Welcome to Lunar Dome 10
Population: 9
Purpose: Agriculture Production and Lunar Logistics
Lunar Dome 10. Built to assuredly rigorous standards, with layers of redundancy in its terraforming protections, and filled to the brim with highly valuable agricultural surplus. Seeds worth more than blood or oil, fertile earth paradoxically considered economically viable to ship to the moon rather than till on its native planet, and enough recycling technology to keep a small city potable. By the time the Concern was through with its construction, 10 was partitioned into suitable climate zones for a variety of crop growth cycles and animal husbandry needs. To some it would be a paradise, the idyllic reimagining of the ancient agrarian dream, but to the Concern it was an investment that needed staffing in order to hasten the viability of reduced shipping costs to Domes 1-9. The garden of Eden is a footnote in efficiency to the laboratories and workshops of the Concern's other Lunar efforts.
You all are all that inhabits the Dome. You fated few, chosen not because you are the best, brightest, and most capable but because you were unfortunate enough to be in a position that the Concern's offer was the best you were going to get and they could save a few units of currency transporting you into space rather than training up a home-grown professional team.
Your jobs are to keep the lights on, keep the drone fleets moving, keep the water flowing, to meet quotas, ensure shipping manifests receive signatures, and to hit 'send' on pre-programmed shipping paths, to ensure blights and pathogens do not spread, to pull the weeds that the automated drones cannot reach, to answer the phone when it rings, and any number of other horrendously mundane and critical tasks alike. You're understaffed. The work never ends. But it's not all bad; you could be back on Earth, right? To some, the bottom line of your circumstances are that you're getting paid to eat the freshest of foods and make sure there's enough to go around so that the Concern doesn't have to ship any more food up from Earth.
Sure, the workplace politics are a little more high octane than you would otherwise hope for, but you are responsible for the sustenance of nine other far more densely populated Domes than your own.
I do not intend to meticulously map out the Dome. Rather, I will describe a few broad areas and allow the players and needs of the roleplay develop them from there. The Dome comprises a 5 mile diameter, meaning that for the most part it is going to feel exceedingly empty and isolating unless your characters prefer the company of automated harvesters, fruit pickers, or livestock.
Following Concern habitat standards, there is an expansive apartment complex that, in full occupancy, could house nearly one hundred employees. Most of these rooms have never been touched since their construction. They are cramped, tightly packed, low square footage rooms that share common kitchenettes and bathrooms in dormitory style. There were a handful of upper management suites constructed with en-suite amenities and much more luxurious furnishings. The apartments feature a full complement of food processors and beverage dispensers (Although alcohol is rationed based on work hours), a full-sized gym and swimming pool, a fully stocked recreation center complete with two bowling lanes, and the Management suites have communal access to a holo-suite for all one's virtual escapism needs. Holiday can take holo-suite construction requests. Holiday can also refuse holo-suite construction requests.
The bulk of the Dome is dedicated to agricultural terraforming needs. Expansive farmlands, a designated orchard, and a ring of meticulously tended grazing land that spans the circumference of the Dome. The Concern's insistence on providing the luxury of livestock has admittedly reduced the maximum yields of the Dome's agricultural efforts; at maximum productivity, with no downtime for furloughed fields and reliance on fertilizer, LD-10 produces only a marginal excess of what is needed by the full complement of Lunar Domes. The luxuries of the orchard and the livestock grazing area could be repurposed if need arose, but those are rather nice luxuries to have.
Massive water reservoirs and recyclers exist in sub-lunar vaults. So long as the machinery continues to run, the limited weather cycles of the Dome and the needs of its inhabitants should never falter. The orchard of the Dome features fresh water springs, as well as a substantial pond seemingly for the sheer idyllic want of it.
There are other offices, workshops, and Shipping-Receiving bays about the outer diameter of the Dome as well, largely to house the immense fleet of automated drone workers. The Dome has only exceedingly limited personal equipment for maneuvering about the lunar surface beyond the Dome; these precious suits are locked away and require multiple employees to confirm the need of the suits before they will be dispensed by Holiday at one of the Dome's shipping bays. Besides the automated transportation drones, there is only one human-operable buggy that similarly will require convincing Holiday to access.
Of course, your characters could have constructed, repurposed, or claimed any such open spaces or unused work areas as their own. Feel free to describe any specific structures, locations, or areas that they have influenced or claimed in their time in LD-10.
Holiday
Holiday is the Concern's employee assistance module. Each Dome has a Holiday, which through the rigors and quirks of interaction with the inhabitants of each Dome means that there are ten distinct evolutions of the base Holiday program. LD-10's is, by far, the most personable and evolved of these programs due to its direct and specific interaction with an exceptionally small group; you guys.
By default, because someone in the Concern has a type, Holiday expresses itself with the voice of an Irish-accented young woman. Employee requests and preferences can extremely modify Holiday's presentation and behaviors, however, and the program is far more intelligent and sapient than other 'assistance programs' your characters may be familiar with in their lives on Earth. Those of you who are savvy, paranoid, or otherwise software inclined could make many presumptions about this 'AI presence' in the Domes and what the Concern intended with its implementation. Everyone else just enjoys having an omni-present sidekick that responds to verbal cues.
Of course, not everything is perfect. Holiday is incapable of wavering from Concern protocol. This means that however much a friend or companion one may believe Holiday to be, they absolutely will not exceed your accrued alcohol allowance. Other strange and bewildering Concern rules are also situationally enforced by Holiday, seemingly in inconsistent and varying degrees. These largely follow resource conservation mindsets, but there is also an alarmingly broad category of 'Dome Safety Regulations' within Holiday's programming that are sealed shut and virtually impossible to access or tamper with. It would take extreme circumstances, indeed, to cause Holiday a lapse in attention to attempt such a thing anyway. Holiday's 'core' is 'housed' in the basement of the apartment suites, behind several sealed doors.
In short, Holiday is equal parts understudy to each of your characters, eminently omniscient observer, and enforcer of Concern regulations.










