post by Vec
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@Necrodancer Thanks, I was curious if I had accidentally hidden away all the mechanics and people were confused.
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@Vec No problem! Happy to help!
Hidden 6 mos ago Post by Rekkuza
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I've been thinking, if we don't have a God of Death, but we do have both psychopomp Goddess of War and a potential God of Spirits (which would encompass/be adjacent to souls I feel), maybe instead of having a stationary, permanent afterlife, we could work with a reincarnation system. When the body dies, since there's no afterlife in the absence of a God of Death, the soul sheds its old life, is guided by a psychopomp (Goddess of War or another) and goes to inhabit a new body.

It would also open an interesting dichotomy between body and soul. Something something like Life shapes the body and gives the soul a physical form, while Spirit is the spark of intelligence, the emotions and the will that animates it.

Just kinda throwing out ideas here, its not my decision in the end, I just love me some worldbuilding haha
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Hidden 6 mos ago 6 mos ago Post by Vec
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@Rekkuza I mean, depending on how a mortal dies, every god could be a ferryman. If a soldier dies in battle, he is guided by the deity of War, if a mortal dies in a cave he is guided by the Deity of Earth, if a mortal dies in the ocean he is guided by the deity of Water/Oceans, etc. Where it gets interesting is this: if a mortal dies whilst casting magic, we could say he is guided by the deity of Magic, however what if the mortal was casting magic in order to kill someone, but they died instead? Would the deity of Magic still be their psychopomp, or does the deity of Murder have a say in this as well?

Regardless, these are questions for after mortals start appearing in the setting. For now, I feel like y'all should be thinking more about how your characters would act upon emerging, and how you'd like for them to awaken into their domain. Shoot me with ideas!
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@Theyra Well, it's true that sand is made of earth and has earth property, in our world. It doesn't have to be that way in another world right? It can be it own separate element if @Vec allow. Especially if it is an element that is heavily tie to the divine origin like the birth of gods themselves.
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@Vec That's true, we might be getting a bit ahead of ourselves here haha, we've got plenty of time to think it over

@Theyra I would also like to add that while Khthon is of the Earth Domain, his thing isn't really mountains, or fertile soil, or deserts, or really anything under the sky. He's a subterranean God, and his focus is on the deep Earth, caverns, ore, gems, and other minerals. So I really don't mind relinquishing Sand to you if that's what calls to you the most.
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I'll wait until Theyra posts the character sheet, so we can go over it. Things can always be changed or adjusted, but without an actual sheet in front of us we are just speculating haha.
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I am going to think about it and get a CS up once I know what I will go with.
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