STATUS:
Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
7 yrs ago
Current
Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
Faction Name: Tushiena Alias: The County of Tushiena Government Type: Dictatorship Faction Specie(s): Tushiena has become something of a melting pot for various races, but the two primary races that make up the bulk of it's land based population are humans and goblins. It's underwater extensions are primarily populated by the 'Deep Ones', fish men who live in the sea and who survive off of a largely meat based diet... alongside hybrids of land based races that have grown their gills.
Territory Details: The Isle of Shipwrecks is a surprisingly fertile land. Its soil is able to support quite a wide range of different types of edible plant life, the ocean around it filled with plentiful fish life and the few rivers... are so clogged up with sludge while traveling through the single giant city of Tushiena that if you're quick enough you could run across its surface without the soils of your shoes melting at certain times of the year. The city itself is huge, covering all the islands in the Isle and connecting the various districts that this makes via grand stone bridges.
And that is just the parts of the nation above sea level. In the murky waters around the Isle of Shipwrecks live tribes of 'Deep Ones', fish men that have lived in the oceans for aeons; It is unclear if they were another race created by the Dark Lord in ages passed or if they spawned naturally from some dark corner of the sea (Through everyone agrees they are likely why the Isle is called what it is), but regardless of origin pacts and alliances of old have long brought the Deep One's of the Isle of Shipwrecks into Tushiena's fold.
Faction Religion/Ideology: Tushiena is not a religious nation; It does have a district dedicated to the building of temples, shrines and churches for those who are, but they are generally far to busy scrabbling with each other over ideology and possible converts to actually try and get involved in the political landscape of the city. There is even a small church dedicated to God-Emperor Justinian, through it is a very minor cult compared to several more native ones (And in the event of a lack of sacrifices for the other cults and an offering is needed in short notice, the first port of call).
Tushiena itself is a nation of magic and technology; While it's ruler is a powerful lich, Count Vasha has always felt that for a nation to grow powerful it needed to be willing to plumb the depths of the occult and the arcane while also researching and experimenting with the mundane.
Tushiena has a proud naval tradition, it's ships some of the greatest in the world and its merchant fleet prepared to sail in the name of profit far and wide. This is as much pragmatism as it is national pride; The only means for any of those who wish to plunder Tushiena directly requires the invader to travel by ocean... and it can't do any harm if said invading fleet is reduced to a burning wreck that is sinking to the bottom of the sea with all hands lost.
Slavery is illegal in Tushiena; Those taken alive during pirate raids are either auctioned back to their people of origin, channeled towards the Cult distract to be offered up as sacrifices to anyone who needed them or just flat out offered to the Deep Ones to devour.
Faction Description: The former bread basket of Nagath and the Dark Lord Daigon's empire, once the Dark Lord had died and his nation fell apart Tushiena became an independent city nation that has largely been untouched by war over the centuries due to the combination of its powerful and feared navy, the fictionalized nature of Nagath post Dark Lord keeping local threats too focused on closer enemies and the Justinian Imperium simply being too far away to really make the effort.
Originally the Isle of Shipwrecks was colonized by humans and goblins under the leadership of the newly appointed Count Vasha by Dark Lord Daigon himself sometime during his reign in order to secure a great source of food in order to feed the Dark Lords armies, but after it became an independent nation it became something of a merchant dictatorship under Count Vasha... that people from various races and walks of live wanted to live in. Tushiena's indifference to matters of religious faith and its views on slavery (that it just wasn't worth it in the long run) combined with its impressive range of businesses, industries and the opportunities of its trading fleets to earn a living makes it a highly appealing place to live in Nagath.
The key to Tushiena's unmatched naval power is a combination of its infamous flamethrowers, fire grenades and the Deep Ones 'Marines'; At some point in the past, the Tushiena alchemists discovered a recipe for what they called 'Daigon's Flame', a substance that sticks to what it hits and burns until it is turned to ash and long afterwards that is also highly resistant to being put out by water. Tushiena's navy deploys this dangerous weapon via ship mounted 'flamethrowers' that spray the substance where the nozzle is pointed and the fire grenades, which explode on impact after being primed.
The Deep One Marines, who are naturally a race that lives underwater, have major advantages when it comes to ship to ship combat since they can literally assault the ships from underneath were most enemies cannot defend. All it normally takes is a bit of drilling, a primed 'Daigon's Flame' grenade and the unfortunate ship is usually sunk before they know what's going on, the crew devoured by the Deep Ones and the cargo secured.
Faction History:
Important Characters: Count Vasha. The current and so far only ruler of the city of Tushiena is the tyrant Count Vasha, a powerful lich who according to legend was appointed as the Count of the Isle of Shipwrecks by the Dark Lord Daigon himself several centuries ago; The only one who knows what the truth is for sure is Count Vasha himself and few people are on close enough terms with him to ask. While Count Vasha is the tyrant of Tushiena and is thus free to do whatever he wanted, he is rather lawful in nature and tends to focus his powers (both magical and legal) on the well being and growth of the city rather then his own personal gain.
He has also invested a great deal of time, money, effort and magic into creating an information network within his lands (and a spy network outside of it) to ensure that he is not only up to date on current events while they are happening, but also aware of what is going to happen ahead of time so that it can be accounted for and dealt with as appropriate.
Okay... alternative but somewhat silly question. Do the characters have to be female? Yes, I know that Justice Heart was clearly a Magical Girl group, but does that mean that being male automatically ruled you out?
Just... asking out of curiosity. Would it be possible to submit a character who isn't a magical girl, but was actually apart of their support team (because having a support crew made up of talented but non-magical people is a common trope)?
The effort of blessing this... sanctuary for the damned had left Farxus drained and tired, the demi-god weak until he had a chance to recover some of the strength that he had poured into the ruined city. With nothing better to do with his time he decided to explore the barren wastes and ruins that he had claimed for his own. While many might have found the few remaining buildings and the crater that were all that remained of Xerxes as the only remaining points of interest in the area, Farxus felt his attention going... elsewhere. Towards a strangeness in his domain that he couldn't quiet explain to himself and felt the need to see for himself.
He quickly came upon the anomaly. East of Xerxes proper lie a frozen wetland as barren as the rest of the state. Yet while sterility of Xerxes was a product of conceivable foundation, these wetlands where utterly unnatural and impious in origin. Instead of soil, a layer of ice permeated this frosty tundra, yet sections of it seemed to flow, not like a river, but like molasses. The top ruffled and where it cracked an inky darkness showed through.
Farxus blinked as he looked over the strangely colored, unnatural pools of water and ice that seemed to stagnate in front of him, confused as he inspected it carefully. He could feel some of himself mixed in with the waters, but... the more he peered into its dark depths, the more he felt the lingering presence of another mixed in and altering each other into something now... something that he hadn't foreseen. Taking a deep breath that he didn't need, he knelt down by the side of the pools and lowered his hand into the water to try and gleam some understanding as to its nature.
As his bony hand dipped under the surface of the black water, Farxus closed his eyes as he felt a surge crawl up his arm and into the core of his being; An almost underwhelming desire to go out into the world and track down those who laid down curses and disturbed the dead for their own vile purposes and make them pay for their transgressions! His tome had already alerted him to such a person who had spent decades perverting the dead in order to create an army... Thulemiz would pay dearly for his crimes against the natural order of things!
Pulling his hand out of the waters, the feeling lingered for a few moments... before weakening and fading away as all emotion did to Farxus sooner or later. He blinked a little as he stared blankly at the waters again, the echo's of plans to deal with Thulemiz remaining in his mind even after the waters... 'blessing' had faded. "Interesting..."
Farxus discovers a side effect of turning Xerxes into a holy site that he hadn't foreseen. A prior creation of the former Demi-God of Sin, the giant puddles of wrath blood rain that were formed out on the edge of the city of Xerxes lingered on after the destruction of said city. When Farxus converted the ruins of Xerxes into a holy site, his divine nature mixed in with the divine nature of the wrath blood pools, the two creating something new.
While the pools originally served to create the dagon and infuse those who touch or drink the 'waters' with the essence of wrath itself, Farxus's calming influence as somewhat changed its nature from pure, hot rage to something cold and calculative. The exact effect this would have on the drinker will largely depend on what kind of person they are, but the only reason Farxus is getting away relatively unscathed is partially because of his very nature and partially because the pool is as much his creation as Ama.
I'm interested... but rather then making a nation, I kind of want to just make a single character to do his own thing while traveling around. Maybe he aligns with others, maybe he doesn't.