Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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Nationbuilding - Early 20th Century - Political - Advanced




Finally, the War is over. Called by those who lived it, The Most Atrocious War was the single most devastating conflict humanity has ever seen. Spanning four of the five continents and claiming the lives of nearly seven and a half million men, women and child, the war has ruined economies, nations and cultures. There are few, if any, who were not affected by it's reach. Whether directly or indirectly, the Most Atrocious War has irrevocably altered human history. The armistice arrived just days ago, and now rebuilding the world is at the hands of those leaders who lead their nations to victory. The nations ascribed to the Pact of Unity nearly collapsed in the Winter of 1915, but saw victory rendered on January 2nd, 1919.

In this RP, you will represent a Head of State from either a Pact Nation, a Defeated Power or a Neutral Nation. This is not to say which way your nation will go, but rather it's fate in the Most Atrocious War (1913-1919). Among the relevant game mechanics in this RP will be your nation's functional government, it's military and world economics.




OOC Information




Hidden 7 yrs ago 7 yrs ago Post by Ascendant
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Ascendant No One In Particular

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1. Nation Name: The Unified Great Bands of Vivia

2. Head of State: Grand Chief Julian Pohwati, 52

3. Political Alignment during the Most Atrocious War: Pact Nation

4. Culture: Vivia is a land of a multitude of peoples and immigrants, whose roots begin centuries ago as a colony. Despite having first essentially purged most of the rebellious natives combined with the spread of smallpox, these natives were in fact integrated deeply into society in what became an overall rejection of those across the ocean to the East. More immigrants flooded into the individual colonies of Vivia, seeking wealth, prosperity, enlightenment, or reprieve from oppression. Blood eventually mixed with blood, ethnic groups with ethnic groups, resulting in the hodgepodge of peoples that is known as a "Vivian."

Of course, there are always those that are opposed to racial mixing, but the primary population is distinctly Vivian in culture, though there are of course different geographical flavors of Vivian. Easterners are often seen as enterprising, hard-working folk accustomed to factory labor and inventions, while Westerners are perhaps the artists of the nation, devising new songs, dances, and all other artwork. Midwestern and Southerners are renowned for their ability to grow crops and jury-rig solutions to problems.

Eventually though, Vivia decided to unify and break away from its mother country, deciding to adopt a moniker more befitting of the native blood that runs through it.

(In OOC terms, Vivia is essentially a blend of many Native American cultures with North European culture as well as some southern European culture, modeled on the United States of our world. Its government too should essentially be a Federal Republic.)
Hidden 7 yrs ago Post by Murtox
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1. Nation Name: The Kingdom of Hermasia

2. Head of State & Age: King Alcides Narváez (Age 32)

3. Political Alignment during the Most Atrocious War: Neutral Nation.

4. Culture:

The Kingdom of Hermasia has a culture and history all of its own, being an independent and neutral nation for most of its history. During its history, there have been many threats to its sovereignty but those were fended off sometimes by military strength, sometimes thanks to diplomacy and sometimes by pure luck. This sovereignty has led to the existence of a very nationalistic society, that tends to remain somewhat isolated from outside currents, not totally of course because then Hermasia would no longer be a country. For the most part, the power in the country is retained by the King and the royal family, who are the symbols of unity in Hermasia, often making appearances on military parades or the like.

In culture, Hermasia is like a vault of old times with new times. One good example of this would be the mix between the traditional red and black dresses of the women, and the more modern white dresses. That ends up with a very traditionally adorned dress that the women dress daily, but that still is modern enough for use outside the country. Music is more of the same and while traditions and festivals are deeply rooted in Hermasia, modernity has also taken its toll as cars and factories, have changed the clean landscape of the kingdom.

History wise, Hermasia has a long history of knights and lords, who valiantly fought off invaders and married ladies from other countries. This tradition has now devolved into an aristocracy that follows the king like their ancestors always did. Castles and other relics of the past, that would otherwise be forgotten and unused, are still in use in Hermasia with many aristocrats clinging to traditions of olds and forming their little retinues around themselves. Even if they no longer have any power.

When it became clear that war was coming to the continent, Hermasia made a clear decision to remain neutral in those foreign affairs. Even if it hurt the position of Hermasia, the king would not sacrifice the blood of his people for a war that he knew would cause great pain and change the world forever. After all, Hermasia had retained most of its custom and core values from long ago, there was no need to risk it for some foreign cause.

Now that the war is over, Hermasia continues to stands proudly on its area of the world has escaped from the brutality and cruelty that the war had brought to the countries that were part of it. But even as the world changes around them, Hermasia doesn't and while they take from outside what the seem necessary. The country is, after all, a relics on its own right.
Hidden 7 yrs ago Post by Theodorable
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1. Nation Name: The Unified Great Bands of Vivia

2. Head of State: Grand Chief Julian Pohwati, 52

3. Political Alignment during the Most Atrocious War: Pact Nation

4. Culture: Vivia is a land of a multitude of peoples and immigrants, whose roots begin centuries ago as a colony. Despite having first essentially purged most of the rebellious natives combined with the spread of smallpox, these natives were in fact integrated deeply into society in what became an overall rejection of those across the ocean to the East. More immigrants flooded into the individual colonies of Vivia, seeking wealth, prosperity, enlightenment, or reprieve from oppression. Blood eventually mixed with blood, ethnic groups with ethnic groups, resulting in the hodgepodge of peoples that is known as a "Vivian."

Of course, there are always those that are opposed to racial mixing, but the primary population is distinctly Vivian in culture, though there are of course different geographical flavors of Vivian. Easterners are often seen as enterprising, hard-working folk accustomed to factory labor and inventions, while Westerners are perhaps the artists of the nation, devising new songs, dances, and all other artwork. Midwestern and Southerners are renowned for their ability to grow crops and jury-rig solutions to problems.

Eventually though, Vivia decided to unify and break away from its mother country, deciding to adopt a moniker more befitting of the native blood that runs through it.

(In OOC terms, Vivia is essentially a blend of many Native American cultures with North European culture as well as some southern European culture, modeled on the United States of our world. Its government too should essentially be a Federal Republic.)


Accepted. Please PM me your Round 1 & Round Draft draft from the [b][color=lightblue]Pact Nation Historical Draft[/b][/color].
Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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1. Nation Name: The Kingdom of Hermasia

2. Head of State & Age: King Alcides Narváez (Age 32)

3. Political Alignment during the Most Atrocious War: Neutral Nation.

4. Culture:

The Kingdom of Hermasia has a culture and history all of its own, being an independent and neutral nation for most of its history. During its history, there have been many threats to its sovereignty but those were fended off sometimes by military strength, sometimes thanks to diplomacy and sometimes by pure luck. This sovereignty has led to the existence of a very nationalistic society, that tends to remain somewhat isolated from outside currents, not totally of course because then Hermasia would no longer be a country. For the most part, the power in the country is retained by the King and the royal family, who are the symbols of unity in Hermasia, often making appearances on military parades or the like.

In culture, Hermasia is like a vault of old times with new times. One good example of this would be the mix between the traditional red and black dresses of the women, and the more modern white dresses. That ends up with a very traditionally adorned dress that the women dress daily, but that still is modern enough for use outside the country. Music is more of the same and while traditions and festivals are deeply rooted in Hermasia, modernity has also taken its toll as cars and factories, have changed the clean landscape of the kingdom.

History wise, Hermasia has a long history of knights and lords, who valiantly fought off invaders and married ladies from other countries. This tradition has now devolved into an aristocracy that follows the king like their ancestors always did. Castles and other relics of the past, that would otherwise be forgotten and unused, are still in use in Hermasia with many aristocrats clinging to traditions of olds and forming their little retinues around themselves. Even if they no longer have any power.

When it became clear that war was coming to the continent, Hermasia made a clear decision to remain neutral in those foreign affairs. Even if it hurt the position of Hermasia, the king would not sacrifice the blood of his people for a war that he knew would cause great pain and change the world forever. After all, Hermasia had retained most of its custom and core values from long ago, there was no need to risk it for some foreign cause.

Now that the war is over, Hermasia continues to stands proudly on its area of the world has escaped from the brutality and cruelty that the war had brought to the countries that were part of it. But even as the world changes around them, Hermasia doesn't and while they take from outside what the seem necessary. The country is, after all, a relics on its own right.


Accepted. Please PM me your Round 1 & Round Draft draft from the Pact Nation Historical Draft and the Defeated Nation Historical Draft. Because you are not the first to go, please send a list, in order of priority, of the 3 traits you want most, in case the first (or second) that you want, is already taken. Thank you.
Hidden 7 yrs ago Post by Lauder
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Lauder The Tired One

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Hidden 7 yrs ago Post by Commodore
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Hidden 7 yrs ago Post by LordZell
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1. Nation Name: The Kingdom of Retherfed (After the war forced Republic of Retherfed

2. Head of State & Age: King Lukas Gate(43) (Fled) (President Joseph Friver) (38)

3. Political Alignment during the Most Atrocious War: Your may will have been a Pact Nation, a Defeated Power or a Neutral Nation.
- A Defeated Nation lost terribly during the war, beginning with very little Prestige but is at the top of the Defeated Nation Draft. [0/3 Nations Total]

4. Culture: Before the Atrocious War, Ratherfed was a center of culture, finance and unity. Their unity which was all rooted in the idea that every Retheren was superior to that of their neighbors. The Kingdom of Ratherfed, which was once made up of multiple states that each vied for power eventually over the years through diplomacy and military campaigns became unified under the Gate’s family.

Unification was officially recognized in 1885 after the last minor country agreed to join the union, however due to the internal hostilities before the unification, the kingdom was never able to obtain colonies. What they instead focused on was a powerful military base and economy if sorely lacking in navy. Their centralization on the mainland continent was key and made is easy to become a large center of trade which was used to expand the ever growing military-industry complex that the Gate’s family had always longed for.

Eventually at the onset of the atrocious war the Kingdom had high hopes, their military was prepared, their command structure was key and their allies strong. However due to new technologies, and old tactics. As well as prior nobility taking point rather than on-field and competent officers leading, lead it into a long stalemate. Eventually, after years of fighting, the front seemed ready to push and win but due to internal conflicts and weakened allies the Kingdom fell and soon became a Republic, while many soldiers see this new government as weak and traitors and EVERY Retheren sees those apart of the pact as traitors, only time will tell how long this peace lasts.

Hidden 7 yrs ago Post by Theodorable
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Accepted. Please PM me your Round 1 Draft. Because you are not the first to go, please send a list, in order of priority, of the 3 traits you want most, in case the first (or second) that you want, is already taken. Thank you.
Hidden 7 yrs ago Post by Theodorable
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Accepted. Please PM me your Round 1 Draft from the Defeated Nation Historical Draft. Thank you.
Hidden 7 yrs ago Post by Theodorable
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1. Nation Name: The Kingdom of Retherfed (After the war forced Republic of Retherfed

2. Head of State & Age: King Lukas Gate(43) (Fled) (President Joseph Friver) (38)

3. Political Alignment during the Most Atrocious War: Your may will have been a Pact Nation, a Defeated Power or a Neutral Nation.
- A Defeated Nation lost terribly during the war, beginning with very little Prestige but is at the top of the Defeated Nation Draft. [0/3 Nations Total]

4. Culture: Before the Atrocious War, Ratherfed was a center of culture, finance and unity. Their unity which was all rooted in the idea that every Retheren was superior to that of their neighbors. The Kingdom of Ratherfed, which was once made up of multiple states that each vied for power eventually over the years through diplomacy and military campaigns became unified under the Gate’s family.

Unification was officially recognized in 1885 after the last minor country agreed to join the union, however due to the internal hostilities before the unification, the kingdom was never able to obtain colonies. What they instead focused on was a powerful military base and economy if sorely lacking in navy. Their centralization on the mainland continent was key and made is easy to become a large center of trade which was used to expand the ever growing military-industry complex that the Gate’s family had always longed for.

Eventually at the onset of the atrocious war the Kingdom had high hopes, their military was prepared, their command structure was key and their allies strong. However due to new technologies, and old tactics. As well as prior nobility taking point rather than on-field and competent officers leading, lead it into a long stalemate. Eventually, after years of fighting, the front seemed ready to push and win but due to internal conflicts and weakened allies the Kingdom fell and soon became a Republic, while many soldiers see this new government as weak and traitors and EVERY Retheren sees those apart of the pact as traitors, only time will tell how long this peace lasts.


Accepted. Please PM me your Round 1 draft from the Defeated Nation Historical Draft. Because you are not the first to go, please send a list, in order of priority, of the 3 traits you want most, in case the first (or second) that you want, is already taken. Thank you.
Hidden 7 yrs ago Post by Theodorable
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We have 5 Players, which means we can move from an Interest Check. Welcome aboard.
Hidden 7 yrs ago Post by CypherRahl
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1. Nation Name: The Tilerian Federation

2. Head of State & Age: High Chancellor Richard Alistair

3. Political Alignment during the Most Atrocious War: Defeated Nation

4. Culture: The Tilerian Federation is a land of mixed races, peoples, and identities. The original Tilerian race were a tall, fair skinned war driven people, who conquered those around them, and bent them to their wills. The ancient texts call this the 'Golden Age' of the Tilerian people. Modern history simply refers to it as a mistake. The Tilerian ancestors of old expanded without question or regard for others, assimilating cultures and people as nothing more than trinkets. This expansion came to an end when civil war and slave revolts wracked the ancient empire. A new generation of Tilerians, feeling sympathy for those their people had conquered, rallied with them and fought against their own government. The war was long and costly, with much of the Empires territory being lost.

Only 200 years before the start of the Most Atrocious War did the civil war come to an end. The old guard were dead, and the new generation of Tilerian's rose to power. Made up of both ethnic Tilerian's and other races, the new Tilerian Federation rapidly set about rebuilding itself. Rather than specificity one culture or religion as dominant, the Federation instead declared that all religions were welcome, as long as they did not harm other citizens. This freedom of choice can be seen in the streets of Tilerian cities. Hundreds of different dress styles, colors, and languages can be heard. This has often led to some issues, but it is largely preferred over the past.

The long term wars of their past have spawned new generations of pacifists, preferring peaceful negotiations to solve their problems. New alliances were formed with neighboring nations, and even the annexation of an ancient Imperial holding was secured, nearly doubling the size of the Federation. They were trusting of outsiders, and always willing to give them a chance. This mind set came back to haunt them when the war began. The Federation was located in such a position, that for warring powers to get to their opponents by land, most would have to go through Tilerian lands. The Federation was quick to declare neutrality in the war, preferring to not get involved. They provided aid to both sides in the war, sending humanitarian convoys to war ravaged areas. The pacifistic ways of the Federation came to an end the same day their neutrality did. On of the Pact nations, having grown tired of having to wait for permission to pass through Tilerian lands, decided to invade and simply secure it for themselves.

The Federation lost many lives before they rallied and fought back against their invaders. The ancient warlike ways and tactics of their ancestors were brought to bear against their enemies. Within a year, the entire invading army had been butchered to the last, with no survivors left. The Federation soon joined the other nations against the Pact Forces, not out of any connection or love for them, but simply because they were fighting the same foes. The Federation held their ground at great cost, but were eventually defeated in the war.

The atrocities the Federation experienced during the war has led to a more militaristic mind set for their people. Eyes turn outwards to avenging their dead, and rebuilding the ancient Empire of old.
Hidden 7 yrs ago Post by Lone Wanderer
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Lone Wanderer

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@CypherRahl Hey! Just to let ya know we have an OOC up, I recommend you post your NS over there.
https://www.roleplayerguild.com/topics/166752-the-most-atrocious-war-interwar-period-nrp/ic
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