Sorry to be seeing you go. You've been great to have around and I was looking forward to arranging Emma and Martian Manhunter interacting. I was even thinking that, depending on what Messemer did, he would jump in as he is right near by and has a feel for the telepathic pulse of the party.
Thank you!
Yeah that would have been fun for sure. I think it's easier to condense it to something smaller scale but I'm still open to discussion on a cpl things.
Hey, guys! I might’ve talked with Pint and Cyrania about this already, but I’m going to announce it here, too. Unfortunately, I’m leaving this game starting this week. As much as I really wanted to continue writing Wolverine, I can’t deny that it’s been difficult for me to keep up with most games lately. I wish I could’ve gotten past one issue, but everytime I planned on writing the next one, life just seemed to get in the way of me working on the next Wolverine post. Hopefully, once things get sorted out, I can join the game again whenever it is.
@Half Pint I'm sorry, but the "CLANG CLANG CLANG" in your post, while brilliant and exactly the kind of thing i want to read in a Steel story... I'm afraid that the Internet has ruined me, because all i can think of is this:
haha, honestly this is what went through my head, I couldn't think of a better onomatopeia for a hammer hitting metal though!
I think I’m gonna withdraw Dr.13. I made him with some intention of doing crossovers with some specific characters who aren’t in the game anymore. Not leaving the game though! Got a backup I wouldn’t mind running, I’ll get working on that one soon!
No problem! Glad you're staying
Hey, guys! I might’ve talked with Pint and Cyrania about this already, but I’m going to announce it here, too. Unfortunately, I’m leaving this game starting this week. As much as I really wanted to continue writing Wolverine, I can’t deny that it’s been difficult for me to keep up with most games lately. I wish I could’ve gotten past one issue, but everytime I planned on writing the next one, life just seemed to get in the way of me working on the next Wolverine post. Hopefully, once things get sorted out, I can join the game again whenever it is.
Thanks!
Thanks for announcing this. We've loved having you and hopefully things get a bit more stable for you in the future and we can write together somewhere down the line!
@rocketrobie2 Thats understandable. I had to change one of my Green Lantern bits because of Wraith leaving. I was going to have a "Wait, there's a Kryptonian on that dirtball? Right. Might need to be careful." But had to change it to Shazam.
Out of curiosity, what kind of characters you looking to interact with?
Mostly supernatural types. Wanted to have some oblivious doubting with some wizards and shit
Yeah that would have been fun for sure. I think it's easier to condense it to something smaller scale but I'm still open to discussion on a cpl things.
Perhaps another suggestion to engage with more interactivity: allow players to write villain character proposals and not just heroic/anti-her ones (with opposing player consent or not). This will allow a more free-flowing cause and effect interactive diet. Say I wanted to play Enchantress off Kindred's Thor or someone to play a Black Mask opposite my Batman. I think it could be a net benefit and create more situations for events.
Perhaps another suggestion to engage with more interactivity: allow players to write villain character proposals and not just heroic/anti-her ones (with opposing player consent or not). This will allow a more free-flowing cause and effect interactive diet. Say I wanted to play Enchantress off Kindred's Thor or someone to play a Black Mask opposite my Batman. I think it could be a net benefit and create more situations for events.
I agree with this. It'd be fun to see villain characters played by players instead of only being NPCs that we fight against. Gives potential for more storylines and expanding the universe.
I agree with this. It'd be fun to see villain characters played by players instead of only being NPCs that we fight against. Gives potential for more storylines and expanding the universe.
Perhaps another suggestion to engage with more interactivity: allow players to write villain character proposals and not just heroic/anti-her ones (with opposing player consent or not). This will allow a more free-flowing cause and effect interactive diet. Say I wanted to play Enchantress off Kindred's Thor or someone to play a Black Mask opposite my Batman. I think it could be a net benefit and create more situations for events.
<Snipped quote by mickilennial>
I agree with this. It'd be fun to see villain characters played by players instead of only being NPCs that we fight against. Gives potential for more storylines and expanding the universe.
<Snipped quote by King Kindred>
That is certainly could.
Half Pint and I will certainly discuss this.
Yep! Happy to make this change to the rules. Personally though, I think any villain should only be applied for with the hero players consent and a line of communication to each other at least just to ensure the tone remains consistent. I don't see much difference between playing someone's villain and playing their sidekick.
Not that my opinion means much as I am effectively on the way out of the RP; but there is such a massive enough roster of characters do we need to be adding more PCs to the list? I would say just continue to write in IC and establish storylines and get those on the page with consistency before the thought becomes adding more and more new things.
EDIT: Also, no sultry Sunday today. I have been wrapped up in another RP and am over the writing today as the next Emma installment will be pretty big, but I'll aim for tomorrow. 6 Emma posts left, 5 Wanda at this stage.
Not that my opinion means much as I am effectively on the way out of the RP; but there is such a massive enough roster of characters do we need to be adding more PCs to the list? I would say just continue to write in IC and establish storylines and get those on the page with consistency before the thought becomes adding more and more new things.
EDIT: Also, no sultry Sunday today. I have been wrapped up in another RP and am over the writing today as the next Emma installment will be pretty big, but I'll aim for tomorrow. 6 Emma posts left, 5 Wanda at this stage.
I imagine it is less of an issue of not having enough characters and more a suggestion to increase the amount of shared connections between PCs, given those who are sticking around and the new recruits seem more keen on shared plotlines.
Enjoyed your Emma a lot but the Wanda posts do the unsual thing of making me happy I didn't compete for a character, very excited to read how you wrap her story up.
Speaking of villains (although this isn't written directly as one). I have a new sheet to consider. With the various drop outs and existing mutant plotlines becoming more closed off I was struggling what to really do with the X-Men and thought I'd toy around with something a little different. I am not sure this really needed to be a separate sheet but I wanted to write her up separately so that she doesn't have to become a member of the X-men if the plot doesn't go that way.
I've already spoken to @Taka about this and this should compliment and involve their plans with Sinister rather than throw a spanner in the works, although of course if they read it in full and want changes I am happy to discuss!
"Say. My. Name."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ | Madelyne Jennifer Pryor | _________________________________________________________ | Charter Pilot | Rogue Clone | _________________________________________________________ | Fairbanks, Alaska | The United States of America |
N O T A B L E A T T R I B U T E S N O T A B L E A T T R I B U T E S
P O W E R S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Telekinesis: Madelyne’s telekinetic abilities are formidable. She can lift, move, and manipulate large objects with ease, unleash devastating psionic concussive blasts, and shape her telekinetic force into near-impenetrable barriers. By focusing this power inward, she can levitate and propel herself through the air at high speeds. On rare occasions, her mental imagery becomes tangible, allowing her to manifest thoughts into physical form.
◼ Reality Warping: Through extraordinarily precise telekinetic control, she can manipulate the quantum fabric of reality itself, subtly bending or altering it within a confined area.
◼ Telepathy: Madelyne’s telepathy grants her vast mental reach and fine-tuned psychic precision. She can read and influence the minds of others, cloak her presence from detection, and shield herself and allies from psychic intrusion. Her abilities allow her to disguise appearances, create convincing illusions, induce pain or paralysis, erase or alter memories, and even dominate or possess another’s mind entirely. With enough focus, she can project psionic blasts capable of stunning, injuring, or incapacitating a target on a purely mental level.
Her powers extend beyond simple mind-reading into deeper psionic manipulation. Madelyne can sense the presence of other mutants through their mental signatures, transfer her consciousness into new hosts if her physical body is compromised, and travel outside her body via astral projection. On the astral plane, she can shape her surroundings, create objects, and communicate across great distances. She can even use the astral realm for teleportation, carrying herself, and potentially others across long physical distances by shifting between planes.] A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Imprint Skills ◼ Charter Pilot -
C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T
Madelyne Pryor wasn’t supposed to exist. Not as a woman. Not as a soul. Not as someone who could bleed, love, or rage. She began as a contingency, an echo of Jean Grey sculpted in flesh by Mister Sinister, meant to be a perfect pawn in a game she never asked to play. But the universe has a habit of ruining carefully laid plans. And Madelyne, the girl who should’ve been a shadow proved to be anything but.
Sinister watched her with clinical fascination. He needed her to be perfect, Jean Grey’s face, Jean Grey’s potential, Jean Grey’s spark without the pesky burden of Jean Grey’s soul. But even in those early days, even as she sat in the sterile glow of his experiments, something in Madelyne refused to conform. There was a fire in her,quiet at first, but defiant. Something Sinister had not calculated, could not control.
And so he let her loose into the world.
She woke up in Alaska with fabricated memories stitched into her mind like ill-fitted clothing. Childhood recollections that felt like bad dreams. Skills that came too easily, as if someone else’s muscle memory had been forced into her bones. She didn’t question it at first. She couldn’t. She was too busy simply trying to be a person.
She found work in aviation, the abilities came easily to her and where she might doubt any official qualifications she might need, she would suddenly find that the paper trail existed for her. Always enough to keep her rooted where she was. It became easier to pretend she was similar to those around her. Pretended she had roots instead of lab-grown tangles of fate and manipulation. Then there was the disaster.
A plane crash. A catastrophe that should’ve killed her. Flames swallowed steel and sky alike, but Madelyne Pryor walked out of the wreckage without a scratch. She didn’t know why. She didn’t understand what part of her had refused to die. But all she saw in the mirror that day was a stranger staring back, unscarred, unburnt, and unbroken.
Ever since then she has lived in an increasingly chaotic cycle of visions and reality, the result of powers she does not know she possesses and active conditioning from a master she does not she has. With the terrifying extent of her powers, however, it cannot be long before outsiders may notice something is not right with her quiet corner of Alaska.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I mentioned a while ago my desire to write something using Jean Grey but never really got around to it. Following the player group being shaken up I've struggled with what to do with the mutant plot, however as @Taka has designs on writing Sinister as a villain for Scott I was inspired to cook up a concept for Madelyne. In truth this sheet could likely be made as an addition to my X-men sheet although I wanted to keep this separate to best define her for anyone else potentially involved in the storyline.
This version of Madelyne is still akin to her very earliest comic book appearances, a pilot in Alaska with a collection of memories she falsely believes to be an actual life. Unlike the first Claremont issues that dealt with Madelyne, however, her powers are playing an active role in this deception. Sinister has essentially exiled her to 'cook' until she is more useful for his ends, and her conditioning is resetting any radical changes to her life that might threaten her discovery. Her ability to ignore the worst of Sinister's conditioning, during small rebellions within his labs that she no longer remembers, are thanks to an echo of Jean Grey's connection to the Phoenix, an echo that continues to allow Madelyne's mutant powers to grow with escalating force, potentially far beyond Jean Grey's original abilities and what Sinsiter had initially planned for her, if still not comparable to the Phoenix itself.
In her opening posts, should this concept be accepted, it will be clear the outside powers have begun to detect the impact of her powers on the region and start to investigate. This will either pull in my X-men, or anyone else that wishes to jump into a telepathic Alaskan horror show.