Hidden 3 yrs ago 2 yrs ago Post by TheMerlin
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DRAGONIER



Once an order of dragon slayers,

Sworn to defend allkind against the flame and fury of the mightiest beasts.

Now we ride them into battle against each other.

Against ourselves...



West of the Stormwall Mountains,

The Kovosian Empire has conquered half the land of Tirn.

Now they march east bearing the fires of war,

Like the dragons of old...



They would see allkind bow before their might,

But the Sunpeak Alliance stands to meet them and so we take to the skies,

With weapons in hand.

To fight...



We are the Dragonier.

If there must be war amidst earth and sky,

Then on dragon wings,

We fly!




Setting

So as you might have gathered by now, the main premise of the roleplay is about a group of dragon riders known as the Dragonier who will be fighting on the side of the Sunpeak Alliance against the forces of the Kovosian Empire, the antagonists of the story. Fairly standard stuff plot-wise, I know, but wait! There's more.

It'll be a medieval fantasy setting with different kinds of races such as humans, elves, orcs, dwarves and beastfolk as well as two types of magic called mana and prana (more on that later), and of course many different types of dragons. Two or four legs, horns or no horns, scales or fur, ice or fire, red, green, black or blue, you name it, you can have it. There's only one requirement: they have to fly.

To be clear, the world of the roleplay is called Ith and the land of Tirn is simply one of several continents, but it's the one where the setting of the roleplay will take place. Including the human Empire of Kovosia, there are or rather there were six different nations throughout the land of Tirn. In the west is Avalan, once home of the elves, now a province of the Empire. Those who were not killed or enslaved have fled to the east as refugees past the Stormwall Mountains, which serves as a natural border to the nation of Norsinia.

Once a mere coalition of different human clans and chiefdoms, the hardy Norsinians now stand united as a bulwark against the Empire, but they cannot do so alone. Thus they have called upon the orc Shokhanate of Yolta in the east and the beastfolk tribes of Fera in the south to form the Sunpeak Alliance.

The dwarves of the Deep Kingdoms have refused the call, choosing instead to seal themselves away from the rest of the world in their subterranean realm, so they cannot be relied upon as a nation though certain individuals may take it upon themselves to leave their tunnels and stand with the Alliance.

Regardless, the battle lines have been drawn and all that's left to do now is to prepare for the war to come. It will be victory or death and the first battle will occur over the skies of the Stormwall Mountains. As a dragon rider of the Sunpeak Alliance, as Dragonier, you will be first into the fray and your enemies will be legion, but with steel and flame, might and magic, and winged steed, you may yet survive this war but it will take everything that you have.


Magic

Power within and power without, perhaps the simplest way to describe prana and mana respectively. Only those capable of wielding either forms of magic are permitted within the ranks of the Dragonier, for the dragons themselves will not suffer any being weaker than themselves to ride upon their backs. Though there are two forms of magic, it is only possible to wield one or the other as the differences between them are vast, and they are as follows...




Races

Throughout the land of Tirn, there are 5 major races: humans, elves, dwarves, orcs and beastfolk. Each race possess their own unique attributes and they are as follows...







Nations

Divided in half by the Stormwall Mountains, the land of Tirn is comprised of 6 different nations: Avalan and the Kovosian Empire in the west; Norsinia, Yolta and Fera to the east, and the Deep Kingdoms lie within the mountains themselves. Each nation has its own unique history, culture, religion and system of government, and they are as follows...








History


Thousands of years ago when the World Tree was young and allkind roamed the land of Tirn freely, the Elder Dragons came from the skies and burned the world to cinders. Like a swarm of locusts, they descended upon the land and devoured all life on Ith, eating hungrily, greedily, mercilessly and then just as suddenly as they appeared, they vanished. Returning to the stars once again... but not all of them.

For the few who remained, they deigned to rule what was left of the world as gods. At first benevolently, uplifting those who survived their wrath and teaching them the ways of agriculture so that all that was consumed before might be replenished. Afterwards, none knew hunger ever again and with the world as their garden, the Elder Dragons were loved for a time, worshipped as living deities by the very people they once fed upon. Yet there were those who remembered the destruction they had wrought and demanded justice, and so the age of resistance began.

Time after time, the people of Tirn rose up in defiance and time after time, they were crushed. With each act of disobedience, the Elder Dragons became more cruel and oppressive in their ways, which only begat even more insurrections. Many times did the ancient tyrants purge their subjects to the brink of extinction, hoping to crush all hope among them, and many times did they fail for no matter how long it would take, whether a year or a hundred years, more would rise up to avenge the fallen.


For the longest time, it seemed an impossible battle. The Elder Dragons were powerful beyond reckoning and even after many centuries, not a single one could be slain, but all the lives lost against them paid for the knowledge that they could be hurt. They could bleed and that was more than enough to keep the hope of victory alive. In time, those who fought against the dragons became more organized. More refined in their tactics and strategies.

They used adamantium weapons, forged by the dwarves to pierce the scales and hide of their enemies. They used the power of magic, most potent among the humans, to enhance their martial prowess and combat techniques. They even used the dragons' own spawn against them, riding them into battle with the assistance of the elves and their empathic abilities.

Throughout the ages, these revolutionaries came to be known by many names. Slayers, defenders, reclaimers, dragoons, each generation scoring another wound upon the enemy before giving way to the next until finally, a hero emerged. The human Alaric, Paragon of his kind and the first being in all of Ith to slay an Elder Dragon. So the Dragonier came to be and with them a turning of the tide.


With this mighty deed, Alaric founded the nation of Kovosia upon the corpse of his kill and led the Dragonier to further victories across the land of Tirn, striking the fear of mortality into the hearts of the immortal dragons. After a lifetime of fighting, half the Elder Dragons on the continent were eventually slain and for all their efforts, it was not battle that eventually claimed the Paragon's life, but simply old age.

With the Paragon's passing and his life's purpose admirably fulfilled, the Elder Dragons no longer fought to dominate, but to survive. Their numbers being drastically reduced, they sought shelter in the furthest reaches of the world with some fleeing to the eastern continent of Vaim, only to be slain there by the orcs who had already cast down their draconic overlords. The rest hid among the highest peaks of the Stormwall Mountains, or the deserts of Fera or even the frozen north, surrounding themselves with those who yet remained loyal for protection.

Many times they sought to regroup and retake everything they had lost, and on few occasions they even came close, but each time the Dragonier would defeat them and though it would take another thousand years after the death of their founder, they would eventually succeed in hunting down the Elder Dragons to the last. However, it would be the people of Kovosia to finish the task.


High above the clouds where the air was cold and thin, it was among the Stormwall Mountains where the last stand of the Elder Dragons took place. By then, only 3 of them remained. The first was slain by the elven archmage, Sifa; an original member of the Dragonier who fought alongside Alaric and would later become High Queen of Avalan. The second was slain by the orc Temuro Khan; a scion of the Yoltan Shokhanate who would later go on to serve as Grandmaster of the Dragonier and continue to do so to the present day.

The third and last Elder Dragon fled wounded to the west, where it fell in Kovosia and drowned there in a sea of spears and swords. Slain not by the mighty Dragonier, the most powerful champions of Tirn, but mere men. Soldiers armed with steel and zealous wrath, who celebrated their victory by devouring the flesh of the dragon and drinking its blood before rendering its remains into trophies.

With the death of the last Elder Dragon, a new age of peace dawned upon the land of Tirn and its people, and allkind were finally free to live without fear of fire and fang. With their purpose fulfilled, the Dragonier transitioned from an order of dragon slayers to a force of peacekeepers, its members culled from all levels of each nation's society to foster relations and mutual respect.


Yet now, a mere 2 centuries after its beginning, fractures have begun to show throughout the age of peace. Vaimese warships frequently assault the shores of Yolta. Dragon cultists have begun espousing their beliefs to all who would listen among the beastfolk of Fera. The dwarves of the Deep Kingdoms have fallen into infighting and the men of Kovosia suffered the same with numerous pretenders and false Paragons vying for ownership of the nation before the genuine article appeared in Kasimir.

Named Warrior King for slaying or subduing all who challenged him, Kasimir abandoned his charge as Dragonier in favour of uniting his people and leading them in conquest against the elven nation of Avalan. It took only a month to fall despite being under the protection of High Queen Sifa, whose current fate and whereabouts remains unknown.

Now with the armies of Kovosia marching upon the Stormwall Mountains, the Dragonier have sided with the eastern nations' Sunpeak Alliance to stop the advance of the Empire and further deterioration of the age of peace.


The Dragonier

Founded more than a thousand years ago by the human Paragon Alaric, the Dragonier was formed with the express purpose of fighting against the Elder Dragons. Their headquarters have moved around many times throughout the centuries, often as a result of being destroyed and rebuilt, but now with their ancient foes defeated, the Dragonier have set their roots upon the eastern slopes of the Stormwall Mountains where they are currently based in 'Cloudfall Keep', a fortress overlooking 'Wyvern Valley' where the last dragon nest cultivated by the Elder Dragons remains.

200 years after their reformation under the 'Last Dragonslayer' Temuro Khan, current Grandmaster of the order, the Dragonier have transitioned from an order of dragon slayers to a peacekeeping force with their most notable action being the defence of Yolta against the Vaimese invaders, 30 years ago. For the most part however, before the current circumstances, their duties mainly consisted of patrolling the skies throughout the land of Tirn and responding to calls for aid, whether it be due to bandits or the control of dangerous beasts (particularly wild dragons).

Asides from their peacekeeping activities, the Dragonier raise and train their own mounts in Wyvern Valley, which is generally considered to be the only place in Tirn where one can acquire a dragon since those found in the wild are exceedingly rare. To this end, care of the valley is entrusted to a 'Dragon Keeper' who is traditionally a human as it often takes a human lifespan for a dragon to mature from hatchling to a full adult. As juveniles, the dragons perceive their caretaker as a parental figure who teaches them to obey commands until reaching adulthood when they become fiercely independent, but still remember the lessons of their caretaker who by then will have passed their duty on to another.


It is these adult dragons that the Dragonier ride upon and for 200 years, the cost of entry into the order has remained the same. One must walk into Wyvern Valley and somehow tame a dragon on their own. A dangerous feat that has seen many would-be riders walk away in shame, bearing the scars of their failure, or sometimes not walking away at all, meeting their fates right there and then.

It is for this reason that only mages or those who have Awakened are permitted entry into the valley as such individuals possessing the power of magic are not so likely to die. Still, merely possessing power is not enough to tame a dragon for such creatures are wilfully defiant and will not tolerate any to ride upon their backs. Not unless they prove themselves worthy masters by being able to ride at all.

For those already possessing a dragon, such a trial is not necessary for joining the Dragonier. Instead, a different trial is set where the aspirant must prove themselves in other ways. Often in the old ways dating back since the founding of the order when the Paragon Alaric tested those who would follow him in a sparring match where they were required to hold nothing back. It is a trial that Grandmaster Temuro has sometimes administered himself as the most powerful prana user among the Dragonier, but on occasions during his absence, another rider may set their own trial and serve as proctor.


Returning members need not undergo any trial at all, but will need personal approval by the Grandmaster to join. Depending on the nature of their original departure, some have been allowed to keep their dragons whereas others
were made to return them. Those who were required to return their mounts often did so in disgrace, perhaps as a result of some grievous mistake or misdeed, and will need to capture a new one (or recapture their old one) if allowed to return. With the advent of war, desperate times call for desperate measures and the Dragonier will need all the help they can get.

For those who left the order and were allowed to keep their dragons, they often return to their nations to serve as dragon knights or instructors. Most former members from Kovosia have thrown in with the Warrior King Kasimir and founded their own order, the Sky Legion, but a few may yet remain loyal to the Dragonier and their ethos of equality among allkind. Either way, the battle in the skies is sure to be the fiercest and it's with this in mind that most former Dragonier seek to return from retirement.

Some current and former members, particularly veterans from the defence of Yolta, would have known Kasimir personally when he still served among the Dragonier 30 years ago. Back then he was known to be an idealistic and noble young man who was easy to befriend, but also took his duties and training seriously. After the defence of Yolta however, he was never the same and whatever he experienced during the battle had led to his second Awakening, the mark of a true Paragon. By the time he left he was the polar opposite of how he used to be, becoming more cold and withdrawn. All anyone heard about him afterwards is how he eventually united all of Kovosia and forged it into an empire.


It's not known what led to Kasimir's decision to invade Avalan while calling for human supremacy, but at Cloudfall Keep all members are treated equally with senior riders functioning more as mentors than officers. Riders may operate in teams or independently and those who are not out in the field ('on the wing' as it is called), are only required to train or instruct newer riders.

More to be written...
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Hidden 3 yrs ago Post by SilverPaw
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Colour me intrigued.
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Hidden 3 yrs ago Post by TheMerlin
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Setting has been updated. Next up, magic.
Hidden 3 yrs ago Post by Stylobilly
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I am interested.
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Hidden 3 yrs ago Post by Sanity43217
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Looks fun.
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Hidden 3 yrs ago Post by Letter Bee
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Cautious interest - I might not have the time but I wish this well.
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Hidden 3 yrs ago Post by Spekkun
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Color me intrigued! I've always wanted to do a dragonrider RP, but never got around to it! Looks super interesting!
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Hidden 3 yrs ago Post by TheMerlin
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Magic has been updated. Going to do races next.
Hidden 3 yrs ago Post by Phi Chisym
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Ya got another one!
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Hidden 3 yrs ago Post by Omni5876
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@TheMerlin would you have a place for me?
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Hidden 3 yrs ago Post by TheMerlin
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@TheMerlin would you have a place for me?


Of course! I'll be looking forward to writing with you again once everything is setup.
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Hidden 3 yrs ago Post by Omni5876
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Will the dragons be smart cognitive individuals with personality etc. How will they communicate, telepathically or verbally? Also, will they have magic breath attack?
Hidden 3 yrs ago 3 yrs ago Post by Omni5876
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Possible characters WIP lol

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Hidden 3 yrs ago Post by TheMerlin
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@Omni5876

Sorry for the delayed response. Came down with a really bad case of food poisoning a couple of a few days ago and before that, work was taking up most of my time. Things seem to be calming down though, so I can return my focus back here.

To answer your questions, dragons will certainly be smart and have their own personalities, but only in the same way horses or dogs do. That is to say, they're animals. They'd make great listeners, but they communicate with noises and body language, so don't expect a conversation out of them. They are however, like elves, born with mana by default so yes, their breath attacks will be magic in nature.
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Hidden 3 yrs ago Post by Omni5876
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@Omni5876

Sorry for the delayed response. Came down with a really bad case of food poisoning a couple of a few days ago and before that, work was taking up most of my time. Things seem to be calming down though, so I can return my focus back here.

To answer your questions, dragons will certainly be smart and have their own personalities, but only in the same way horses or dogs do. That is to say, they're animals. They'd make great listeners, but they communicate with noises and body language, so don't expect a conversation out of them. They are however, like elves, born with mana by default so yes, their breath attacks will be magic in nature.


Merlin, as always, not an issue I know that real life can be hectic. I just recently finished a big inspection at work so I will also have more time. Do you do discord?

I will continue to work on my character while waiting for your world building which are always great at. I hope the people who showed interested stick around because you are a great GM. Alright. I will check in every now and then and you can always PM me if you need anything.
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Hidden 3 yrs ago Post by TheMerlin
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@Omni5876 I do indeed do discord, I'll send you my user id as soon as I can and thanks for the kind words. It really means a lot to me.

Anyways, races have been updated. Just humans for now, will work through the rest as I go along. Might need to clarify a few things for magic while I'm at it.
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Hidden 3 yrs ago Post by TheMerlin
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Sure took a while (work again), but that's it for elves. Next up, orcs.
Hidden 3 yrs ago Post by Omni5876
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I'll read up on elves as my charry will most likely be one. That being said, about how much of the Elven population is still remaining after the Fall of Avalan? Also, is their ruling body still alive or are they following their own Families or clans?

lol so my questions start lol
Hidden 3 yrs ago Post by TheMerlin
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Finally done for the orcs. Sure took a while, eh? My only excuse is I started playing Skyrim again and as it turns out, it's just as addictive as the last time I played. I'll understand if everyone has lost interest in this roleplay by now, honestly I did too for a bit, but I'm back now and set on getting this thing done. Anyways, next up: dwarves.

And to answer your questions, @Omni5876

how much of the Elven population is still remaining after the Fall of Avalan? Also, is their ruling body still alive or are they following their own Families or clans?

Overall? I'd say about less than 100,000. Not in danger of going extinct, but getting there. The rulership of Avalan is no more, so whoever made it out would indeed only have their families and clans to look to. If they're not slaves, they're refugees and with your character being a noble, I'd imagine he'd have lost quite a bit after the fall.
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Hidden 3 yrs ago Post by ningal700
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Could be interested if it starts soon for sure!
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