Hidden 7 yrs ago Post by TwelveOf8
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TwelveOf8 The second apostle is mine.

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Thank you @Hylozoist. Have fun at your party! Be sure to introduce yourself to people you don't know. That's what parties are for! You can talk and hang out with your friends any other day of the week. If you encounter people that are just there to not talk to anyone and make fun of people then, truly, they're the losers that shouldn't be there. The take away from this paragraph would be to use this opportunity to expand your social circle. But I'm sure you already know all this.

Anyways, I did imagine Hendersons ribs to be a megacorporation. It would be interesting to see how these various divisions come into play on our tasty journey. Perhaps some get more funding than others for various reasons and are more reliable because of it. Perhaps what we do will have an impact in what divisions get granted more funding by the Henderson Ribs board of directors. Keep the ideas coming!
Hidden 7 yrs ago Post by DracoLunaris
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Hooray! If you do end up being the Captain, would you mind if we worked out (together!) how The Will came to be Captain? I'm going to be asking everyone to provide a little snippet of their history that basically explains how they got on board, whether they're part of the "original" crew, or a replacement, or what-have-you.


My initial idea:

The one of the previous crews got a mission from some long ranged observing botanists to save the species from the impending destruction of their planetoide. After the initial invasion attempt of the ship by the bees is held off with fly swatters and bug spray they sort of live in the cargo bay while the crew fail to get them resettled somewhere as, unfortunately, nobody wants a swarm species on their planet, even if it only has a threat level B. Having free-time, more food and entertainment kind of mellows out the bees and eventually they are allowed to help out around the ship.

Jump forwards to now and they basically live in every nook and cranny the ship, having seen several crews come and go who have all applied their own distinct modifications to everything. The bees have to get anyone new up to speed on things like what all those weird buttons on the searing wheel do, mainly by punting post it notes on everything. Even if they don't know why or how they do that stuff, so they boil down to basic functions from the manual, exerts from the installer's journals and lots of do not touch ones.

The mind is captain because they control 99% of the crew and are the most experienced person there apart from the AI, even if that knowledge is rather dispersed among the bees.

What do you think? planet destruction might be a bit to grim for the setting even if everyone got off it alive way in advance.
Hidden 7 yrs ago Post by Hylozoist
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What do you think? planet destruction might be a bit to grim for the setting even if everyone got off it alive way in advance.


I dont think it's too dark as a background element, and the post-it notes explaining what everything does is a nice touch. I assume that "searing wheel" is a typo, but given the barbecue'y nature of the game, it's a good one. I will have a think about things (it's about eleven o'clock in the evening here, I've spent all evening pretending to be awake, and I'm ready for bed...) and get back to you with some details I'd like to throw in.

The ultra-condensed version is: the Quest For Flavour started off life as a glorified ice cream space-truck, and has gone through multiple owners, many refits, and the bees (and the AI) have seen it through a lot of it's life as a ship. The original manual is clearly next to useless, as every captain has left their mark and some after-market customisation, one of the captains spilled something sticky and made of sugar on the manual, and it was last seen down the back of the sofa in the recreation room.

Anyways, I did imagine Hendersons ribs to be a megacorporation. It would be interesting to see how these various divisions come into play on our tasty journey. Perhaps some get more funding than others for various reasons and are more reliable because of it. Perhaps what we do will have an impact in what divisions get granted more funding by the Henderson Ribs board of directors. Keep the ideas coming!


I imagine it to be one of those companies that seems to have all kinds of bizarre subsidiaries, and that probably explains why some of the prizes you can receive are entirely unsuitable for something a fast-food restaurant chain would have - it's a convenient way for the Henderson's Meat & Power Company to quietly get rid of spent nuclear rods, for instance. I like the idea that the players choices can influence the direction various divisions take, and will come up with some to add to my burgeoning database of ridiculous problems for the crew to solve. I'm aiming to give the crew a choice of five "looking for help" adverts to pick from at a time, and was vaguely thinking that some would escalate over time if left undealt with, as well as success (or failure, which is sort of like success, I suppose) in jobs leading on to people who were effected (affected? I am tired!) by your benign interference in their lives.

Basically, I want there to be a feeling that what you do - or, in some cases, don't do - matters and changes the lives and fortunes of the people you interact with. Adding the various subdivisions and holding companies and what-not of Henderson's Ribs to that is a great plan.

Sorry that this reply is a bit long and rambling; I'll try and get a more useful post up about Captaincy and The Will and a fuller history of the ship proposed tomorrow morning, after some sleep. Tomorrow afternoon and evening will be party o'clock, I'll try and answer any additional questions and double-check stuff on Sunday, and then on Monday I'll have the actual thread up. That's my timetable, so you fine folks have an idea of what I'm aiming for and when to expect me to reply going "BEEEEES!" or the like.

Yeah, it's, it's time for bed.
Hidden 7 yrs ago Post by Hylozoist
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A Proposed History For The Quest For Flavour
The Quest For Flavour has a chequered past, as can be expected of any retrofitted ship. Initially purchased by the Erikkson & Yarflug Ice Cream Company as a glorified ice-cream truck, hence the rather unique shape of the ship - it looks like a rather large ice cream cone. When Erikkson fell afoul of the politics surrounding the Great Ice Cream Wars, it was put up for auction along with the other company assets. It fell then into the hands of the less-than-notorious Doctor Frosty, who put in a bid on the spaceship without paying too much attention to the attached photographs. Doctor Frosty, one of many amateur super-villains in the galaxy, spent a small fortune on trying to arm the ship, such that he could (according to an interview) "strike icy fear into the warm hearts of do-gooders". His budget didn't stretch particularly far, and his do-it-yourself efforts didn't fare well, but at least the Quest For Flavour has a kit-built "Ice Cannon" mounted on the hull.

Nobody knows what happened to Doctor Frosty.

The Quest For Flavour passed through many hands and pseudo-pods in quick succession, with relatively few changes made to the ship during this period. It served as a personal courier for the Royal Family of Button Moon, it did a stint in a local destruction derby league, it almost served with distinction in the Kerffufle At Turkey Aid 4 and, finally, it ended up in the hands of Captain Action. He'll tell you that this was when the real history of the Quest For Flavour began, but actual historians will tell you that they've never heard of him, or that ship, and to stop bothering them because they're busy doing actual historian stuff.

The Quest For Flavour was never supposed to have a warp engine built into it, but that didn't stop Captain Action gutting the majority of the interior of the ship to make room for one. The engine dominates the interior of the ship, where the cargo hold, independent quarters, cineprojector room and back-up ice cream refrigeration units used to stand. While the first crew under Captain Action complained about the lack of their own living space, and the cancellation of movie night, the Captain was quick to point out that the engine required so much power that running it and the projector would be a bit of a tall order, especially if they wanted their rooms heated at the same time. The crew dispute was settled with fisticuffs and a sack race down the length of the ship. Because of the rather careful balancing act required to balance the power needs of the ship, Captain Action also invested in embedding a "computational substrate thing" into the hull, which could run "some sort of artificial intelligence whatsit to help out around here".

Captain Action, like many Interplanetary Space Friends, died helping others. His name is memorialised by a dog-tag, bearing his name, welded to the hull. This inadvertently started a tradition of adding the dog-tags of fallen captains and crew members to the hull. There is an impressive collection of dog-tags on the hull. Following his death, the ship changed hands many times, and some sense of stability eventually came about when The Will assumed command of the ship; there were few objections, as the hive of adorable little creatures were the longest lasting crew members that could wear the Captain's Hat. With great pomp and ceremony, the Captain's Hat was awkwardly perched on top of one of the hives, and that was that.
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Hidden 7 yrs ago 7 yrs ago Post by TwelveOf8
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I have an idea for a simple (relatively simple anyway) rpg style economic system we could us for this game@Hylozoist.

Each of our missions or quests could end with an economics report. On this report it will be recorded how much money we earned on the mission, how much money we spent within and over budget, what resources we used, how effective those use of resources were, and general customer satisfaction.

A monthly Henderson Ribs corporate wide economics report could be drafted as well. This would contain data compiled from our missions such as use of resource use, use of budgets etc. This monthly report will determine which divisions and subdivisions within the Henderson Rins corporation gets more funding than others.

For example, if we use the ship to solve our problems like flying away or using our power systems to help others in some way then corporate will determine that research and development of better engines or power systems would be worth more funding. More funding for ship engineering R&D, the better the upgrades for our ship will be. If we use our cannons and missiles to solve many of our problems then corporate will determine that weapons development will need more funding from the company's monthly earnings. The more funding weapons R&D will get the better the upgrades available for weapons for our ship. I hope you're understanding what I'm laying down here. It may seem complex but it's simpler an you think. We just need to crunch a few numbers every now and then.

I will draft an economics report form later.
Hidden 7 yrs ago Post by Lady Selune
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This sounds fun. How would a hyper-realistic robot with the ability to speak and understand every language in the galaxy* sound?

*Note, robot cannot speak every known language; it has to program itself every time they find a new language, which it hates doing.
Hidden 7 yrs ago Post by Hylozoist
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I hope you're understanding what I'm laying down here.


I think so, and I'll give it some thought (likely tomorrow, as I'm going to head out the door in an hour or so...), but I think there's been a bit of a miscommunication, and looking at what I've put up, it's on my head really, there's stuff that was quite clear in my head, but I didn't do a good job of explaining it.

You're not employees of Henderson's Ribs, but rather that Henderson's Ribs "Interplanetary Space Friends" club is, well, a club that you join. It started off as a way to get kids hooked on barbecue ribs, as well as harvest their contact information for direct marketing opportunities. Henderson's Ribs expands to dominate the fast-food industry on a galactic scale, hoovers up other corporations for no discernible reason, and the Kid Club turns into the Interplanetary Space Friends. People join the ISF, do good deeds, and trade those good deeds in for rewards (a slightly more civic-minded version of those arcade style places where you win tickets, and trade them in for goodies). Think of it less as "employees of Henderon's Ribs" and more like an organisation sponsored by Henderson's Ribs in order to make people think "Henderson's Ribs are great, they get people out doing good deeds!".

@Lady Selune - I was going to say that we're full, but, honestly, I reckon I can cram one more in. I was going to have everyone speak a sort of galactic common tongue, however (again, likely courtesy of Henderson's Ribs) - I'm not opposed to the idea of a robot that understands/sort-of-speaks every known language though, there'll likely be folks who stubbornly refuse to use the common tongue. When it comes to filling in your membership form, though, you might want to have another skill or two listed, just so you'll be a Valuable Addition To The Team when there's no translating required.

Apologies, as ever, for the rambling nature of this. My brain is going at a thousand miles an hour, courtesy of sugar, nervousness and caffeine.
Hidden 7 yrs ago 7 yrs ago Post by TwelveOf8
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I understand @Hylozoist. I almost made this friendship taste adventure into an advanced RP. Sometimes I get a bit carried away :s. It's just that I find it so fun expanding on simple ideas! Letting my mind go nuts! Don't worry, I will try not to make things more complicated. My character is an engineer so I can't help it sometimes heh heh. So to clarify, our adventure is a corporate sponsored scout troop thing purely for advertising purposes? I can totally get into that. We can have our characters randomly do commercials for Hendersons Ribs like in The Truman Show whenever there are cameras and people around. Really ham it up there!

Also, I like your idea of a minor super villain. Can it be like the super villain from Space Dandy and Aqua Teen Hunger Force? Where he has his scenes and he knows about our crew but we never meet nor interact and he just becomes a side gag? Or will he be like the Ice King from Adventure Time? Where we do encounter him sometimes but he's only mildly inconvenient and just wants to be loved by us?

Also, here's my possible origin story as to why I'm a part of the crew. Here goes. One day I received a letter in the mail. Old fashioned right? But if it's by snail mail, then you know it's official. Anyway, it turned out that it was an invitation to the Henderson Ribs Space Camp. It said I was chosen to be one of their space cadets. "For great demonstrations of cranial prowess" it said. Later on I found out that it was because I got the highest score on the Henderson Ribs themed Tetris game on their website. Super mega awesome right!?

Well, it wasn't as fun as I thought it would be, they made me do boring maths. But here's the awesomely amazing thing. The more maths I did, the cooler the machines I could play with! (This is the shorter version).

If I'm being annoying then shine the bat signal into the air. The caped crusader is always able to calm me down, with a vengeance!
Hidden 7 yrs ago Post by DracoLunaris
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With great pomp and ceremony, the Captain's Hat was awkwardly perched on top of one of the hives, and that was that.


I was thinking of maybe having a bunch of bees try and wear the hat at once, or having used the material to make lots of little hats and for a bunch of them that sit in the captains chair in little booster seats(with seat-belts and everything) kind of like baby's first EU or Senate. This means that nobody else can wear the captain's hat because no-one is small enough and has that many heads and with out The Captain's Hat what kind of a captain would they be. Therefor the mind is the captain and you better like it or you will have to deal with his swarms of paper mache armored, laser-pointer wielding guards-bees.

Hidden 7 yrs ago Post by Sovi3t
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We also need weapons for those... unruly situations and pests. Everything from guns to fullout contraptions that work... but are severely unethical
Hidden 7 yrs ago Post by Hylozoist
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This time, I can apologise in advance for it being a long, rambling post. It's what Sunday mornings are for, right? Right. I am still a tiny bit half asleep, so please excuse typos, meandering sentences and stuff that only half makes sense. I may end up having to post again this afternoon with something a little more well-constructed.

So to clarify, our adventure is a corporate sponsored scout troop thing purely for advertising purposes?


More or less, yeah. "Boy Scouts (In Space) (For Adults) (Sponsored By A Fast Food Company)" was what I was aiming for. I saw the galaxy as being a bit fractured, with politics and economics and war and all that dividing people, so there needed to be an organisation that would bridge the gap between people, and that would be the Interplanetary Space Friends. It started off as something more like a scout group, but then I thought it'd be more amusing to go for something like one of those kids clubs that companies create to basically serve as promotional tools. You get prizes, they get free advertising, good deeds are done, and everyone wins.

You don't have to be a corporate lick-spittle and do advertisements, but it certainly couldn't hurt. In my sleep-addled mind, there's room for all in the Interplanetary Space Friends. Some members may be coldly cynical about the whole thing; they're your grizzled barbecue rib hunters who would sit in the corner smoking if it weren't for the family-friendly no-smoking-unless-your-biologically-incapable-of-not-smoking rules in Henderson's Ribs. Others may see it as a religion, taking advice from the Handbook, treating the restaurants as holy temples of worship and seeing Henderson's Ribs as the greatest force for peace in the galaxy. There is likely some regulation or rule in the Handbook, or some edition of it, that encourages you to do advertising, but the Handbook is a bit of a confusing and sometimes contradictory mess. Any good deed that Henderson's Ribs needs doing will be full of clauses along the lines of not bringing the company into disrepute, not going off-message, not being seen using non-Henderson Rib's (or it's subsidiaries) (or it's partners) products, and so on.

(Abridged)Dr Gel & Bea vs Ice King, The Great Question Of Our Time


I would rather have Doctor Frosty be something of a side-gag, but would be happy promoting him to somebody that more directly interacts with the player characters if that's what people want. I may play it by ear a little, because I imagine there'll be no shortage of people your characters inadvertently anger in the course of their space-adventures. It could be good, though, to have Doctor Frosty play a recurring, if rather silly, role if folks want more of a sense of continuity between their space-adventures. In short, I'll think about that one, and see what the mood is later on when we're into the game proper.

Obviously, if any of you wonderful people have a strong opinion on the matter right now, we can establish it one way or the other now. Otherwise, it's something to consider a bit later on.

(Abridged)The Tetris Master Goes To Space Camp, An Origin Story


Good! Yay! I think that'll put him more down on the side of "Yay, Henderson's Ribs Is A Great Company!" side of things, and we can see how the character develops over time - will they retain their wide-eyed innocent love of Henderson's Ribs and the Interplanetary Space Friends, or will they become one of the cynical rib hunters that bring disrepute to the great name of the Interplanetary Space Friends?

If I'm being annoying then shine the bat signal into the air. The caped crusader is always able to calm me down, with a vengeance!


I am pretty much always happy to talk about things and spitball ideas, and wouldn't ever want to suggest that you stop doing so. There are going to be times where I go "I don't think I like this", and I'll try my hardest to make my case as to why, and from there hopefully we can come to some kind of understanding, compromise or food fight. This goes for everyone, obviously, but any ideas that begin from a position of wouldn't it be cool if... are worth having, worth sharing, and worth discussing. I mean, heck, I've got six scenarios planned out for the first "good deed" so far - and you'll be doing one of them. The ones you aren't interested in, we won't do. Time spent thinking creatively and coming up with fun ideas is time well spent in my book, even if nothing ever comes of it.

I was thinking of maybe having a bunch of bees try and wear the hat at once, or having used the material to make lots of little hats and for a bunch of them that sit in the captains chair in little booster seats(with seat-belts and everything) kind of like baby's first EU or Senate.


That'd be downright adorable, I am thoroughly sold on the idea. And, as you point out, it does help secure the Will as the Captain, unless we happen to have a particularly skilled tailor on the crew roster. We don't, of course, but that is something to be worried about. I am particularly enamoured of any story where "the tailor could lead a mutiny because they're the only one capable of sewing the hat back together" is a legitimate concern for a would-be captain bee. Laser pointer guards could be particularly devastating against any feline crew members. Which we don't have either. I shall spend the rest of this morning watching The Cat Returns and come up with good deeds that could be done on a planet full of cats.

We also need weapons for those... unruly situations and pests. Everything from guns to fullout contraptions that work... but are severely unethical


That's a good point. Doctor Frosty no doubt left weapons hidden away during his tenure as owner of the Quest For Flavour, and there's no telling what the various other people who have owned the ship have left behind. As Quartermaster, @Sovi3t, would you prefer for me to come up with a list of weaponry available on the ship, would you like to come up with a list of weaponry found on the ship, or would you rather we split the duty between us - say, I come up with a list of stuff that's in the armoury, and you can add a highly experimental and unethical thing or two you've found for each mission? I think that two heads are definetly better than one when it comes to thinking up these sorts of crazy things, so I'd prefer the latter option, but (but!) I know that some folks prefer that sort of thing to be wholly in the hands of the GM, in a more "traditional" GM-and-the-player relationship.
Hidden 7 yrs ago 7 yrs ago Post by Hank
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Supremely disappointed that this looks like it's closed. This is the most creative and endearing idea for a roleplay I've seen in a long time; it reminds me strongly of A Hitchhiker's Guide to the Galaxy, one of my favorite novels of all time. Ever.

Would a 'pretty please with a cherry on top' be enough to convince you to wildly overextend your capabilities slightly expand the crew one last time?
Hidden 7 yrs ago Post by Hylozoist
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Would a 'pretty please with a cherry on top' be enough to convince you to wildly overextend your capabilities slightly expand the crew one last time?


Oh my goodness, I want to say yes. I really do. My biggest concern is that I wouldn't be able to really handle so many people - this is my first time running a game here, so I don't want to bite off more than I can chew in terms of group size. However, I reckon, with enough preparation and an extra cup of tea in the morning, I can cope with one more. I may have to adjust my planned posting schedule slightly, and will have to ask folks to be extend a little extra patience my way when it comes to my posting time, but I reckon it can be done. Most of the games I've seen being run usually suffer from one or two people dropping out due to pesky real-life happenings anyway and, while I don't want any of the astonishingly lovely people who have signed up to drop out, having a couple of extra people may help mitigate that problem if it comes up.

So - @Hank - yes. I will squeeze you in.

If anyone else has managed to read this far and thought, "hey, I'd like to get in on this" - leave me a note here, or send me a message, and I will get back to you once the game is up and running about whether or not I can extend to more players, or whether we can have some kind of waiting list or somesuch. Because of the somewhat episodic nature of the game ("go off, do a good deed, get prizes"), adding new players / characters to the group shouldn't be that difficult. But my priority really has to be making sure that the people I've roped in to coming along on this wild ride have a good time, and that means not having a huge group that I can't keep up with.

I've finished watching The Cat Returns, and am busily beavering away at writing things down for the actual thread, which will go up at around this time tomorrow, or maybe slightly earlier, depending on how wrong baking goes tomorrow morning. I'll make sure to tag everyone in that thread, so it'll be easy to find.
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Hidden 7 yrs ago Post by Hank
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I'll start filling out that CS.
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Hidden 7 yrs ago 7 yrs ago Post by Hank
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ISF Membership Form c-98bV2


Name: Tik-Tik, a nickname bestowed on her because of the sounds she makes when she engages in locomotion ("walking" feels like too mundane a word here). Real name is unpronounceable to people with mouths.

Appearance: The shortest way to describe Tik-Tik would be to say that she is a humongous spider, roughly the size of a cow, but with a much wider leg-span and not quite as heavy. Her low-slung body is situated in the midst of eight long, thin limbs that rise up around her, bending down at the knee and tapering off into a sharp point (hence the clacking 'tik-tik' noise when moving). Her abdomen contains a specialized organ, of which the upward-facing orifice is surrounded by vile teeth, that she can open to release foul-smelling fumes and a green goo that can be used to incapacitate pesky enemies, create a web, or just to cover everything in slime. Tik-Tik's, err, 'face' (of sorts) is covered with eight red eyes that gleam in the dark and are capable of peering into every spectrum of light, including things like 'ultraviolent' and 'infradead' (to nebulous purposes). There are even eyes on the knees of her limbs, allowing her to perceive things threats in all directions, or just to spy on people when they think she's not looking.



Species Name & Description: Most of the galaxy sticks to terms like Giganticus Arachnidus or Big Fucking Spider or Jesus Christ, Look At That Thing. These giant spiders have a bad reputation throughout the galaxy for their fearsome appearance and dangerous biological capacities, but they're really quite a friendly bunch. The females all have a powerful mother-instinct that wantonly applies itself to whatever group the spider associates with -- if tolerated, they will attempt to become a surrogate maternal figure that gives out sage advise and knits colorful sweaters whenever possible. They are quite handy to have around for various reasons, like being able to create large webs of sticky slime that have more tensile strength than almost any other known material in the universe, or just to scare people into not getting all up in yo bizniz. That said, having a huge spider at your back sometimes makes it difficult to defuse tense situations.

Favourite Side Dish: Tik-Tik has a voracious appetite for all things potatoborn.

Useful Skills & Abilities: Being a large spider, Tik-Tik can walk on both walls and the ceiling, use her homemade green goo for various purposes, see in the dark/underwater/all around her/through walls (depending on the material) and, if absolutely necessary, bite people or stab them with her limbs. The lack of opposable thumbs makes it difficult to operate machinery intended for more humanoid species but the two slightly smaller front limbs near her head are deceivingly dexterous.

Membership Number: 1234abdcTHISISAHOLDUP. Reading that last part out loud has sometimes created uncomfortable situations.

An Inspirational Quote That Sums Up The Character's Personality: "Mother always knows best."

History: Dank memes TBD.
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Hidden 7 yrs ago Post by Hylozoist
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I like it, and shall add "Potatoborn" to my Catalogue Of Known Species In The Galaxy. Truly, one of the saddest sights in the galaxy is seeing whole villages of Potatoborn fall to giant harvesting machines. The cries of the baby Tuberlings have been described as "heart-wrenching", but Tuberlings have also been described as "curiously succulent" and represent one of the most popular side dishes in some Henderson's Ribs franchises. The idea of a gigantic, rather horrifying spider being the mother figure for the crew makes me giggle. It's a slightly evil sort of giggle.

I'll also brush up on my Broodmother quotes (I am, much to my shame, a support player for life in Dota 2, so all my experience with Broodmoother has been my team-mates shouting at me to invest what little gold I have in yet more Sentry Wards).

Anyway, consider it approved - obviously, once I've got the thread up (tomorrow! I promise!), throw it into the characters section. This goes for everyone else that I've made approving sounds towards when presented with their character sheet. If you're going to make any changes to it between "now" and "then", please run it past me; I doubt I'll have any problems with changes, but I've been taking notes on what sort of things I want to inflict on do with various characters, and so if you change something that I've got excited about exploiting or playing around with, I'll look like quite the fool.

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<Snipped quote by DracoLunaris>

That'd be downright adorable, I am thoroughly sold on the idea. And, as you point out, it does help secure the Will as the Captain, unless we happen to have a particularly skilled tailor on the crew roster. We don't, of course, but that is something to be worried about. I am particularly enamoured of any story where "the tailor could lead a mutiny because they're the only one capable of sewing the hat back together" is a legitimate concern for a would-be captain bee.


knits colorful sweaters whenever possible.


This is the scariest thing about the giant spider as far as The Will is concerned. knitting is almost tailoring.

@Hylozoist
I added sewing as a skill because its kind of needs to be explicit at this point and actually decided on a definitive height of the bees

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Hidden 7 yrs ago Post by Hank
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Broodmother quotes


/╲/\╭(◕◕◕益◕◕◕)╮/\╱\ The silk road beckons~

Be glad Tik-Tik can't actually go visible inside her goopy webs.

Hidden 7 yrs ago Post by TwelveOf8
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If I may @Hylozoist I would like to run a previous idea by you again. Don't worry, it's not loaded with scary stuff this time. Scary stuff like math. We're here to have fun whilst spreading the word about our mouth watering ribs right? Not go to school! I mean, give me a scary insect alien monster thing to deal with any day. No offence Tik-Tak @Hank and The Will @DracoLunaris

This time, I have simplified it to a kids game. This idea rehashing is closer to your original idea about earning prizes. Perhaps we should keep the prizes personal, whacky, and useful in obvious and unobvious ways. We shouldn't let the prizes be game breaking though.

First, we must divide what we use into equipment types. A couple of examples are as follows.

Ship awesomeness: engines, armour plating, quarters, and ship luxuries etc.

Ship firepower: The ship lasers, missiles, space mines, and assorted ship weaponry.

Rib Trekkie Explorer: This includes space suits, carry bags, universal translators etc.

Rib Trekkie fighter: Blaster pistols that only stun and sting at worst, clubs to fend off meanies etc.

We can add couple of more if needed.

Here's the thing. Each time we use a piece of equipment to solve a problem, it's equipment category gets a star. If we get ten stars then Hendersons ribs will upgrade all of the equipment in that category into slightly better versions of themselves. This cycle repeats ad infinitum, each cycle upgrading our stuff more and more.

But, and this is a big but! If we use a piece of equipment to do something bad or just plain irresponble then the category will get a red angry emoticon. Ten red angry emoticons and the equipment category gets downgraded. As well as fun, friendship, adventure, and the goodness of Henderson Ribs, I would like to think that Henderson Ribs also teaches responsibility.

So to summarise. Ten gold stars means equipment gets better. Ten angry emojis means that equipment gets worse. They are recorded so don't think you can pull a fast one!

It's not too hard right, right!? Oh god I'm doing it again aren't I!?

Hidden 7 yrs ago Post by DepressedSoviet
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DepressedSoviet A Sad Communist

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@TwelveOf8I think that fits perfectly with the theme of the ISF originally being a kid's organization, that evolved into what it is now.
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