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@Chiro Several things:

1) Please post a little more with the sample post. Not really enough to get an idea of how he works. A little dialogue would go a long way. Even if it's just him talking with Waller about how much they fucking hate super's.
2) San Francisco is still there, please don't hit it with an Earthquake.
3) I don't want to tell you how to build your character or how to run your story, but i don't like the wider reaching implications of Vought-American's creating actual superheroes introduces. I would appreciate it if this wasn't an open thing that they did. Maybe it's still in the prototype phases and they are still trying to work out the kinks in these formula's. It's just that if there is a company actually mass producing superheroes, then it has FAR reaching implications that other player's can't really choose to ignore if they want.
4) I also quite like the idea of The Zone in this setting, the only real thing that i want is for it to have been a black-ops thing perpetrated by CADMUS, known to the public only in rumours and paranoid conspiracies online. Most don't even believe it happened, because the world governments covered it up. Again, just trying to avoid implications that other's cannot ignore or might impose on their stories.

Apart from that, i love it, fit's in very nicely.


All right.

Shall I repost the sheet with modifications or will editing suffice?

Name: Joe Gilmore
Hero Name: Marshal Law
Known Alias': Screaming Eagle (formerly), The Vet (formerly), Hero Hunter, Fascist Thug
Age: 32
Powers:
Marshall Law is a cyborg. His cybernetics provide for him among other things:
- Super Strength. Strong enough to lift a car over his head and throw it 20 feet.
- Minor healing factor
- Marshal Law doesn't feel pain, allowing him to continue longer than a normal person.
Equipment:
- Marshal Law has a vast array of guns with extremely large calibers. Necessary against the targets he hunts. Besides regular slugs, his guns can fire a variety of special ammo, such as smart bullets and fear gas.
- Other weapons range from simple knives all the way to bazookas, depending on the situation
- Hoverbike in the shape of an eagle. Room for partners and captures
Appearance:
Like other superhero costumes, Marshal Law's is full of symbolism. It is militaristic and dark in color, giving an impression of a hard man of authority with no mercy inside (which is true at least when it comes to supers). It has many threatening and violent slogans written in, and contains depictions of wounds, such as the red "razor slashes" on cheeks and the throat. His right arm is left exposed and wrapped in barbed wire, a mark of his guilt for previous actions in war.

Joe is a relatively good looking middle-aged man with black hair, black eyes and chiseled facial features. His boy is muscular and contains no scars, thanks to his healing factor.
Known Affiliations: San Francisco Police Department, Cadmus




Character Basis: https://en.wikipedia.org/wiki/Marshal_Law_(comics)
List of Reimagined traits:
- Instead of South America, "the Zone" Joe Gilmore was sent to is in the Middle East, and instead of communists, the war was against terrorism.
- San Francisco is still whole, there was no earthquake
- There is no compound V or mass production of super-humans. Officially superhuman production is illegal.
- Vought-American Consolidated is doesn't produce superheroes of their own, though it is rumored that they are doing illegal superpower experiments. Instead Vought-American sponsors existing superheroes in exchange for merchandising.
- In the comics the superhero group Public Spirit belonged to was called Jesus League of America, but I changed it to Ultramarine Corps. People however call it Jesus League derogatorily due to many overtly religious members of the group.
- Public Spirit is a natural metahuman, while Homelander is another kryptonian.
Story Overview:


Sample Post: - Marshal Law arrived to director Amanda Waller's office in full gear. The portly woman was holding a pad.

"What's the mission, Ma'am?" He asked.

"Right down to business as always," Waller noted, smiling "Good. You will be going to Kansas this time."

An assistant dropped a bunch of files and pictures on the desk, revealing images of destroyed buildings and brutally murdered people, along with a strange symbol that looked like two Bs mirrored.

Law took a picture depicting the symbol. "Reminds me of that symbol in a manga I read once. Berserk, I think it was called. Violent stuff."

"Well, so is this mission" Waller continued, "Whoever left these signs also killed several inhabitants of the small town of Brightburn. We don't know the target's identity, but according to autopsies they're strong, fly and are the size of a pre-teen."

"Sounds like Superman's evil son" Law quipped, though everyone stayed quiet.

"Now, I know you're not eager to fight children, but-" Waller started, but Law interrupted her quickly.

"No need to worry about that, Ma'am" He ensured, "This child is not a sidekick, corrupted by the actual superhero. These murders are determined, uninhibited and premeditated. And if these reports hold true, it is the first case of a metahuman in the area. This child is a superhero, doing everything out of free will and must be stopped before more people die."

Marshal Law put the papers back on the table and turned his eyes on Waller.

"When shall I leave?"

Post Links: (Please regularly update your CS to include links to the posts you make in the IC, makes it easier for people to read your story in consecutive order)
@ShwiggityShwah@Chiro@Sanity43217@Jareth

Any ETA on when your CS' will be done?


Difficult to say, but I'm hoping to do it by Sunday.

The Sample post is probably going to be the hardest part.
What if the hunters aren't evil by themselves, but the supers they hunt are unlucky to have powers that are considered dangerous?

These powers could pose an inherent danger to the general populace (radiation manipulation, self-detonation, disease control), threat to national security (mind reading, teleportation, invisibility) or both.

Hunters on the other hand are lucky to possess powers that are considered "safe". Perhaps in this world supers are named after hazard level colors (green, blue, yellow, orange and red, from least to most dangerous).
@mattmanganon

It was a mistake on my part. I am still unfamiliar with all the nuances of replying here.
Sorry, posted this by accident
Well, time for me to make my own contribution.

Now, although Marvel and DC are big on this universe, it also contains other superhero comics, which I intend to use fully.

A bit skeletony, I admit, but it will build up in time.



@mattmanganon All right.

I had no particular plan for anything gratuitous. Let's just say that comics about "bad superheroes" (Black Summer, Irredeemable, The Boys) tend to be on the mature side, so it was more of an FYI.

I think Marshal Law would align more towards CADMUS. I think he and Waller would have some interesting bonding experiences over their shared antipathy towards superheroes.

History of legacies is probably very interesting in here. After Superman (or whoever was the first flying brick) appeared, other flying bricks started appearing as well. I don't know how many Superman-packages are out there, but one potential number could be 84 (after the PS238 character, who is the 84:th confirmed flying brick).

Then there are of course all those vigilantes who see Batman as their inspiration.
Now this is my cup of tea!

In fact I already have at least two possible character concepts in mind. They're both pretty out there, but I can easily come up with some more grounded ones.

Marshal Law: He hunts heroes, Hasn't found any yet. The alter ego of war veteran and supersoldier Joe Gilmore, Marshal Law is a government sanctioned superhero hunter, who takes down heroes who have gone rogue, which he does with maximum force and great pleasure.

Marshal Law would fit into a story with a darker and grittier tone with +18 possibly added in, with a focus on the hidden nastier side of superheroics. Although rogue heroes are Marshal Law's main targets, he can fight supervillains as well (they're all superheroes in his eyes). Possible targets for him (which double as crossover potential) include among other things Plutonian, Kid Miracleman, the twisted franchises of Vought-American and (if you want to go to that direction) Brightburn.

Supreme: Ethan Crane has been many things, more than he can remember. He has been a son, a brother, a lover, a man, and a hero. But most importantly he has been an observer. Ethan has seen his past and his future change before his eyes, and now he awaits eagerly to see, what the next universe will offer him.

Supreme fits best a campaign that has room for metafiction. This Alan Moore's reimagining of a Superman expy could have some adventures in places where stories happen, such as the Dreaming.
@ShardA monster's fine. There is an age rule, though. I don't want characters being younger than 16. It makes things a bit ridiculous because everyone starts making super young characters.


What about older characters?

One character concept I had in mind is an old mystery man (i.e. non-superpowered hero), who worked in the early days of super-heroics and has recently come out of retirement to held quell the chaos.

How long have superheroes been in this world? Was there, for example, a mystery man tradition prior to the arrival of metahumans?
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