Hidden 7 yrs ago 7 yrs ago Post by WrongEndoftheRainbow
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WrongEndoftheRainbow

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In Flanders Fields



Welcome to In Flanders Fields! This is a fantasy world set in the early 1900s, predating the years of World War 1. There are nations of varying power -- as decided by dice roll, which can be generated by using 'rp!roll' in the Discord server. The nations of Narrev do not know the horror of a Narrevian war yet, nor do they know the horrors of an industrialized war. Your job, then, is to expand your empire's power via political machinations. And should it come down to it, military machinations. The game will be separated into turns, with each turn a month will pass.

Rules

  • Use common sense.
  • Don't game the rolls, you get two attempts.
  • No godmodding, powergaming, etc. You get the point.
  • What the GM says, goes.
  • Try to keep your empires close together, with the homelands all on one continent.


Map (Mark your territory on this map)



Application



Better OP to come!
Hidden 7 yrs ago 7 yrs ago Post by Kho
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Interested, but give me till I'm done with exams.
Hidden 7 yrs ago Post by TrueParanormal
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How do you roll, im so confused
Hidden 7 yrs ago Post by WrongEndoftheRainbow
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WrongEndoftheRainbow

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@TrueParanormal You go to the discord server, linked in the OP. There, you type 'rp!roll' into the chat and the bot will take care of the rest.
Hidden 7 yrs ago Post by TrueParanormal
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@WrongEndoftheRainbow thank you, i am new to this
Hidden 7 yrs ago Post by TrueParanormal
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Wait, what kind of dice
Hidden 7 yrs ago 7 yrs ago Post by TrueParanormal
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Name of Nation: The Democratic States of Aquarian

Government:Democratic (Inoffensive Centrist Democracy). There are four government positions to acheive: mayor(like congress, but headed by the mayor of the capital), the President, the Vice (Similar to the President in power, but deal in different areas of the government), and the General, which is the true leader of the country (the Vice and President are advisors to the General). Elections are held every 2 years for Mayor, 4 years for President, 4 years for Vice, and 6 years for General. Yes, they vote on who the General is. Currently, in the capital, the Mayor is Seth Reynolds, a corrupt figure that will do nearly anything for money. The President is Kenny Miles, who was always involved in government for his father, Maxon Miles, was the previous General, and Kenny hopes to rise to that position one day. Dallas Fiton, the current General, was just elected last week, and has yet to prove himself, and he can be a ruthless man at times. The Vice, who actually has the same amount of power as the President, is Nix Fiton, the wife of Dallas.

Species:Human

Culture: Enjoys war, but doesn't rush into any problem or solution without looking at all other options first, and choosing the best. The most popular... music... is rock. Literally. They bang rocks together rhythmically for "music". Agriculture is, despite hating the countryside, one of the most popular past-times, and is considered a sport. Environmental experimentation is... accepted widely. They are known for cautious/passive aggression, and for attempting to build ties with stronger nations. There is freedom of religion as well, and people are allowed to worship anything they choose. Cultural view of other countries is influenced partially from The Kingdom just across the sea. Ulgyrikan food also frequents many people's home.

Territory Claims: Basically, They don't like cities, and they don't like the country. Suburban life is for them. Just enough space to have privacy but to not be alone. The population of 40 million is comfortable with their lives. Their empire maybe limited in space but that doesn't stop the industrial revolution starting within it's borders. The country, just this year, has vowed to expand it's borders. One way or another.

Economy: Economy is one of the biggest problems here. It's stable, but one screw up will cause everything to crash and burn. They need a war to pick the economy up to it's feet again. They are preparing for a country to make just too much noise... And then they will strike. The Aquarians are aiming to ally or make amends with the strongest nations in their world just to gain an upper hand, and of course back up when things go to crap. Ulgyrikan trade will help boost the economy of the Aquarians, and is an overall advantage.

Technology: In this day and age, their tech is slightly advanced, if only a few months. Their tech basically consists of faster ships, planes that don't blow up extremely easily, and weapons that are "safer to handle". Scientists invest most of their time in advancing weapons and technology, while getting distracted here and there with health issues. The Kingdom has asked for some help developing better ships and other technology, which the Aquarian government decided to go along with.

Army:Who says that every 4 out of 50 people join the military means small? Not when whole families join and are trained together to make better tactical decisions. All be it, some people will die for their family, so that's sometimes a problem. Otherwise, its a great set up. Don't underestimate their power, or death will come. It takes roughly two months to mobilize, unless motivated heavily. The army consisting of 4 million soldiers is ready for war, and are itching for the chance to fire off their polished rifles. Some of the weapons are shipped out to The Kingdom, along with ammunition and other assets.

Navy:The navy is massive for it's time, and it was mostly used for transport recently, but they are all still equipped to fight. They are itching to fire some rounds off. The ships are kept in tip top working order, and always are shining under the sun.
Warships(Battleships): 20
Transporters:60
Escorts:20
Convoys: 50
Make-Shift Carriers: 10
Suicide-Bomber Ships:2
Torpedo Boats: 18
Trade Ships (Government funded merchants): 40
Total:220

Air Force: Despite the huge navy, the Aquarians have a decent supply of planes, both in reserve and in commission, but not excessive- or in the best working order. Most Pilot's use the kamikaze attack technique. Planes are in constant need of repairs as well. They are currently getting taught how to fire the guns on the plane and not just ram the opponent's plane.

Rolls: (Can be generated by using 'rp!roll' in the Discord server.) Roll ID: 315313683947454466
12 - Territory - Your nation is somewhat average, with perhaps a little extra. It can hold a decent population and has plenty of space to go around.
19 - Tech - Your nation is effectively fully modern, and innovative to boot. It is likely the trendsetter in multiple categories.
14 - Army Size - Your army is well-sized, and maintained on a year-round basis.
8 - Economy - Your economy is weak, but is relatively stable.
5 - Production - Your nation is somewhat agrarian, with okay natural resource exploitation.
19 - Navy Size - You’re a top competitor for the largest navy, in both merchants and military.
15 - Airforce Size - You have some biplanes.
11 - Mobilization Ability - It takes two months to mobilize.
TrueParanormal - Today at 10:40 PM

Other: He is going out of office due to call for complete impeachment. Dallas and Nix run the country, and yet stay away from the darkness of corruption. People are looking to their Mayors for help with the economy, but they all report to Seth, who sweeps it under the rug. Secretly, Seth is a spy for another nation, and that will start to cause problems. Sooner rather than later. Will the Aquarian government survivor, or will it fall victim to the jaws of another's power?
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On a completely separate topic, here are my national holidays: The festival of Love (commonly known as LoveFest, population tends to increase on this day) is every year on May, 23rd
Patriot's Day (Political Involvment/Awareness rises after this day until the next holiday) is every August, 5th
National Compassion Day (Christmas, Overall Happiness of the population rises on this day) is every year on December, 20th (I know that Christmas is the 25th)
ScareFest (Fearlessness and determination rises on this day temporarily) is every October, 12th.
War Awareness Day (Only after a war has been completed/started) is *insert when war started*
Nights of Pacifism (People in my country refuse to fight unless forced on the 4 nights of Pacifism) is April, 10th - April, 14th.
Hidden 7 yrs ago Post by Rtron
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Interested.
Hidden 7 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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Here be an ugly lil' NS, idk about how much time I can commit so this might just end up being an NPC nation or something idk. Might work on it later on too.


Hidden 7 yrs ago Post by WrongEndoftheRainbow
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Everyone so far is accepted. You may move your sheets to the characters tab.
Hidden 7 yrs ago 7 yrs ago Post by Rtron
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Hidden 7 yrs ago 7 yrs ago Post by Mag Lev
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The Technocracy of Tezzarice





Government: Democratic Technocracy
The Technocracy of Tezzarice, or simple called Tezzar, is ruled by a council and the Great Inventor. The council is elected by the five technician Guilds within the nation, each one focused on different aspects of research in order to improve upon the life of those who live within. Similarly, the Great Inventor is chosen by the thirteen members of the Council every five years from the members of the Guilds. Generally, the Inventor who is elected to this position has proven their worth and obtained a high rank in their Guild through deep research and creation of new ideas.

Species:


Culture:
The people of Tezzar were once slaves to other races, being weaker and smaller than them made them the perfect targets for such attacks. Yet, they were a smart people whose drive to be free was only equally matched by their drive to have something of theirs withstand the test of time. As such, they consider innovation to be their greatest asset and those who create new ideas or perform research into technology are the pinnacle of their society. Few, if any, could match a Tezzaricine in any game requiring the use of their mind, especially not their inventors who are famed for being able to create new tools faster than anybody else.
Those who become inventors join one of five Guilds, each with their own purpose inside Tezzar. The Naval Guild focuses on research pertaining to seafaring vessels, so on and so forth for the other Guilds. Most powerful all the Guilds is the Flight Guild, one which has gained major traction with the people of Tezzar over the years as the Grand Inventors who have come out of it have always lead the nation further into greatness, even more so than the other Grand Inventors before them. The downside of the so called democracy is that those who vote are only members of the Guilds, nobody else. Anybody who isn’t a member of the Guild isn’t considered capable enough to handle the knowledge required to make an educated vote.
Well, that and that the people of Tezzar keep humans and other similar races as slaves should they be captured in battle. Though, there are some cases where humans who have proven their worth were allowed to enter a Guild with limited rights, most of these humans happened to do manual labor which many of the Inventors were unwilling to do. Even then, they were never treated as anything more than a lesser species which had formerly oppressed the Tezzaricine in ages past.

Economy:
The economy of Tezzar is strong, albeit it is mostly one supported by exports and imports due to the lack of production capability to fully support the people of Tezzar and all their slaves agriculturally. Their primary exports, on the other hand, happen to be tech required to build planes and the beginning of tech to build blimps as well as scout balloons. What resources they can’t get in their homeland, they import from off-shore colonies and other Empires willing to do trade with them. That is to say that the inner workings of the economy of Tezzar keep the people happy over all.

Technology:
If there is a piece of tech introduced in the world within the past few decades, it likely was a product made by the Tezzaricine Inventors. Their drive to be the leaders in the world’s technology and always maintain the upper hand as such. Though their military might is lacking, similarly so for their Naval might, they make up for it with the level of Tech by which their soldiers, ships, and planes are equipped. Most soldiers in the Tezzaricine army are equipped with the most advanced guns for the time, their planes with the strongest engines, and their ships with guns to protect them. There is even word that the Inventors are working on the creation of a device that is basically a armored car but capable of travelling over near any terrain and going into war.

Army:
The Tezzar Army is well equipped and well maintained by forces who are comprised of the War Guild and a few slaves who, after years of managing in the hands of the War Guild, are submissive enough and well enough trained to do basic jobs such as dig trenches, set up barbed wire, lay down mine, and build barricades. The Army is comprised of an Engineer’s Corps and the Infantry. Each number close a million soldiers with many different companies. Detailed down below are several of the Major Figures in the Tezzar Army and which Battalions serve under them.







Navy:
The Navy of Tezzar is… lacking in combat potential as the majority of the boats are simply merchant ships outfitted with weapons making them capable of self defence. Any attempt at maintaining an aquatic war without support of the Flyer’s Guild would lead to the destruction of all the Naval Guild’s forces. Many of these merchant ships are made from quality steel plates and fire heavy cannons which can deal a large amount of damage, though even the largest of the merchant ships can only support three of these cannons at most with many preferring to equip around six smaller cannons. Detailed below are the important members of the Navy.





Air Force:
The Air Force of Tezzar is the nation’s grand jewel, far exceeding the Navy and Army in pure firepower and capability in combat. Many of the biplanes of Tezzar are fitted for combat in one of two ways. Either they are made to be Bombers or they are Assault planes equipped with automatic guns. Both are equally deadly in their own right and both are equipped with hulls that are tough but light. Detailed below are the important members of the Tezzar Air Force.








Territory:


Rolls:


Other:
Hidden 7 yrs ago 7 yrs ago Post by WXer
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WXer オラ・オラ・オラ!

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I'm going for a trade-based, naval power. The rolls I got sort of work for it too. I'll probably add more stuff to it later on.



Hidden 7 yrs ago 7 yrs ago Post by Kho
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Hidden 7 yrs ago Post by WrongEndoftheRainbow
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Everyone who posted is now accepted. With that, I will be opening the IC.
Hidden 7 yrs ago 7 yrs ago Post by Voltus_Ventus
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---
Hidden 7 yrs ago 7 yrs ago Post by Kho
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Hidden 7 yrs ago Post by TrueParanormal
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I won't be able to be as active, only at certain points and only for 30 minutes. I'm not going to be able to be online for the coming weekend(s). I will still try and participate as much as I can.
Hidden 7 yrs ago Post by W3rde
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Interesting. The only problem is that I can't mark my territories on the map as I'm on a iPad so I won't be able to mark it normally.
Hidden 7 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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@W3rde

Friend, this RP died
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