"Another day, another dollar my Pa always used to say."
Nickname She usually just goes by Fu (In the trade line her name is known as the White Fox) Age Unknown (Appears to be 26) Gender Female Sexuality Heterosexual (Not particularly interested in romance) Race Kitsune
Personality ⭐Knowledgeable ⭐Attentive ⭐Adaptable | 🌙 Introverted 🌙Distrustful 🌙Spiteful Being a merchant by trade, Fu has learned to be as attentive as possible of her surroundings. Also being a fortune teller, she is very knowledgeable of mystic arts and arcane teachings. On the other side, she's not fond of opening up to others and isn't quick to trust others. Though, she doesn't necessarily hate anyone in particular either, knowing that all individual have different facets. Fu may come off as shrewd and pessimistic, but she's a good person at heart.
Background Fu's exact origins are not known, only that she was born in a forest within Ghaba Medina. Having no parents to speak of, Fu was forced to fend for herself for quite a while. Eventually she happened upon a mystic monk during her journey. Taking pity on the lost soul, the monk adopted her and taught her about the world. She also learned the teachings of fortune-telling and fungshui magic from the strange monk, which he made use of in the market of trade. He had a shop/home setup in Mizu Port, where Fu spent many of her years growing up. Eventually the monk passed away, but he had confide his arts in Fu and by that time she was mature enough to take care of herself. She now continues to carry his profession and sell her magics to tourists and occultist alike.
While living manly in Mizu Port, Fu usually travels all over the place. She collects materials for her magics and has a network of other merchants she remain in contact with; they are often required to meet in different places and trade supplies and information. One day on her travels she comes across a strange woman running berserk, in order to calm her down Fu attached a talisman to her head. Helping the young woman curb her vicious tendencies, she eventually developed a kinship with her. The two decided to become sisters and Fu gave her the name "Lin". They now both run the old monk's shop together.
Appearance Physically, Fu appears as a young woman with long black hair that she usually keeps tied up in an elegant ponytail. She has fox-like characters befitting a kitsune, having several tails and two ears covered in white fur with a red tint. She stands at about 5'7'' and is almost always seen carrying a parasol and wearing a white fox mask with her while she's out traveling
Allegiance Fu believes it is not wise to have strong opinions of matters that one does not fully understand, she only knows that this war started because Akarin's youngest sibling was slain. Fu can be described as lawful neutral - she'd rather stay out of the conflict if possible, but she does not believe in senseless killing.
Abilities Fox Fire - Fu can innately cast magic manifests as blue fire spells. While mainly used for self defense, the effects of the flames can also be used to ward curses and create illusions.
Talisman magic - Fu is able to utilize the use of talisman seals and tarot cards to enfeeble enemies. This can range from binding to conjuring elements. However, most have a one-time use and she can only carry so much with her at a time.
Iaido - Teaching herself to the point where she became proficient enough, Fu is versed in quick-drawing techniques, which in some circle is known as iaido. Her sword comes as a concealed weapon in the form of her parasol, which is why she always has it on her person when out traveling.
Strengths Business suave - Having been raised to be a merchant at a young age, Fu is quite knowledge and skilled in business practices. She makes a practice to always keep up with the latest trends and gossip, in addition to any current political affairs in order to understand the mind of consumers. She can also be thought of as a fast talking salesmen, using reassuring and elegant words to sell fortunes and little trinkets. Young women and aspiring entrepreneurs are among her most frequent customers.
Keen eye - Fu has developed a powerful eye for detail in her years. Appraising items she receives from her vendors and reading people has allowed her to become sharp witted and keen to even minute details. Being a kitsune, she has a strong connection with nature and can sense changes in the environment
Resourceful - Being forced to fend for herself at a young age, Fu knows how to use anything at her disposal to her advantage. Now even more so thanks to the large amounts of information she can obtain from social networking and trade markets.
Weaknesses Introvert - Outside of business, Fu doesn't normally indulge in casual conversation, save her sister. This can make her hard to get along with.
Drinking - When see came of age and had alcohol for the first time, Fu had enjoyed it a bit too much. On restful days she usually lists the day away downing the booze. Amazingly, this has yet to negatively affect her relationship with other clients and vendors.
Her sister - If nothing else, Fu cares deeply for her foster sister Lin and would do anything for her. Due to her 'condition', Lin's connection to the living world is already tentative at best. Anyone aware of this could use it to their advantage if they plan on making an enemy out of the pair.
This was my first idea for my character. I think I'd have more fun with this version.
👻 Nickname 💀 Nocturne.
👻 Age 💀 Being a fairy, Umbra does not age. 💀 However, among his people, Umbra is considered a young adult. 💀 For those putting emphasis on age, Umbra would be in his early twenties, accounting for experience and maturity.
👻 Gender 💀 Male. 💀 It is quite difficult to tell, however, what gender Umbra is. 💀 Other fairies would have no issue recognizing him as male.
👻 Sexuality 💀 Homosexual.
👻 Race 💀 Necrotic Fairy.
👻 Personality 💀 Umbra is self-sufficient. 💀 He is curious. 💀 Bravery would be a fitting trait, for this fey. 💀 Like most of his species, he is not above pulling a prank, or two. 💀 Umbra is easily distracted. 💀 Though sweet and kindhearted when he wants to be, Umbra is generally quite sassy. 💀 As a proud fairy, he is easy to offend. 💀 Impulsive. Umbra is very impulsive. 💀 Somewhat of a hopeless romantic, Umbra is not above speaking in poetic terms. 💀 He is lazy, very lazy. 💀 Umbra can often be found sleeping in weird places. Umbra loves sleeping. 💀 He loves chaos, and would not dream of denying the fact. 💀 Though he looks cute and harmless, Umbra can be rather aggressive. 💀 Perhaps less so than many of his people, Umbra does somewhat see other races as lesser. 💀 Umbra considers creatures without magic savage neanderthals. 💀 He loves singing and prefers softer ballads. 💀 Adventuring is not only fun but also somewhat of an addiction. 💀 Staying in one place for too long makes Umbra restless. 💀 He demands good table manners. 💀 Considering how he can't lie, Umbra is viciously blunt. 💀 Umbra thinks humans are entertaining. Like dancing monkeys.
💀 Generally, Umbra is a very laid back person. 💀 He is difficult to rock off his feet and maintains a calm demeanor. 💀 However, though he is calm and serene, most of the time, he can be considered almost apathetic. 💀 Umbra has a difficult time seeing most issues as noteworthy. 💀 He loves cute, fuzzy animals.
👻 Background 💀 Umbra was born the third son of fairy aristocracy. 💀 The fairy court he was born in, is called the Tenebrae Court. 💀 Throughout his life, it was expected of him to master magic and a more creative side. 💀 Fairy politics were a common part of his life. 💀 Coming from aristocracy, Umbra has lived a very wealthy life, in both currency and luxury. 💀 Having two twin brothers whom he grew up with, Umbra was placed in a very competitive environment since birth. 💀 While Umbra was urged to maintain a neutral stance on the surrounding world, beyond the fairy court, he was obligated to know of the development. 💀 As a part of Umbra's never-ending education, he was sent into the surrounding world to learn of its strife, if only as an observer.
💀 This is where Umbra was urged to leave his home, along with his brothers. A pursuit of experience. 💀 Though he is unsure of how old he is, Umbra has managed to meet countless creatures of varying species throughout his travels. 💀 He took a liking to the harbor city due to its vastly colorful nature. 💀 It was where he spent most of his time, a melting pot of culture. 💀 Umbra has come across a few romantic prospects, but nothing which lasted. 💀 Again, as a part of his education, Umbra was tasked to care for himself, by means of earning a job. 💀 Due to this, Umbra managed to acquire a position as a mage's assistant. 💀 It was quite embarrassing at first, serving someone else, but it was a humbling experience. 💀 Currently, Umbra works alongside his employer, teacher, and master in a potion shop. 💀 On his free time, he studies magic with the mage he works for. 💀 He is very often tasked with finding ingredients for potions, which warrants a lot of adventuring.
👻 Appearance 💀 Being a fairy, Umbra has a rather exotic appearance. 💀 He appears fuzzy, clearly, with a pair of curved horns atop his head, and a long, slender tail on his lower back. 💀 Incredibly thin, and slender, Umbra weighs a meager thirty pounds. 💀 He stands at an impressive four feet. 💀 Atop his fingers and toes, Umbra has small, black claws. 💀 The whites of Umbra's eyes are black, and his irises are grey. 💀 Umbra's body appears to be without blemishes, tattoos or scars. 💀 He typically wears loosely fitting, comfortable clothes. 💀 Like a true fairy, he does not mind showing skin, or fur, in his case. 💀 Umbra's fur shifts between black and grey across his body, in intricate designs. 💀 It is warm to the touch. 💀 He does not seem to have wings, which is a feature people often associate with fairies. 💀 When using his powers, which is rather frequently, Umbra is surrounded by black, glittering energy. 💀 Umbra is generally seen with accessories such as gems and trinkets hanging from his clothes. 💀 It is common to see him with fingerless leather gloves.
💀 Where he appears to look rather androgynous to non-fairies, Umbra's voice follows along the same theme. 💀 Umbra sounds very melodic when he speaks, and has a relaxed, laid back and soft voice. 💀 He seems to be surrounded by the scent of flowers, which is a natural pheromone, despite his nature of dark magic. 💀 Beneath the moonlight, his fur and hair can be seen glimmering. 💀 Umbra has four fingers on each hand and four clawed toes. 💀 Rowing his mouth are several sharp, shark-like teeth.
👻 Allegiance 💀 Umbra does not much care for the conflict. 💀 He is more of an observer and hopes that whatever happens will be an entertaining show.
💀 Necrotic Manifestations 🔮 Much like the conjuring of ice and fire, Umbra is able to concentrate his ability into a dangerous force of necrotic energy. The more force Umbra puts into the use of his powers, the more rapid the necrosis spreads and takes hold, much like a burn. The ability forces organic matter to rot, withering like a flower. It is a gut-wrenching sight for those unused to it, indeed. The energy will damage any organic tissue it comes in contact with immediately upon impact, and will seep through fabric.
💀 Necrotic Puppet 🔮 Perhaps the most disturbing of Umbra's repertoire. Upon using his powers, Umbra is able to infect a dead brain with his virus-like ability, taking control of a corpse. This newly reanimated puppet can perform simple tasks, and follows mentally projected instructions given by its master. If the brain stem is damaged, these husks promptly die, and cannot be animated again. While immune to the physical emotion of pain, they are by no means immune to damage. These puppets have the same physical aptitude that they had in life, but cannot use any mental or energy based powers they might have had.
💀 Necrotic Fairy - Flight. 🔮 Though Umbra has no wings, he generally always seen floating. 🔮 When he uses this ability, a dim, glimmering black energy can be seen around him.
💀 Dark Magic - Spellcasting 🔮 Umbra is a mage, and while he prefers to lean against his fairy magic which is a very part of his being, he is able to cast various dark, arcane spells. 🔮 Where Umbra is able to use his fairy magic through a mere effort of will, dark magic requires him to follow strict regulations in order to perform the spells. 🔮 Umbra does not use dark magic in an offensive manner, as his fairy magic takes that slot. Rather, Umbra uses dark magic as a utility. 🔮 While he knows a few spells by heart, he generally requires a spellbook to cast arcane magic. 🔮 To cast a spell, Umbra must draw a magical rune with his finger. This is done with a glimmering, black, magical trail from his claw tip.
👻 Strengths 💀 Umbra has a beautiful singing voice. 💀 His creative side continues, and he is very impressive at drawing. 💀 Finally, Umbra is a tailor and makes all of his own clothes.
👻 Weaknesses 💀 Being a fairy, iron is a bane, for Umbra. If iron comes in contact with his bare skin, it will burn him like white, hot metal.
💀 Umbra's minuscule size might be cute, but it comes at a price. He is incredibly weak, far weaker than most other species. Due to this, his physical strength is laughable.
💀 He cannot wear armor. Other than the weight itself, there is another issue. Wearing too much metal gets in the way of his magic, which will prevent him from using it.
💀 Magical suppression is deadly, for Umbra. Being a creature entirely composed of magic, areas with a suppression field will slowly kill him, as if draining him of air.
💀 As a fairy composed of dark magic, Umbra dislikes the sun, and finds it very uncomfortable. This will make it difficult for him to focus and is very distracting.
💀 If Umbra intends to be out during the day, he will need to either cast a shrouding spell, which cloaks him in a layer of darkness, or he needs to cover his body with cloth and a mask.
💀 Healing magic actually hurts Umbra, and dark magic heals him. Additionally, damage caused by light-based magic can only ever heal through a dark healing spell.
💀 Umbra's powers have no effect on non-biological manner, which makes it useless against golems, and similar constructs.
💀 Due to his nature, Umbra can only cast spells of dark magic, and as such, is locked from using anything derived from other schools.
💀 Umbra's Necrotic Puppets will melt when exposed to sunlight, if they are not protected from it somehow, or completely covered.
💀 Umbra cannot swim. 💀 He has arachnophobia. 💀 He cannot lie, which is a fairy weakness.
Hi! I'm totally new here and have a lot to learn about how this site works, but this sounds like an interesting story concept. Lately I've been dying to play a young lightning dragon to develop and grow as the story progresses. My goal for this character would be to form a very strong Hiccup-and-Toothless-like bond with another character. Would this be a good fit for this story?
@LunaKat - In this world there are only two dragons, they are seen like "gods" for all of Azure so playing an actual dragon would be off limits. However there is a dragon/humanoid race called the Drakari that would be the closest to what you might want.
Age 32 in human years. (Generally, the Naga live longer than humans)
Personality ♡ Diplomatic ♡ Creative ♡ Practical | ♠ Untrusting ♠ Resentful ♠ Closed off Amira has always had a above average status, which has been reflected in her personality and the way she carries herself. She isn't spoiled or entitled by any means, but she isn't all that kind either, not without reason. She tries her best to keep her personal life and work separate, making it very hard for anyone to get truly close to her. You could even say Amira is a workaholic in the way she puts her duty above all of her personal needs. Some have said the fair skinned naga is too uptight, and they aren't wrong. On many public occasions Amira presents herself with grace while maintaining a cool distance, barely seeming to have a relaxed bone in her. However, the woman is actually quite creative and her more genuine self bares itself whenever she has a chance for a private conversation. Amira simply forgets she has a life outside of her diplomatic work, and she often disregards her own feelings in order to survive. Get to know her and she will even reveal to have a surprising, competitive side in her, eager to prove her excellence. You'd think that in a life so carefully monitored and heavily structured there wouldn't be room for anyone with an adventurer's soul, but Amira can be surprising as her true, unrestricted self.
Background Amira was born in Mizu Port to a well-off Naga family. As soon as she was born, she was noticed to be very unique in her appearance. This benefitted her later in life greatly, granting her a significantly higher status in her community. Amira quickly became one of the most well known Naga in her area. This combined with her excellent verbal skills helped her rise to the status of an ambassador of sorts at a very young age. She has been involved in peace treaties and diplomatic discussions of varying scales for a long time, always serving the greater good of her home city. Later in life during a peace treaty mission Amira met a Harpy from the Erimos Desert named Keris. The two became very close very quickly, as someone could describe. The two were soon discovered by Keris' clan, however, leading to a bigger conflict than the one Amira had come to settle. As the Harpys discovered that Keris had genuinely fallen in love with Amira, the clan executed her before she could run away with Amira. Heartbroken and bitter, Amira retreated from the peace treaty and hasn't returned to Erimos Desert since. Ten years later and she's still married to her job, but now Amira is far less personally invested in everything she does, maintaining a strict business-only policy.
Amira is has a unique complexion compared to her fellow Naga. Her snake half is a ball python, but her colour, "morph", is unusual for one. Instead of the standard brownish colour Amira's tail is white on the underside and pale yellow/faded brown on top. Amira's human half is that of a beautiful, fair skinned woman. She often is seen wearing beautiful robes with intricate embroidery and laces sewn into them. Wide sleeves and big hoods help Amira cover from the harsh sunlight. The female Naga likes to use golds as accent colours in her clothing as well as jewellery. Amira's eyes are pale gray, so much so that in sunlight the irises appear almost white.
Allegiances/Enemies ♡ Mizu Port ♡ The Naga
♠ The Harpys ♠ Erimos Desert
Abilities Charm / Snake Tongue Amira has always had sort of an affinity with all things magic - especially the psychical kind. This means that Amira is capable of charming people if she so wishes, making them perform tasks or commands. Amira can only control one individual at a time, and she must have made an eye contact with them. Much like with hypnosis, she cannot force anyone to perform commands that go against their own moral compass or would endanger their life (i.e. commanding someone to stab themselves or making someone who wouldn't hurt anyone murder someone). Basically, Amira's charm is a more subtle version of mind control. Water's Protection The Naga are known for their unique relationship with water, and Amira is no exception. She is capable of performing healing magic with water as her tool, as long as it is available and clean enough to be used. Constrict / Snake Physiology In addition to the perks of a snake-like physiology, Amira is capable of wrapping around things with crushing force. Because Amira is based off of a ball python, she doesn't have any venomous qualities. However, she has a lot of body strenght... specifically in squeezing people to death. So people may not be poisoned to death by her, but it doesn't mean they won't get suffocated to death. Pick your poison, I suppose.
Strengths *Discussion and politics -> persuation tactics *Healing *Cunning
Weaknesses *Elemental magic *Emotional investment *Amira's own stubborness and pride can come in the way of her thinking *Keris (Or any mention of the events tied to said person)
🌑 Location 🌓 Tenebrae is located deep beneath the earth. 🌓 Due to its location, it is incredibly difficult to reach Tenebrae without a portal. 🌓 If one aims to find Tenebrae by foot, a guide is recommended.
🌑 Archetiecture 🌓 Tenebrae's architecture utilizes many of the massive stone pillars surrounding it. 🌓 Buildings are built into the stone, as their foundations. 🌓 Gothic is a good description of their appearance. 🌓 Crystals are used for a myriad of different appliances, and decor. 🌓 Generally, the higher up you live towards the cave ceiling, the richer you are. 🌓 Magic is the base and fundamental source for everything, in every building, within Tenebrae.
🌑 Aristocracy 🌓 Queen - Nox, the Arch Fey. 🌓 Princes - Umbra, Sombra, Gloom. 🌓 General - Lady Dusk. 🌓 Grand Mage - Lady Somnus. 🌓 Ambassador - Lady Nocturne.
🌑 Culture 🌓 Tenebrae is a city of dark beauty, magic, and music. 🌓 It is a city of ballroom dancing, magical displays, and fashion. 🌓 In Tenebrae, a great deal of import is placed on a person's magical aptitude. 🌓 Those without magic aren't allowed beyond the commons district. 🌓 Hospitality is expected from guests and hosts, alike. 🌓 Manners are incredibly important, as a lack of it can lead to punishment. 🌓 The only kind of magic which isn't allowed within Tenebrae is light-based magic. 🌓 Slavery was recently disallowed because Nox found it 'distasteful'. 🌓 Due to the infinite lifespan of a fairy, reproduction, and heirs are generally an afterthought. 🌓 Sexuality in Tenebrae puts a heavy emphasis on romance. 🌓 Within the royal family and the aristocracy, age is no longer a concept once you are considered mature. 🌓 Religion is banned in Tenebrae. 🌓 While generally accepting of visitors, Tenebrae demands adaptation to their rules, culture, and regulations. 🌓 If one aims to move into Tenebrae, one has to be invited by someone from the Middle Class and up.
🌑 Wealth 🌓 Tenebrae is a city of riches. 🌓 Most of its income comes from crystal mining. 🌓 These white, black and grey crystals are beautiful in themselves, but all have an affinity for enchantment.
🌑 Eco System 🌓 In Tenebrae, there are animals and plants like on the surface. 🌓 However, much like its architecture, everything growing in the area around the city appears to maintain a greyscale level of color. 🌓 It is believed that the heavy magical energies in the city has lead to this. 🌓 Fruit and meat are the most common food sources in Tenebrae.
🌑 Trade 🌓 Most of the trade relies upon the crystals native to Tenebrae. 🌓 The city is also known for selling magical services, mainly of a darker nature. 🌓 Fashion is another thing Tenebrae excels at and sells a lot of high-quality outfits to the aristocracy.
🌑 Military 🌓 Tenebrae's military is mainly built on mages. 🌓 Lower class citizens are trained in martial prowess.
🌑 Technology 🌓 Everything in Tenebrae is run on its magical crystals. 🌓 These crystals are incredibly good for storing magic and for enchanting. 🌓 One special attribute is that these crystals are able to transform Dark Magic into an energy source for various quality of life effects. 🌓 They are used for long-distance communication, building portals, maintaining homes and much more.
Sexuality: Straight but unsure if he’s fit for relationships
Race Water Genasi
Personality: Calm: Like the sea Zillion presents a very calm demanor. Patient: Through sailing the high seas for sometimes weeks before seeing any land Zillion has become a very patient person. Vigilant: Zillion is always watching his surroundings and hardly anything takes him by surprise
Alone: Since he has never met or seen another Genasi his whole life Zillion always feels like he’s alone in the world. Emotionless: While Zillion does in-fact have emotions he seldomly shows them because he doesn’t like getting attached to people/things he might one day loose.
Background: Luke grew up with a single mother after he father returned to the Elemental Planes shortly after he was born. In his childhood years Luke lived in Mizu Port where he was always drawn to the sea. While he was never made fun of or outcasted by the other children his age he never felt like he belonged and always felt alone since he never met another Genasi.
When he was 17 years got a job aboard a trading ship and took to the seas in search of his calling. During his short time aboard the ship he discovered his abilities as a water Genasi such as being able to hold his breath underwater for over an hour. However, one day during a huge storm his ship started taking on water and before you knew it the ship went under and the whole crew except Luke was killed.
After a week at sea Luke finally washed up to a small island port and that was where he decided to take on the new identity of Zillion Whale. He assembled a small crew of seamingly missfits like himself and took to the seas once again. In the 11 years since he started his crew he has ventured around the entire coast of Azure and done every job from salvaging wrecked ships to searching for lost treasure and even hunting down a few monsters of the sea.
Appearance: Zillion stands at 5’11” and has a slim yet muscular build with broad shoulders. His skin and hair are different shades of turquoise while his eyes have white irises. He has a long scar that travels from in between his eyes all the was down his neck from a accident at sea. He wears cloths common to a seafarer and has a cape and a bandana on his head.
Allegience: While Zillion only true allegiance is to his crew in his past interactions he much prefers Beastkin over humans however he remains impartial in their conflict.
Abilities: Aqua Infinity - While Zillion can’t hold his breath forever he can stay underwater for over an hour before he needs to come up for air
Water Regeneration - While in water Zillions wounds can heal twice as fast
Increased strength in water - When he is in or near a large water source all aspects of him physically are increased
Strenghts: Navigation - Zillion can navigate the Seas of Azure in any whether with ease The sea - Having spent his entire adult life at sea he knows just about every aspect of the oceans ha calls home Self Challengin - Zillion is always our to challenge his abilities and will never turn down a quest or mission that he feels will present a challenge to him
Weaknesses: Land - While he knows almost everything there is to know about the seas Zillion hasn’t spent hardly anytime on land Magic - Altough he has elemental abilities that were giving to him by his father he has never delved into real magic Extreme heat/dry enviornments - While he can be in enviornments such as Erimos desert and the Kuro Deimos these places drain his energy and he feels sluggish and tired.
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Here she is, the layout isn’t as good as I wanted because I had to do this on my phone. Also hopefully my race is ok too I posted some i for on the Genasi race I got off the DnD wiki.
@Elevation - I like it, it's different. He's accepted! Go ahead and pop him into the character tab, also don't forget to join our discord. It's the quickest place to throw idea's around as well as start developing friendships and stuff. I will also be posting announcements there.
Das another character (sorry for the messy picture I tried my best)
Nickname The Dream Catcher
"Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple." - D&D Beyond, Tiefling (Race)
Teya is known for being very supportive of everyone. She likes to be helpful whenever she can, but often she gets lost in her own thoughts instead. The green tiefling is
Background Teya comes from a bloodline of magic users that get their power from the domain of dreams. She grew up with her father in the heart of Ghaba Medina where he ran a small herbology shop. From a young age Teya was taught the secrets and sacred traditions of her bloodline. She grew surrounded by lush trees, the smell of incense, the sound of stained glass wind chimes flowing in the wind alongside handmade dream catchers, and more. Teya was always keen on adventuring, curious of her surroundings and wanting to see what's beyond the city of trees. She wasn't allowed to leave far, though, since all of her father's time was spent managing the shop where he treated people who slept poor.
Teya's mother had died long before the girl herself could remember, but that didn't hinder her life much. There was always a second presence in Teya's life besides her father: The Dream Weaver, a mythical deity Teya's family bloodline had worshipped for generations. Teya had always felt a strong connection to the Dream Weaver, so much so that her presence came to fill the absence of her mother. As she grew up, Teya never let go of her dream of travelling the world one day. However, as her father passed away due to a sudden illness, Teya was left alone managing the shop in his wake at the age of 16.
Out of tradition and the weighing sense of duty, Teya left to manage the family business in the city, using her learned skills to help sleepless people and lost souls. Occasionally, however, Teya would leave the shop for a longer period of time to travel around Azure with a small carriage - filled with herbs, incense, dream jars, and other odd trinkets - bringing her unique skills to those who lived outside of Ghaba Medina.
Appearance Teya is a tiefling with a greenish teal coloured skin and curly, antelope esque horns that tower above her head. The tiefling has pale silver eyes and a button nose dotted with almost sparkle-like freckles lighter than her skintone. Teya's dark teal hair is styled in a loose mohawk between her horns. The tiefling also has a lot of jewellery and other bits and bobs, most of them silver. She wears a dream catcher as a pendant and her horns have beautiful stained glass bracelets on them. Teya wears a loose fitting button up tunic that has been tucked under a dark brown leather corset. The sleeves of her tunic are very long and flowy and they have vertical slits that expose Teya's biceps. Teya wears ebony leather pants that have been specially made for her so that her 4 ft. long tail can move freely.
Allegiance Teya is on the side of beastkin, but she is isn't hostile around humans.
✧ Thaumaturgy Thanks to Teya's infernal legacy, she knows the spell thaumaturgy. With it she can cause a small wonder or a sign of supernatural power within range for a brief period of time. Common uses for thaumaturgy are making lights flicker or change colour, making unlocked doors or windows slam open/shut, or make your voice boom louder. Teya's most frequent thaumaturgy uses are to cause a sound of her choice from a location of her choice, to alter the coloration of her eyes, or to flicker lights. Thaumaturgy cannot be used to physically harm a person.
✧ Dream Catcher Teya's patron deity is who shapes the form of Teya's magic. The ability to catch and preserve dreams is one that has been passed down in Teya's family for generations. It's something her bloodline has been known for, even. With this ability, Teya is able to quite literally bottle people's dreams - especially nightmares - into physical form. Once a dream is extracted from a person, they will no longer see that dream again unless the dream is consumed again. Teya's family has used this ability to dispel nightmares for generations. Bottled nightmares especially are quite dangerious if not preserved and disposed of safely - if a nightmare is released on accident, it latches on a target and causes them to lucid-dream whatever the dream contained.
✧ Lullaby Another one of the abilities Teya has been granted by the deity she worships. Lullaby is a vocal spell that is able to lull targets to sleep. Lullaby's effectiveness is amplified in combination with certain herbs, oils, and pleasant environments. If the target resists the spell, it is considerably harder to pull off.
Strengths ☀ Fortune-reading (dream interpretation) ☀ Herbology ☀ Preserving dreams ☀ Social butterfly ☀ Resistant to dark magic thanks to her infernal legacy
Weaknesses ☽ Vulnerable (Not made for combat, certainly not offensive combat) ☽ So devoted to her deity that she will follow its every whim ☽ Not very knowledgeable outside of her field of expertise ☽ Weak to light magic thanks to her infernal legacy ☽ Idealistic - things always seem better in theory...