Hidden 6 yrs ago Post by BrokenPromise
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BrokenPromise With Rightious Hands

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I am curious though... How high can one's luck go?

Name: Shamrock Sally

Appearance:



Apparently, she's a loli with the biggest rack in existence, so she gets +1 luck. Her uniform doesn't matter. (5 Luck so far)

Specialization: Empathic and psych both add +2 (7 luck so far)

Weapon: Doesn't matter, appears to be a handgun though. (7 luck so far)

Power: #1: Shouldn't matter, as nothing adds to Luck.

Perks: You can pick up to three perks from the support side of the table that add to luck. You could also use a copper coin to snag one additional perk, but there's no point since you'll get a point spending the coin on Luck anyway. Also, sally doesn't look like a boy, so I guess she has closure, fated, and a way out.

(10 luck so far)

Patron: Mystical might lets you add +1 to any magical stat, which is Magic or Luck. Because magical girls get a free benefit, she can take this despite working for beacon. (11 luck so far)

Sally probably avoided death, but another magical girl took her place. So she has an extra silver coin. Her 5 silver coins and 4 bronze coins allow her to add 14 more points to Luck. (25 luck so far)

If she really wanted to, she could use her gold coin on luck. but that's sacrilege! (29 luck so far)

So I stand corrected. It is actually possible to get really close with a vanilla magical girl. A monster girl could hit 30+ luck by simply taking a second magic type that added to luck. But do you really want to spend a gold coin on more luck? seems like a waste...
Hidden 6 yrs ago Post by FamishedPants
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FamishedPants CEO of Vanderlay Technologies

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It ain't luck, it's destiny.
Hidden 6 yrs ago Post by PlatinumSkink
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PlatinumSkink

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Mariette should have a decent idea of the abilities of the girls in the group. ... Heh, anyways.
Hidden 6 yrs ago 6 yrs ago Post by Ariamis
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Ariamis MonMon

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Justine threw the spear after the magic spam was over. Also, when you have time, could you write down the benefits from the Black Coin?
Hidden 6 yrs ago 6 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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Edited the post. Now for the cs.
Hidden 6 yrs ago Post by Ariamis
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Ariamis MonMon

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@Majoras End
I noticed that you only picked two mutations (assuming Wings are the physical mutation), when you should pick two more for a total of four.
Hidden 6 yrs ago Post by Shifter_Master
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Shifter_Master Atrast Nal Tunsha

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I count three, so still missing one, Wings, Dual Specialization and Warrior. Pretty sure none of those are black mutations as well thinking on it.
Hidden 6 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Ariamis

I picked wings, the warrior mind mutation, weakness, and second specialization. I wasn't sure if it was possible to have two mind mutations.
Hidden 6 yrs ago Post by Shifter_Master
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Shifter_Master Atrast Nal Tunsha

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Missed the weakness part myself, didn't see it rolled in to the second special. And you can have two of any of the mutations so long as one is a black mutation.
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Hidden 6 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Shifter_Master

Good to know!
Hidden 6 yrs ago Post by Ariamis
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Ariamis MonMon

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@Majoras End
Oh, I see. And yes, you can have two mind mutations.
Hidden 6 yrs ago Post by Majoraa
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Majoraa Oyasumi~

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@Ariamis

Added the chaos engine mutation. Also made her weakness a bit clearer.
Hidden 6 yrs ago Post by Ariamis
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Ariamis MonMon

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@Majoras End
I did spot it once I knew where to look, but listing the Mutations helps a lot more, so thanks.
Hidden 6 yrs ago Post by Shifter_Master
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Shifter_Master Atrast Nal Tunsha

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I'm now counting 5 mutations, Wings, Dual Spec, Weakness, Warrior, Chaos engine. And looking over the monster info again only two of your mutations need to be black, and they don't need to be from the same grouping.

Easiest thing I'm seeing would be to drop Warrior as it's not a black mutation.
Hidden 6 yrs ago Post by Flamelord
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Flamelord

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Alright, title dropped. Roll credits
Hidden 6 yrs ago Post by Flamelord
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Flamelord

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It took us over a year, but we made it. Huzzah
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