@Trainerblue192 MP: -10 A whitish-blue bolt of lightning shot from you hand, the light illuminating the corridor more as it pierced through the weak hide of the goblin you aimed at. The smell of burning flesh filled the air briefly as a roughly fist-sized hole was left in the chest of the goblin before it turned to ash and shadows "Right behind ya!" Misha said confidently as she followed right behind you. The other goblin tried to swing its knife at you from the left while you were engaged with the other, but Misha stepped in and caught the attack with the shaft of her spear. Once blocked, she quickly used the end of her spear to lift herself up and kick the offending goblin back with force before dropping next to you "I got the one on the left, let's finish this Mare!" she called out, spurned on more by your war cry.
The goblin you had just locked blades with came back at you, its knife swinging wildly now as it let out another high-pitched squeal. The goblin Misha had kicked got up once more, though slightly wounded, and went after its aggressor. When she went to thrust her spear, the goblin managed to dodge it and thrust its knife towards her. Misha's sleeve tore open from the knife but she mainly managed to move out of the way and counter by knocking it down to the ground, and plunging the spear into its neck vanquishing it. Just as she finished up with her goblin, you see a brown-haired human run right past you guys despite your current fight. A faint yelling can be heard ahead as the wounded human leaves your vision.
@Achronum HP-30 A rewarding crack sounds off as your knee connects with its skull, the roundhouse kick connecting and knocking the creature off its feet and back some. You follow through well-enough with your next strike but you feel the impact as the kobold's claws slash mostly across your front-plate armor. However, a small burning sensation lets you know the armor did not take all of the damage for you. Bones snap as you connect with his upper right shoulder, the sounds of tearing muscles as the limb goes completely limb. The kobold howls in pain and anger before it lunges for you, looking to sink its teeth into your shoulder or neck. On the ground, the other kobold slowly rises clearly disoriented from the strike but appears to be recovering. Soon it will be after you again.
Amrec seems to have the attention of the the other four kobolds, leaving you free to engage the one after you. The blade slides out of the sheath quickly but not with the skill you intended. The iron blade slices into the kobold's arm as it attempts to swipe across your chest with its razor sharp claws but stops after hitting bone lacking the speed to cut deeper. Blood heavily drips from the arm as it howls in pain, but it does not relent in its assault. Teeth snarling, the kobold dashes towards you and leaps off the ground planning to strike you with its undamaged arm. The speed and blood lust of the creature will make dodging safely unlikely.
Meanwhile, Amrec strikes down another kobold by throwing his axe an nailing it right in the fore-head. It seems that you are less there to support Amrec and more he is there to observe how you handle yourself "How ya doing there lassie?" He yells out to you.
The dungeon is silent as you go down your path, your own footsteps providing the only ambiance as he you make your way. Even with the lighting, it is difficult to see far down the corridor. A figure becomes more visible as it draws closer, a goblin. This one however is a darker shade of green than normal ones and somewhat larger, in his hand a stone club. The monster squeal with anguish as it breaks into a run, lifting the club above its head. What sounded like just a simple cry seemed to be a call of reinforcments, as you spot several more pairs of red eyes appear and move towards you from the farther down the tunnel.
Neither of you exchanged words with each other and simply went down into the dungeons on your own but you manage to trail behind her well. At the very least, there shouldn't be any surprise coming from her way. If there was one piece of knowledge that the Isis Familia had drilled into every member, it was the basics of first-aid and wound management. Applying pressure, making tourniquets, making banadges from torn cloth...everything one needed to stay alive longer without healing magic. While you can't see what May is up against right now, you are within hearing distance should she yell.
Two cracks form in the wall behind you as you are walking, the green-skinned bodies of two goblins slip out and onto the floor. They glare at you before moving towards you. Sharp, jagged pieces of unrefined metal in their hands, they come both at once. There is no hesitation in their movements, their one desire at that moment to see you bleeding dead on the dungeon floor.
Despite the girl's distance in front of may, it appears to be to closing as she walks towards the Hume Bunny. The way that the bunny-girl was walking and seemingly looking around gave the impression that she was waiting for something or stalling for time, as she looked like the type that could move pretty quickly. This trend continued until you were only a few feet away from catching up to her. She appeared to be quite young much like yourself and the equipment she wore was not something more experienced adventurers of the familia wore.
The werewolf girl didn't seem to have any intentions of approaching you directly though she still got closer as you slowed your pace. Even as the distance finally close to just a few feet, she didn't seem like she was going to initiate the conversation, it might be that she is a little shy. The other new adventurers seemed to have already gone into the dungeon and the courtyard was clearing up a bit.
A small giggle escaped Misha's lips at Mare's bold statement, though she nodded firmly in agreement "You sure are confident, Ma-re. You got it, we'll crush the first floor together!" Excitement seeped into her tone being the energetic individual she was. A wide, toothy grin shown on Misha's face as she was challenged to a race. Mare got a small lead at the beginning but Misha quickly caught up, and surpassed him at the end. Surely if this has been a swimming race, the result would have much different "I win! Now you gotta buy me some Potato snacks!" She said triumphantly. The two of you passed several other newbie looking adventurers appearing to be preparing to enter the dungeon themselves.
The two of you descend down into the first floor of the dungeon, there are many corridors resembling a carved out cave. Luminescent stones illuminate the paths as you set on your way. You shortly encounter your first monsters, four green-skinned goblins holding primitive knives. They all turned to face you, letting out a squealing shriek as they charge towards you both. Goblins are the weakest creatures of the dungeon as you understand and the most common monster on floor 1. Misha grips her spear tightly stepping in front of you, her brows furrowed in deep determination. When the first goblin reaches her, she thrusts the tip of her spear into the monster's chest as it lunges. A deep sound resonates in your ears as it explodes into black shadows and fades out of existence, dropping a single, small, and iridescent stone.
Amrec nodded "Don't want to keep the beasts waiting, eh?" His tone indicated it was a rhetorical question, and he began to walk to the entrance of the dungeon. Two adventurers, one appearing to be a spirit and the other a werewolf, seemed to race towards the dungeon in front of you "Ah, young kids are always in such a hurry." He commented fondly as soon the two of you were ready to delve into the first floor yourself "It's time to show me what you got, even though you're starting as a supporter I want to see you in action, got it?" His voice encouraging as you both went down to the first floor.
The soft sounds of Amrec's metal armor is the only thing that be heard as you starting walking down one of the many corridors in the dungeon. You are nearly the end when you see cracks forming in the wall ahead. From the cracks, a pack of seven kobolds drop onto the ground staring you down with their piercing red eyes as the wall behind them seals back up "Here we go, Kurvia!" Amrec yells out as he charges in front, a booming warcry resounding through the halls as he slams his right axe into the neck of one of the kobolds, severing its head instantly making it disintegrate into a a black smoke, dropping a magic stone in its place. Amrec kept his momentum, his left axe hitting with extra power from his spin as it sliced across another kobold's chest, felling it as well. One of the kobolds seems to sense the difference in power between you two and bypasses Amrec, going straight for you instead.
You can see nobody else as you journey through the twisting paths, making it so you have only yourself to rely on. It almost seems impossible that someone as powerful as Feron could have started just as you have, but as some point he must have. The only way to surpass him was to defeat the monsters on this floor and grow stronger. A loud roar echoes through the hall you are in when you see a brown-haired human breathing erratically and running your way. Soon it is clear what it chasing him, a pair of kobolds with blood-lust in their eyes. He already seems to have taken some damage, as the marks on his armor indicate "Sorry, they're yours now!" he simply says as he run past you, showing no regret in his voice.
He runs out of sight as the two kobolds close in on you, turning their attention to the fresh meat. One lets out a ear-piercing howl before it lunges towards you, slashing with one of its sharp claws. Your path to power begins now. If you can't defeat these monsters right now, reaching Feron will never happen.
Today is the big day. The first time you will be going into the dungeon as an adventurer with the blessing of your god/goddess. There couldn't have been a more perfect day with the bright sun clearly visible in the deep blue sky, a gentle breeze blowing through the streets bringing with it the aromas of baked goods from the shops that have recently opened up. Main Street is filled with adventurers heading towards the dungeon, veterans and rookies alike, equipped in the best gear they can afford.
General chatter fills the air as parties and familia members talk with each other and visit the many stalls on the way to the dungeon. Rows of houses and buildings stretch all the way down to the Tower of Volkrun, up until a large courtyard in front of the massive structure. There supporters, those part of a familia but not strong enough to enter the dungeon alone, meet up with adventurers to head in together while supporters not hired by an adventurers attempt to sell their services.
You have left the Guild House after meeting with your assigned Guild Advisor. There are no changes or emergencies in the dungeon so for today it should be the safest it can be for new adventurers however you are restricted to the first floor. Still, excitement fills you walk down through the large crowd. The Tower of Volkrun standing tall in the distance, a monument to the gods who through their blessings you are able to fight the monsters below.
At last you arrive at the courtyard that marks the entrance to the Tower and Dungeon. You notice that there a few other adventurers who seem to be just starting out as well judging by their gear. There is no more time to waste! The start of a great adventure awaits!
I'm relying on you to do your best, alright Renji? Fight with grace and come back safely.
The words and visage of your goddess float inside your mind as stop in front of the Tower of Volkrun, there is a reason why she is a goddess of beauty. From the way she first messed around with your hair to get it 'just right', you could get the sense that your goddess might just be a little obsessed with your appearance. Your first time inside the Familia's manor was quite a shock as well, since nearly every member was either drop-dead gorgeous or ruggedly handsome and now you were associated with them. Before you left to leave the dungeon today, she fussed over your appearance for five straight minutes. You got the impression that it was more than her being concerned about your looks and perhaps her own way of showing worry. Today you will be venturing into the Dungeon alone and simply coming out alive will be a victory.
Suddenly, you see them. Members of the Athena Familia in a party likely heading for the middle or lower floors. Your eyes spot the well-known adventurer, Feron near the back of the group. His signature glaive attached to the back of his white leather long-coat, he simply radiates an aura of strength. Briefly his eyes meet with yours, before they walk into the tower and likely down into the dungeon.
You're gonna do great Via, I just know it! Go show them the strength of the Kagu-Tsuchi Familia!
You are currently waiting in the large courtyard waiting for an older member of Familia to come, they seem to be a little late at the moment. Your god, Kagu-Tsuchi, felt it best for you to start as a supporter for one of the other members familia for your first delve into the dungeon. That of course means you will still be getting your fair share of the valis, since one of the many mottos of the Kagu-Tsuchi Familia is: "Anything worth doing is worth charging money for!". The adventurer you will be supporting is an dwarf by the name of Amrec, a level 3 adventurer from what you know of him.
At last he arrives, a long ginger beard in a long braid and two smaller ones on each side while the top of his head is completely shaven except for a Mohawk. Two one-handed, bearded axes hang of both sides of his hips as he walks towards you. Amrec, as you learned from Kagu, is more of a berserker than a tank and has a B-rank strength attribute "You look ready to go into the dungeon lass!" His bellowing voice cheerfully calls out, a smile hidden underneath his thick beard "Not every-day you get to follow the great Amrec into battle!" He laughs heartily, a joking tone in his voice.
Take your time today, my child. I have faith you will show me great things but pace yourself. I will eagerly await your return.
Poseidon's words whisper in your ears as you walk down the main street of Vezion, accompanied by another Poseidon Familia adventurer who is also entering the dungeon for the first time today. Her name is Misha and she is a werewolf, the two of you joined the Familia around the same time. Just from speaking to her a few times before, you know that can quite an airhead at times but the way she fights with a spear is quite something. Her teal eyes, like the grand ocean, are wide open as the two of you pass by several food stalls. Poseidon said that the two of you would party at least for today to make things easier on the both of you.
"Wow, everything smells so good!" She cries out then looks up at you with determined eyes "We should get some snacks after the dungeon, Mare!" Whether she was enthusiastic about the food or the dungeon, it was not quite clear. The first floor is where every newbie adventurer begins and is where your advisor told you to go. It was only when your abilities went up that she said she would consider granting access to the second floor. The two of you are about as ready as you can be to go into the dungeon.
Don't push yourself too hard when you're in there, okay? If you do get hurt, well, I'll be here to heal you. This is just the start, May.
Inside the dungeon, there is wealth to be had whether from magic stones or from rare drop items. The deeper you go, the more valuable stuff that is dropped or can be found. A fortune can be made by adventurers strong enough to push beyond themselves. Some adventurers pass you on the way to the dungeon equipped with gear that must have cost hundreds of thousands of Valis, most of them likely carrying potions made by your Familia. Your spell, Purification, is quite a useful one for staying alive in the dungeon and has the potential to save someone in need.
You are not the only new adventurer from the Isis Familia who are going into the dungeon today it seem. A hume bunny, Klou Renfar, is also on the move towards the dungeon. It is still possible to reach her and perhaps party up, allowing the two of you to take on more monsters and defeat them easier. Of course with a party comes splitting the valuable magic stones dropped by the monsters. Whatever you decide, it is time to enter the dungeon and begin your fortune!
Ah my dear Klou, today is the first time you are going into the dungeon isn't it? How far you have come...Trust in yourself and you will be fine.
Today you will no longer watch as other familia members come and leave from the dungeon. Today you are finally ready to tackle it yourself and find that adventure you seek. Older familia adventurers have often told you stories from the dungeon and how it gets crueler and more unpredictable the far you go down. It thanks to their knowledge that you have a strong idea of what awaits you in the long corridors of the maze-like dungeon. Killing monsters is good but you know that there are times when you must flee a dangerous situation.
From looking around, you know you won't be the only new adventurer being tested on floor 1. In fact, there is May Corwell some distance behind you as you make your way to the dungeon's entrance. She is just starting out as well but has not been in the familia nearly as long as you have, so in a sense you are her senior. At some point in the familia's manor you overheard that she had a pretty decent healing spell which might help if you got hurt.