Avatar of BayRat

Status

User has no status, yet

Bio

Boring.

Most Recent Posts

Kilgarrah Of Honor and Scales



God of Honor, Soul of Fire, Herald of Knights, The Dragon King, Father of Dragons.


Domains

Dragons, fire, and Knighthood


______________________________________________________________________________________________________________

Powers


He embodies the primal aspects of his creations, the dragons. Immense physical capabilities with a massive form that can cause the very land to tremble, an affinity towards fire that makes him unable to burn and use flames as powerful weaponry, and of the such. Being the God of fire, the dragons share such an affinity. His fire is produced from his body directly, and has some control over it. However he can transform into a human form, that while is weaker, can use weaponry and armor.


He can bless people with temporary surges of might as a warrior's miracle, and can merge his apparition with a chosen hero, granting that hero much of his power and draconic traits. However by merging himself he has become fate-bonded with the chosen hero until the hero dies or retires from his quest.

Alternatively his agents are often tasked with certain biddings or chores the Dragon God couldn't manage alone.

______________________________________________________________________________________________________________



Dragons have a wide variety of appearances, and as such Kilgarrah's physical manifestation can change between incarnations, but at his prime he can become what is seen above; A monstrous titan of a Dragon, with the typical 4 legs and pair of wings, though with the size that can dwarf a mountain, firepower that can swallow a continent in flames, and scales that no physical blade could penetrate.

His spiritual form is often that of a ghostly dragon, or part of one, that often varies between a serpentine oriental dragon and a hellkite, with white transparent scales.



His human form rarely changes, however, often taking the appearance of a 6'0 male with Black, spiky hair, beige skin tone, relatively muscular, and the face of a clean-shaven Germanic warrior.
_______________________________________________________________________________________________________________

Vulnerabilities


Dragons are cold-blooded, with the exception of ice elemental dragons, And Kilgarrah is no exception. His mobility and stamina is weakened significantly by ice-elements and cold temperatures. Dragonsbane can ward him off regardless of his state of form, much like a holy object against a demon.
______________________________________________________________________________________________________________

Creations


Dragons, monsters that were born since he started influencing the world. Dragons have always been a rare creature, but dangerous and aggressive all the same.


______________________________________________________________________________________________________________

Worshipers, Religion, Culture


Kilgarrah's religion is not a structured one, rather it is for any knight to take upon and seek his favor in exchange for something of knightly status.
Most knights, even Knights and paladins that follow different Gods, have respect for the Dragon God. Dragon slayers especially Pray to Kilgarrah to succeed in the quest to slay a dragon. Those that wish to slay or tame a Dragon always seek favor for the Great Dragon God, often providing their service, or give a tribute to the great dragon. Others will look to Kilgarrah to be granted the will power to take on a daring task, or the power to overcome an enemy.

Many knights will tribute the Dragon God with dragon slayings, taming a dragon, an honorable duel with another Knight, or sacrificing a great beast or defeated foe in fire to appease Kilgarrah. Their tribute does not go unrewarded, and the warriors that stay true and loyal to Kilgarrah are often renowned as greatest of knights of their time. Kilgarrah's blessing is an honor that any knight would die for.

Dragons, at least those sentient, see their creator with mixed views, especially those of pride. Benevolent Dragons especially love their father, but others criticize for him spending to much favor with mortals rather then his own creations.

Drakkens, now nearly extinct, worship him as sort of clerics or druids, though some exceptions instead becoming rogue knights that follow only the teachings of their God Kilgarrah.

Region or location: Kilgarrah will often present himself spiritually whenever a Knight requests his favor, and should it seem worthy enough for him to even make his presence. Otherwise, he remains overseeing Drake Valley, upon the tallest mountain called King's Peak.



Personality


Kilgarrah is a herald of noble warriors, finding virtue in Honor and chivalry, he is considered by some to be benevolent. However the God is overly prideful at time, and he can be easily enraged, especially from his sibling Gods. He sees himself at times a warrior, often participating in mortal arenas or challenging mortal knights in disguise of his true origins, for sake of sport. He enjoys fighting, especially in honorable duels. Aside from his human form though, rarely will he use his true power upon the world, as it is far too destructive. The only exceptional situations when he becomes far too enraged to think about such cautions. He covets treasure rather greedily, amassing them at king's peak. Some warriors will offer legendary equipment or vast amounts of gold an an alternative for Kilgarrah's favor.

Though he thinks of himself as the mightiest of Gods and the greatest warrior, he respects other mortal warriors, especially those that work to serve him. He is especially fond of those that can overcome his creations, and often selects his heroes from dragon slayers. His mercy however, is limited to only those that deserve honor and respect.

______________________________________________________________________________________________________________

Opinions






















______________________________________________________________________________________________________________

Tales


______________________________________________________________________________________________________________

The Ten Agents of the Dragon God

Dragons sometimes referred to as the primevals, as they are the survivors of the first dragons of Kilgarrah's broods. Primevals are very powerful, even among other dragons, and often have unique mutations.

The primevals, unlike the rest of their kin, are loyal to their creator, and are often tasked with his most dire tasks. Such as being a messenger to a hero, or filling the role of a hero in times of dire need. If their power needs to be used, wisdom spread to mortals, or other tasks that Kilgarrah deems necessary, his agents are required to fulfill them, they essentially fill the role as demi-gods.





















______________________________________________________________________________________________________________

Hero


Name: Francis "Jackal" Drake

Age: 624. (He is stuck at the age of 21 due to his infusion with dragon's blood.)

Race: Draconic-infused human

Gender: Male

Description:
A tall man of Caucasian skin, tanned from the ocean sun, with messy brown hair and a slim face, except for a pronounced nose. He has a scar over his left eye, and a few 'mutations' from his draconic infusion. His eyes are crimson red, and constantly give off a faint glow and aura like that of dim candle flames, which are especially noticeable in the dark. His pupils are A bit sharper then most, more so resembling a reptile then that of a mammal. He rather tall, standing 6'02, and has a well fit but slim body. Another unusual trait of his is that he has a small pair of horns, barely visible due to his mass of hair, on top of his head. He also has two sharp fangs in his set of teeth.

He typically wears a bandana that covers half of his face to his neck, and a custom suit of light-weight armor made of iron and leather. The left gauntlet has a blade that mostly acts as a 'parry' blade to counter against others in melee combat instead of being directly offensive. On his belt is the crest of a dragon.

Personality:

He is quiet and straight forward, If he speaks, it is usually either an order or a promise. He is ambitious, and rough to those he becomes close with. Once a plundering thief, he has atoned for a life of justice and honor, as any knight should. He only takes rewards that he earns, and looks down upon thieves and pirates as misguided children. He despises most if not all the gods for their arrogance, yet he can't help but appreciate some of them, such as the very dragon god that saved his life and changed his ways. What keeps him going though, is his desire for exploration and adventure, a dream that he always had since a child, and that never left him even in his near-death experience. He couldn't die happier but to be adventuring.

Backstory: Francis was once a human, in his prime of 21 years old, leading a small sort of 'rag-tag' pirates and shaping them into the perhaps the most renowned pirates of the pre-catacylsm era. He was notorious for spiting the gods, especially the god of the sea, for he would always make the claim that men were not bound to the gods, and that a well trained captain could easily make a master of the sea. He was eventually proven wrong when the sea god, not lasting another year of his enraging and heretical boasting, sunk his ship beneath the waves of the deep. While his crew drowned, Kilgarrah had sent Mizuchi, the spirit dragon of blessed waters, to rescue the fallen pirate from the depths, mostly out of spite for his brother of the sea. However he did also admire the captain's pride and ambition.

Grateful for being rescued, Francis left behind his life has a pillaging pirate to honor the dragon god that saved him. He seeked out the demi-god Fafnir for his claim of redemption, which Fafnir did not hesitate to teach the Ex-Captain the ways of knighthood, both in combat and in morality. Kilgarrah, unexpectedly surprised of the pirate's change of life, returned honor to Francis in the form of his blessing, by infusing his mortal blood with that of a dragon's. Before the silence came into effect, Fafnir was ordered to train Francis and ready him for the dragon god's eventual return, for there may be goals that he be needed for as Kilgarrah's chosen hero.

Since that time, Francis left Fafnir after a decade to train himself and return to a life of the sea, but not as a pirate. He, as well as a small group of knights he befriended and convinced to join him, left to the sea as a travelling group of chivalrous adventurers, The Knights of the Sea, they gave themselves the title, even after his crew died of causes both of natural and of adventurous, Francis remained, waiting for a new crew to take on with him.

Motives: While he has attoned, he will always be guilty of his past, yet nevertheless, in addition for the never ending thirst of adventure he seeks to show the gods how strong mortals can be, heroes or not.

Equipment:

Drake Lance:

A lance with the firepower of a dragon's breathe, in addition to being a typical magical weapon of high quality, it can create bursts of fire from the blade.
The lance is often sheathed over his back.

Dragon Slayer:

A sword that can cut through various tough materials, including weaker swords and most (but not all) of an average dragon's scales, the blade is also very cold to the touch, so much so that contact with the blade can freeze cells or water, and it can extinguish flames. The dragon slayer is kept at his left side, on his hip in its respected scabbard.

Trusty True shoot

A fairly accurate Flintlock pistol that he has been carrying since his days of a pirate, due to bullets being rare and costly, he is very conservative of the weapon.

Magic:

Being infused with dragon's blood, he cannot age, or be burned by flames. Additionally, his body is incredibly resilient, he can take a great beating, tank great forms of blunt force without breaking a bone, and has tough skin that can crack weak blades, even stronger blades won't cut or stab as deep wounds as it would against normal flesh.
He can 'heal' much faster then the average mortal, with wounds that would take a normal human to naturally heal in a month he can heal in only a week.
This also makes him much stronger and faster then the average mortal, he can lift up to a ton of weight and can move as fast as a cheetah.
His glowing eyes allow him to see in pitch darkness as a bonus, and he has a great sense of smell.

@Jeyma

That's really up for you, As the God of magic you can decide how it functions, at least for the majority of magic anyway. For reference without a God of Magic in this world you would have mostly Lord of the Rings style of magic.

Should be noted that God powers and Magic are two different things.
@Jeyma

Its the Job of the good Gods to make sure the OP bad gods don't ruin shit. Which heroes especially will be bestowed to do. The limit I have is around Cthulu level or semi-planet buster at best, so long as its possible to prevent them from destroying everything and being able to be defeated.
@Jeyma

Since their Gods, go as far as you want, but if there is anything that I deem 'Too much' or 'too op' I will tell you how you can nerf it. In other words, go nuts. their is one thing I forgot to mention in the CS, and that are vulnerabilities. Basically things similar to the vampire/demon-itus. If your an evil-like God naturally something of light would burn you, or vice versa. Things like that. It could be something less evil-good though, like being water-melt-able
The World of Gaea and the Gods



















@The Muse@Jeyma@rush99999@ActRaiserTheReturned@Lucidnonsense

I think this is a nice start to put up the OOC, I'll get to work on that in a moment.

As for your questions.

I'm curious - what sort of character interaction would there be in this? Besides making our God, is there like a main goal or motivating factor in the RP?


I'll fiddle the details after I get a look at the main cast, but basically aside from a few 'incentives' I might through in there for when this RP takes place, Not every God is going to be on the same side naturally. The highlight of this RP is for the Gods to rebuild the broken world, but who will be the most worshipped God? or the most influential? for example. I'll get more in depth with how Gods work in the OOC, but fighting is one of the many options.
@KaiserElectric
I can do it right now although I'll be multitasking.
So for this RP I was thinking of making a sort of world-building share, as in each person sort of builds and adds to the world with the God that they create, as well as their people, magic, and all sorts of..whatever the hell you want. Otherwise the world will be a low-magic fantasy realm of medieval tech, and the world was just plunged into chaos after a catastrophic event, leaving the Gods, essentially one of the few things that weren't really affected directly by this event, to rebuild the world.

Additionally, this will be a sort of, players working with or against each other, as even the strongest of gods are not invincible nor omnipotent, and opposing goals may run into violent interactions.

I will have more detail once I start the page, but first I'd like to see if I gain any interest. I'm looking for at least five players before getting this started.
@KaiserElectric

For reference if anyone needs me for a collab, I am back now.
© 2007-2026
BBCode Cheatsheet