Hidden 3 mos ago 3 mos ago Post by Fading Memory
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Welcome to Lunar Dome 10

Population: 9

Purpose: Agriculture Production and Lunar Logistics













Lunar Dome 10. Built to assuredly rigorous standards, with layers of redundancy in its terraforming protections, and filled to the brim with highly valuable agricultural surplus. Seeds worth more than blood or oil, fertile earth paradoxically considered economically viable to ship to the moon rather than till on its native planet, and enough recycling technology to keep a small city potable. By the time the Concern was through with its construction, 10 was partitioned into suitable climate zones for a variety of crop growth cycles and animal husbandry needs. To some it would be a paradise, the idyllic reimagining of the ancient agrarian dream, but to the Concern it was an investment that needed staffing in order to hasten the viability of reduced shipping costs to Domes 1-9. The garden of Eden is a footnote in efficiency to the laboratories and workshops of the Concern's other Lunar efforts.

You all are all that inhabits the Dome. You fated few, chosen not because you are the best, brightest, and most capable but because you were unfortunate enough to be in a position that the Concern's offer was the best you were going to get and they could save a few units of currency transporting you into space rather than training up a home-grown professional team.

Your jobs are to keep the lights on, keep the drone fleets moving, keep the water flowing, to meet quotas, ensure shipping manifests receive signatures, and to hit 'send' on pre-programmed shipping paths, to ensure blights and pathogens do not spread, to pull the weeds that the automated drones cannot reach, to answer the phone when it rings, and any number of other horrendously mundane and critical tasks alike. You're understaffed. The work never ends. But it's not all bad; you could be back on Earth, right? To some, the bottom line of your circumstances are that you're getting paid to eat the freshest of foods and make sure there's enough to go around so that the Concern doesn't have to ship any more food up from Earth.

Sure, the workplace politics are a little more high octane than you would otherwise hope for, but you are responsible for the sustenance of nine other far more densely populated Domes than your own.

I do not intend to meticulously map out the Dome. Rather, I will describe a few broad areas and allow the players and needs of the roleplay develop them from there. The Dome comprises a 5 mile diameter, meaning that for the most part it is going to feel exceedingly empty and isolating unless your characters prefer the company of automated harvesters, fruit pickers, or livestock.

Following Concern habitat standards, there is an expansive apartment complex that, in full occupancy, could house nearly one hundred employees. Most of these rooms have never been touched since their construction. They are cramped, tightly packed, low square footage rooms that share common kitchenettes and bathrooms in dormitory style. There were a handful of upper management suites constructed with en-suite amenities and much more luxurious furnishings. The apartments feature a full complement of food processors and beverage dispensers (Although alcohol is rationed based on work hours), a full-sized gym and swimming pool, a fully stocked recreation center complete with two bowling lanes, and the Management suites have communal access to a holo-suite for all one's virtual escapism needs. Holiday can take holo-suite construction requests. Holiday can also refuse holo-suite construction requests.

The bulk of the Dome is dedicated to agricultural terraforming needs. Expansive farmlands, a designated orchard, and a ring of meticulously tended grazing land that spans the circumference of the Dome. The Concern's insistence on providing the luxury of livestock has admittedly reduced the maximum yields of the Dome's agricultural efforts; at maximum productivity, with no downtime for furloughed fields and reliance on fertilizer, LD-10 produces only a marginal excess of what is needed by the full complement of Lunar Domes. The luxuries of the orchard and the livestock grazing area could be repurposed if need arose, but those are rather nice luxuries to have.

Massive water reservoirs and recyclers exist in sub-lunar vaults. So long as the machinery continues to run, the limited weather cycles of the Dome and the needs of its inhabitants should never falter. The orchard of the Dome features fresh water springs, as well as a substantial pond seemingly for the sheer idyllic want of it.

There are other offices, workshops, and Shipping-Receiving bays about the outer diameter of the Dome as well, largely to house the immense fleet of automated drone workers. The Dome has only exceedingly limited personal equipment for maneuvering about the lunar surface beyond the Dome; these precious suits are locked away and require multiple employees to confirm the need of the suits before they will be dispensed by Holiday at one of the Dome's shipping bays. Besides the automated transportation drones, there is only one human-operable buggy that similarly will require convincing Holiday to access.

Of course, your characters could have constructed, repurposed, or claimed any such open spaces or unused work areas as their own. Feel free to describe any specific structures, locations, or areas that they have influenced or claimed in their time in LD-10.

Holiday

Holiday is the Concern's employee assistance module. Each Dome has a Holiday, which through the rigors and quirks of interaction with the inhabitants of each Dome means that there are ten distinct evolutions of the base Holiday program. LD-10's is, by far, the most personable and evolved of these programs due to its direct and specific interaction with an exceptionally small group; you guys.

By default, because someone in the Concern has a type, Holiday expresses itself with the voice of an Irish-accented young woman. Employee requests and preferences can extremely modify Holiday's presentation and behaviors, however, and the program is far more intelligent and sapient than other 'assistance programs' your characters may be familiar with in their lives on Earth. Those of you who are savvy, paranoid, or otherwise software inclined could make many presumptions about this 'AI presence' in the Domes and what the Concern intended with its implementation. Everyone else just enjoys having an omni-present sidekick that responds to verbal cues.

Of course, not everything is perfect. Holiday is incapable of wavering from Concern protocol. This means that however much a friend or companion one may believe Holiday to be, they absolutely will not exceed your accrued alcohol allowance. Other strange and bewildering Concern rules are also situationally enforced by Holiday, seemingly in inconsistent and varying degrees. These largely follow resource conservation mindsets, but there is also an alarmingly broad category of 'Dome Safety Regulations' within Holiday's programming that are sealed shut and virtually impossible to access or tamper with. It would take extreme circumstances, indeed, to cause Holiday a lapse in attention to attempt such a thing anyway. Holiday's 'core' is 'housed' in the basement of the apartment suites, behind several sealed doors.

In short, Holiday is equal parts understudy to each of your characters, eminently omniscient observer, and enforcer of Concern regulations.
Hidden 3 mos ago 3 mos ago Post by JFK
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Here's my application. :D





Hidden 3 mos ago 3 mos ago Post by Wernher
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Name: Doctor Isaac Kaplan
Age: 46
Job: Dome Ecology Supervisor
Appearance:
Image

Skills:
Isaac's entire job is to prevent what he has dubbed 'the cock-up cascade' from happening. Sure the entire dome is doomed if there is a mechanical failure in the pumps or an electrical failure in the air purification systems or a general failure because a space rock punctures the roof, but there is also the risk of everything going to shit from the most minute detail in the fragile ecological system of the dome. First you get a barley failure, then since you don't feed the cows their ration of barley the enzime content of their manure is slightly off, so next the sorghum yield will lower, so you compensate but it fucks up the crop rotation and the next thing you know the plants doing the air scrubbing begin to fail and everyone dies from monoxide poisoning. Basically, Isaac knows how everything in the dome interacts with everything else.

Custom Amenities:
Being the first to set foot in the dome and knowing how low its occupancy would be, Isaac took on himself to put his name on two managerial suites on the corners of the residential building, one for his residency and another as a luxurious personal office. Taking up so much space might not have been the best idea however as he's struggled with keeping the place clean and orderly since day one and so these two rooms have become a mess of stacks of documents, papers, dishes, a few freezers and fridges to keep some of the best food items for himself and other things.

He had also set up some bee hives on top of the residential building to do amateur bee keeping, but moved them between two storage sheds further away after complained about the constant bees getting in their rooms the moment they kept a window open. Related to this, hidden in one of the sub-levels in a maintenance storage unit without any cameras, he's set up a home-made distillery where he's bottled some honey mead and has been trying his hand at wine to circumvent Holiday's alcohol rationing. He's had success with the mead, but a lot less with the wine.

Finally on the main pond he had a bunch of sand 'accidentally' dumped, creating a little beach corner where he keeps a chair, a radio and a fishing rod. It has been a while since he had the time to plant his feet in the sand though.

Relation with Holiday:
His greatest failure. When he was part of the design team, the doctor had insisted to make the managerial AI of the dome to be as 'idiot-proof' as possible so 'the idiots handling this great machine couldn't fuck up'. Now that he's one of these idiots he finds that was an annoying design choice to say the least. Its ironic, everything about her, that minutia, that female irish voice, he had a hand on making and he thought it made her so endearing, to have his own 'child' now rule over him and manage his life? It makes him a little bitter.

Biography:
Doctor Isaac Kaplan was once described as one of earth's best. A reputed biologist and part of Concern's space colonization program, he aimed to be one of the first human on a colony ship, a pioneer, a man who would have his name in the history books! And he might even have had the potential too. One thing he didn't have however was people's skill. Simply put: He was annoying. Perfectionist to a fault, he hammered his points in all meetings and refused to compromise during the design of Dome 10. His input surely contributed in the many awards that the dome received on his completion, a landmark design they called it! But as everyone was reassigned to work on stuff like the Mars domes and other colonial projects, Isaac was politely, innocently asked to just... stay at Dome 10 for a little while. Just to work out some kinks and make sure the launch of the project went as expected. A couple of weeks then became a couple of months...

Next thing Isaac knew he was being ghosted, his request transfers ignored and when he finally looked up to his boss (who used to be one of his old colleagues who had been promoted head of the moon project) to demand a new assignment, he was first told that he was just too valuable for the daily operation of the dome, that it was a prestigious post already, etc. When he menaced to give his resignation however, he was told to do it and see what happened. His old team had all moved on in prestigious positions in the biotech industry not just in Concern, but other corporations too, and everyone knew what a nightmare he was to work with. He'd be lucky to find a job as a lab assistant if he left his post now.

And so, Isaac was trapped.
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Hidden 3 mos ago Post by Fading Memory
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Oh, just to reiterate it and make sure I didn't forget to mention it somewhere else;

As of roleplay start everything will be business as usual; our 'oh no the earth is dead' scenario will be triggered somewhat after the roleplay starts


I'll be reading through applications as I have time. Excited to see folks already posting things.
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Hidden 3 mos ago Post by Yankee
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@Fading Memory As 'pioneers' of the dome, how long has it been since the characters arrived there? I assume it's been some number of years at least but maybe not? Are all characters intended to have arrived together or is it possible that some arrived with the set up and others arrived afterward?
Hidden 3 mos ago 3 mos ago Post by Fading Memory
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@Yankee My original expectation was that everyone had been in the dome for the ballpark of two or three years (Basically having arrived shortly after it finished being constructed), mostly just to have the farms up and running and supplies already established. It is possible for a character to be more recently added to the LD-10 staff, though, if that suits ideas better for specific people.

We'll call it 'three' just so I don't suffer indecisive GM-itis.
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Three years works, thank you! The CS trick threw me a bit lol but I'll see about writing something up. Since there are a lot of people interested I figure I'll just state publicly that my concept is a woman(?) that works with the livestock as veterinarian, or if someone else was wanting to go that route, as a vet tech/assistant/shepherd. Of course that's all assuming I submit the concept on time
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Hidden 3 mos ago Post by Lemons
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YOU'RE TELLING ME I CAN MAKE A TABLED SHEET? DELICIOUS
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Hidden 3 mos ago Post by Eisenhorn
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Alright, I'll see what I have put together in the next few days at most, bit busy today but we'll see what I can whip up.
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Hidden 3 mos ago Post by CrypticMeaning
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Alyssa Cross



Age: 29
Pronouns: She/Her
Appearance (not mine)
Alyssa stands at a whopping 5’6”. Rarely is she found outside of her typical jumpsuit.



Strengths: Alyssa is strong-willed and incredibly confident in her abilities. She’s good at her job and does it without complaint, being quite adaptable. She provides a good listening ear to those around her, but will not freely offer advice. She is loyal once you earn it, never before you do.

Weaknesses: Alyssa is rather cold and analytical. She isn’t the most personable or the warmest person. Aside from that, she’s cocky, believing herself to be overqualified for life here. She can sometimes come off as a wall, though that is never quite what she intends.



Job: Alyssa tends the orchard, doing the delicate work that the machines can’t quite get to. More often than not, this involves weeding and looking after livestock. She tends to keep to herself and defer to her boss on any decisions being made.
Other Skills: Alyssa is quick to pick things up, and slow to realize she has absolutely no idea what she’s doing. As a result, she’s picked up some of the basics of electrical wiring, though whether or not she’ll eventually cause a short circuit due to overconfidence is up in the air. She’s also learned a thing or two about carpentry through some amateur DIY projects, which may or may not be entirely structurally sound. Still, she's got confidence, you’ve gotta give her that.
Background: Alyssa studied biochemistry back on Earth, earning a bachelor's degree in it. She had a promising career ahead of her, until her then-wife Charity was caught up in a drug operation that ended up bringing Alyssa down with her. Alyssa was accused of selling hard drugs alongside her, which she denies to this day. To add onto that, Charity was found dead in their shared home shortly before the divorce was finalized, and suspicion naturally fell onto her. She spent two years in jail for it and had resigned to being a gas station clerk until she got an offer from Concern to work on Lunar Dome 10. She knew she wouldn’t get much of anything else in terms of job opportunities, so she jumped at the opportunity. She’s been at the Dome for about two years now.



Room: Alyssa has made a few unsanctioned modifications to her room: namely, adding a small shelving unit where she keeps a few clippings of plants she’s taken from the garden. These are mostly weeds, but it gives her a sense of purpose outside of work. Additionally, she had her room painted. Instead of the bleak white it once was, it’s now a purplish-grey. She has a desk littered with interesting little things she’s picked up. A statue of a cat here, a fidget toy or two there, a nice dice set, and, of course, a coffee machine. She has a few pictures of beautiful landscapes hung around her room to give her the impression of sunlight. She does have a window, but keeps the curtains closed more often than not. Her bookcase is full of whatever she could bring with her from Earth, mostly escapist literature. She has some letters from her ex-wife on there, but rarely does she look at them.

Holiday: Alyssa tries her best to ignore Holiday. She sees it more as a surveillance drone than a companion. Still, she doesn’t see a reason not to converse with it when she has a free moment. It’s better for keeping sanity, she’s rationalized.
Hidden 3 mos ago 3 mos ago Post by Lemons
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Okay, I think she's done!


Hidden 3 mos ago 3 mos ago Post by Theyra
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Finished
Hidden 3 mos ago 3 mos ago Post by Yankee
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Hidden 3 mos ago Post by Fading Memory
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@JFK - His Majesty, King George the Fifth approved. Curious to see what you have in mind with this kind of high profile background. - (Machine Guy who will likely end up scaring me with a 3D printer)
@Wernher - Isaac Kaplan, approved. I dig it. - (Knows-It-All Dome Maker and Plant Guy; kinda-sorta the boss)
@CrypticMeaning - Alyssa Cross, approved. Simple is good, versatility is good. - (Grove-tender, quick learner)
@Lemons - Xi Yingxue, approved. Quirked up nerd gal is always a welcome addition. - (plant lady, likes tea, women don't get their autism diagnoses as easily as men do and it shows)
@Theyra - Mihail Chivu approved. This man is in for some tragedy. - (Classical ecologist type)
@Yankee - Rhiannon approved. Good shit. - (Talking with some guy in 7, spicy. Veterinarian.)

Excited to see more applications come in.
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Hidden 3 mos ago 3 mos ago Post by Expendable
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@Fading Memory - here's my character for your approval.
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Hidden 3 mos ago Post by Ezekiel
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I'm just writing this so I don't get fined.

(I.e. thank you for the tag, will collect my thoughts!)
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Hidden 3 mos ago Post by Fading Memory
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@Expendable Yevpraksiya Popova, Approved. I read the sheet last night and considered asking some questions or clarifying some details, but as I stewed on it today I don't think there's anything submitted so far that quite captures the sheer horribleness of the post-punk corpocratic world than a young woman victimized by her boss, then gaslit and blackmailed into potentially actualizing radicalized behavior, and ending up put on the single farthest point she could be put away from anyone who could actually help her situation by the ones who victimized her to begin with.

That and the one line about being accused of heresy for having replacement limbs by a religion; that's just salt on wounds. I can appreciate the questions that makes one ask about the world.

I have no questions. I can appreciate that you took steps to define cruelty and setting atmosphere in off-beat ways. A succinct sheet that says a lot more than it seems to.
Hidden 3 mos ago 3 mos ago Post by Expendable
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Glad you liked Yev, I used a background generator to collect the details then I finessed them. This system tends towards a lot of tragedy (and alien encounters), I must admit. As far as the Empty Chair, she just wanted a place to sit.

Thought the bioplas suit made sense for prison work detail - self-repairing, self-cleaning, providing only limited protection in the event of an emergency, utterly resistant to customization and is essentially feeding off of her, more of a symbiote than a parasite, but still.

So, gotta wonder - in your op, you state that the apartments have "a full complement of food processors and beverage dispensers" but is that in the rooms or in the communal floor kitchenettes?

Some casino bars put in a drink order and booze is pumped out pre-measured from a basement rack to a dispenser, is that how the room dispensers work?

Assuming there's a place in the dome for growing coffee, or is that in like an underground tube farm?

Hidden 3 mos ago Post by JFK
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@Expendable It may be prudent for us to agree on what sort of prohibitions our characters will face as prisoners. I.e. I was intending for Arthur to be blacklisted from authorised alcohol sources. Perhaps our characters are limited in their ability to contact people outside of the dome? Arthur definitely isn't allowed to use official communication channels.

I got the impression your character isn't a villain, but was framed. If you want to leave the details vague, that's fine. However, in my mind, Arthur was trafficking advanced tech to anti-corporate terrorist organisations. Perhaps if Yev really was involved with SWARM, maybe our characters did business pre-incarceration?

Do you think Arthur would be afforded more privileges because he's a technician and not an agriworker?
Hidden 3 mos ago Post by Fading Memory
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I envisioned the ‘food processors and beverage dispensers’ as a communal cafeteria, whilst the kitchenettes were for the cooking of things privately. The public star-trek food hall vs the ‘I want to actually bake this potato rather than eat the printed nutrient stuff’

Press the beer button, get a cup filled to one serving. That’s a good analogy.

Yeah there’s probably a plot dedicated to coffee as well, but it’s likely a very small luxury thing that for the last three years Domes 1-9 have been fighting over.

I’m leaving a lot of the specific details to you folks to decide due to your characters having had the time and capability to customize things they felt like they could tamper with and not get nagged by Holiday over.

As for a pecking order of employees, I may toy with making some kind of flow chart at some point, but for the time being Yev would, in my personal esteem, be the only one noticeably ‘lesser’ (being basically indentured to the Concern) on the totem pole and Kaplan is the only one noticeably ‘Superior’ at the moment.
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