You know what the GMs haven't discussed? How We're reviewing sheets.
All sheets must be approved by the Inspector General and their approval must be notarized by a notary who has been approved by the Inspector General with a notarized approval from an indepndently approved notary who was approved by the committee of the Inspector Generalship whose members are selected by pure happenstance... simple enough

<Snipped quote by Colonel Sep>
What show is that? Looks like something from that Vampire anime with the magic lol
I'm thinking more like...

C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T ![]() (FC: Jack O’Connell; Dialogue: C8E39A) _________________________________________________________ S U M M A R Y _________________________________________________________S U M M A R Y Bret Thomson Lowther _________________________________________________________ July 16th | 28 _________________________________________________________ Single | Male | Heterosexual S T A T S S T A T S Height | 6’0 _________________________________________________________ Hair Color | Reddish Brown _________________________________________________________ Eye Color | Blue _________________________________________________________ Hometown | Kendal, Cumbria, England - | H I S T O R Y H I S T O R Y Bret Thomson Lowther was born in Kendal, Cumbria, England to a devout Catholic mother named Bridget Lowther and a father he barely knew — a former Calder City hero known as The Wayfarer aka Brian Fleming, who vanished back across the Atlantic when Bret was still a baby and was never seen again. Raised largely alone, Bret struggled to connect with others and found comfort instead in the landscape of his home in northern England. He spent much of his youth wandering the fells, climbing ridgelines, and swimming the freezing lakes of Cumbria, unknowingly nurturing his inherent superhuman ability which was an instinctive awareness of pathways, danger, and movement that rendered him unnaturally difficult to track, trap, or surprise. Though deeply shaped by his faith, Bret drifted from active religious practice as he grew older, eventually enlisting in the Royal Marines. His aptitude for navigation, reconnaissance, and situational awareness later drew the attention of British intelligence, where he served in a limited operational capacity attached to covert field work and surveillance. His career ended abruptly following a morally compromising mission overseas that left him deeply disillusioned with institutions and authority. Returning home to care for his terminally ill mother, Bret gradually rediscovered his faith not through doctrine, but through service — tending to her during her final months while reconnecting with his local parish community. After her death, he accepted a position through a church outreach program in Calder City, hoping both to rebuild his life and uncover whatever he could about the father who abandoned him. Now working as a parish outreach coordinator among Calder’s forgotten communities, Bret is known as a calm and dependable presence — quiet, compassionate, and intensely observant. He does not see himself as a hero, nor does he seek violence. But when corruption, exploitation, or cruelty threaten those under his care, Bret cannot abide it. When the traditional justice system fails, he walks the hidden paths others cannot see and unleashes his alter ego, The Pilgrim. Violent, quiet and wrathful. A B I L I T I E S A B I L I T I E S Bret has an anomalous perceptual and physical gift, giving him an instinctive awareness of pathways, danger, and environmental flow. Rather than true precognition, it lets him sense the safest, most dangerous, or most important routes through terrain and unfolding events, often detecting ambushes, escape paths, or threats moments before they occur. This grants Bret an uncanny talent for tracking, infiltration, pursuit, and survival. This ability also enhances Bret physically beyond normal human limits without making him overtly superhuman. He has heightened senses, faster reactions, exceptional agility and endurance, and resistance to fatigue, pain, and harsh environments. Combined with military and intelligence training, these traits allow him to move through cities and wilderness with remarkable efficiency. His abilities are most effective in unstable or transitional spaces such as alleyways, stairwells, crowded streets, storms, wilderness trails, and collapsing structures. Witnesses often describe him as extremely difficult to follow, corner, or even notice. Unlike many enhanced individuals in Calder City, Bret’s abilities are subtle and instinctive. His powers do not grant certainty or invulnerability; it only reveals paths others fail to see. P E R S O N A L I T Y P E R S O N A L I T Y Bret Lowther is a quiet, thoughtful, and deeply compassionate man who often comes across as reserved rather than intimidating. Raised in rural Cumbria and shaped by years of military and intelligence work, Bret possesses a calm, observant nature and an instinctive ability to make people feel heard and safe. He is deeply guided by faith, though his beliefs are personal and flexible rather than dogmatic; Bret values kindness, service, and human dignity above doctrine, and is known within his parish for his openness toward people of all backgrounds, identities, and beliefs. Though not naturally sociable, he listens carefully, remembers details others miss, and quietly builds trust through reliability and sincerity rather than charisma. This has adhered him to friends and lovers. Beneath his gentle demeanor, however, lies a capacity for extraordinary focus and controlled violence. Bret is highly disciplined, emotionally guarded, and more comfortable with danger than he wishes to admit. Years spent suppressing trauma and prioritizing duty over himself have left him prone to isolation and self-erasure, often believing his value lies only in protecting others. When confronted with cruelty or exploitation that cannot be ignored, Bret becomes cold, relentless, and unnervingly composed — a man capable of walking paths most people would never dare take. M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S Bret’s main goal is to simply do the right thing whenever and wherever he can. He wants to take care of the people in his adoptive home city and protect them in ways that the systems of the world fail to do. He doesn’t just want to take out bad guys, he’s there for support, to offer advice and counsel, recommend resources and help secure a community. He also wishes to find out more about himself and his family but this is by no means a priority. The longer he spends in Calder, the more Bret realises that many from his old spy network also have business there and not all of it is good. Having left intelligence for the very concept of moral decay? Seeing it happen again in his new home might just become something he can’t abide. All in all, Bret just wants to find his version of peace but heroes, villains and old spy contacts seem intent on dragging him into back into the fight. |
_________________________________________________________
_________________________________________________________N A M E
Bret Lowther
"The system is broken, I’m not sure if it can be fixed. Yet just because something is broken, doesn’t mean it’s not worth fighting for."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
(FC: Jack O’Connell; Dialogue: C8E39A)
_________________________________________________________S U M M A R Y_________________________________________________________
S U M M A R Y
Bret Thomson Lowther
_________________________________________________________
July 16th | 28
_________________________________________________________
Single | Male | Heterosexual_________________________________________________________S T A T S
S T A T S
Height | 6’0
_________________________________________________________
Hair Color | Reddish Brown
_________________________________________________________
Eye Color | Blue
_________________________________________________________
Hometown | Kendal, Cumbria England- ___________________________________________________________________________________H I S T O R Y
H I S T O R YBret Thomson Lowther was born in Kendal, Cumbria, England to a devout Catholic mother named Bridget Lowther and a father he barely knew — a former Calder City hero known as The Wayfarer aka Brian Fleming, who vanished back across the Atlantic when Bret was still a baby and was never seen again. Raised largely alone, Bret struggled to connect with others and found comfort instead in the landscape of his home in northern England. He spent much of his youth wandering the fells, climbing ridgelines, and swimming the freezing lakes of Cumbria, unknowingly nurturing his inherent superhuman ability which was an instinctive awareness of pathways, danger, and movement that rendered him unnaturally difficult to track, trap, or surprise.
Though deeply shaped by his faith, Bret drifted from active religious practice as he grew older, eventually enlisting in the Royal Marines. His aptitude for navigation, reconnaissance, and situational awareness later drew the attention of British intelligence, where he served in a limited operational capacity attached to covert field work and surveillance. His career ended abruptly following a morally compromising mission overseas that left him deeply disillusioned with institutions and authority.
Returning home to care for his terminally ill mother, Bret gradually rediscovered his faith not through doctrine, but through service — tending to her during her final months while reconnecting with his local parish community. After her death, he accepted a position through a church outreach program in Calder City, hoping both to rebuild his life and uncover whatever he could about the father who abandoned him.
Now working as a parish outreach coordinator among Calder’s forgotten communities, Bret is known as a calm and dependable presence — quiet, compassionate, and intensely observant. He does not see himself as a hero, nor does he seek violence. But when corruption, exploitation, or cruelty threaten those under his care, Bret cannot abide it. When the traditional justice system fails, he walks the hidden paths others cannot see and unleashes his alter ego, The Pilgrim. Violent, quiet and wrathful.__________________________________________________________________________________A B I L I T I E S
A B I L I T I E SBret has an anomalous perceptual and physical gift, giving him an instinctive awareness of pathways, danger, and environmental flow. Rather than true precognition, it lets him sense the safest, most dangerous, or most important routes through terrain and unfolding events, often detecting ambushes, escape paths, or threats moments before they occur. This grants Bret an uncanny talent for tracking, infiltration, pursuit, and survival.
This ability also enhances Bret physically beyond normal human limits without making him overtly superhuman. He has heightened senses, faster reactions, exceptional agility and endurance, and resistance to fatigue, pain, and harsh environments. Combined with military and intelligence training, these traits allow him to move through cities and wilderness with remarkable efficiency.
His abilities are most effective in unstable or transitional spaces such as alleyways, stairwells, crowded streets, storms, wilderness trails, and collapsing structures. Witnesses often describe him as extremely difficult to follow, corner, or even notice.
Unlike many enhanced individuals in Calder City, Bret’s abilities are subtle and instinctive. His powers do not grant certainty or invulnerability; it only reveals paths others fail to see.__________________________________________________________________________________P E R S O N A L I T Y
P E R S O N A L I T YBret Lowther is a quiet, thoughtful, and deeply compassionate man who often comes across as reserved rather than intimidating. Raised in rural Cumbria and shaped by years of military and intelligence work, Bret possesses a calm, observant nature and an instinctive ability to make people feel heard and safe. He is deeply guided by faith, though his beliefs are personal and flexible rather than dogmatic; Bret values kindness, service, and human dignity above doctrine, and is known within his parish for his openness toward people of all backgrounds, identities, and beliefs. Though not naturally sociable, he listens carefully, remembers details others miss, and quietly builds trust through reliability and sincerity rather than charisma. This has adhered him to friends and lovers.
Beneath his gentle demeanor, however, lies a capacity for extraordinary focus and controlled violence. Bret is highly disciplined, emotionally guarded, and more comfortable with danger than he wishes to admit. Years spent suppressing trauma and prioritizing duty over himself have left him prone to isolation and self-erasure, often believing his value lies only in protecting others. When confronted with cruelty or exploitation that cannot be ignored, Bret becomes cold, relentless, and unnervingly composed — a man capable of walking paths most people would never dare take.__________________________________________________________________________________M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L SBret’s main goal is to simply do the right thing whenever and wherever he can. He wants to take care of the people in his adoptive home city and protect them in ways that the systems of the world fail to do. He doesn’t just want to take out bad guys, he’s there for support, to offer advice and counsel, recommend resources and help secure a community. He also wishes to find out more about himself and his family but this is by no means a priority. All in all, Bret just wants to find his version of peace but heroes, villains and old spy contacts seem intent on dragging him into fight after fight.
_________________________________________________________
_________________________________________________________N A M E
Bret Lowther
"The system is broken, I’m not sure if it can be fixed. Yet just because something is broken, doesn’t mean it’s not worth fighting for."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
(FC: Jack O’Connell; Dialogue: C8E39A)
_________________________________________________________S U M M A R Y_________________________________________________________
S U M M A R Y
Bret Thomson Lowther
_________________________________________________________
July 16th | 28
_________________________________________________________
Single | Male | Heterosexual_________________________________________________________S T A T S
S T A T S
Height | 6’0
_________________________________________________________
Hair Color | Reddish Brown
_________________________________________________________
Eye Color | Blue
_________________________________________________________
Hometown | Kendal, Cumbria England- ___________________________________________________________________________________H I S T O R Y
H I S T O R YBret Thomson Lowther was born in Kendal, Cumbria, England to a devout Catholic mother named Bridget Lowther and a father he barely knew — a former Calder City hero known as The Wayfarer aka Brian Fleming, who vanished back across the Atlantic when Bret was still a baby and was never seen again. Raised largely alone, Bret struggled to connect with others and found comfort instead in the landscape of his home in northern England. He spent much of his youth wandering the fells, climbing ridgelines, and swimming the freezing lakes of Cumbria, unknowingly nurturing his inherent superhuman ability which was an instinctive awareness of pathways, danger, and movement that rendered him unnaturally difficult to track, trap, or surprise.
Though deeply shaped by his faith, Bret drifted from active religious practice as he grew older, eventually enlisting in the Royal Marines. His aptitude for navigation, reconnaissance, and situational awareness later drew the attention of British intelligence, where he served in a limited operational capacity attached to covert field work and surveillance. His career ended abruptly following a morally compromising mission overseas that left him deeply disillusioned with institutions and authority.
Returning home to care for his terminally ill mother, Bret gradually rediscovered his faith not through doctrine, but through service — tending to her during her final months while reconnecting with his local parish community. After her death, he accepted a position through a church outreach program in Calder City, hoping both to rebuild his life and uncover whatever he could about the father who abandoned him.
Now working as a parish outreach coordinator among Calder’s forgotten communities, Bret is known as a calm and dependable presence — quiet, compassionate, and intensely observant. He does not see himself as a hero, nor does he seek violence. But when corruption, exploitation, or cruelty threaten those under his care, Bret cannot abide it. When the traditional justice system fails, he walks the hidden paths others cannot see and unleashes his alter ego, The Pilgrim. Violent, quiet and wrathful.__________________________________________________________________________________A B I L I T I E S
A B I L I T I E SBret has an anomalous perceptual and physical gift, giving him an instinctive awareness of pathways, danger, and environmental flow. Rather than true precognition, it lets him sense the safest, most dangerous, or most important routes through terrain and unfolding events, often detecting ambushes, escape paths, or threats moments before they occur. This grants Bret an uncanny talent for tracking, infiltration, pursuit, and survival.
This ability also enhances Bret physically beyond normal human limits without making him overtly superhuman. He has heightened senses, faster reactions, exceptional agility and endurance, and resistance to fatigue, pain, and harsh environments. Combined with military and intelligence training, these traits allow him to move through cities and wilderness with remarkable efficiency.
His abilities are most effective in unstable or transitional spaces such as alleyways, stairwells, crowded streets, storms, wilderness trails, and collapsing structures. Witnesses often describe him as extremely difficult to follow, corner, or even notice.
Unlike many enhanced individuals in Calder City, Bret’s abilities are subtle and instinctive. His powers do not grant certainty or invulnerability; it only reveals paths others fail to see.__________________________________________________________________________________P E R S O N A L I T Y
P E R S O N A L I T YBret Lowther is a quiet, thoughtful, and deeply compassionate man who often comes across as reserved rather than intimidating. Raised in rural Cumbria and shaped by years of military and intelligence work, Bret possesses a calm, observant nature and an instinctive ability to make people feel heard and safe. He is deeply guided by faith, though his beliefs are personal and flexible rather than dogmatic; Bret values kindness, service, and human dignity above doctrine, and is known within his parish for his openness toward people of all backgrounds, identities, and beliefs. Though not naturally sociable, he listens carefully, remembers details others miss, and quietly builds trust through reliability and sincerity rather than charisma. This has adhered him to friends and lovers.
Beneath his gentle demeanor, however, lies a capacity for extraordinary focus and controlled violence. Bret is highly disciplined, emotionally guarded, and more comfortable with danger than he wishes to admit. Years spent suppressing trauma and prioritizing duty over himself have left him prone to isolation and self-erasure, often believing his value lies only in protecting others. When confronted with cruelty or exploitation that cannot be ignored, Bret becomes cold, relentless, and unnervingly composed — a man capable of walking paths most people would never dare take.__________________________________________________________________________________M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L SBret’s main goal is to simply do the right thing whenever and wherever he can. He wants to take care of the people in his adoptive home city and protect them in ways that the systems of the world fail to do. He doesn’t just want to take out bad guys, he’s there for support, to offer advice and counsel, recommend resources and help secure a community. He also wishes to find out more about himself and his family but this is by no means a priority. All in all, Bret just wants to find his version of peace but heroes, villains and old spy contacts seem intent on dragging him into fight after fight.
<Snipped quote by BrutalBx>
All right, but how good of a lawyer is he?
<Snipped quote by BrutalBx>
Shout-out to Kendal. Nice place.
<Snipped quote by Hillan>
Depends on the day.
<Snipped quote by Colonel Sep>
Beautiful place.


C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() (FC: Amaro Delamro; Dialogue: dark-golden) _________________________________________________________ S U M M A R Y _________________________________________________________S U M M A R Y Richard Rallis-Reynolds _________________________________________________________ 7 of July | 21 _________________________________________________________ Single | Male | Bisexual S T A T S S T A T S Height | 5'10 _________________________________________________________ Hair Color | Brunette _________________________________________________________ Eye Color | Golden-Brown _________________________________________________________ Hometown | Calder City - | H I S T O R Y H I S T O R Y Richard Rallis-Reynolds was born into one of Calder City’s most polished public families for he is the son of the Rallis-Reynolds Foundation, a powerful disaster relief, reconstruction, and hero-support organization with deep ties to city politics, corporate sponsorships, and superhuman response teams. His mother, Helena Rallis-Reynolds, is not simply a hero in costume. She is a public institution. A crisis manager, philanthropist, strategist, and former field operative of Greek descent, Helena built her reputation on appearing wherever Calder City broke and promising that her family would rebuild it better than before. She is elegant, disciplined, media-perfect, and almost impossible to embarrass. Richard’s older sister, Cassandra Rallis-Reynolds, became everything the family wanted from the next generation. Beautiful, charismatic, powerful, and adored, Cassandra inherited a far more glamorous version of the family’s anomalous gift. Her abilities allow her to create shining gold-like structures, monuments, barriers, and architectural forms on a dramatic scale. The media calls her a living symbol of restoration. Sponsors love her. The Foundation loves her. Helena presents her as proof that the family legacy is still bright. But Richard’s power manifested differently.Where Cassandra creates beautiful structures, Richard finds cracks and his ability (sometimes called Aureate Mending) allows him to perceive fractures, stress points, and structural weaknesses in objects, buildings, machinery, and even bodies. Through touch, he can produce a strange gold-like substance that flows into cracks and hardens into luminous seams, repairing, binding, or reinforcing what has been damaged. The effect resembles kintsugi "broken things held together by golden lines." It is useful. Sometimes incredibly useful. But it is also deeply unglamorous. Richard does not create shining monuments. He crawls through collapsed buildings and seals broken support beams. He holds cracked concrete together long enough for civilians to escape. He splints shattered bones with golden seams that hurt like hell but keep people alive. He welds doors shut, patches damaged vehicles, stabilizes failing machinery, and reinforces broken armor, walls, bridges, or bodies. His power does not hide damage. It reveals it. And that made him the embarrassment of a family obsessed with looking flawless, specially if some of their constructions needed repair. Helena never knew what to do with him. Cassandra could stand in front of cameras surrounded by gleaming golden architecture and look like the future of Calder City. Richard emerged from disaster zones dirty, exhausted, shaking, and covered in glowing fracture-lines. His work saved lives, but it photographed badly. Online critics called him “the repair boy,” “gold glue,” “crackfinder,” and “the family maintenance staff.” The worst part is that some of the jokes were not entirely wrong and that make Richard grow up feeling like the useful disappointment. Not useless enough to be ignored, not impressive enough to be celebrated. His family brought him out when they needed sincerity, humility, or disaster-zone credibility, then pushed Cassandra forward when it was time for speeches, magazine covers, and public admiration. At twenty-one, Richard has started pulling away from the Foundation’s control. He still works rescue scenes, but increasingly on his own terms. He is beginning to realize that his power may be stranger than the family admits. Sometimes, when he touches very old stone, ancient metal, or places damaged by impossible events, the cracks speak back. Not in words, exactly, but in impressions: pressure, history, pain, memory. His family builds monuments and Richard listens to ruins. But one day, Calder City may need someone who understands broken things better than anyone else. A B I L I T I E S A B I L I T I E S He first realized his powers when he was 6 years old and have grown as he grew up Aureate Mending: Richard can produce a strange gold-like substance from his hands that flows into cracks, breaks, and damaged surfaces before hardening into luminous seams. This allows him to repair or reinforce objects, structures, machinery, and certain injuries. The effect does not erase damage but it stabilizes it, leaving visible golden lines behind. Fracture Sense: Richard can perceive stress points, cracks, weak joints, and structural damage in his surroundings. This makes him highly useful in disaster zones, collapsed buildings, damaged vehicles, and unstable environments. He can often tell where something is about to break, where pressure is building, or what needs to be reinforced first. This sense is not true precognition and does not tell him the future; it only reveals existing weakness and strain. Golden Binding: By applying his aureate substance offensively or defensively, Richard can bind objects together, seal doors, lock damaged mechanisms, reinforce barriers, splint broken limbs, or temporarily restrain enemies by fixing them to cracked surfaces or damaged equipment. This ability works best when something is already broken, stressed, or imperfect. Smooth, flawless, undamaged surfaces are harder for him to affect. Self-Reinforcement: Richard can channel his power through the microfractures and stress points in his own body, temporarily reinforcing his bones, joints, and muscles with thin golden seams. This gives him increased durability and physical strength for short periods, but it is painful and somewhat dangerous. Overuse can make him stiff, heavy, numb, or leave him with lingering golden marks beneath the skin. P E R S O N A L I T Y P E R S O N A L I T Y Richard Rallis-Reynolds is guarded, observant, and quietly resentful. He grew up in a family obsessed with polish, public image, legacy, and restoration, but his own power does not create beautiful monuments or inspiring symbols. It finds damage. It exposes stress fractures. It leaves visible golden seams where something has broken. Because of that, Richard has developed a sharp eye for imperfection, both in structures and in people. He notices tension in a room, cracks in a story, discomfort behind a smile, and weakness hidden beneath confidence. This makes him perceptive, but not always kind. He can be blunt, suspicious, and difficult to impress, especially around people who seem too polished or too comfortable being admired. He is more introverted than extroverted. Richard does not enjoy cameras, speeches, galas, interviews, or public hero events. He has spent too much of his life being presented as part of the Rallis-Reynolds family image, usually as the disappointing younger heir or the humble “repair boy” beside his much more celebrated sister. Attention makes him tense, and praise often makes him suspicious. He has trouble believing compliments are sincere rather than strategic. Richard is not naturally cruel, but he can be bitter. He dislikes pity almost as much as mockery, and he reacts badly to being treated like a useful assistant rather than a hero in his own right. He is especially sensitive to jokes about being maintenance, support, or cleanup. The truth is that he is very good at rescue and stabilization work, but he hates that people often only value him after everything has already gone wrong. Despite his resentment, Richard is deeply protective. His first instinct in a crisis is to look for what is about to fail and hold it together. A collapsing wall, a damaged bridge, a wounded civilian, a panicking teammate...Richard is drawn to broken things even when he pretends not to care. He will complain, glare, and act like the situation is someone else’s mess, but he will still be the one kneeling in the rubble with bloody hands, forcing golden seams through cracked concrete until everyone else gets out alive. At his worst, Richard is defensive, jealous, and prone to pushing people away before they can decide he is not enough. He can confuse being needed with being used, and he sometimes assumes the worst of people who genuinely want to help him. At his best, he is loyal, practical, brave, and quietly compassionate. He understands damage better than most, and though he would never say it out loud, part of him believes broken things deserve to survive. M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S Richard wants to become more than the family’s useful disappointment. For most of his life, the Rallis-Reynolds name has defined him before he could define himself. His mother built a public legacy around restoration, perfection, and control. His older sister became the shining successor that everyone wanted to be... powerful, charismatic, beautiful, and easy to celebrate. Richard, by contrast, became the one sent into damaged places to patch cracks, stabilize failures, and make sure the family’s promises did not collapse in public. His immediate goal is independence. Richard wants to operate outside the direct control of his family’s foundation and prove that his work matters even when it is not glamorous. He is drawn to rescue operations, disaster response, damaged infrastructure, and street-level emergencies...places where his abilities are not just useful, but necessary. He does not want to be a mascot, a charity case, or a background figure in someone else’s heroic image. He also wants to understand the deeper nature of his powers. His golden seams do more than repair. Sometimes they respond strangely to old stone, damaged artifacts, impossible materials, or places touched by unexplained phenomena. Richard has started to suspect that his ability may not simply be a hereditary repair gift. It may be connected to something older, something hidden beneath the family’s clean public mythology. What Richard truly wants is not fame, though part of him still craves recognition more than he likes to admit. He wants respect. He wants to be seen as someone who holds the line when beautiful things fail. He wants to prove that repair is not weakness, that support is not inferiority, and that a broken thing held together with gold can become stronger than something that only pretends to be flawless. |
_________________________________________________________
_________________________________________________________
"It is a terrible thing to be the child of a great house, where the past is a master and the present is an apology"
C H A R A C T E R P O R T R A I T_________________________________________________________
C H A R A C T E R P O R T R A I T
(FC: Amaro Delamro; Dialogue: dark-golden)
_________________________________________________________S U M M A R Y_________________________________________________________
S U M M A R Y
Richard Reynolds
_________________________________________________________
7 of July | 21
_________________________________________________________
Single | Male | Bisexual_________________________________________________________S T A T S
S T A T S
Height | 5'10
_________________________________________________________
Hair Color | Brunette
_________________________________________________________
Eye Color | Golden-Brown
_________________________________________________________
Hometown | Calder City- ___________________________________________________________________________________H I S T O R Y
H I S T O R YRichard was born into light.
His mother, Sun Rise (Jaqueline Reynolds), was already famous before he ever opened his eyes. She was not merely another costumed hero in Calder City. She was the kind of hero people built murals around. A radiant woman with impossible power, impossible beauty, and a public image so carefully polished that she seemed less like a person and more like an answer to a national prayer.
She could descend from the sky surrounded by gold-white fire. She could stand between collapsing buildings and hold them apart with burning hands. She could smile for cameras after a disaster with ash in her hair and blood on her costume, and somehow still look like hope.
When her first daughter was born, the media called it a blessing. Now when her son was born, they called it a sequel. Expectations where higher than ever. And that was a problem.
For starters, Richard birth was not private.
The announcement was staged through Sun Rise’s official channels. A soft photograph, golden lighting, a carefully written caption about “the next generation of hope.” Sponsors sent gifts. Hero magazines ran speculative pieces about what his powers would be. Fan accounts began comparing baby photos within hours.
His older sister, Sunflare (Sonya Reynolds), was already a phenomenon.
Even as a small child, Sunflare looked like she had inherited every good thing from their mother. Golden hair, bright eyes, flawless skin, early signs of radiant power flickering around her hands when she laughed. She was beautiful in the way brands loved... clean, heroic, photogenic, close and human. She smiled when cameras appeared. She waved without being told. She learned the language of fame before she learned long division.
But Richard was different.
He was a fussy baby. Sickly for his first few months. Sensitive to loud sounds, bright flashes, crowds, and being passed around by strangers. He cried during interviews. He hid his face during photo shoots. He did not glow when he laughed. He did not levitate in his crib. He did not burn with destiny.
The first wave of disappointment was disguised as jokes as social media usually do
“Maybe he’s charging up.”
“Guess all the sunlight went to his sister.”
“Every sun has a little shadow.”
Sun Rise hated those jokes, not because they hurt her son but because they made the family brand look vulnerable.
Richard’s powers first appeared during a public family event.
It was supposed to be harmless. A charity gala. A few speeches. A staged family moment. Sun Rise in white and gold. Sunflare in a small ceremonial costume, already glowing faintly for the cameras. Richard beside them, uncomfortable and stiff.
During the event, a superhuman protester or unstable attacker caused a small blast near the stage. It was not enough to kill Sun Rise. Maybe not even enough to injure her but Richard panicked and he raised his arms. And just for one second, golden light formed around him like a shield.
A curved plate of sunlight appeared in front of his body, cracked like stained glass, and shattered almost immediately. The blast threw him backward anyway. He hit the ground crying, his suit burned, his arms covered in faint glowing lines shaped almost like gauntlets.
The public reaction should have been amazement, and would have been 50 years ago but instead, people laughed. Not cruelly at first or well not everyone. But enough people did. The clip looked pathetic beside footage of Sun Rise stopping avalanches of flame or Sunflare blooming with radiant power. Richard’s first manifestation looked like a scared child hiding behind a toy shield.
The internet named him before he chose the name himself. Sunbeam. Richard hate it almost immediately.
Puberty made everything worse.
Sunflare became stunning. Her powers deepened into something frighteningly beautiful. She looked less like a teenage hero and more like an ancient goddess of love and war wearing modern fabric. Brands wanted her. Hero academies wanted her. Cameras wanted her. But Richard grew awkward. Sometimes his armor appeared at random. Sometimes when embarrassed. Sometimes when angry. Sometimes not when he needed it. Under stress, a glowing half-helm would form over his face, making him look strange and weird rather than heroic. When he tried to fly, he could only launch himself in stupid, uncontrolled bursts, golden wing-shapes tearing apart behind him.
The internet devoured him.
Clips circulated constantly at all times.
"Sunbeam Falls During Basic Flight Test" or "Sunbeam’s Armor Breaks Again" or even "Sun Rise’s Son Can’t Even Glow Properly"
The cruelest comments compared the family’s mythic identities. If Sun Rise was a goddess and Sunflare was a war-star. Richard was "Sir Dim-a-Lot"
At last, at fifteen, Richard joined a supervised rescue operation with his mother and sister.
A bridge section had collapsed after a fight between two superhumans. Sun Rise handled the main structural danger. Sunflare flew civilians to safety, radiant and perfect against the smoke and of course Richard was assigned support. God how much he hated that word.
During the rescue, a school bus shifted near the edge of the broken bridge. Richard moved before thinking. His armor manifested more fully than ever before. Golden plates over his chest, shoulders, arms, and legs. Half-formed wings burst from his back as he sprinted. And for a moment, he looked magnificent but then the armor cracked.
He reached the bus, braced himself, and held it just long enough for three children to escape. But the light-armor shattered under the strain. His legs buckled. The bus slipped farther before Sun Rise caught it effortlessly with one hand.
The cameras got everything. They got Richard’s effort and his struggle but they also got his failure, and everone knows what the news love more than triumph.
After the events Sun Rise gave a flawless interview about bravery, training, and the importance of knowing one’s limits. It sounded supportive to the public. But Richard thought he understood the real plot under the interview. "You reached too high" and "You embarrassed us."
Sunflare visited him in the medical wing later and told him he had saved those kids. Richard said, “And you would have saved all of them.” She had no answer and that silence hurt more than any insult.
Richard began to change after that.
He stopped trying to be charming. Stopped trying to smile correctly. Stopped trying to sound grateful in interviews. He became sullen, defensive, and sarcastic. The public called him bitter, and they were right. But his powers responded to that bitterness.
The armor came more easily when he was angry. It became harder, heavier, more jagged. Less like a shining knight. More like a war relic dug out of a battlefield. The wings that formed behind him when he moved fast looked torn, like banners burning in the wind.
His mother of course was disturbed by this. Richard thought that Sun Rise was disturbed not because he was suffering but because his aesthetic was wrong. After all his family was supposed to look divine, clean, golden, aspirational. Richard looked like a broken toy. Like a squire returning from a failed campaign. Sunlight through smoke.
Their discussions went day after day, harsh words pronunced without thinking until something broke fundamentailly in their strained relationship.
At eighteen, Richard was expected to sign with the same management group that handled Sun Rise and Sunflare. For they had a plan for him, Marketing always has. A rebrand...or even a redemption arc.
They wanted to lean into the knight imagery, but in a sanitized way. White cape. Gold trim. Family crest. Carefully scripted humility. A public statement about “learning to shine in his own way.” He would remain Sunbeam, but now as a softer, more inspirational figure.
Richard refused. And then Sun Rise glowed angry as she ever has been. She told him the family had carried him long enough. She told him that without the name Reynolds, without her legacy, without the public’s curiosity, he was nothing. Just a mediocre superhuman with unstable armor and a bad attitude.
“Then let me be nothing somewhere else.” And Richard left the state for good. The media called it a breakdown. Sun Rise’s team called it a "period of personal growth".
For a while, Richard disappeared from elite hero society. Of course he did not become a villain just because of family problems, he had a good heart and a decent enough head. He did not join a glamorous team either, no one wanted that baggage. He did not make a dramatic statement, not his style anyway. What he did was work. Quietly.
He helped in places where fame mattered less than survival. Apartment fires. Gang-related superhuman incidents. Industrial accidents. Neighborhoods where heroes arrived late because cameras arrived late. His armor, though weaker than his mother’s or sister’s raw power, proved useful. He could take hits ordinary rescuers could not. He could shield civilians. He could crash through burning doors. He could create temporary barriers of hard sunlight. His wing-bursts were bad for elegant flight, but good for sudden charges, leaps, and midair redirection.
He was not a god (not that he wanted to be one). But in a narrow hallway full of smoke, a knight was better than a goddess on a billboard. This is where Richard began to discover the truth of his power bit by bit. His armor strengthened when he protected someone but not when he performed neither when he posed or when he tried to impress his mother.
When he stood between harm and another person, the light answered. Which was weird, and scary. It suggested his power had rules and maybe even values.
At twenty, Richard’s reputation changed after a major disaster at a Calder City hospital. An energy surge, caused several floors to destabilize. The building’s systems failed. Heat and radiation built up in the walls. Evacuation became impossible in several wings. And Sun Rise was away handling a major international crisis. Sunflare arrived, but her power was too destructive for parts of the building. Every flare risked worsening the internal cascade. But Richard went in.
His armor formed slowly at first. Gauntlets. Breastplate. Greaves. A cracked helm of light over his face. Not beautiful or clean (It never was). But ey, it was solid.
He started carrying people through collapsing corridors. Forming shields over operating rooms. Using own body to absorb falling debris. When the floor gave way beneath a group of patients, his wings finally manifested long enough to launch him across the gap, not in graceful flight, but enough for a good charge across.
Someone recorded him kneeling in a burning hallway, both arms raised, holding a dome of sunlight over trapped children while the ceiling came down around him and this time the armor did not shatter. This time, it held. A lot of people still mocked him. Some said he had finally done the bare minimum expected of a Reynolds. He didn't care, he has done his job.
At twenty-one, Richard Reynolds still uses the name Sunbeam, partly because the world gave it to him and partly because he has not yet earned the right, in his own mind, to abandon it.
His powers remain weaker than Sun Rise’s and Sunflare’s in raw scale. He cannot level city blocks with solar fire. He cannot blind armies with divine radiance. He cannot descend from the sky like a god or a war-star but his power is growing differently.
He can now manifest partial armor at will. Under pressure, he can create a full cuirass and gauntlets. His sunlight constructs are still unstable, but they are becoming more defined creating shields, short blades, lances, wing-bursts, radiant banners, and protective circles. The imagery is increasingly knighly for good or bad.
Sometimes, when he pushes himself too hard, he hears things...distant horns. Hooves and Steel. A battlefield under dawn with a king sleeping beneath a hill and twelve paladins riding toward the sun.
He has not told anyone. He isn't crazy, right?__________________________________________________________________________________A B I L I T I E S
A B I L I T I E SHe first realized his powers when he was 6 years old and have grown as he grew up
Mystical Armor: Richard can manifest a suit of radiant full plate armor seemingly forged from sunlight. While active, the armor grants him enhanced durability and physical strength in addition to the protection provided by the armor itself. It allows him to withstand impacts, endure heavier punishment, and fight on a level beyond normal human limits.
Golden Wings: As part of his solar projection abilities, Richard can manifest golden wings of solidified light. These wings allow him to move at superhuman speeds in short bursts, granting him sudden acceleration, powerful leaps, and limited aerial maneuverability. However, the wings are physical enough to be grabbed, struck, or restrained, meaning enemies can use them against him much like someone might exploit a cape in close combat.
Mystical Weapons: Recently, Richard has begun developing a new extension of his armor. The ability to manifest melee weapons made from sunlight. These weapons usually take the shape of medieval arms such as longswords, spears, shields, axes, and polearms. They greatly increase his offensive potential and striking power, but they come with a drawback. The sunlight required to form these weapons appears to draw energy away from his armor, creating a trade-off between durability and raw power.__________________________________________________________________________________P E R S O N A L I T Y
P E R S O N A L I T YRichard is guarded, defensive, and often sharper than he means to be. He grew up under constant public comparison to two almost impossibly radiant women: his famous mother, Sun Rise, and his older sister, Sunflare. Because of that, he learned early that every mistake could become a headline, every awkward moment could become a meme, and every failure would be measured against his family’s perfection.
He is not naturally cruel, but he can be bitter. Praise makes him suspicious. Pity makes him angry. He dislikes being treated like a tragic underdog almost as much as he dislikes being mocked as a failure. Richard has spent most of his life feeling like the disappointing child of a heroic dynasty, and that has made him sensitive to condescension, especially from famous heroes, media personalities, or anyone who talks about “legacy” too easily.
Socially, he is more introverted than extroverted that is for sure. He does not enjoy cameras or public appearances, charity galas, or interviews. He is uncomfortable when people stare at him too much, because attention has usually meant judgment. Around strangers, he can come across as cold, sarcastic, or ungrateful. Around people he trusts however, he is more thoughtful than he first appears. He notices when others are excluded, overlooked, or quietly suffering. And he has a soft spot for people who are not useful to anyone’s image (or that they think so).
Richard is certainly brave, but not in a clean or shining way. His courage often looks like stubbornness and raw emotion. He will complain, glare, and act like he does not care, then still be the first person to step between danger and someone who cannot protect themselves. He does not always believe in himself, but he does believe that people should not be abandoned just because they are inconvenient.
His relationship with his family is complicated to say the least. He resents his mother deeply, not only because she criticized him, but because she made him feel like love had to be earned through excellence. He also resents his sister, though in a more painful and conflicted way. He loves his sister madly, but he struggles not to see her as living proof of everything he failed to become. Part of him wants to repair that relationship. Another part of him is not ready to stop being angry.
At his worst Richard can be jealous, defensive, and prone to pushing away people who genuinely care. But at his best, he is loyal, protective, perceptive enough, and far more heroic than he gives himself credit for.__________________________________________________________________________________M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L SThe greatest thing that Richard wants is to prove that he is not a failed version of his mother or sister.
For most of his life, the world has treated him as a lesser branch of the Sun Rise legacy always weaker, uglier, sarcastic, and "not marketeable". His first instinct is to reject that legacy entirely and do his own thing but deep down the truth is more complicated. He does want to be a hero and he does want to matter. He does want to save people because is the right thing to do and finally He simply does not want his life to belong to his mother’s image.
His immediate goal is to establish himself as an independent hero in Calder City. He prefers practical rescue work, crisis response, and street-level intervention over glamorous public operations. He wants to be useful where the cameras are looking or not. Fires, collapses, energy accidents, violent superhuman incidents, trapped civilians... these are the situations where his powers make the most sense, and where he feels closest to being someone real instead of a disappointing headline.
Long-term, Richard wants to understand the true nature of his abilities. The more his power develops, the less it feels like a weaker copy of Sun Rise’s solar gift. The armor, the shields, the wing-like bursts, the knightly imagery all of it suggests a mythic identity that belongs to him alone (¿alone? maybe). He is beginning to wonder whether his power is connected to something older than his family’s public mythology.
His greatest aspiration is not fame, though part of him still hungers for recognition more than he wants to admit. What he truly wants is to become undeniable on his own terms. Not as Sun Rise’s son. Not as Sunflare’s weaker brother. Not as the internet’s favorite failed legacy.
He wants to become the kind of hero who stands firm when brighter figures fall back.
Well there goes my first post ever here, hope it's good enough even if it is rejected since i'm new. But wanted to try anyway :)
<Snipped quote by Anciek>
It sure is alarming how much in common Sunbeam has with Daybreaker. Should be fun.

<Snipped quote by Anciek>
It sure is alarming how much in common Sunbeam has with Daybreaker. Should be fun.
@Anciek I think, given Albert's familial abilities, we might need to talk shop.

You guys know there are other powers, right?
<Snipped quote by Hillan>
Yours is a magic-tech armor based around Light-Magic right? *Introduce Onmi-Man meme about what they need to do to mimick a fraction of our power* hahaha.
<Snipped quote by Colonel Sep>
o7 talk shop is fun talk