I actually considered getting some of the new Bionicle toys for my most recent birthday. Lewa was my first and favorite for some odd reason. Though the others were considered 'cooler', there was just something about Lewa.
Green isn't even close to my favorite color, too. Nor the element of 'Wind'
Long ago, the magmatic core of the planet, seized by a gargantuan frenzy, cracked the earth and sent forth a plume of molten rock through the ocean floor. Over the decades, the undersea spire grew and grew, until it breached the surface and formed a shield volcano of gargantuan proportions. Nowadays, the formerly-brimming center of the volcano has become a vast inland lake, the loose basalt has given way to soil and grass, and the legend of the fire-forged land lives on in the people that inhabit it.
What began as colonies of empires on continents across the great sea rapidly became their own sovereign nations. North of the inland sea, where the snow falls and people toil underground to escape the endless forest's biting cold, is the kingdom Augur. To the west, where rain seldom falls over coarse, red dirt, is Panoply. To the south, where sparse woodlands mar the riverlands and plains, is Bravura. And to the east, among mountains plentiful and jungles tropical, is Acarid.
For three years now, the nations of Panoply and Bravura have been at war. Whether on orange badlands or grassy savannah, the fighting has been fierce, but as of late, more and more reluctant. A secret summit between ambassadors of the two warring nations has turned up an all-too-common wish that all men and women share: an end to the conflict. And yet, despite the overwhelming desire for peace, war remains. Hints, however, have been stalking the battlefields—believable tales that a third party is manipulating the ongoing struggle, making sure that tensions are too high and situations to dire for the battles to cease. To that end, the Basileus -the ruler- of Bravura has assembled a miniature army called the Reclaimers to head into the disputed zone and find out exactly who's keeping the war fires stoked, and why.
Additional Info
Fighter – wields axes. A high-strength, high-constitution frontline battler, who lack in defense and quickness. Fighters can promote to Warriors, with even greater axe mastery and the proficiency to use bows. They can also promote to Heroes, who can choose to wield swords as well, and cover their weaknesses with greater speed and defense.
Archer – wields bows. Range and skill are trademark of the sniper, who can sting repeatedly at a distance but are nigh helpless up close. Archers can promote to Snipers, with deadly accuracy and remarkable skill. They can also promote to Bow Knights, mounted archers capable of defending themselves at close range with swords.
Mercenary – wields swords. Though overall balanced between traits, Mercenaries tend to be a little weaker to magic than most. Mercenaries can promote to Bow Knights, mounted swordsman capable of striking at distant enemies with their bows. They can also promote to Heroes, who can choose to wield axes as well, and supplement their balanced stats with increased constitution and strength.
Knight – wields lances. High defense, high constitution, and terrible speed are all characteristic of knights. Though able to shrug off blows from many weapons, they tend to be fried in their own armor by magic. Knights can promote to Generals, gaining better evasive mobility and a better resistance to magic. They can also promote to Great Knights, who ride on horses and command the use of swords and axes as well as lances.
Thief – wields swords. High speed and evasion, but low strength and defense, make thieves less combat-ready than mercenaries, but their knack for looting and busting locks keeps them highly useful. Thieves can promote to Tricksters, who can also heal with staves as well as hurt with swords, and have incredible luck. They can also promote to Assassins, whose bows can take out the squishy foes hiding behind the front line of defense.
Myrmidon - wields swords. Skill is the trademark of an otherwise balanced class. Myrmidons can promote to Swordmasters, whose dual swords and incredible skill make them terrifying to face. They can also promote to Assassins, whose bows can take out the squishy foes hiding beyond the reach of their blades.
Barbarian – wields axes. All-out attack and little to no defense make barbarians true glass cannons, able to eliminate multiple enemies in the blink of an eye and fold just as quickly. Barbarianss can promote to Warriors, with even greater axe mastery and the proficiency to use bows. Berserkers, which Barbarians can become, exemplify the trade-off even more, and can may use their battle-rage to keep them alive and kicking even after taking deadly wounds.
Mage – wields tomes. Able to attack from range and at melee distance alike, mages command powerful magic, but their own constitution and defense means they need support to be effective. Mages can promote to Sages, whose great magic is supplemented by the ability to heal allies. They can also become Dark Knights, mounted mages whose black armor and clothing allow permit them greater defense and mobility.
Dark Mage – wields tomes. Though much like mages, Dark Mages have access to black magics, such as Nosferatu, which replenishes their health while depleting enemies'. In recompense, Dark Mages typically have terrible luck. Dark Mages can promote to Sorcerers, whose incredible magical prowess can bring even the toughest foes to their knees. They can also become Dark Knights, mounted mages whose black armor and clothing allow permit them greater defense and mobility.
Cleric/Priest – wields staves. Clerics are female, while priests are male. Totally unable to fight, clerics and priests instead depend on healing allies, repairing their equipment, and rescuing them from trouble. Clerics and Priests can promote to Sages, with developed magical abilities that finally make them a force to be reckoned with in combat. They can also promote into War Clerics or War Monks, who can heal with staves and maim with axes, and whose defense and luck serve them well.
Troubador – wields staves. Mounted healers, they move around the battlefield at great haste, tending to those in need and avoiding any and all fighting. Troubadors can become Valkyries, wizards on horseback that can both support allies and smite enemies. They can also promote into War Clerics or War Monks, who can heal with staves and maim with axes, and whose defense and luck serve them well.
Pegasus Knight – wields lances. Best known for their speed, Pegasus Knights can soar over any terrain and dish out lots of damage with a respectable strength. Beware, however; pegasi are highly allergic to arrows. If an arrow even comes nearby, pegasi will plummet from the skies. Pegasus Knights can promote into Falcon Knights, who utilize their speed in combination with staves to keep allies all over the battlefield fit to fight. They can also become Dark Fliers, shadowy riders whose magic enables them to strike back at those pesky archers.
Kindred – wields transformation stones. Whether Taguels, Manaketes, or others, Kindred fight by assuming a different form and employing their natural abilities to fight. Kindred cannot promote, but can find better stones that increase their powers.
Cavalier – wields swords and lances. Mounted swordsman capable of covering a fair amount of ground, but with otherwise balanced stats. Cavaliers can promote to Paladins, whose heightened defense paired with admirable speed makes them juggernauts of the fields. They can also promote to Great Knights, who ride on horses and command the use of swords and axes as well as lances.
Sheet
Name: Age: Class: (Do not start as a promoted class) Weapons: (Includes staves and tools) Fighting Style: Personality: History: Appearance:
Well, there was another RP I was in a while back where I had a Pegasus Archer. Gameplay-wise, probably not the greatest thing, but in an open RP I think it can get some real good use. There were a lot of custom classes, actually. I'll have to see if I can find that RP again and see what we had....
At this point I'm considering putting up an OOC thread. If you're still interested in the Fire Emblem RP (or just got interested) please sound off to let me know if you'd be down for such an RP. If even half of you are good for it, I'll consider it a most worthy group!
At this point I'm considering putting up an OOC thread. If you're still interested in the Fire Emblem RP (or just got interested) please sound off to let me know if you'd be down for such an RP. If even half of you are good for it, I'll consider it a most worthy group!
I'm still for Fire Emblem, if you don't mind me jumping in yet another RP with you.
At this point I'm considering putting up an OOC thread. If you're still interested in the Fire Emblem RP (or just got interested) please sound off to let me know if you'd be down for such an RP. If even half of you are good for it, I'll consider it a most worthy group!
I'd like to revive Marianne, but I don't know if I can find the motivation to join a 'Fire Emblem' RP. I don't know much of the game series, I feel like I'd be a bit lost..
I wasn't joking about wanting to be a majestic pegasus knight, even though I am not sure how well this will work out for me. XD But we'll see how things go I guess.
By which I mean put me down as a "maybe".
<Snipped quote by Lugubrious>
I'd like to revive Marianne, but I don't know if I can find the motivation to join a 'Fire Emblem' RP. I don't know much of the game series, I feel like I'd be a bit lost..
:/
Hey, can't be worse off than I am. My knowledge of the series is basically "it's a fantasy setting" and "some characters from it appeared in Smash Bros". XD