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Hidden 7 mos ago Post by Cmmelody
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I think there are around 3 gods in WIP rn? We still have a few spots left but I think we might have to close the application in advance?
Hidden 7 mos ago 7 mos ago Post by Vec
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@Cmmelody There are 12 applicants right now with 8 having posted a character sheet and 5 of those having been accepted. I am willing to accommodate up to this number of GOD characters at max, as I have already extended the limit by 2 already one time, but any more and it's gonna get unwieldy.

Edit: Everyone that has applied thus far plus @Legion02 who notified me by PM can get a chance to send in their sheets. I am going to be closing applications for anyone else.
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Hidden 7 mos ago Post by Cyclone
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@Cyclone I suspect your god and mine would make excellent foils for each other, haha.


Hey, hunting beasts is all good by Sarhush.

It'll be a confusing time for mortal rulers when the one smelly divine hobo appears out of nowhere to egg them on to murderous rampages and excess, and the other divine hobo likes to show up in disguise as a starving beggar to see if they're charitable or nice when nobody else is looking. There's no winning!
Hidden 7 mos ago 7 mos ago Post by Vec
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The Zeroth post has been updated with new information about another core mechanic of this roleplay, Ripples! Peruse it at your leisure.

Edit: made some format changes
Hidden 7 mos ago Post by Cmmelody
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The Zeroth post has been updated with new information about another core mechanic of this roleplay, Ripples! Peruse it at your leisure.


Uhm about the ripples, if I might add something. I think the punishment is too harsh on the righteous side. Maybe because I play an evil god I don't think any of the consequence other than some of the nightmare levels are really undesirable? Or maybe I just didn't understand the system
Hidden 7 mos ago Post by Vec
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@CmmelodyA Ripple happens regardless of who triggers it, be it an evil or good god. On the contrary, an evil god running around causing negative ripples for mortal followers of other gods paints a target on their back for said gods to chase him around. Don't rest on your laurels mel :)
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Hidden 7 mos ago Post by Cmmelody
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@CmmelodyA Ripple happens regardless of who triggers it, be it an evil or good god. On the contrary, an evil god running around causing negative ripples for mortal followers of other gods paints a target on their back for said gods to chase him around. Don't rest on your laurels mel :)


Well, I plan on using the conviction reservedly anyway, gotta have some in the bank to bail those criminals out of trouble XD. I just think people can be pretty trigger happy with it. But no one know the system more than you do so I will trust you on this one. (I apologize if I sound too doubtful)
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Hidden 7 mos ago Post by Frettzo
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We're about to Excel, sis!
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Hidden 7 mos ago Post by Theyra
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@Vec Okay I have edited my cs. Is this better, or do I need to edit/add to my cs more?
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Hidden 7 mos ago Post by Rekkuza
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Ohhhhh another nature god! First one since Khthon (Earth) and Orranoth (Sky) too if I'm not mistaken! Very excited to see all of them interact, they all seem to have very different attitudes, so it ought to be fun ^_^
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Hidden 7 mos ago Post by Vec
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@Theyra

This is much more improved from the previous version (love the idea of honoring worthy mortals as constellations, it creates wonderful mythology potential) and I will accept it, but I want you to consider the following whilst we wait for the roleplay to begin.
  • Your characterization is contradictory: the concept describes Arstus as distant and struggling to remember mortals ("his focus is away from others, he tries to think about others"), but your roleplay example shows him deeply engaged—watching the old man's entire life, knowing personal details about his daughter, appearing personally at his deathbed. A truly distant god wouldn't track individual mortal lives; an engaged god wouldn't be framed as forgetful or remote.
    • Is Arstus a compassionate guardian who watches over mortals closely, or a remote cosmic force who observes from afar? The current version tries to be both and ends up being neither convincingly.
  • Additionally, "the darkness" Arstus opposes is completely undefined currently (another god? abstract evil? literal absence of light?), "worthiness" has no clear criteria (the old man was worthy because... he was a liberator? held light in his heart? was he one of Arstus' worshippers?), and "those who forsake the light" are never specified (worshipers of other gods? criminals? people who just prefer nighttime?).
    • Other players need to know whether their characters/followers might be considered enemies of Arstus, what actions could earn constellation honors or, conversely, Arstus' ire.

So as I said, I will accept him, but think about my suggestions please. Pop him in the CS tab :)
Hidden 7 mos ago Post by Vec
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Okay so, going down the applicant list @Stanifly and then @TimelessParagon are next. How are your character sheets going, good?
Hidden 7 mos ago Post by Theyra
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@Theyra

This is much more improved from the previous version (love the idea of honoring worthy mortals as constellations, it creates wonderful mythology potential) and I will accept it, but I want you to consider the following whilst we wait for the roleplay to begin.

  • Your characterization is contradictory: the concept describes Arstus as distant and struggling to remember mortals ("his focus is away from others, he tries to think about others"), but your roleplay example shows him deeply engaged—watching the old man's entire life, knowing personal details about his daughter, appearing personally at his deathbed. A truly distant god wouldn't track individual mortal lives; an engaged god wouldn't be framed as forgetful or remote.
    • Is Arstus a compassionate guardian who watches over mortals closely, or a remote cosmic force who observes from afar? The current version tries to be both and ends up being neither convincingly.
  • Additionally, "the darkness" Arstus opposes is completely undefined currently (another god? abstract evil? literal absence of light?), "worthiness" has no clear criteria (the old man was worthy because... he was a liberator? held light in his heart? was he one of Arstus' worshippers?), and "those who forsake the light" are never specified (worshipers of other gods? criminals? people who just prefer nighttime?).
    • Other players need to know whether their characters/followers might be considered enemies of Arstus, what actions could earn constellation honors or, conversely, Arstus' ire.

So as I said, I will accept him, but think about my suggestions please. Pop him in the CS tab :)


Okay, I will address the contradictory nature of the character, and let you know how you think of the changes.
Hidden 7 mos ago 7 mos ago Post by Theyra
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@Vec So I did some edits, and I think it is clear about Arstus now. Not major edits but minor ones like how he did not watch the old man his whole life, but merely heard of the old man's tale and came to see the old man himself, since he was deemed worthy of being remembered in the stars and Arstus wanted to show him this before he died.

The darkness I meant was more like evil, but I have changed it from simply nothing, the absence of light.

The old man was worthy of being remembered since he was a hero from humble beginnings who slayed an evil king, and would later become one and proved to be a good king.

About those who forsake the light, I mean those who consort, and follow evil beings. But Arstus would also not be a fan of murderers or thieves or criminals for that matter, using his light magic and being his worshippers. So that would count Yzechr, Cmmelody's char though I think most gods are not fans of Yzechr. Though I will add later about adding star magic being taught, since I feel my character would teach people that.

I think that is it, and I hope this clears things up.

Though I have to say, I have no idea where you got daughter from in the roleplay example, since I never wrote that the old man had one. So I am confused there.
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<Snipped quote by Frettzo>

Ohhhhh another nature god! First one since Khthon (Earth) and Orranoth (Sky) too if I'm not mistaken! Very excited to see all of them interact, they all seem to have very different attitudes, so it ought to be fun ^_^


Yeah im deffo looking forward to this - I've never written a character like Saries so its exciting

I do imagine the potential for interaction with Saries will be somewhat low until mortals appear, due to not having a caretaker who can speak for it till then
Hidden 7 mos ago Post by Vec
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@Theyra Yeah my bad, I had been reading the other character sheets to compare general power levels and it must have bled into my feedback while I was writing yours. As for the changes you're OK, just hoped to have you think about the character a little more deeply.
Hidden 7 mos ago Post by Vec
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@Timemaster RE: Alechior
Strong concept with great personality and writing! One core issue needs addressing: in your roleplay example, Alechior changes a 100-sided die to show "101" after it's rolled. This breaks the fundamental premise of gambling (outcomes are determined by genuine chance within agreed rules). If Alechior can alter results arbitrarily, he's a trickster (Trickery Domain) using games as theater, not a gambling god. Both archetypes work, but you need to choose which one you're playing.

Aside form that, consider what happens when gambling causes real harm (addiction, ruined families). You don't need grim consequences, but some philosophical boundary between playful mischief and cruelty would add depth. Also, clarify whether "making up rules" applies only to games or extends to all social contracts (laws, oaths, agreements)—this affects how other gods will interact with Alechior.

@Cyclone RE: Sharhush
Compelling concept. Three structural issues to resolve:

Firstly, Sarhush believes the strong naturally dominate, yet he blesses rulers. Every intervention proves his philosophy wrong—if they needed help, they weren't naturally strong. You could, instead, reframe blessings as tests: "I grant you one advantage; if you cannot turn it into lasting dominion, you were never worthy."

Secondly, Burning every tree and destroying all wilderness doesn't build civilization but causes famine and ecological collapse. Even brutal empires practiced resource management. Change "destroy nature" to "subjugate and exploit nature ruthlessly." This comes off with the same intensity and ruthlessness, but remains functional. After all, a god of Civilization who advocates destroying the natural resources civilization needs is self-contradictory. It's like a god of War who wants all weapons melted down.

Thirdly, right now Sarhush only opposes things (democracy, kindness, nature). Give him a positive vision, like monuments piercing the sky, dynasties spanning millennia, cities so magnificent mortals willingly serve. This makes him ambitious rather than merely spiteful.

@Legion02 RE: Excelsis
Domain mismatch: Your roleplay shows conquest and ambition (manipulating kings into war), not discovery (uncovering unknown knowledge). Either rename the domain to match your actual concept, or revise the example to show genuine discovery. Additionally, the "God of gods" goal is an interesting touch; seeking supremacy over other deities creates inherent conflict and that is welcomed, however it's not really acknowledged here. I hope you are ready to be seen as an antagonist to both the good as well as bad guys (possibly the only way these two sides would ever come together for), or reframe this ambition as unreachable/tragic.

Lastly, "I stop caring once you burn to ash" undermines long-term worship. Why would mortals serve a god who explicitly discards them post-usefulness? Either add posthumous care (honoring their legacies) or explain how clergy reconcile this. The manipulative elements work as morally gray which is it's fine, so these three issues just need clarity on whether he's meant to be villainous or complex neutral.
Hidden 7 mos ago 7 mos ago Post by Timemaster
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@Vec Thank you, Vec.

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