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5 yrs ago
Current "I'm an actor. I will say anything for money." -- Also Charlton Heston
7 likes
6 yrs ago
Starting up a preimum service of content from actors like Radcliffe, Day-Lewis, Bruhl, and Craig. Calling it OnlyDans.
3 likes
6 yrs ago
Please, guys. The status bar is for more important things... like cringe status updates.
4 likes
6 yrs ago
Gotta love people suddenly becoming apolitical when someone is doing something they approve of.
4 likes
6 yrs ago
Deleting statuses? That's a triple cringe from me, dog.
4 likes

Bio

None of your damn business.

Most Recent Posts


Character Sheet


Name: Officer Daniel Shea

Age: 25

Ethnicity: Irish (1st generation American immigrant)

Occupation/Place in the Combination: Police officer

Personal History:

Danny Shea is the son of Captain Thomas Shea, an Irish immigrant who has used his political skills to rise in the Central City PD and amass great influence inside the Combination. Danny is the middle child of the family, his brother Joseph is an assistant district attorney while youngest son Matthew is away at college. Despite being from a family of wealth and influence, Danny has steadfastly held to the determination to be his own man and make his own path separate from his father. He lives across town from the Shea house in the city's westside in a neighborhood filled with new German, Italian, and Eastern European immigrants.

He patrols the westside twelve hours a day, six days a week, and is faced with the harsh realities of urban life. As a member of the police department, he is unwillingly part of the city's political machine. He considers himself nonpartisan, but still is forced to donate a portion of his pay to the Combination and take part in partisan acts for the sake of keeping his job and pleasing his father. He wants to rise and become a detective, but only on his own merits and not because of who his father is or what he could do for the machine.



The Octopus: A 19th Century Political/Crime RP

"I've been called a boss. All there is to it is having friends, doing things for people, and then later on they'll do things for you."
-- James Pendergast

"Vote early and vote often!"
-- Richard J. Daly

Anybody who doesn't know that politics is crime has got a few screws loose.
-- James Ellroy


In Character Info:

Welcome to Central City, gateway to the American West. This rough and tumble city was once the largest hub west of the Mississippi, the last bastion of civilization before the wilderness. While the frontier has pushed on west, Central City's frontier mentality and pioneer spirit still remain even as the city becomes an industrial hub. It's a city filled with graft and vice. Saloons and gambling dens are on every corner and anything you desire can be bought for a price. It's a city where everyday municipal life is controlled by the Patterson Combination, a powerful political machine that has control of City Hall, a good chunk of the statehouse, and even a US Senator. Patronage is the order of the day and the Combination rewards loyalty with jobs. Policemen, alderman, and even dog catchers owe their jobs and allegiance to the Combination. Anythings happens in Central City, it does so with the Combinations approval. At the center of this Alan John "A.J." Patterson, a man who holds no public office but is still more powerful than the mayor or governor.

It's the summer of 1876 and it's an election year. Reform seems to be in the air and it's up to the Combination to show Central City that it is a force for good, a force that provides for the downtrodden and needy for the simple price of a vote or two or three. From the corridors of power all the way down to the muddy back alleys, it's up to you to see that the Combination stays in power and that you get your just reward for your hard won loyalty.

Out of Character Info

This game is a mixture of crime and politics. You'll play a member of the political machine, from lowly street hooligan and saloon owner to ward boss to beat cop and on up. There will be a few members of the machine that will be off limits, the upper ranks especially, but I have an overarching story in mind for the game and want to allow everyone a chance to work inside that framework and do their own things. There's a lot of flexibility in this. I want it to be about politics and crime, but also about just life in an urban city that was rapidly changing around its citizens and how they dealt with it. The backdrop of this is the American centennial and the controversial presidential election of 1876, along with a party convention that will be coming to town soon.

Primer:

What is a Political Machine?

From Wikipedia:

A political machine is a political organization in which an authoritative boss or small group commands the support of a corps of supporters and businesses, who receive rewards for their efforts. The machine's power is based on the ability of the workers to get out the vote for their candidates on election day.

Although these elements are common to most political parties and organizations, they are essential to political machines, which rely on hierarchy and rewards for political power, often enforced by a strong party whip structure. Machines sometimes have a political boss, often rely on patronage, the spoils system, "behind-the-scenes" control, and longstanding political ties within the structure of a representative democracy. Machines typically are organized on a permanent basis instead of for a single election or event. The term may have a pejorative sense referring to corrupt political machine

The Hierarchy


Precinct Captain

A precinct captain is the lowest level of power in the organization. This is the man out in the street, getting the vote for the Combination any way possible. Oftentimes a Precinct Captain will be someone who does not hold office but gets benefits -- money, power, a chance for political office -- from his loyalty to the machine. The Precinct Captain's territory is, you guessed it, the precinct where he lives. He is a neighborhood leader who uses his connections with the machine to help constituents with everyday problems that come with living in an industrial metropolis.

To get an idea of the day to day life of a the lower levels of party machine work, read this fascinating excerpt from the diary of a Tammany Hall member: Plunkitt's Diary

Ward Boss

The middleman in the organization, a Ward Boss usually controls a significant chunk of the city's political territory, with as many as seven or eight precinct captains under his watch. While the precinct captain deals in political tactics, the ward boss deals in political strategy. He is usually in some midlevel political position, a city councilman or a high-ranking police captain or a state legislator or some other bureaucrat, and is indebted to the machine staying in power for his job. The Ward Boss handles constituent problems, but is also the man to see about business licenses, court problems, and other problems that may pop up for the well to do members of the city.

Underboss

Very rare, maybe only two or three men in the machine can be considered underbosses. The Underboss has a significant chunk of political power. He is either a high-ranking elected official (city mayor, district attorney, US Congressman, US Senator) or a prominent businessman. The underbosses can move the levers of government in a way that nobody else in the machine can. With the snap of their fingers they can get legislation passed, they can get charges dismissed, and they can get state and federal contracts for anyone willing to pay the price.

City Boss

The pinnacle. The boss is the man you see when you are either powerful enough to warrant it, or have something he wants. The boss holds no political office and is rarely mentioned by the politicians who owe him so much. It is he who makes the big decisions that affect the machine, the city, and maybe even the country as a whole.

Central City Neighborhoods


Eastside

The eastern side of the city is the remnants of the old frontier town Center, Central City's first incarnation. The city's oldest and most prominent families live on the eastside. Almost all of the residents of the eastside are "Americans" in the sense that their lineage can be traced back to ancestors living in America before the American Revolution. The occasional prominent immigrant may live Eastside if he or she has amassed enough money and political clout to buy one of the big homes on the hill.

Downtown

Built in the 1830's, downtown is where City Hall and Central City's other government buildings are. Downtown is also home to a large Irish neighborhood known as Little Galway, settled in the first wave of migrations to the West. A ghetto in the 30's and 40's, the neighborhood has developed into a stable working-class neighborhood home to many of Central City's middle-class families. Bordering Little Galway is Bohemia, a newer ethnic neighborhood, a slightly less well to do neighborhood that is none the less on the rise. Bohemia came about in the early 1850's as German, Czechs, and other members of the failed '48 Revolutions fled Europe for America.

Westside

The western edge of Central City is home to the new class of immigrants freshly arrived to the country after the American Civil War ended. Italians, Eastern Europeans, and Jewish immigrants still new to America all live in cramped houses and tenement buildings. Adding to their misery is the industrial factories that are also placed on the west side, factories that run all day and all night with a mostly immigrant workforce that has no other option but to spend sixteen hour days working. The Central Stockyards, a massive facility that supplies the Western US with meat, is where many work long hours for little pay.

Black Jack

Black Jack is the crude name of the city's African-American neighborhood. The overall black population in Central City isn't a lot compared to Southern cities, but it is more than the average black population in Northern cities. More African-Americans have come to the city in the years following the Civil War, though not enough to overcrowd Black Jack. The southern rail line that separates Black Jack between the rest of the city is known as the "Color Line." Outside of CCPD, very few whites are seen in and around Black Jack.

Saloon City

Running along one of the city's western boulevards, Saloon City is the vice hub for Central City. At least one hundred saloons, gambling dens, whorehouses, and opium parlors all reside in this one square mile of city. Tourists, travelers heading further west, and local residents all come to Saloon City to blow off steam and gladly hand their money over. Anything can be bought in Saloon City for a price. The graft and protection that comes with the district is a huge part of the Combination's revenue stream. Politicians, cops, and criminals alike all have a major interest in keeping Saloon City safe and trouble free.

Character Sheet


Name:

Age:

Ethnicity:

Occupation/Place in the Combination:

Personal History:
Yeah... that whole thing was an interesting read. I like history,but I don't know if I could do that...
*waiting intensifies*

I'll see what I can do tonight/tomorrow
Also @Byrd Man I just noticed, Frank and Marc were both part of Special Operations in the Marines! Though I don't think they served together and they might not have been in the exact same type of unit. I just had 'served in the marines' in the backstory, but I was going light on details, canon Moon Knight was in a special forces branch, and the CIA doesn't recruit for SAD/SOG out of the ordinary marines anyways. Wonder if they'd bond over it if they ever met.

Then again given their opposing philosophies toward killing, they'd probably discuss it over a fist/knife fight rather than coffee or a beer...


Marine bros! The rest of the group, save one, all have special forces backgrounds so maybe Spector was buddies with the whole damn team!
@Byrd Man

I can't say no to Bill.


<Snipped quote by Dblade26>

You may be disappointed.

Given that @Lord Wraith may be occupied with Deathstroke, I was going to have Damian on his own for a bit. Torn between Damian just exploring Gotham by himself or introducing Colin Wilkes and having the two hit a concert.

Then once I've lured Wraith into a false sense of security, Talia puts the hit on Bruce to all that back owed child support.


Come to NYC. Damian vs. the Punishers could be fun.


"They were not born the richest. They weren’t even the toughest.
In fact, they lacked almost all the necessary talents that might have helped them satisfy the appetites of their dreams,
except one: Their talent for violence."

-- Nicholas Pileggi


Central City, Missouri
11:20 PM


Lenny Snart lay on the bed in nothing but his underwear. Michelle Rory stood in front of him with two stacks of hundred dollar bills in both her hands. Snart's grin was wide as his face.

"Count it again, baby," he asked Rory.

"Twenty-five million, six hundred thousand, four hundred and seventy-eight dollars and twelve cents."

"Divde that by six."

"Four million, two hundred and sixty-six thousand, seven hundred and forty-six dollars and thirty-five cents."

25,600,478.12

That was the total amount of cash the Rogues stole from Lawson Savings & Loan, every single dollar was money earned by the Top's midwestern criminal empire. And now, every single one of those dollars was theirs. This was the score of a lifetime, even divided up evenly among the six of them it was more money than any of them had ever seen. When he was a kid, Snart was lucky to have five bucks. He was always hungry with never any money to buy food. And now? Well, one of Rory's first acts after cracking open the safety deposit boxes was to light up a cigarette with a hundred dollar bill. They were that rich.

"I love you," Snart said as Rory climbed on to the bed.

"I think you're just after me for my money..."

"You're right," he said as he pulled her into him. "The only thing better than four million is eight."

A thump from outside the bedroom made them both look up. A few moments later, they were out in the hallway after dressing in a hurry. Mirror Master rode a golden segway through the hall of their flophouse hideout, his mask off and remenants of cocaine on his upper lip.

"McCullough!" Snart hissed. He laid down a layer of ice in front of the segway. The scooter lost traction and banged against the wall, sending McCullough to the floor where he landed hard on his ass.

"Dickhead!" McCullough cried.

Snart was on him, pulling him up and pushing him against the side of the wall.

"What did I say after we split the take-up? Don't buy stupid shit. A golden segway and blow, the fuck are you thinking?"

"I'm just following Boomerang's lead! Look outside."

Parked outside was a bright yellow Hummer with flames painted on the side, platinum spinner wheels, and "Boomer!" written on the hood in flames.

"Oh, my fucking god," Rory said under her breath.

"Hey, guys!" Digger said from inside the Hummer. "Watch this!"

The Hummer began to bounce up and down on hydraulics while Boomerang blasted heavy metal. Snart put his heads in his hands while Rory just shook her head and put a hand on Snart's neck.

"Len... we just committed the biggest bank robbery in history... with the world's dumbest criminals."

"Hey, guys," Rhino called from the kitchen. "I bought a bunch of Faberge eggs... but there ain't no eggs inside. I've cracked about three of them so far and there ain't anything coming out..."

----

Lawson, Missouri
2:29 AM


The back door opened. The sheriff's deputy squinted in the darkness at the two men. Johnny Frost stared straight ahead at the cop while Dean Swarbrick smoked. The deputy spat on the ground before nodding.

"Can't smoke in here, so put it out before you come inside."

Swarbrick flicked his smoke away and followed the cop inside. The sheriff's department was a buzz of activity even this late at night, but none of the local cops looked up as the two hitmen walked through the office towards an interrogation room. A gray-haired man in a rumpled suit was waiting for them inside.

"You're the guys?"

"We sure are, sheriff," Frost said. "You know all that we need from you?"

The sheriff nodded and tapped the table in the room. A thick manila folder was resting there on the table.

"Hot off the presses. It has all the paperwork on the case. Your employer is paying me good money, but the best I can do is a half hour alone with it, that should be plenty of time to read it. State police were here all day along with some Central City cops. The FBI is coming tomorrow, so I can't have you all hanging around here when they show up."

"We'll be quick," said Swarbrick. "Thank you, sheriff. Our boss thanks you as well."

The sheriff grunted and walked out. Swarbrick and Frost sat down at the table and began to pour over the police incident report of that day's bank robbery. Pictures, eyewitness accounts, narrative reports from officers and even Missouri W&E employees who responded to the power outage.

"No way," Frost said as he slid one of the reports to his partner. "Look at this: People inside the bank and a few of the cops mention an asshole with a boomerang and an Australian accent."

"Harkness," they both said at the same time.

"How did that little cockroach pull this off?" Swarbrick asked.

"He had help," said Frost. "Who he had help from, I don't know. But Harkness was involved, and we know how to find him."
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