Hidden 9 yrs ago Post by Renny
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Renny S E A S O N E D

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TGRPGIBU

They may seem like a bunch of letters but they actually mean something :) lol.
Hidden 9 yrs ago Post by The Patriarch
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I hope the gm comes back
Hidden 9 yrs ago Post by The 42nd Gecko
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I could have, Archmage, but I was in the middle of talking to someone else. :P

Also, I was writing a rather long battle.
Hidden 9 yrs ago Post by Archmage MC
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My fight is sorta short. i mean, there isn't much you can do with a giant brute as your opponent. lol.
Hidden 9 yrs ago Post by The 42nd Gecko
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My opponent had a 25% power advantage, so I had to make it close. :P

I hope I get to use the fights I have planned for Chikori (as a 2nd round) and Guls (as a third round/finals), but I doubt the tournament will get to the third round, or that those two will be my opponents. :P
Hidden 9 yrs ago Post by Archmage MC
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Hey, you might have to fight Light, which will be fun. Majin in the WMAT would be kinda op I'd think...
Hidden 9 yrs ago Post by The 42nd Gecko
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Hmm.. Yeah. I really should have a fight planned for everybody. Those were just the two that instantly struck me with ideas so I fleshed it out.
Hidden 9 yrs ago Post by Archmage MC
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Well thankfully this is the WMAT, so it doesn't matter how strong you are, Yancha can beat Omega Shenron when Ring Outs are a thing after all.
Hidden 9 yrs ago Post by Dblade26
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Considering the outcomes of the fights and their details have to be hashed out and agreed to by the players and at least some of us (myself included) dislike doing collaboration posts heavily, I'm not sure how much you should plan out PC fights in advance really.
Hidden 9 yrs ago Post by The 42nd Gecko
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My plan is to present a framework, complete with all my parts complete and parts in place for the collaborator to complete left open/filled with placeholder. And if they don't like the ending, they can make their own pitch.
Hidden 9 yrs ago Post by Obito Uchiha
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Time for a commentary post.
Hidden 9 yrs ago Post by Rin
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The 42nd Gecko said
My plan is to present a framework, complete with all my parts complete and parts in place for the collaborator to complete left open/filled with placeholder. And if they don't like the ending, they can make their own pitch.


Yeah, um... Remember that part where I said I don't like collabs and won't be doing them? ^^; Because I don't like collabs and won't be doing them.
Hidden 9 yrs ago Post by Duthguy
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Rin said
Yeah, um... Remember that part where I said I don't like collabs and won't be doing them? ^^; Because I don't like collabs and won't be doing them.


Well technically as long as both people decide on the winner there shouldn't be a problem, though I do seem to recall J8cob saying that he wanted all fights to be one post in which case some collaboration would be necessary.

@ gecko great post!
Hidden 9 yrs ago Post by Dblade26
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j8cob said On the topic of player fights, collaboration posts are not mandatory though I personally like them. Post-by-post fights present more opportunities for those not involved directly, but naturally take longer. The end result's quality is still the same so it is up to the two fighters. However, it is mandatory that the two players determine who will win the fight beforehand. If that cannot be done in an orderly manner, I will step in. Likewise, if it is between me and another player and we cannot decide who would win, I will force another player to be the third party to mediate that. This is to keep things fun and fluid so I hope this concept doesn't get abused or made a mockery of.


So essentially the only things mandatory are that we determine who wins beforehand, and post-by-post fights are just fine, which is in fact my preference. My personal thought on Gecko's method is that scripting your fighter's moves out in advance without seeing what the other player is intending to do with their character or how they would react to your moves doesn't make sense, but I might be misunderstanding what he meant.
Hidden 9 yrs ago Post by Rin
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Anyways, been thinking about ideas for a second character and the one I'm leaning to most right now is Chikori's rather more competant sister but we'll see how that pans out.
Hidden 9 yrs ago Post by The 42nd Gecko
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Dblade26 said
So essentially the only things mandatory are that we determine who wins beforehand, and post-by-post fights are just fine, which is in fact my preference. My personal thought on Gecko's method is that scripting your fighter's moves out in advance without seeing what the other player is intending to do with their character or how they would react to your moves doesn't make sense, but I might be misunderstanding what he meant.


If we were actually fighting, I would totally agree with you. I love roleplaying fights where predicting the enemy's moves, intelligent action, and capitalizing on every vulnerability are used. I can reference you to some of the fights I've done. I used to roleplay solely for those fights.

That's not actually in this thread. The winner is chosen before hand. When we try and do normal roleplaying fights leading into a predetermined win, 50% of the time we're going to end up with the dude who's supposed to win, completely stunned, with a giant ki attack aimed down his throat, or some other situation where it's completely improbable for him to win, and then we're going to have to say, "Er... Then he summons his reserves of strength, and superstrong attacks and wins." And it will be completely lame.

To clarify my version more, I'll post what I have planned for our fight after some touch ups.

Rin said
Yeah, um... Remember that part where I said I don't like collabs and won't be doing them? ^^; Because I don't like collabs and won't be doing them.

Remember that part where I said "they can make their own pitch."? And I enjoy writing fights for the joy of it, so I'm still going to write ours if I come up with a cool idea. And I did. So I will.
Hidden 9 yrs ago Post by Archmage MC
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Who's turn is it to post their fight?
Hidden 9 yrs ago Post by Dblade26
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Honestly I had planned and hoped for Guls to fight Chikori himself at some point during the tournament. I'd kind of had it in mind for a while actually. He'd be interested enough in Ultra-Dimension without having to fight him as it were. And I still prefer post-by-post and heavily dislike collabs. Call it an unfair personal preference if you will but the GM has ruled that it's fine. Also I still don't see how your way is meant to work if I don't feel that my character would respond in a way that your pre-planned character moves would call for and you don't know exactly how my character fights or responds so I don't see how you're doing that. Not saying it's impossible or meaning to be argumentative. I guess I just don't understand.

Anyways yeah, I was really hoping for Guls go to up against Chikori since a few of the others he would potentially recruit have their potential more obvious and readily observable than hers is likely to be based on her profile and conversations I've had with Rin.
Hidden 9 yrs ago Post by The 42nd Gecko
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It's Chikori.

Hah, we both want to fight her? Guess she's pretty popular. :)
Hidden 9 yrs ago Post by Rin
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Also planning ahead (which can be done by just mentioning "hey I'm going to do this in my next post, that okay?") helps prevent the kind of contrived scenario you mentioned from happening. I also prefer back and forth rather than huge collabs because honestly, it means people are less likely to just merely skim over it and thus won't miss out details. That and all of the collabs I've taken part in over many, many years of doing this (like, since the late 90s) have... Been a huge mess, really. ^^;

...I do still kind of like the idea of Chikori vs Guls, honestly, and... Well, spoilers, but I plan for her to get knocked out in her second fight and probably attribute her initial victory to being a fluke. So, um, yeah.
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