Hidden 16 days ago Post by Duck
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Duck All Beak and no Bite

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DWARVES!



Far away in mountain fair
There lives a wyrm, and in its lair
A treasure lies, its wealth untold
Of silver, glittering gems and gold

The greatest treasure of them all
Is said to be within this hall
The fist of Durin Hammerheld
The weapon that once giants felled

It’s up to us, we kin of stone
To travel to this mountain lone
And take back what is rightfully ours
This do we swear upon the stars

So come my brethren, forth we go
The blood of dragons may yet flow
When dwarvenkin, so bold and brave
Seek out old foe to vengeance crave



Welcome! In this game we will play as a party of dwarves going on a grand adventure to steal the treasure of an old dragon and reclaim a long lost heirloom. On the way we will encounter mysterious elves in enchanted forests, menacing goblins in the dark underworld and many other magical beings. Together we will explore dwarven culture and share stories and songs around the campfire under starlit skies. There will be laughter, danger, bravery and blood. Join in if you want to partake in a classic epic fantasy adventure!

First off, then:



These Dwarves… Who Are They?

The dwarves are a subterranean humanoid species originating from the mountains around the world. They share many characteristics with humans (two eyes and ears, a nose, a mouth, two arms and two legs) but there are many features that tell them apart. Dwarves are normally no taller than 100cm (roughly 3 feet). They are hairier than humans, and all dwarves grow big beards. It is very hard, if not impossible, for humans to tell dwarven males from females. The dwarves themselves say it’s a matter of scent.

These subterranean creatures have a long lifespan of around 300 years, but are considered old at 100. They can see perfectly even in complete darkness, because their eyes can register heat down to fractions of a degree. Dwarves are very sensitive to sunlight and prefer to stay indoors if possible. If not, they usually garb themselves with heavy clothes, covering as much as possible of their skin.

Dwarves are renowned for their supreme stonemasonry and blacksmithing. It is said that dwarven strongholds are carved from the rock of the mountains itself, and that dwarf-made steel never bends, breaks or dulls.

The dwarves are a traditional and superstitious lot. They are all about preserving things, and change comes very slow to them. Determining which stone to use in a mural can be a question for an entire generation of dwarves. They do not like to do things on a whim and will think the matter through thoroughly and then discuss it with their brethren before coming anywhere near a conclusion. Honor and honesty is also very important to dwarves. Losing face and bringing shame onto ones family is the greatest fear of any dwarf, sometimes even greater than the fear of death. There are no lengths a dwarf will not go to in order to preserve or restore its honor.

Dwarves are superstitious but not very religious. They do not worship any gods but take a keen interest in interpreting signs and omens from their environment. Falling stars, prophecies, natural phenomenon; the dwarves try to understand them all in their quest to understand the world around them. Many of these signs are attributed to their ancestors, and this is the closest thing they have to divine worship. The dwarves revere their ancestors and do their best to preserve their memory. It is expected of a dwarf to know the names of the ones that came before it, and dwarven homes are covered from top to bottom with stone tablets containing runes that tell of the lives of dead family members. Giving respect to the ancestors is key in dwarven society and it is considered shameful to forget an ancestor’s name.

Another tradition of the dwarves is their musicality. Songs and tunes are a great way of remembering old friends and deeds, and so almost every dwarf is taught to sing and play an instrument. Common instruments among the dwarves are bagpipes, horns, fiddles, flutes and drums.

The one great flaw of the dwarves is something they are all very aware of, but at the same time silent about. It is only ever discussed with ones closest companions and always in the dark. There they tell of the dark deeds that some distant ancestor once committed to bring shame on its family. Greed is the greatest enemy of the dwarven people. It lives inside all of them and always shows its ugly face at the worst of times. Whenever confronted by the rumor or visage of wealth, a dwarf simply cannot help itself. It’s like a hungry dog looking at a bowl of food. If properly trained it will restrain itself, but not for long. The greed isn’t about spending the treasure on resources or using it to gain influence, it is simply about having it. Dwarves like to look at gold, they like to feel its weight in their hands and shiver when it slides through their fingers. They all have it, in various degrees, but they all fight it. It is their greatest shame, but also their greatest driving force.

Now, secondly:



What About The Rest Of The World?

The truth of the matter is that the dwarves don’t know much about what’s outside of their mountain halls. They are generally reclusive and only ever hear of the rest of the world on the rare occasions when travelers are let in and choose to share their stories with the dwarves. As such what little information they have is either strongly influenced by the person sharing it or completely untrue. Nevertheless, here follows what goes as common knowledge among the dwarves.

The outside world is a big place. It’s huge. It is in fact so huge that no one has ever seen the ceiling, or even the walls. The environment is prone to swift and sudden change which cannot be controlled; the sun goes up and down, it sometimes rains (or even worse, snows), and the temperature goes up and down without any reason at all. There are a lot of different plants and animals there which are also prone to swift and sudden change. The leaves on the trees change color, like the fur on the animals, sometimes many times a year. It is all very confusing.

Humans are tall people that sometimes grow beards and sometimes don’t. Their women can’t grow beards for some reason, or they simply refuse to (but why would they?). They live very short, very fast lives and don’t seem to stick to one thing for more than a couple of years. There’s no sense of unity among these people. Everyone is on their own. But they’re usually nice when they come to the mountain, and some are even quite alike the dwarves in their pursuit of tradition and ancestral reverence. They seem very well suited for the chaos outside.

Elves are shorter than humans but still a head or two taller than dwarves. They live for very long, even longer than dwarves, but even though their outside never changes their heart and soul do. They seem to be all about change and sudden notions. They don’t even have settlements, but wander the woods as they like. Elves are more like each other than humans, but only in that they are all individualists to the extreme. Still, they know and love music and it has been said they even know of a dwarven tune or two. But you can’t really trust them. They can’t even grow beards!

Goblins. Ugh. Dwarves know pretty much about goblins, or at least everything you need to know (according to the dwarves). They’re about as tall as dwarves but skinnier and even paler. They’re practically hairless and also live underground. Dwarves and goblins are mortal enemies by ancient tradition and have fought many wars. The only thing a goblin wants is to take what others have or destroy it if taking it isn’t possible.

The only thing the dwarves know about dragons is that they’re big and very bad for business. They’re attracted to large treasures (which the dwarves usually keep in their halls) and they’re also extremely difficult to kill. Legend speaks of a monster large enough to fill a hall by itself, capable of flight as well as breathing fire. They have scales as tough as iron and acid for blood. Taking on a dragon is quite the undertaking.

And so, finally:



Your Dwarf!

To apply to the game, you’ll need to read the above information and then fill out a Character Sheet. Once that CS has been accepted you’re in! Now, apart from the above information there are a few more things you need to know:


  • You were born in the halls of Thrillem and have lived there with your family and friends your entire life
  • You have never been outside of the halls
  • You are the oldest among your siblings and have therefor been chosen for this quest
  • You may or may not have had any military training

And here’s the CS! You may of course format it however you want.


Picture (Voluntary.)

Name: (Feel free to use classical dwarven names.)

Age: (Around 100 is recommended.)

Gender: (Female or male, it doesn’t matter since dwarven tradition doesn’t make any difference between the two.)

Appearance: (Description is mandatory.)

Skills and Flaws: (Basically your characters strengths and weaknesses. Greed is obviously one of your weaknesses.)

Background: (Who were your parents? What did they do? Did you follow in their footsteps or did you do something else? What relationships do you have in the halls? Do you have a mate, or children? What instrument do you play? Do you have an ancestor that you are proud or ashamed of? Give us a good idea about what your dwarf is like!)

Miscellaneous: (Other information you’d like to share about your character.)



If you have any further questions, I’d be delighted to answer them!
Hidden 16 days ago Post by POOHEAD189
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POOHEAD189 Warrior

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Gimme a day or two and you'll have yer Dwarf!
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Hidden 15 days ago Post by Duck
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Duck All Beak and no Bite

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@POOHEAD189 No rush, take your time!
Hidden 12 days ago Post by GingerBaron
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GingerBaron Free / Booter

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Picture:

Name: Brazmere Granitebrew

Age: 103

Gender: Male

Appearance: Brazmere is wide as he is tall 3 feet to be precise, broad shoulders from carrying barrels and sure feet to hold him steady whilst doing so. His hair although lacking on his head is white but his beard a mucky grey tone thanks to the tanning from various liquids soaked into it. The facial hair itself is loosely braided but mainly held in place by several tarnished brass rings. His normal attire is a green short sleeved tunic covered by a well worn leather apron. Within the apron a small hammer and assorted tappers

Skills and Flaws:
Strong - From the collection of hops to brewing and moving the barrels to the bar Brazmere along with his kinsmen they aren't weak and they enjoy to be tested, weight lifting, the stone carry all solidifying them as one of the stronger clans in Thrillem.
Iron Guts - Brewing is a fine art but unfortunately there is an off chance something goes wrong. Out of date ingredients, a faulty keg which has lead to Brazmere being able to stomach all manner of foreign things.
Brawler - Some people just cant hold there weight and when it kicks off in the tavern Brazmere is often asked to step in and cool things down, lucky for him with shovels for hands its not hard to knock or throw out the unfortunate sod who decided to start it.

Greed - Currency is fast moving within the tavern be it for a beer, gambling or odds on the first knock out for Brazmere and the tavern the house always wins.
Inebriated - Brazmere is not always sound of mind, there's always a thirst for the next round
Goading - Brazmere enjoys to push folks buttons to cause a reaction, good or bad

Background: In the early days of Thrillem the Granitebrews were labourers and hard workers. Many other clans possessed the skills to build craft and construct and they would provide the materials. As the halls became grander and trade started they set up a tavern on the mid level called 'The Open Door' as the name suggested available to all. Brazmere is one of 5. He has learnt from his family what it is to be a brewer from start to finish. As a young lad he was behind the scenes aiding in the brewing and cargo to the tavern. Over time becoming a local bar keep and friend to every man (with coin). Braz which he is known for short is a fairly relaxed yet sarcastic dwarf taking most things in his stride however he does enjoy to poke and prod certain locals for his own amusement. He can be assertive when needed especially when a brawl gets out of hand and can handle himself whilst in one too! As traditions go the Granite Bowl held each year testing your physical strength and fortitude is a favourite and for Brazmere comes his competitive streak, last year just beating his cousin in the last round; the boulder toss to bring the trophy back home. This year however he has been inducted into this 'adventure' although nervous he is eager to write another chapter for his families linage.

Miscellaneous: I might think of some later

Ive written this ahead of if there is room, I hope so and if not an NPc for you :D
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Hidden 12 days ago Post by POOHEAD189
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POOHEAD189 Warrior

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Hidden 9 days ago Post by Duck
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Duck All Beak and no Bite

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@GingerBaron@POOHEAD189 Accepted and accepted! Cool stuff :)
Hidden 8 days ago Post by Xar
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Xar How did I get here I am not good with computer

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I love dwarf stories. Is this alright?

Hidden 7 days ago Post by Lugubrious
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Lugubrious Makes the big edits

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Sorry I didn't follow up on my original interest yet, I've been somewhat distracted, but I'd still definitely like to give this a shot! I'll work on my sheet within the next couple days.
Hidden 6 days ago 6 days ago Post by Jb
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Jb Because we're here lad

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@Duck

How about it?

Please do tell me if there's anything I'd need to change.


Hidden 5 days ago Post by Lugubrious
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Lugubrious Makes the big edits

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Here's the dwarf who'll help keep the team alive!

Hidden 2 days ago Post by Duck
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Duck All Beak and no Bite

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@Xar@Jb Accepted! Please post them in the Character tab.

@Lugubrious Also accepted, but no matches or flares!

Seems like we're getting close to liftoff! I'll start working on the first IC post :)
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