STATUS:
you know, my SO never forces me to say a thing that's on my mind and doesn't mind if I don't always explain myself which makes it way easier to actually tell them stuff. boundaries good.
2 mos ago
Current
you know, my SO never forces me to say a thing that's on my mind and doesn't mind if I don't always explain myself which makes it way easier to actually tell them stuff. boundaries good.
6
likes
2 mos ago
if your boyfriend loves you for who you are he already knows what you read without you needing to tell him
3
likes
5 mos ago
no, its the manufacturer's lack of a soul that's causing it to act up on you
11
likes
4 yrs ago
I'm starting to think I have serial profile stalkers
3
likes
4 yrs ago
as much as I'd love to pre-plan RPs, I've also noticed that's the fast track to killing them. A little planning and a rough gist is fine, but anything beyond that and people don't wanna write no more.
1
like
Bio
The day that Moss was hanged, eight others were cut down, And when the graves had all been dug, the queen rode out of town.
@Ariamis Lock and I have post posted this round...
Lyra will post once she is home and has Internet.
I have no idea what is up with Rusty.
I'd like to bring up Lock still needs to fix theirs. You're completely fine, though, I wish the others would speak for themselves sometimes. Having everything go through you is... Well, it doesn't really give me any confidence anymore. They might as well not exist if you're the only one ever giving status updates.
Into The Breach is really strong with no targeting or destroying :<
Also for chaos emissary lux, is the effect negation for one turn, while the card is faceup on the field, and does it also negate the target's effect while it is in the graveyard?
You can't use it unless you have CE's in the deck, and they need a way to keep the grave stocked. Just run Dimensional Prison for other decks.
Also, that's basic rulings. If it says 'Negate target effect', it's effect is negated as long as it remains on the field. In the graveyard it's treated as a new card, ergo you can activate the effect. This applies to when it's flipped face down and then back up again too, it'll have its effect again.
EDIT: Let me take a step further. If you're really concerned about non-targetting, non destroying removal on a direct attack you're better off running Drowning Mirror Force.
Alright then two cards for six points is what I was asking for in my other post. So I'll take the two cards for the six points. Can we end this abbott and costello comedy now?
And I was affirming that, yes, you'd spend six points in order to get both copies XD So yes, you have those two and reduce your point total by six after adding them.
So, Charak fucked up with the Chaos Emissaries. Therefor, we overhauled the entire archetype (except for Chaos Caller, and only some slight changes on Lux and Umbra) to make them a lot more focused and quite frankly, better. This'll be the entire thing, some cards have been renamed and some even outright removed.
Name: Chaos Emissary - Emperor Dragon Omega Level: 10 Attribute: DARK Monster Type: Dragon Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 1 Light and 1 Dark Monster from your graveyard. You cannot attack directly the turn you Special Summon this card. Once per turn before you attack, you can pay 1000 LP. Banish one card from both players' hand, field and Graveyard. ATK/DEF: 3000/2500
Name: Chaos Emissary - Chaos Caller Level: 4 Attribute: LIGHT Monster Type(s): Spellcaster/effect Effect: Once per turn, during your Main Phase, you can discard this card to the graveyard to send one DARK monster from your deck to the graveyard. ATK/DEF: 1400 / 1500
Name: Chaos Emissary - Lux Level: 4 Attribute: LIGHT Monster Type: Spellcaster/effect Effect: FLIP: The Controllor of this card sends one card from the top of their deck to the graveyard. If this card is destroy during the turn its flip effect was activated, return 2 of your banished cards back to the graveyard. If this card is banished (from the Graveyard) you can target one monster on the field: Negate that target's effect. ATK/DEF: 1000/1600
Name: Chaos Emissary - Umbra Level: 4 Attribute: DARK Monster Type(s): Fiend/effect Effect: FLIP: The controller of this card discards one card. If this card is destroyed during the turn its flip effect was activated, the owner adds 1 LIGHT or 1 DARK Monster from their deck to their hand. If this card is banished (from the Graveyard) you can look at your opponent's hand. ATK/DEF: 600/1900
Name: Chaos Emissary - Split Persona Level: 4 Attribute: LIGHT Monster Type(s): Fiend/effect Effect: This monster is also treated as DARK Attribute while it is face-up on the field or in the Graveyard. If this card is banished (from the Graveyard) you can send one monster from your deck to the Graveyard. ATK/DEF: 1600/1000
Name: Chaos Emissary - Constant Fiend Level: 1 Attribute: DARK Monster Type: Fiend/Effect Effect: If this card is banished by a card effect, you can special summon it to the field in face-up Defense Position. You can only use this effect of 'Chaos Emissary, Constant Fiend' once per turn. ATK/DEF: 100/100
Name: Chaos Emissary - Nameless Level: 4 Attribute: LIGHT Monster Type(s): Spellcaster/Effect Effect: If this card is Normal Summoned, you can add one Level 4 or lower 'Chaos Emissary' monster from your deck to your hand. You can only use this effect of 'Chaos Emissary, Nameless' once per turn. If this card is banished (from the Graveyard) you can target one Spell or Trap card on the field: destroy that target. ATK/DEF: 1800/0
Name: Chaos Emissary - Prophet Level: 4 Attribute: DARK Monster Type(s): Spellcaster/Effect Effect: If this card is Normal Summoned, you can return one of your banished 'Chaos Emissary' monsters to the Graveyard. If this card is banished (from the Graveyard), add one 'Chaos Emissary - Emperor Dragon Omega' from your deck to your hand. You can only use one effect of 'Chaos Emissary - Prophet' per turn, and only once that turn. ATK/DEF: 1100/0
Name: Chaos Emissary - Amon Level: 8 Attribute: DARK Monster Type(s): Fiend/Effect Effect: If be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. If successfully summoned this way, you can look at the top three cards of your deck and put them back in any order. If this card is banished (from the graveyard), draw two cards. ATK/DEF: 2500/600
Name: Chaos Emissary - Lady Nox Rank: 4 Attribute: DARK Monster Type: Spellcaster Effect: 2 Level 4 Monsters You can also Xyz summon this card by attaching one LIGHT and one DARK Level 4 'Chaos Emissary' monster from your graveyard as Xyz materials, but banish them when they're detached from this card. If a 'Chaos Emissary' monster is banished by this card's effect, you can treat it as being banished from the Graveyard. Once per turn, if a 'Chaos Emissary' monster you control is targeted for an attack, you can detach one Xyz material from this card to negate the attack. ATK/DEF: 600/2500
Name: Chaos Emissary - Different Dimension Gateway Level: 6 Attribute: DARK Monster Type(s): Machine Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT or 1 DARK monster from your Graveyard. If Special Summoned this way, you can Target 1 of your Level 4 or lower banished 'Chaos Emissary' monsters and Special Summon that target. If this card leaves the field, Banish that target (You can treat banishment from this effect as being banished from the Graveyard). If this card is banished (from the Graveyard): Target one monster your opponent controls and destroy that target. ATK/DEF: 0 / 2100
Name: The Coming of Chaos Spell Type: Normal Effect: Banish 1 LIGHT or 1 DARK monster from your graveyard: Special Summon 1 Level 4 or lower Chaos Emissary monster from your deck.
Name: Emissary Guard Spell type: Quickplay Effect: Banish one 'Chaos Emissary' monster from your graveyard, then target one monster on your side of the field: Until the End Phase, that target can not be destroyed by battle or by card effect.
Name: Chaos Emissary Sanctuary Spell Type: Field Effect: Each time a monster is banished from the Graveyard, place one Emissary counter on this card. You can remove two Emissary counters from this card to shuffle one of your banished cards into the deck, then draw one card. You can remove three Emissary counters from this card to return one of your banished cards to the graveyard.
Name: Chaos Theory Trap Type: Continouos Effect: If a Monster would be Special Summoned by Banishing a DARK Attribute monster, you can treat one LIGHT 'Chaos Emissary' monster in your graveyard as DARK attribute. If a Monster would be Special Summoned by Banishing a LIGHT Attribute monster, you can treat one DARK 'Chaos Emissary' monster in your graveyard as LIGHT Attribute. You can only use one 'Chaos Theory' effect per turn, and only once that turn.
Name: The Void Between Realities Spell Type: Quickplay Effect: Banish one LIGHT or DARK monster from your graveyard to target one monster on the field: Banish that target until your second Standby Phase after this card's activation.
Name: Into the Breach Trap Type: Continouos Effect: Once per turn, when your opponent declares a direct attack: You can send one 'Chaos Emissary' monster from your deck to the graveyard to banish the attacking monster.
[center]The day that Moss was hanged, eight others were cut down,
And when the graves had all been dug, the queen rode out of town.[/center]
<div style="white-space:pre-wrap;"><div class="bb-center">The day that Moss was hanged, eight others were cut down,<br>And when the graves had all been dug, the queen rode out of town.</div></div>