Hidden 6 yrs ago 6 yrs ago Post by DruSM157
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DruSM157 Nobody

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Character Roster


Marlowe Vallis -@DruSM157

Marina Sorellia Watercrest -@Inkarnate

Solia -@McMolly

Terhikki Vepsäläinen -@Fading Memory

Marea -@May96

Eliza Rebargo -@AGenericUser

Evander -@SunsetWanderer
Hidden 6 yrs ago 6 yrs ago Post by DruSM157
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DruSM157 Nobody

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M a r l o w e
“I just want to know what’s beyond that horizon.”

Name
Marlowe Vallis
Age
19
Gender
Male
Home Sea
The Southern Sea
Aether Sign
None
Aether Abilities
None

Personality
Marlowe toes the line between naïve and ignorant many times due to his entire life being spent on the small Windward Island. That naivete tends to get him into more trouble than not, as that small-mindedness is buffeted by a brash and headstrong attitude. Marlowe has garnered a name in the Windward Island community as a bit of a dunderhead and is constantly in trouble with Chief Talu due to his adventurous spirit.

Beyond his more obviously childish qualities, Marlowe is a kindhearted individual. He’s apt to stop and see why a child is crying and then dash headlong into danger to help, beyond considering the danger. He also suffers from an extreme wanderlust, dreaming of what lies beyond the Southern Seas and dreams of seeing the world. That kind heart is only one side of the coin however. Marlowe does have a brash temper, only spurred on by his impulsive attitude. Speaking ill of his mother, his father or the Chief has sent him into a blind rage before, leading to of course, more problems.

While Marlowe does seem to have strings of bad luck following him, he does keep an upbeat attitude and a positive outlook on the future, even in dangerous situations.

History
It is said that those children born under the dead light of an eclipse will be doomed to a cursed life, for they exist outside of the natural order of the sun and moon...

Marlowe was one of the few born without an Aether sign, due to his birth during an Eclipse. According to legend, his body is unable to use aether at all. This also branded him an unlucky child only made worse by the constant onset of tragedies that befell him at a young age. Marlowe’s father was a Diver from the far seas, settling down in Windward island and marrying his mother. Growing up, Marlowe occasionally saw his father between jobs for the Diver’s guild, until his eighth birthday where a member of his father’s team returned with his father’s sword: the only memento of a fallen diver.

Shortly after his father’s death, Marlowe’s own mother fell ill and died, leaving Marlowe an orphan, passed around different families of the island until it was decreed that he was the Chief’s problem much to Talu Wayfinder’s chagrin. Marlowe has since grown up as the chief’s aide, helper, and constant annoyance. This isn't to say that Talu hates Marlowe, but rather wishes the boy could become more mature and take his place as a true man of the island instead of a childish man with dreams of grandeur. Whilst Divers who don't use aether are not unheard of, there have never been any famous Divers who bear the birth of a cursed eclipse.

Having heard stories of his father’s adventures from other sailors around the island and constantly shirking his duties to practice with the blade, Marlowe’s dreams are simply to escape the small confines of Windward Island and see the world beyond the Southern Sea’s relative safety. Marlowe's main "crew" are the younger children of the island, who find it fun to watch Marlowe practice and attempt to learn how to use his blade.

His relationship with Marea is a strange one as well. Having become used to his life in isolation as a single child and orphan, upon her arrival he found himself now with a new "family" member. Of course, her calm attitude and helpful skills have endeared her to Chief Talu, whilst Marlowe's own foolish antics continue to infuriate the Chief.

Gear
Fisherman’s Blade: An odd blade, roughly three feet long with a hooked tip, almost like a harpoon. The blade slices through the water as easily as air and was his father’s trusty blade on many voyages. Strangely, Marlowe has never seen any other Divers or fishermen use such a weapon. The tip itself seems to be impractical as it would apparently "hook" into the hide of a beast it was stabbed into.

Shell Necklace: A memento of his mother’s, it’s said to give good luck. It doesn’t seem to work for Marlowe.

Other Notes
-Marlowe is an excellent swimmer even for the island’s standards. He possesses great skill and has spent time training in underwater fighting. Though he lacks a rebreather than all Diver’s have, he can stay underwater for nearly six minutes with little issue.
-Marlowe is semi-literate, able to read the common language but can barely write.
-Marlowe has an almost perfect mental image of the surrounding island seas in the Southern Sea.



+++
GM's note: It's still a bit WIP, but here's how a basic profile should look.
Hidden 6 yrs ago 2 yrs ago Post by mickilennial
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mickilennial is trying to survive

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“You should be absolutely delighted that you are in the presence of a living legend.”


Marina Sorellia Watercrest
with assorted titles attached


Twenty-Four


Female


The Imperial Sea


Moon



Marina’s aether abilities are enhanced by the moon sign she was born under and as such is limited to the manipulation of the element of water.

Marina learned to tap into her aether abilities when she was but a small child, though she was no prodigal genius. Everything she has achieved has been done with a large quantity of hard work and a small degree of talent. This hard work was supplemented by Marina’s attendance as a student of the Imperial Fleet Academy based in proximity to the imperial capital. Though despite having a well-trained connection to her aether sign, Marina still tends to struggle regarding her focus and nerve. But the moon has blessed the purple-haired young adult nonetheless, enhancing Marina’s abilities as a diver and combatant; she envies those who are talented artificers and aether engineers given that she lacks the patience for such things.

Marina as an aether user can be aptly described as a utility specialist, which in short means that most of Marina’s combat prowess is done practically rather than magically. Aether exists to enhance Marina’s skills as a diver and adventurer, though in a clutch situation she can be pushed to using her more esoteric abilities that are better suited to combat. Some common aspects and techniques she is prone to utilizing include the following:

  • Fysallidakinesis: Marina tends to use Fysallidakinesis in combination with her hydrokinetic barriers. It’s good to be able to breathe underwater – especially if your diving gear isn’t with you or is compromised.

  • Hydrokinetic Barriers: Marina’s primary focus when it comes to her aether abilities is the creation of a “hard” water fields that can be used as shields, deep dive barriers, and containment fields.

  • Pressure Manipulation: Manipulating the water pressure around her can aid Marina when she is surrounded by pirates, raiders, or other sorts of antagonists. Requires focus and can exhaust Marina quickly if she’s not careful.

  • Purification: In certain situations Marina can focus on purifying any form of liquid she comes into contact with. She’s had to use this in certain parts of the ocean where ancient corruption magic has tainted the water to the point it is too dangerous to swim in.

  • Regenerative Water: The most difficult aether technique that Marina knows and probably the most valuable when things look the most dark. Similar to her purification techniques, but allowing to apply a transformative water to another person to reinforce their immune system and healing faculties.


The heir of a family legacy spanning several generations and two bloodlines, it bears little surprise that Marina has a good amount of baggage.

Marina is a tough woman with ambitions greater than the strongest tides. Her father, a recognized “pirate hunter” and fleet admiral for the imperial demesne, has been Marina’s sole parental figure in her life following her mother’s wayward disappearance when she was six years old. But even with all of the education, expectations, and demands the purple-haired girl faced there was always a sense of abandonment and mystique that Marina found difficult to digest. Especially considering the fact that her mother’s deeds were things she realized were never going to fade – she would never stop hearing how she reminded people of her mother. Her father and her teachers would soon find that Marina did not appreciate the sentiment by any means. But no matter how Marina acted out or tried to stand above others she couldn’t shake the comparisons. Some people have suggested that such brash impulses only strengthened the comparisons to the famed adventurer of the seven seas.

The traits that made people call Marina the “second coming” of Marisabel Everdeep were things that Marina could never temper. The sarcastic and almost flirtatious wit, the acting before thinking, the sense of adventure, and the quickness of rage would define Marina, though she undeniably had her father’s sense of pompousness, tenacity, and perceptive ability just the same. Though Marina still to this day desires to be different and to be known as Marina Watercrest and not the Admiral’s Daughter or the spawn of Marisabel Everdeep. She wants very strongly for people to think of her for her own deeds and merits. She wants it so much she detests hearing her mother and father’s names. Especially considering her father is notoriously distant and her mother essentially abandoned her.


Marina Watercrest was born twenty-four years ago on a cold abhorrent winter night in a royal infirmary on the island of Galma in the Imperial Sea.

Marina’s parents were an unlikely pair, but circumstances had brought them together for a time and Marina’s birth had cemented things where they had been uncertain only months prior. But such happiness was temporary, as such Marina would learn some years later. That aside, Marina had the typical childhood of a girl born into wealth and prestige. Marina’s parents were not forgettable in terms of the grand scheme of things. Marina was a child who was subject to inherit legacies from both sides and she knew it pretty much from the moment she could comprehend thought. After all, her father was not only a member of the emperor’s inner circle but also a powerful fleet admiral who was in control of the entire northern naval forces. Her mother’s legacy wasn’t as immediately recognizable, but the stories of the most famous adventurers that the Southern Sea ever produced was something of an inspiration for Marina when she was very young. Who needed tall tales of heroes she had never met or seen when her mother was standing right in front of her?

Though such idolization changed when on the eighth anniversary of Marina’s birth her mother vanished from her life with little explanation beyond a Southern Sea ornament that was left on Marina’s bed. It would be a birthday that Marina would never forget.

For the rest of her childhood, Marina’s father took the reins of her guardianship completely and utterly. Marina began being forcefully taught how to be the ideal soldier from everything down from posture to physicality. Her education in aether became more rigid and constant, her instruction in etiquette and knowledge became meticulous. Admiral Adonius Terrec IV Watercrest had no room for error. Some children would’ve seen such expectations and attention overwhelming, but Marina rose to the challenge. She didn’t want to lose the only parent she had left. Such determination would continue until she was accepted into the Imperial Fleet Academy for Future Cadets (IFAFC) at the age of twelve.

Upon leaving imperial fleet academy, Marina has thought hard about what she wants to do with her life. Initially her immediate family championed for her to join the imperial naval right out of the academy, but for reasons only known to Marina, she opted to explore the world on her own terms instead which has resulted in a more fufilling career path despite Marina still finding herself unsatisified by all definitions of the word.

Her first escapades started as an independent diver and adventurer, sailing in the Imperial Sea away from the trappings of imperial mandates and expectations. She found something comforting about being the designer of her own destiny – about not being stuck on an imperial cruiser doing menial tasks and grunt work. And for one of the first times in her life people didn’t care who her parents were and what they did. Marina was Marina, not Marina Watercrest or Marina Everdeep. Being a member of a diver’s guild was freeing and without trappings of what legacy she was part of. For a time the only legacy that mattered was her own and there was nobody who could take that away from her. Or at least that was what she thought before her group was stricken with a great calamity that led Marina to leave the Imperial Sea.

It has been one year since Marina resigned from the Imperial Sea's divers guild and has since relocated to another sea. She hopes for a new start as she still continues to search for answers and perhaps other things.


Marina Watercrest is an experienced diver, adventurer, and sailor. She’s been formally trained in swordplay since she was nine years old, learned marksmanship at an imperial academy in her teenaged years, and has been a wayward adventurer representing the imperial sea for almost a decade now. Her incredible conditioning in academics and military artforms aside, Makina is not an able engineer or scientist. She’s primarily a woman of action who is ready to go into battle with an aetherblade (in the imperial style) in one hand and a diver’s pistol in another. She holds a utility belt alongside her collapsible diving suit and generally prepared for a fight.


Hidden 6 yrs ago Post by Mcmolly
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S o l i a
"No mistake more grievous than inaction. No drive greater than the want for purpose.”

Name
Solia, Maelstrom’s Elegy

Age
30 (static appearance in mid-twenties)

Gender
Female

Home Sea
The Ancient Sea

Aether Sign
Sun

Aether Abilities





Personality
As a construct created to protect Maelstrom Spire, Solia is generally amicable. She exudes sympathy and concern for the wellbeing of others, and is especially responsive towards those in need, rarely turning down a request for help.

This is not necessarily Solia’s nature, but rather the nature of her kind by and large. When she isn’t busied in body and mind assisting others, one might assume her to be a more reclusive sort. In reality, Solia tends to do a lot of thinking, which is something she did not do a lot of at the Spire. In the days leading up to and ever since its collapse, she and a sizable number of Maelstrom’s angels began to think much more independently. It wasn’t that they were mere automatons before, but duty had always been at the forefront of their minds, and informed all their actions.

Now, in addition to the guilt of her own survival and failure, Solia struggles with the independence imposed upon her. As a result, she tends to second-guess herself in most situations when presented with a choice, and in her travelling, has gone to great lengths to avoid isolation whenever possible.

History




Gear
Aether Engine: Similar to the types of engines found in ships, Maelstrom’s angels ran on a more condensed, refined machine that would be comparable to a heart. Cycling Aether through the body allows Solia to function perpetually in a normal state with only miniscule energy decay over large periods of time. However, when utilizing Aether for abilities such as flight, the Aether is drained similarly to how it is in humans. The effects of using magic are equally as apparent, and continuous usage requires time to “recharge” or a source of Aether to draw from.

Overexertion often leads to damage to the Aether Engine. Since the angels existed exclusively at Maelstrom Spire, this wasn’t a concern as the Chief Architect would simply repair them as-needed. Now however, with the secrets to their construction lost, rare is the Aether mechanic who might successfully tinker with them.

Currently, Solia’s Aether Engine is damaged.

Harpoon: Once, Solia wielded a masterfully crafted, Aether-infused spear that crackled with lightning. Like all angels she was created with the combative prowess necessary to defend Maelstrom Spire, and handled her weapon with strength and grace.

That spear now lies in pieces in the rubble of the Spire’s wreckage.

Though her home is gone and her purpose lost, Solia cannot help but answer those in need. The harpoon she carries is practically driftwood, gnarled with a jagged tip and rusted edge. As a replacement it is almost a mockery, but it serves well enough.

Body of Stone: Though Mordin went to great lengths to make his "children" appear human, at the end of the day the angels of Maelstrom Spire were, like even the most ancient Aether Golems, made from inanimate objects. In Solia and her siblings' cases, this was a pristine, alabaster-like stone.

This means that Solia is rather tough, and especially resistant to edged weaponry. However, this also means she is quite heavy, requiring more effort to utilize her wings--a tax she cannot pay so freely any longer. As well she is especially vulnerable to blunt weaponry, and awkward landings could risk shattering her. Thankfully injuries like these can be healed through lunar-magic just as it would effect flesh, but Solia herself has no aptitude for it.

Currently Solia is damaged. Her left eye has been smashed away, and there are several chips and cracks along her left arm. She hides these wounds under bandages and cloaks.
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