I will live and I will die, and the cycle will carry on.
In the hidden pockets of The Wasteland the cycle of life continues. Amidst the deserts nomadic beings of inky fur and marble eyes barter goods and baubles amongst one another, intertwining and stirring underneath the night sky, their dark bodies moving like shadows. The Anubis are a race of mysteries, and even to their own do they keep secrets. Travelling along the sands in exotic caravans clad in glimmering fabrics and jewelry, the few outsiders that have met them have likened them to the everchanging night sky.
Among the uncountable nomadic caravan societies lay a smaller one, a star among constellations. The Great Iqa's Caravan of the Heart, organized by a clan of magicians making a living through their various services devoted to the weaving of emotions. Carrying tarps the color of crushed violets and enchanted baubles engraved in the symbols of organs, they had managed a healthy stream of clients.
Ar'oa Aqalb was one of the youngest apprentices to enter the fold as a weaver and had the potential for greatness from the direct blood connection with the clan´s most powerful magicians. Unfortunately, his magic had never risen to what was expected of him. He had spent his life laboring twice as hard to achieve half of the results of his brothers and kin, and had become distraught at his inability to heal the minds of others.
Success had flowered for their clan with the discovery of several new artifacts that could heal an ever broader range of ailments, and for a time it seemed as if it their prosperity would continue. However, to live in The Wasteland is to know that nothing truly thrives in the desert. An attack from one of the many vicious creatures of the land had occurred quickly and without warning. A sand wyrm the size of an adult dragon had sprung and ravaged its surroundings in a mindless frenzy. In only minutes half of them had been wounded or dead, black silhouettes sprawled against the floor of a landscape that threatened to swallow them up forever if the vile creature didn´t consume them first. In the midst of the carnage, Ar'oa unfurled a howl of longing and misery at the full moon. One by one, the once mortally wounded victims of the attack began to stand and stare in horrified silence at the apprentice before them. Their bodies had become whole once more.
After the ordeal had snuffed out, his elders recognized him as a physical healer rather than a mental one, and introduced him to the trials that would be necessary to grow in his craft. Throughout these conflicts a horrible secret had been imparted to him. His clan had been cursed by a powerful ethereal long ago for having desecrated sacred land, and death would pursue them to the four corners of The Wasteland for as long as they continued to live. Attacks like the one that nearly tore his bloodline to shreds would surround them for eternity unless the curse was lifted.
He understood what his true role in the clan had been all along. Gathering the enchanted tools that he had amassed over the years, Ar´oa set out to rid their burdens once and for all.
The heart is a puzzle box I´ve yet to understand.
Ar´oa Aqalb´s upringing has led him to become an empathetic individual. He is aware that everyone is a unique individual with their own burdens to carry, though this does not make him a pacifist. To survive in The Wasteland and its cruel deserts means to be just as vicious as the twisted fauna that inhabit it. Ar´oa, like most of the anubis, will avoid unnecessary conflict but will readily fight through any means necessary when pressed for combat.
He is quiet and soft spoken, treading lightly around conversations and being careful not to ever reveal too much. The anubis honor each other´s secrets, and Ar´oa respects what people choose to keep to themselves. His ability to read the emotions of others is lacking as well, further adding distance. Ar´oa is fascinated by the social recklessness and arrogance of the other races and is eager to participate in conversations with them, partly to observe emotions through a more honest lens and partly to not be so deliberate himself. His amicable and extroverted personality is in no way false. There is an enjoyment to be had in assisting others.
Throughout his journeys in The Wasteland he has come to the conclusion that life is miraculous but easily disposable. The world is cruel and not every wound can be mended, nor can every beast be tamed. A friendly approach to life is ideal, but never to the point of jeopardizing oneself.
He is aware that his quest to rid his clan of their fatal curse may very well result in his death, but has come to terms with the reality of it for the most part.
Powers and Skills
An Anubis likes to wear several gaudy accessories and have no shame in displaying them to any and all near. Be careful, as this is more than just cosmetic. Having so many baubles that look enchanted will keep pickpockets and opponents guessing and unaware.
-Excerpt from an adventurer´s handbook.
On the battlefield, Ar'oa is a shooting star of fortune and unpredictability. Having spent his entire life under dangerous circumstances he has managed to combine healing and mobility under one combat style. Unlike other anubis he wears relatively simple robes and is drastically more suited to healing rather than fighting. Most of his trinkets are tightly fastened to his body underneath the cloth.
(Dark elemental magic and magic engineering).
Shift - Strongest Ar'oa melds with the shadows and teleports a short distance. This ability strengthens at night or away from light sources. This is the most basic ability taught among magic proficient Anubis and is their equivalent to carrying a dagger around. In an environment riddled with sandstorms and creatures that use the confusion of the shifting sands to their advantage, being able to escape quickly is what separates an Anubis from a corpse with a canine skull.
Spirit Orb - Strong An offensive spell that is considered typical among the anubis. An orb of smoke and stars that explodes upon contact, leaving behind a shroud of dark smoke. Ar´oa is able to see through the smoke and moves much quicker when engulfed in it.
Flourish - Strongest Heals the target gradually. Grows in power the closer they are to each other. Effectiveness varies based on the severity of the wounds and Ar'oa's own energy. Can be used on himself.
Purge - Weakest Removes diseases and poisons from the target. A difficult and laborious procedure that requires the use of various artifacts.
Rest - Weak The only spell pertaining to mental healing that Ar´oa is proficient in. The target is put to sleep. It will only work on severely weakened targets, or targets that have given mental consent.
- The anubis are known for having an impressive physical strength. Ar´oa is one of the weaker members of his species, but is still able to overpower average members of other races.
- The anubis are proficient in survival and endurance from their environment, and he is no exception.
- A capable runner, like most anubis who have devoted themselves to the study of magic and have an increased need to avoid damage.
- Ar´oa has learned to howl the strange ancient language of the anubis, used for communicating with others in emergencies and casting rituals related to the purging of illnesses.
Ar´oa stands at a height of 8´4, considered gargantuan for many of the other races but small for the anubis, who average at around nine feet. His frame is also much more lithe than the average anubis, a clear result from his studies in magic. Anubis also have a lifespan that is slightly larger than those of humans, making Ar´oa a young adult for his race.
Age: 27 Race: Gorgon Personality: Olivia is very smart and likes to use her intellect to help those in need. She loves to invent new magical objects, especially items that would help protect someone. History: (Life story or recent events)
Magic: Master at Runic Writing, Good with Arcane Nevo, Apprentice with Dark and Wind Elemental Magic. Skills: Archery, Stealth
Extra: (This where you would put a theme song, special items, etc.
With regard to our intro IC, do we have the option of starting our in the castle already? For instance I was going to have my character up early working on a few rapier techniques, etc. But I'll tie in a flashback as to how she got to the castle. Perhaps she's been there about a week...?
Vilkas appears as either a tall slightly tanned humanoid with a dark beard and short spiky hair. A tattoo of the draconic runic symbol of strength rests on his right shoulder. his eyes are a burning gold color, that seems to swirl when looked at directly. His dragon form is a smaller red and black dragon. His wingspan stretched out ten meters in either direction and he can hold two fully plated riders.
Personality: Vilkas is a very active person. He likes being around people, yet often fears his lack of shifting control will hurt them... as a massive dragon is a bit hard to deal with. He is a collector, collecting various geodes and crystals. He has a strong will and is incredibly stubborn. He also gets angry when met with failure. In his studies, he learns quickly, trying to absorb as much information as he can, to learn about himself and maybe even figure out how to advance the world around him.
A sudden storm was the warning sign that something unusual was happening. It was clear before but as he looked up from the pool of rapidly growing blood at the rain falling on his face, he saw a great shadow fall over him. A large elderly dragon looked down at the young man. “Oh dear… This is not good... Bex Lagos.” He breathed a slow flame over his body and rapidly the blood reversed its direction and he was healed. “There you go... What is your name, little dragon?”
“V-Vilkas… Sir…” The young man pushed himself up to a sitting position. “He reddened slightly from the embarrassment of it all, being found in a pool of his own blood casting magic that his father forbade him to use.
The older dragon shifted down to his human form, a rather tall bunch slightly hunched older man. He held out a hand “Ix.” A tendril of wood formed and shot up to make him a staff. “There is nothing to be ashamed for young one. I too use that very same magic. It has been a long time since I’ve seen one so young able to use it so well. If you would like… I can teach you the basics. But there are several rules that you must abide by. One, do not use blood to fuel it’s power unless you are in dire straits. You would treat it like any other blood rune. Second, you are not to tell anyone I trained you unless I tell you to. Third, you will not ask for my name, either. You will find it out in due time. Now come, Young Vilkas…”
He spent a decade, training under the watchful eye of the Teacher, as he called him. Learning the basics and how to defend himself. “It is not a kind world out there.. I have seen many a being fall from being unaware.. You need to be mindful of all that surrounds you. Wyrd draws not on just you but of the strength of the magic around you. You are merely a catalyst that sets it in motion. That is the basis of all magic… Now.. See the candles… I want you to cast Tau on the middle one. Just the middle one. I want you to set only that one candle alight… It’s difficult, yes? Now watch… Tas.” The middle candle alights softly. “Don’t focus on it too hard... “
“Why am I doing this? It’s not like it’ll help with my control of the Wyrd..” Vilkas grumbles after exploding the candles again for what seemed like the hundredth time.
“It is not for your control of the Wyrd, boy. It is about your control of yourself.” He smiles softly. “Your shifting is out of control. You can barely maintain human form when you are angry. The candles will help you realize your ability to shift with fine control. You are already ahead of most of our kind, you have the Wyrd. It took me a century to get to where you are now. I could see you one day becoming a Patriarch. Now, keep practicing, and if you shift and tear your clothes you’ll be making your own repairs.” He left the cave.
At the end of the year his teacher sent him off back home. “You have learned all I can teach you in this moment. You have a clan to return to.”
“Do you have a clan, Master?” Vilkas hiked his pack up on his shoulder. He had grown from the frightened young boy to a man, easily shifting between forms, though his anger problem was there still. “I’m sure Patriarch Vescartes would be willing to take you in. You might even be stronger than he is..”
“Vescartes… I remember the youngling.” He smirks. “I’m fine. You have a Moot to attend. You came out here looking for a purpose and found it. You have grown into your power and the Council would do well to see to your full training. Now go… I will see you again, Novitate Vilkas.” He turned and entered his cave.
Vilkas traveled back home. He flew with a newfound strength, arriving back with his clan. Vescartes and his father were furious, he’d left without so much as goodbye and then seemingly vanished for a full year with no trace of him being gone. He settled back into life with the Borealis Clan and when it came time for the Moot, he went with them, though his father had him under watch so he wouldn’t sneak away. It was a big shock to all who gathered when a large grey dragon landed. When he shifted Vilkas recognized him as his teacher. “Divine Dragon Dromon… It is an honor to see you here..”
“I see he is not yet among the dead.” Baladora, a matriarch of the Vulcan clan called out. “I thought he’d sleep till the world ended.”
“Hush Baladora, I have a few centuries left I would think. Now.. I would like to place a name forward for the Pilgrimage. Vilkas Excellion come here, young one.” Dromon spotted the young dragon. Vilkas swallowed and made his way through the crowd. When he got to Dromon he put a hand on his shoulder. “First I would like to apologize for taking this fine young dragon from his clan for the last decade. I have been personally training him in the old Way. I believe he could learn a lot from travelling abroad and seeing the world. If he wishes it, I will send him to the Sanctuary. I have an.. Old friend there who would be able to give him the training he needs.” And like that, it was decided, he would go off to train in the Sanctuary after exploring the civilized lands for a while. It had been a while since they they sent anyone to the Sanctuary, as it was only the Elders who’d ever gone. Vilkas learned the only one who could send people there was Dromon, but it confused Vilkas.
“I will not send you there specifically, you will find it on your own. It has a… way of doing that. I know I could find it again if I tried. I get along well with it’s Master. He is a decent person. If you feel you are in danger along your journey, simply try and find the Sanctuary. Now… You have preparations to do and the Elders are very interested in seeing how far you’ve come into your magic in the last decade.”
Wyrd: The ancient magic only a few dragons and certain beings have been able to use. Drawing upon the power of Runes one can summon the effect directly into reality, calling fire or storm, depending on how the rune is used. Drawn runes are stronger and more draining, with blood being the strongest as it draws it's power directly from one's lifeforce.- Apprentice level
Dragons Breath: He breathes dragonfire, a type of fire that cannot be quenched by anything less than water or ice magic at it's level. Can burns as long as he tells it to. Only usuable in dragon form.- Mastery
Advanced Combat training: Journeyman Vilkas has training in the sword, staff and the bow. From his time working under his mentor and his father he proved to be a natural with the blade, earning the nickname Bladedancer.
Multilingual: Expert Has studied several languages and dialects, can interpret many different types of runic languages.
Wilderness Survival: All dragons are trained in this, as it's a bit expected they know how to hunt and take down prey. Knowing what food is good to eat and being able to survive off the land as they have done for centuries. Vilkas showed himself a bit more on the cunning side with his trapmaking and using his superior dragon senses to track his targets.
Bardic Skills: Vilkas took this up when he was young, as he wasn't into the fighting like the others were. This made sure they still liked him as his songs were how he first found out about his magic. He can play the lute, flute, and sing. Drawing upon his magic he can set up simple harmonies using the wind.
I wanted to get back into roleplaying and this seems to be a good place to do so. I have some questions, how old is considered old for a human and how old is considered old for a human wizard? Is having more than one character alright?
• Holy Stave | A stave depicting a cross. Samnon rarely is forced to resort to physical violence, but when he is, he uses this. • Teachings of Rorsen | A bible with a clasp on the back, able to latch onto where a belt would go on Samnon's clothing. It is enchanted to resist the elements, but otherwise there is seemingly nothing unusual about it. • Rosary | A silver rosary in the shape of a cross, with a red gem in the middle. It is seemingly indifferent from any other rosary - however, Samnon has learned how to store up to one spell inside this rosary. Anybody who wields the rosary can use the spell, regardless of aptitude or power of the spell. • Vestments & Clerical Clothing | As described in the "Appearance" section. • Spell books | Various thin books containing spells of similar nature to what Samnon has memorized.
Appearance Details ▔▔▔▔▔▔▔▔▔▔▔▔▔
One would be hard-pressed to find Samnon outside of his quarters without his vestments or clerical clothes, so we shall begin there.
His set of vestments are black, with simple white symbols running down the middle, confined by a strip of more white stretching down the length on either side. The vestments, which are often accompanied by a stole, are usually worn over the every-day clerical attire, but largely only donned during planned rituals.
His clerical attire is as one would expect from a priest. It consists of his clerical shirt, covered by a Soutane of his order, suited at the neck with a wool clerical collar. These garments are also accompanied by black khaki pants, or those of a similar material, and leather shoes, if possible. Not too rarely, he will move about foregoing his Soutane. He also usually carries a leather satchel at his side.
Samnon himself is what a person of a similar age may consider "cute", which is attributed to by his defined jaw structure, long yet kept hair, and slightly above-average height. His clothes are tailored to fit him perfectly, even with his Amali features - tan cat ears and a long, thin tail, each spotted with rosettes.
Notably, he wears thin, round glasses - which he needs to be able to read more than a few yards away - though his sight is otherwise normal.
Samnon is, even from first glance, a tranquil person. He remains composed in most stressful circumstances, and keeps his voice calm and steady - much like the helping hand he often offers to others. The newly-vowed, young priest takes pleasure in helping others, whether it be with studious learning, manual labor, or what have you.
When in a dangerous situation, the clergyman will always think of protecting others - even if it comes at the cost of his own well-being.
The young man enjoys laughing with friends and acquaintances, participating in fun recreational activities, and learning or reading - even if most people say he does the latter far too much.
As a general rule, Samnon is a fun-loving, peace-protecting, mellow young man.
Biography / Lore ▔▔▔▔▔▔▔▔▔▔▔▔▔
Samnon was born in a large, multi-cultural church of the Paladin order. Well, at least, they found him on their doorstep. As a result, he was a very disciplined boy from a young age - rarely getting into any sort of trouble. The nature of the adults and their reverence towards the Deities obviously had a major effect on Samnon, and he grew up to be devoutly religious - towards Rorsen, the god of Wisdom and Understanding - even from his teen years. Praying was common activity for the young boy, as were the behaviors usually reserved to the more mature members of the church. He was a prime example to the younger children.
However, Samnon was met with a decision in his life when he became fifteen. A new movement was rising within the church - some of the members of his religious group had decided to form a non-heretical sect that led a new lifestyle entirely different from the one he had always known. They wished to travel across the countryside, lending their aid to those in need, and providing them with as much knowledge as they could muster. Samnon decided that this would be a positive change in his life - and also the only large decision he had ever made in his life.
After having spent years among the nomadic lifestyle the group had taken up, it was finally Samnon's turn to be stationed at a region that did not have one of their practitioners, at the age of 21. And how incredibly fortuitous for him, that they were right on The Sanctuary's doorstep.
Sect of Rorsenic Worship The non-heretical sect of Rorsenic Worship is a group of devout worshippers of the God of Wisdom and Understanding; Rorsen. While having many of the same beliefs of the Paladin Order, they instead choose to forego any one place of residence or prayer - they believe that they will do good by their Deity to travel the land and plant members of their group to pray to Rorsen from all over the continent. They also believe that by doing so, they may help others who are unsure of their clerical beliefs, by providing them a local source of knowledge not just upon the followers of Rorsen - but of most, if not all, religious organizations. And of course, being as they follow the deity of understanding, they hold no quarrels to practitioners of other religions, or even atheists. Regulations: Crimes - Practitioners within the sect are completely unpermitted to knowingly commit any crime upon the land which they tread. There may be forgiveness given if sufficient remorse is shown by the law-breaker. Vows - • Poverty: Priests if the order take a vow of poverty. Said vow prevents them from pursuing unnecessary extravagancies, or wealth. They are to do deeds to earn a sustainable income, though they do receive meek stipends from the main congregate of the sect. • Obedience: Though this vow is noticeably less-strict than the same vow in a sedentary religious group, it is still in effect. A Priest must comply with the wishes of the Church’s main congregate - putting the community before himself. • Spiritual Guidance: Priests of Rorsenic Worship are obligated to guide anybody who seeks spiritual help from them - though not somehow at the expense of anybody else. A few regulations not followed that normally are in place in other religious groups: • Regulated Prayer: One should not be forced to pray. It defeats the purpose. When one speaks to their Diety it should be sincere, and of nobody else’s willing. Of course, this rule isn’t needed anyway, as most members indulge deeply in prayer. • Celibacy: If one loves - they love. But only will a practitioner in this sect court for love - and no other reason. Adultery is strictly forbidden.
Enhanced Senses | Being an Amali has its perks. One of which being that Samnon has increased senses of hearing and smell, making him more sensitive than any human.
Amali Form | Amali are naturally able to forego the use of their bipedal form, in favor of transforming into a larger version of the animal their features most resemble. Which for Samnon, is a Jaguar. Notably, Samnon rarely employs this ability, as he is less in-touch with his animalistic half.
Holy Savor | Samnon has spent his entire life surrounded by and participating in religious rituals and functions. As a result, he emits a "foul stench" to those beings that are repelled by such activities. This makes it much easier for them to find him - but also a bit harder for them to willfully touch him or be in his proximity for long.
Blessed Function | Samnon's spells are slightly stronger, and may cover more area, if conducted through a holy symbol. They also may gain a blessed effect.
Expedited Study | Having been what some would call a "bookworm" for all his life, Samnon is quite attuned to reading and studying. He does so at a rate noticeably faster than most people - he also knows several common languages, but is not fluent in them, nor does he speak them.
Mundane Cleansing [Manipulation Cantrip - Utility] | There isn't a reliable way of bathing or washing clothes in a timely manner for nomadic groups - and this is where this manipulation cantrip comes in. With this, Samnon can neatly clean himself, others, or objects quite easily. Pretty Simple.
Combustion [Elemental (Fire) Cantrip - Defensive] | Samnon summons a patch of flame in any spot he can see. It can be as small as he likes, or as large as five square feet.
Mending [Manipulation Cantrip - Defense] | Never wishing to see others in pain, Samnon uses this Cantrip to heal minor wounds, poisons, or sicknesses.
Deflecting Palm [Aracno Nevo Cantrip - Defense] | A simple maneuver for deflecting weaker spells off of one's palm in the direction of one's choosing.
Wind Blast [Elemental (Wind) Spell - Defensive] | Being that Jaguar Amali have a natural aptitude with Wind magic, this is one of Samnon's most used and easiest means of defense - that usually doesn't harm those affected too much. A short and simple, strong blast of air. Capable of winding and knocking a plate-mailed opponent onto their behind - or if you're not heavy - into whatever is behind you.
Root Out Evil [Elemental (Light) Spell - Utility] | A spelled designed to root evil out of a crowd of innocents, this is a concentrated flash of holy light that emanates forward from Samnon's visage. This flash will blind bystanders for a brief time, while fully stoning unholy beings for days.
Steadfast Ward [Elemental (Light/Wind) Spell - Defensive] | A spell created by Samnon himself, this magic combines the elements of light and wind to create a defensive structure up to five feet square. He can summon a plane or shield in the form of glittering yellow lights, which repels magic, physical attacks, and burns malicious beings.
Note, Samnon can use more spells from books if he has access to them, but these are the ones he has memorized.
Mundane Chores | Household tasks such as cooking, sewing, cleaning, etc. are easy to do with magic - but when that isn't an option or not allowed, Samnon is well versed in these activities.
Stave/Staff Combat | Samnon has fine knowledge of fighting with staves and staffs, although he almost never uses this skill.
Alchemy/Chemistry | Learning from many books and demonstrations, Samnon knows how to create tinctures and concoctions that acquire various effects - from quick-healing serums to heart-attack elixirs.
Exorcisms | Stereotypical, but true.
• One thing Samnon is often on the fence about is when people call him "father", despite his young age. • One thing he actually gets embarrassed about is when people touch his ears or pull on his tail, as they are naturally sensitive - just as a Jaguar's are.