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Hidden 2 mos ago 2 mos ago Post by Melissa
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Melissa Melly Bean the Jelly Bean

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In the aftermath of the First World War, a global pandemic known as the Gray Death changed humanity forever.

While millions died, a rare number of survivors emerged altered, possessing abilities that defied explanation. Over generations, those alterations became hereditary, evolving into what the modern world now simply recognizes as superhuman abilities.

A century later, society has adapted.

Superhumans exist alongside everyday people in a world that otherwise looks much like our own. Governments regulate them, corporations market them, social media idolizes them, and entire industries have formed around their existence. Most superhumans possess relatively minor abilities and live ordinary lives, but a select few are powerful enough to reshape public opinion, devastate city blocks, or become living symbols of hope and fear.

Our story takes place in Calder City, a massive modern metropolis known for its wealth, political influence, and one of the highest superhuman populations in the country. But beneath the surface of modern society lies something older.

Long before the Gray Death, history whispered of miracles, impossible artifacts, vanished civilizations, and places where reality itself seemed wrong. Most dismiss these stories as myth, conspiracy, or religious fiction - but in the century following the Gray Death, strange discoveries and unexplained phenomena began surfacing around the world. Hidden sites reacted to certain individuals. Ancient artifacts exhibited impossible properties. Secret organizations, corporations, and government agencies quietly competed to uncover truths the public was never meant to know.

Whether the Gray Death created something new or merely awakened something ancient remains a question very few are willing to ask openly.

This is a modern-day, character-driven superhero RP focused on relationships, conflict, public perception, conspiracies, hidden history, and the tension that comes with living in a world where extraordinary people have become part of ordinary life. Tone-wise, expect something grounded and contemporary - recognizable modern society with a superhuman twist, layered with conspiracy, mystery, and traces of something ancient lurking beneath the surface.

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This is intended to be a long-term, character-driven roleplay, so please only join if you genuinely have the time and interest to commit to writing and participating consistently. Real life always comes first, and nobody is expected to be available constantly, but inactive players and disappearing without communication can stall stories for everyone involved. If you know your schedule is currently overwhelming or your interest tends to fluctuate quickly, this may not be the best fit. That said, GMs hold the right to reject any application that they feel is incompatible with this game. The GMs are under no obligation to give any reason for an application rejection. Players may apply with one character starting out, but second characters will be granted at a later point provided players have proven consistent and reliable prior to asking.

Characters in this setting are meant to feel human, regardless of how powerful they may be. Flaws, limitations, failures, and consequences are all important parts of the story. Please avoid “god-modding,” invincible characters, or abilities that remove tension from scenes and interactions. Conflict should feel collaborative rather than competitive, and no character should be written as unbeatable or capable of resolving every situation alone. These are also meant to be ORIGINAL characters - please do not utilize superhero characters that already exist.

Writing quality matters, though perfection is not expected. Posts should consist of at least two well-developed paragraphs that meaningfully move a scene, interaction, or character forward. To keep the roleplay active, players will be expected to post at least once every fourteen days unless prior notice is given. Communication is the most important thing - if something comes up, simply let people know. As long as there is communication and effort, flexibility is always possible.

Calder City is a living setting, and public events are encouraged to feel interconnected. If characters are involved in conflicts, incidents, or major events in public spaces, other characters are generally welcome to notice, intervene, spectate, escalate, or otherwise involve themselves naturally. Street fights, public altercations, hero activity, disasters, and other visible events are intended to create crossover opportunities between characters and storylines rather than remain entirely isolated.

However, players may occasionally want a scene to remain private or limited to specific participants for pacing or narrative reasons. In those situations, players are encouraged to clearly indicate that a thread or conflict is “closed” or opt out of outside involvement ahead of time. Please respect those boundaries when they are stated. Otherwise, assume Calder City is an active, reactive world where public actions can and likely will attract attention.
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Hidden 2 mos ago Post by Melissa
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Melissa Melly Bean the Jelly Bean

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graciously borrowed stolen from @Lord Wraith
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N A M E
N A M E

"Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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(FC: FACE CLAIM NAME; Dialogue: ??????)
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S U M M A R Y
S U M M A R Y
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First Middle Last
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Birthday | Age
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Relationship Status | Gender | Sexuality


S T A T S
S T A T S
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Height | XX
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Hair Color | XX
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Eye Color | XX
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Hometown | XX

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H I S T O R Y
H I S T O R Y
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This is your character's backstory. Include information such as family situation, their occupation, and how they got to Calder City.

A B I L I T I E S
A B I L I T I E S
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What are your character's powers? How did they first learn of their abilities?

P E R S O N A L I T Y
P E R S O N A L I T Y
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What's your character like? Are they introverted? Extroverted? Are they more guarded, or are an open book?

M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L S
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What is your character hoping to accomplish? What are their aspirations for the future?
Hidden 2 mos ago Post by Sep
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Sep Definitely Not Sep

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1x Laugh Laugh
Hidden 2 mos ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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Aren't you almost every night too?
Hidden 2 mos ago Post by Sep
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<Snipped quote by Colonel Sep>

Aren't you almost every night too?


Depends what we're doing.
Hidden 2 mos ago Post by Taka
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Taka The Last Son of Vegeta

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.
Hidden 2 mos ago Post by Sep
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Sep Definitely Not Sep

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.


Ominous
Hidden 2 mos ago 2 mos ago Post by Captain Uni
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Captain Uni The Artist Formerly Known As Simple Unicycle

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Hidden 2 mos ago 2 mos ago Post by Stormyx
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Stormyx 𝚍𝚛𝚞𝚗𝚔 𝚊𝚝 𝚝𝚑𝚎 𝚊𝚒𝚛𝚙𝚘𝚛𝚝

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Hidden 2 mos ago Post by Sep
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Sep Definitely Not Sep

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Characters. Stuff.

Excitement.
Hidden 2 mos ago Post by Stormyx
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Stormyx 𝚍𝚛𝚞𝚗𝚔 𝚊𝚝 𝚝𝚑𝚎 𝚊𝚒𝚛𝚙𝚘𝚛𝚝

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My favourite part - waiting for the sheets to rain in so I can start plotting.
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I'm very tired but here ya go. I might alter it a little bit to add too it.
Hidden 2 mos ago 2 mos ago Post by Lord Wraith
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Lord Wraith Thunderbringer

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Moved to CS Tab.
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Hidden 2 mos ago 2 mos ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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F L O W S T A T E
F L O W S T A T E

"The best revenge is living well..."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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(FACE CLAIM NAME: Justin Chien Tomato)
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S U M M A R Y
S U M M A R Y
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Qing Yuan "Shane" Liu
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May 7th | 26
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Single | Male | Heterosexual


S T A T S
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Height | 5'10"
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Hair Color | Black
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Eye Color | Brown
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Hometown | Hudson, Calder City

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H I S T O R Y
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Qing Yuan is the son of Chinese immigrants.

His father Bo Wen runs the Liu Fix-it workshop which he operates his business out of. Qing Yuan is a handyman by trade/s. A combined electrician, plumber, carpenter and builder who is not above gardening and painting gigs. He works out of his van, but still uses his father's shop as a 'brick-and-mortar' location, and fills in when his own business is quiet. This allows him to also check in on Bo Wen, a priority since they lost his wife and Qing Yuan's mother Liwei under less than peaceful circumstances.

One afternoon, when Bo Wen had closed the shop to do a bank run, a local gang looked to exploit the opportunity with the proprietor being off site. Liwei heard movement in the store, mistaking it for her husband's return. And walking into the shop, from the attached living quarters, stumbled upon a site she was never meant to see.

She would not live to tell neither husband nor son what she had seen.

But she needn't say a word either. Both Bo Wen and Qing Yuan were well aware who would have moved on the shop. After all, they knew their community best, their neighbours, as well as the delinquent and criminal element.

After a few well placed questions led him in the right directions, he would never again have to worry about somebody else meeting his mother's fate from the same hands. And he was all the stronger for it.

A B I L I T I E S
A B I L I T I E S
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Chi Manipulation and Extraction - Qing Yuan has full control of his own chi, as well as any and all chi he has absorbed into his being. This can take simple forms such as the diversion of chi to localised areas of his person, greatly increasing their strength or durability, but it also has healing properties. It can latently ward off poisons and toxins, and with focused diversion can allow him to push through injuries and wounds. With concentration chi can even be focused to the point of a warming glow.

He has little control over chi extraction. It is an all-or-none proposition, and extracting another's chi kills them. There is no 'siphoning out a little'.

Martial artist - From a young age, Qing Yuan has learned martial arts from his father, and, later from other relatives who had emigrated from the old country to the city after he'd surpassed Bo Wen's not inconsiderable knowledge. His 'uncle' Xiaolin was teaching him 'kung fu' for a while, leaving Qing Yuan curious about what exactly he was learning. Upon asking "So what is it? Wing Chun? Northern Shaolin? Southern? His 'uncle' Xiaolin could only nod and say 'Yes. Kung fu.'

Apparently Qing Yuan has been learning a mismash of various priciples of numerous types of martial arts passed down verbally from those of numerous regions - united under the blanket term 'kung fu'.

Empathy to Energy Manipulators and Chi abnormality - Due to being something of an energy manipulator himself, Qing Yuan can recognise that power in others. Likewise, his extrasensory grasp on life force via chi can give him a leg up on recognising if others are being manipulated by outside forces.

P E R S O N A L I T Y
P E R S O N A L I T Y
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Qing Yuan does not view himself as a hero at all.

He's not so deluded as to not realise that 'heroes don't kill', and at the center of his powers is the very ability to take life. 'Hero' isn't really his calling.

He's a community minded man who views himself as having 'plucked a few weeds from the garden'.

As a killer, who's not an openly registered hero, he is very guarded and compartmentalises that side of his life.

But with the mask off he is very extroverted, a pleasant man who is well known and liked in his community. If he hasn't fixed somebody's something-or-another, then they probably know somebody who has. And if they're close neighbours... probably at some point free of charge.

He's not a 'Punisher' though. He just has firm limits in his beliefs as to who could actually be rehabilitated. Like many children of immigrants he has had some very conservative political notions baked in.

And some of his own ideas regarding worthiness and 'a waste of life'.

M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L S
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Qing Yuan is just looking to make his community a better place for himself and those he knows to live in.

Whether he does that by 'pulling a few more weeds' or by just living his regular life, fixing people's problems as they arise, the only thing that could decide that is the criminal element. His is a reactive presence. He doesn't go out patroling the city, looking for criminals to kill.

But crime in Calder City looks like it doesn't know well enough to leave his neighbourhood alone.

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Hidden 2 mos ago 2 mos ago Post by Natty
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Natty

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S T . D Y M P H N A ‘ S H O M E
S T . D Y M P H N A ‘ S H O M E

F O R W A Y W A R D Y O U T H S
F O R W A Y W A R D Y O U T H S

"No child left behind."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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(FC: Beabadoobee; Dialogue: Plum)
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S U M M A R Y
S U M M A R Y
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Joanie Porter
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May 24th | 18
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Single | Female | Bisexual


S T A T S
S T A T S
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Height | 5”4
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Hair Color | Brown
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Eye Color | Brown
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Hometown | Cader City


S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
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H I S T O R Y
H I S T O R Y
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St. Dymphna’s Home for Wayward Youths began as a parish refuge in the early nineteen tens. It was a simple townhouse run by a small congregation that offered beds and meals to children who had nowhere else to go. When the Gray Death struck a decade later, Calder City was overwhelmed by the number of young survivors who had lost their families. Many of these children were healthy, but the city was still reeling from the pandemic and needed any available space to house them. St. Dymphna’s was one of the few buildings that could be repurposed quickly, so the city took over its operation and folded it into the early social care system.

As the decades passed and hereditary alterations became a normal part of life, St. Dymphna’s continued to receive children who had slipped through the cracks. Some had minor abilities that made their home lives complicated. Others simply had nowhere else to go in a city that was growing faster than its support systems. The townhouse aged, the funding fluctuated, and the neighbourhood changed around it, but St. Dymphna’s remained a constant presence. It became known as a place that could handle complicated cases without ever being formally designated for superhuman youth. It was a home that shaped by a century of societal change, carrying that history quietly in its walls.

Today St. Dymphna’s is an old building with peeling paint and mismatched windows, but it still serves the same purpose it did a hundred years ago. It shelters the young people who have nowhere else to go, whether their challenges come from the legacy of the Gray Death or from the ordinary struggles of growing up in Calder City.



Joanie Porter grew up in a cramped apartment with a mother who worked too many hours and a stepfather who drank too much. Arguments were a daily occurrence. Her stepfather shouted, slammed doors, and blamed Joanie for everything that went wrong in his life. She was ten when her seismic ability first reacted to her fear and anger. The floor buckled. The walls shook. A section of the apartment collapsed and the entire building had to be evacuated. No one was killed, but the damage was severe enough that social services intervened immediately. Joanie never went back.

St Dymphna’s has been her home ever since.

A B I L I T I E S
A B I L I T I E S
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Seismic Projection. Joanie has the ability to release controlled or uncontrolled bursts of kinetic force that behave like small, localised earthquakes. The energy originates from her body and radiates outward through the ground, walls, or any surface she is in contact with.

Joanie’s greatest challenge is control. Her power is tied to her emotional state, and strong feelings can cause the ground to tremble even when she does not intend it. She has developed coping strategies at St Dymphna’s, including breathing exercises and grounding techniques taught by Mrs Qadir.

P E R S O N A L I T Y
P E R S O N A L I T Y
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Joanie’s time at St. Dymphna’s has shaped her into someone sharp and quick to defend others. She has a rebellious streak and a fierce instinct to protect anyone who reminds her of the frightened child she used to be. She wants to help people, especially kids who feel trapped or powerless, but she knows that staying safe means hiding her ability and keeping her emotions under control.

She’s quick to anger though, and struggles to hold her tongue and not act rashly.

M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L S
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Joanie has no grand plans about becoming a superhero or donning spandex. For now her primary goal is to keep those around her safe and to survive into adulthood. She’s already decided that college isn’t for her and that she’ll need to find herself a job now she’s turned 18, a prospect she’s not too thrilled about.

But sadly, fate may have other plans that the ordinary life she wishes to live.

Joanie and her fellow wayward youths will soon find themselves gaining the attention of Calder City’s underworld, as the mysterious Icelander, and his club Harborlight, sets their sights on them.

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Hidden 2 mos ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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Hidden 2 mos ago 2 mos ago Post by Memoria
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Memoria Someone's Bookish Flower Bride 🐸

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Hidden 2 mos ago Post by Sep
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Hidden 2 mos ago Post by Natty
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Natty

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My sheet is finished!

Very happy to make any changes to anything I have established.

Also happy to also tie Icelander to Eve like we’ve briefly discussed previously.

Given the nature of St. Dymphna’s, obviously fine if people want to use that within their backstories or even play as another character living there currently
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