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Intrigue - Low Fantasy - Mature - Advanced
Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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For as long as men have lived, there have been two moons -- Eirtu and Elonar. Eirtu has always been known as "The Great Moon" and the physical embodiment of the god of the world's dominant religion, whereas "The Lesser Moon" Elonar has faithfully orbited Eirtu as a physical manifestation of their goddess. That all changed recently when Elonar crashed into Eirtu, leaving nothing to prove it had ever existed but a sizable crater.

Predictably, the realm hasn't responded too well.

In the capital, tensions have been minimized to church leaders being busy handling the influx of converts and pleas of the frightened devout, whereas in the more rural regions of the world, low lords are being slain in the streets by hordes of peasants who believe that their goddess has died and that the end is very much nigh. With the royal army being a shadow of what it once was and practically abandoned because of the centuries of peace with other nations, chaos will definitely be one of the themes in play here.

Is this a post-apocalyptic medieval RP? No. By and large, I think most people will have calmed down about the moon exploding a few months into the RP when they've seen that the world isn't going to be swallowed into hellfire, but the point of this cataclysmic event is to spark off a power struggle that we'll deal with for the rest of the RP. Some will rise to power on the backs of those initially fearful about an apocalypse, others will use the tension to destroy old alliances and create new ones, and so on. This moon hoopajoop is designed to create the interregnum for our story that replaces Robert Baratheon's rebellion and death.

The roleplay itself will have its fair share of combat and war, but for the most part, I'd like to focus on intrigue and relations more. "Petyr is an honorless liar" is one thing, but implying Petyr is guilty for something by saying "Surely, I hope you don't take into account Petyr's past as you cast judgement" is even better. I've seen too many Nation RPs where characters just blatantly say shit that would be taken as a declaration of war every other post, so try to not do that, unless your intention is to play a character destined to die because of their ignorance of politicking. Anyway, now I'm rambling. All I want to do is scratch that Game of Thrones itch in time for the new season, man.

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Hidden 7 yrs ago Post by Dion
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Dion JIHAD CHIQUE ยฎ / NOT THE SHIT, DEFINITELY A FART

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@DeadbeatWalking Posting here to make you aware I'm still here.

And also because I feel like if I don't my spot will be gone.
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Hidden 7 yrs ago 7 yrs ago Post by bloonewb
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So what's the church like? What sort of religion is this?

Never mind, just read the relevant parts.
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Hidden 7 yrs ago Post by gorgenmast
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Reporting in.
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Hidden 7 yrs ago Post by Little Bill
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Right on! I've specified that there are five kingdoms and there are four of us here, plus one "maybe" I've been speaking to. Now seems a good time to push for some sheets/sheet concepts to talk about. Map is still on the way, though I should have it up by tonight.


@bloonewb Other than info in the OP, the conceptual stuff I have for mind in Yevism is not exactly a wallbreaking development to the world of fictional religions, so just try to picture any large-scale hierarchical religious order. The clergy is full of bearded ascetics, places of worship are symmetrical and tidy, and holidays usually center around feasting and praising effigies. If you're thinking of writing a particularly pious house or one with connections to the church, I've compiled some of my scattered Yevism notes, which I'll try to add to later.

Hidden 7 yrs ago Post by Little Bill
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map time?
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Hidden 7 yrs ago Post by bloonewb
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Dibs on the island. I have a thing for island nations.
Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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@bloonewb Reread the geo-glossary. You just called dibs on leper island.

EDIT: But by all means, you can be a seaside house in charge of the Island of Bread/upkeep/black brother stuff. Like the Starks and The Wall, but with dysentery instead of convicts.
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Hidden 7 yrs ago Post by bloonewb
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@DeadbeatWalking I wouldn't mind that. This also gives me ample opportunity to formalize my medieval biological weapons research, Mongol style.
Hidden 7 yrs ago 7 yrs ago Post by The Nexerus
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>No Red Yevists

shit religion, would not follow
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Hidden 7 yrs ago Post by Little Bill
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Gonna be pushing that interest search, so show me some WIP's/concepts to retain my undying affections.
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On second thought, I'm not too keen on running dead island. Which of those many peninsulas would you say would be the best jumping off point for raiding civilized nations?
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Gonna be pushing that interest search, so show me some WIP's/concepts to retain my undying affections.


Suppose it might be best to cancel my interest early on then - or rather, my interest is still there, the schedule is.. likely not. And I don't want to leave you hanging before we even start.
Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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@bloonewb Truth be told, I haven't thought much about the other continents, seeing as this one still needs the five kingdoms to begin being fleshed out. If you want some subplots with not-Essos, the southern hunk of Ardacia would probably be your best bet.

@Odin Thanks for letting me know. If time opens up for you in the future, it doesn't look like we're filling seats by the minute.
Hidden 7 yrs ago 7 yrs ago Post by bloonewb
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I have a concept that explains what I'm looking for in terms of landmass.

The Pirate Republic of Freehaven, headed by the Guild of Traders, Raiders, and Pirates, the honorable Prince-Elect "Bloody" Terry presiding.

Maybe the peninsula in the south would be pretty sweet.
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Flagg Strange. This outcome I did not foresee.

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@DeadbeatWalking

I finally have enough time to get back into RPing, would love to join. Need to read the OP in some more detail later then will create a CS if there's space.
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Hidden 7 yrs ago 7 yrs ago Post by ethanjory
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Here's a thing. I'm guessing Rhaetia is on the table to be assumed by a player?
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Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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@ethanjoryCorrect! Truth be told, Rhaetia is the name last used by the player who wanted to be the former capital that I forgot to edit out, but the former imperial capital/south is still up for grabs, new name or not.
Hidden 7 yrs ago 7 yrs ago Post by ethanjory
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@DeadbeatWalking I'm half-tempted to be House Arda of Arda, Rulers of Arda. But don't worry, I'm not that unoriginal.
Hidden 7 yrs ago 7 yrs ago Post by bloonewb
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Unfinished as yet. Saving here so it doesn't get lost from a blackout or something.

(flag goes here, once I figure it out)
"Red gold"

The Guild of Traders, Raiders, and Pirates, Rulers of Freehaven

Nation Name
The Pirate Republic of Freehaven

Ethnic Peoples
Pirates of various cultural backgrounds, but mostly of Willic descent



History
The city known today as Freehaven has since the First age been used as a center of illicit dealings since the early Second Age. At the end of Ardall's Conquest, a governor of the empire was sent to manage the small peninsula in the west upon which the village of Willicik sat. Of course, this did not sit well with the Willic natives, and they quickly revolted and killed the governor and his small retinue. When the time came for the governor to report back to the emperor, the Willic chose from between themselves a local representative to speak at Rhaetia, under the claim of the governor catching a local sickness. Years passed, and this eventually became accepted among the lords at the capital. Willicik, after all, was a small and uncontrollable peninsula that had little in the way of tax or city development. Therefore, the Willic people enjoyed quite a bit of local autonomy, so long as the tax coins went back to the capital safely. On the few occasions when the emperors saw fit to attempt a takeover of the village, the Willic sent a small army to hold them at the pass, while everyone else simply hopped into their boats, made in a superior design to other boats of the First Age, and cast off to sea, untraceable by the Arda army. When they burned the village down and left, the Willic would simply return and rebuild.

Eventually, the Arda culture diffused with the local Willic. The village grew into a trade town, and more and more of the locals began calling it Freehaven. During the Ardall Empire's years, Freehaven grew notorious for its free trade, which allowed for many objects to be bought and sold within its limits normally forbidden closer to the center. When the armies came to prevent such trading, they employed the classic block-and-ship strategy, and the empire could do nothing about it. A larger problem would always show up, and the town always sent its obligatory tribute, making it a rather small priority.

It was in the Great Uprising that Freehaven showed its true affinity for the sea. In the beginning, Freehaven was theoretically on the side of the empire, but they made a token effort at best. However, where the loyalists saw a dirty uncivilized horde that clung too much to its First Age roots, the rebellion found a potential key factor in the war. They paid off the chief-elect to change sides, and soon the famous Freehaven ships created a huge blockade on major trade cities within the empire, sieging them at sea while the other powers did so from land. They sunk ships, burned docks, and eventually the cities were forced to surrender. When the chief heard of this, he saw an opportunity for wealth, and organized some of the most skilled of his raiders into a guild. Soon after the rebellion, the guild grew in power until they overthrew the chief, establishing the pirate republic.

Still, after the fall of the Ardall Empire, Freehaven is a popular stop for its lax contraband laws, so long as the incoming ships wave the right series of flags to indicate trade. Otherwise, most tend to steer clear of the western seas, for fear of their ship's hulls becoming suddenly lighter.

Guild Name
The Guild of Traders, Raiders, and Pirates

Guild Members
Prinz-Elect Terry "Bloody" Akka
Captain Eddie "Axegrind" Tiller
Captain Charles "No-Scalp" Wheelwright

Guild Words
Red Gold - Simple and to the point, like the people of Freehaven, "Red Gold" simply means that if there is wealth, there will be blood.

City Sigil

Guild Centre

Guild Heirloom

City Themes

Capital City

Banner Ships
The Guild has no vassals, per say, but registered captains all must pay a tribute to the Guild, and in turn, they may also fight in the cities name as well as their own. This mock vassalage of ship captains gives them rights within city limits that crew members or residents don't have, so arguably they are a pirate nobility of sorts. There are too many to count and label.
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