But I'm glad we're seeing more of the series again.
Yup, I just wish I could see more posts, lol. Also, having played the demo, I've noticed that they're still including 'move training' as a feature, and I noticed something else when I checked my status screen... a section labeled 'Rare Quality:'. Dunno what it's used for, though, since, as you'd expect, it was blank for both starting characters.
Don't worry, my post is almost finished! Well, it pretty much is finished, I'm just giving myself some time before reading and editing so I don't go and make ten different edits after I post.
The rare quality thing sounds interesting, though. I'm gonna play the demo once I get a chance (and once I find a switch to play it on... Hmmm...) But to be honest I don't actually remember much about Gates to Infinity's story, I might have to go back and replay it sometime.
I played the demo. Not a big fan of being able to see items and enemies on the map before you even come across them, but other than that I like a lot of the quality of life updates and the art style. I'm a bit disappointed that it's 60 bucks though since I can't really justify spending that much on a remake of a game I already have, at least at the moment.
Now that the day's almost over, I think now would be a good time for me to try and write an overview of what's happened the past few days in the rp. First I'll have to find where the day started and organize it into the characters' groups, so we'll see how far I get.
Just checked with the game's term list, and it seems like these 'rare qualities' are a few things... some of them are old IQ skills with a new name, some of them are abilities from various pokemon, and the rest seem to just be other miscellaneous passive abilities.
And yeah! Thus commences my original idea for a subplot involving the Guildmaster and some void stuff - next post will most likely tie up some loose ends explaining what’s going to happen/connections to my post before it (before I disappeared) - and I can put that up today unless y’all would rather be part of Breen explaining in the guild office.
Hey, everyone, during the time I was waiting for others, I came up with an idea for the next one. Basically, you know how in this one, Reshiram exists, but Zekrom doesn't? Notice how it's all traditional, and low-tech? Well...
The next one will focus on a different universe, one where Zekrom exists and Reshiram doesn't. Everything will be modern, or at least modern-like and the guild will be a police force. With the new technology, there will be weapons that improve a pokemon's basic attack, to the point where moves aren't as emphasized as they are in this one... the weapons come in three main types, swords, fists, and guns, and both swords and guns have quadru-variants for quadrupedal pokemon, and individual pokemon may have some skill in any of the three types, just as their species may have skill in a type of weapon (for example, the remoraid line having natural gun skills, even if remoraid, itself can't hold one). Guns are the least damaging of the three just because they have, well, range, with fists being the most damaging of the three thanks to having such a short range.
The weapons all have type cards that change the attack's types, and each type has a card, except for electric, and steel, because those are the default types, with electric being the type the weapon uses when it's 'on', and steel being the type the weapon uses when it's 'off'. Pokemon in the police force will have dulled, padded, or otherwise de-powered weapons simply due to the fact that they don't want their police force killing their targets, though, full-powered, sharpened variants exist, they are mostly illegal, and traded around on the black market. Just as well, pokemon with natural weapons (such as Absol, machamp, the timburr line) will have augments made to them to make their natural weapons compatible with the type chips... and they will also likely be padded, blunted, or otherwise de-powered just to keep them from killing their targets as well.
Beyond that, pokemon will likely be trying to study the anomaly that is the mystery dungeons that seem to be appearing in the most random places... forest dungeons could appear in the middle of an ocean, a volcano could suddenly become one, just, anywhere on the map that doesn't have a town on it seems eligible for any type of dungeon, and none of the pokemon know why. Criminals tend to hide out there, so it's often the police force's job to explore those areas, and take down whomever might be using the mysterious, shifting lands as cover. On that note, I might have this one start with more dungeons being revealed than I did with this one, and I'll obviously actually use the character page correctly this time.
so... after reading that long bunch of weirdness, thoughts? Questions? Suggestions? Also, before anyone asks, no, this won't replace the current PMD, it's just thoughts for what I might make after this one's done.