Hey, there. Myst here, as you've probably guessed. Can't exactly write in other people's bios, can you? But, you're probably reading this for a reason, so I'll get to it.
I prefer high-Casual and Advanced games, in a medieval, fantasy or sci-fi setting, because that's the sort of nerd I am.
I'm a thinker - I've thought a lot on certain things, and am firm in my beliefs. So you could ask me what I thought about a good few things and I could give a well-reasoned answer. Or a less reasoned answer based on my morals.
TheCharactersOfMyst - This is my storage for past and present characters, and where I might occasionally go for nostalgia and/or recycling a character I've used before.
Kobold A | Healthy Kobold B | Healthy Kobold C | Healthy Kobold D | Healthy Kobold E | Healthy Kobold F | Healthy Kobold G | Healthy Kobold H | Healthy
Several kobolds of varying colours stream out of the alley on the woman's heels, tripping over each other with excitement and bloodlust. They fan out around the woman, who looks determined to delay the creatures for as long as possible.
Kobolds A through H move towards the Woman. Kobolds A, B and C are engaged in melee
With collaboration from Tangletail "Your contract didn't cover armies, Ser Vaal." Cassandra murmurs. She looks to the kobold. "And it certainly didn't cover dragons. If you so wish, you are free to leave."
The blue kobold crossed his arms and made a light chuckle. He had placed himself near a window looking out into the street. He stood just barely tall enough to look through it, which he did by standing on his toes just enough so only his eyes could see past. He spoke, slowly slurring his words though keeping them soft."Oh Fah! Yes... yes. I too tend to follow contracts and law to the letter, not spirit. However, the contract was to protect you and yours to our destination. To see you safely, if we are being a little more verbatim." He looked away from the window towards Cassandra. "The contract does not specifically mention a threat. I got it in writing and read it quite thoroughly. That means no threat is mutually exclusive, Cassandra. And if this is our destination, I hardly call it safe. And I am quite proud of my scales. Equally so as my kin in the air. It would greatly lower my eyes if I defaulted on my word which is tied to my honor."
"Then I appreciate your... continued support." She offers a small smile. Some of the colour has come back to her face now, and her breathing is slowed. "To answer your earlier question... no. I don't know the city. Neither my brother nor I have been here, not since I was a little girl. But I know where to find him." She gestures towards the small castle on the hill. "We must reach the keep."
Party Questline: Seek the Keep
"With any luck, he's there. It's the most defendable location in Greenrest, but they'll seal the gates afore long. Come, let us-"
Before she can continue, Cassandra is cut off by a sudden, shrill scream belonging to a little girl. This is followed by a series of excited grunts and shouts in Yipyak - confirming Vaal's suspicions. Only one race speaks Draconic in such an unrefined dialect... kobolds.
The druid, face pale once more, dashes towards the door, and she wrenches it open, her staff raised. Vaal inhaled softly and reached for his quarterstaff. He rested it against his shoulder just as the woman bolted out of the door. The Journey too had already given him an idea of her impulsive nature. He was quite sure she'd run out as she had just done. He made his way out through the doorway, and turned to look.
With little ceremony, four humans dash out from between two buildings on your left. A limping man and two young children race across the street into more shadows, and a woman carrying a round shield and a bloody spear turns and faces back the direction from which they came. Hoofbeats echo in the distance.
@Rondo of Blood Which version are you referring to? UA? Also, the main issue I have for the most part is that fact that classic requires you to use your action for an independent creature, and both UA and classic give you worse versions of the creature, which somewhat defeats the purpose.
@Vexxed Vex Oh, no, it's fine if you want to do that. All it means is that I'll be looking around for homebrewed versions of the Beast Master or coming up with my own.
@Tangletail@Eleven@Vertigo So... I've decided that I like my 'character application' design for Cassandra and Sebastian far more than I like the originals. And because I didn't want to shoulder y'all with the task of reformatting your sheets... I did it for you. They're much cleaner, is all I'll say.
@Rondo of Blood So, ranger is a... difficult class to define. It has a special place in my heart, as the first class I ever played, but it is one of the most poorly implemented - and the Beast Master has... never been very good. If that's what you intend to do, know that we'll need to talk about what the subclass will actually do.
Tangent aside, the rest of the errata is good. My way of running things can be strict, but I'm not going to restrict my players unless it has game-breaking consequences.
Okay! So I have completed the recreated character sheet. Wherever it becomes relevant, replace, remove, add or change the code. This is someone else's character sheet, so just make sure to change whatever you have.
Caw
"Caw."
Humanoid (Kenku, True Neutral)
Main Mood: Cautious | Fave Food: Berries | Pet Peeve: Being taken for a fool | Style of Battle: Sneaky, careful
Caw isn't very talkative, owning to his "condition". However, that doesn't mean he's a recluse who's unwilling to socialize. On the contrary, he rather enjoys the company of people and even talking to them - he just hesitates to be the one to initiate small talk. Now, bring up the topic of magic or an urgent issue at hand, and he will do his best to contribute. He also has a tendency to mimic people or their manner of speech if he's been around with them long enough. Up until now, he's mostly been around illiterate folk; petty thieves and dimwitted minions. As such, even though the amount of reading he's done has left his writing eloquent and vocabulary extensive, he can only make rudimentary sentences with basic words, often with incorrect grammar. This tends to leave people thinking he's stupid, a fact that irritates him to no end. With that said, he does have a few more sophisticated phrases he picked up from the wizard. His invocations were always Caw's favorites to listen to.
Having attempted to turn a new leaf and leave behind his life of crime, Caw strives to do the right thing where able. However, being the craven sort, he does put preserving his own hide before anyone else's, and will flee if things get too dangerous. He also suffers from bouts of kleptomania, so used to picking pockets that sometimes his hand quite literally slips. He is a follower at heart though, having been one his entire life, so being told not to do something is an effective deterrent, at least for a time. If able, he does try to return the things he steals as well - unless the fellows he took from were the bad sort. Then it was just karma.
Finally, though he's read a lot about the world from the wizard's books, he lacks real experience in many aspects of life. He only got to see a limited portion of the world before he was taken in by the wizard and kept behind mostly closed doors, and the traveling he's done since hasn't been very vast yet. He's curious at heart, even if he is careful and cautious in his approach, and nowadays writes down his discoveries on the leftover pages of his book. A diary, if you will.
Age: 15 | Height: 4'5'' | Weight: 70lbs
A bit on the shorter side even for his species, Caw is a diminutive Kenku whose beak and colouration resemble a crow more than a raven. His beak is shorter and less curved, and his plumage lacks a coloured sheen. Quite a scruffy sight, his feathers are often ruffled (in a non-figurative way) and the dark robe he wraps himself in shows clear signs of wear and tear. All in all, he very much looks like a product of the streets.
Caw tends to keep his face hidden, but when one does catch a sight of it, they'll see large beady eyes staring right back at them. He has a tendency to rapidly tilt his head around when listening or curious, the way a bird would - a habit he cannot control.
Born in the shadier parts of a small port town, it was only a matter of time before Caw ended up the newest recruit to an ill-reputable flock. An uncreative lot, their schemes were not very intricate, and for years they only found success in petty theft. They stayed afloat much thanks to their Master, an old and elusive Kenku with a good head on his shoulders. So when he passed away at the ripe old age of 57, the flock crumbled soon after; led by someone much younger and more reckless, they ended up following overheard plans of a heist and finding themselves severely outmatched. Some lived, some died, yet others slunk to the shadows and vanished.
Caw lived to tell the tale, but the bliss of survival was short-lived. Kenku were not creatures that thrived on their own - especially not ones as craven as Caw. So, scared, alone, and in need of a new home, he traversed the lands in search for a place to belong. Who found who is a debate for another time, but Caw did eventually end up on the receiving end of an offer he could not refuse. An elderly wizard with a dark beard and darker yet gaze was in need of an extra pair of hands, and had no real use for wit. From his demeanor alone, there was no mistaking him for a friendly fellow, but Caw was no stranger to the wrong side of law. And so, he found a new Master.
From then on he worked as the wizard's underling, doing various little tasks for the man. These included relying messages, making counterfeits, occasionally memorizing voices and, perhaps most importantly of all, copying spells from stolen tomes into the wizard's own, expansive book. It was tedious work that few wanted and fewer yet could complete on the level of perfection a Kenku could. It was no matter to the old wizard that Caw had access to his spells; he thought the bird as dim as a cave, and his head as hollow to boot. He was wrong. Though not very eloquent and definitely not charismatic, Caw had a knack for remembering things. He spent most of his time in the wizard's library, and once his tasks for the day were complete, he studied up on a variety of topics.
However, well-read as he soon was, his pool of memorized phrases remained rather limited. He didn't hear much speech during his days, only the occasional word or two from other minions, or the wizard reading out loud his spells. As such, since most of the auditory input he received for days on end were spells, he often found himself awake at night in his tower, gazing out at the night sky and muttering out loud invocations he'd heard. His words did nothing as far as magic went, but they brought him some form of ease. Somehow, the topic of magic in general did. After all, he'd seen spells like Levitate and Transmutation, and heard of magical boots and brooms that took their uses to the clouds. Eventually, it made him wonder... maybe if he were to learn magic, perhaps one day he could learn to fly as naturally as any bird and take to the skies. He wondered if his Master already could; to Caw, the man seemed able to do anything.
He'd soon be proven wrong. Before Caw could properly start to realize his dream of studying magic, his Master met his end in the hands of adventurers who had come to end his reign. His minions either fled, fought or died, and after gathering what little he could, Caw made sure he was among the former. Nimble and small compared to most, he managed to slip away unharmed - physically, at least. Mentally, he was distraught and once more, alone.
Kenku were not creative, but they were not stupid, either - and after losing his home twice due to the bad deeds committed by his Masters and companions, Caw started to wonder if the life of crime was really worth it. He was not bad at heart, and felt no particular attachment to misdeeds or hatred towards other beings. It was just that... following orders was the only thing he knew, and picking pockets was second nature to him. What other work was there for a Kenku?
He pondered on that, but as one would expect, could not come up with an answer - until his wandering hands came to pick the wrong pocket. Or the right one, as the case may be.
Rapier
Daggers (2)
Shortbow
Quiver, Arrows (20)
Leather armour
Thieves' tools
Burglar's Pack
Robes
Study book
Quill and ink (one ounce bottle)
Small penknife
Coin pouch containing 10gp
Armour Class 14 (leather armour) Hit Points 9/9 Speed 30 ft. Class Rogue
STR 8 (-1) | DEX 17 (+3) | CON 12 (+1) INT 15 (+2) | WIS 12 (+1) | CHA 10 (+0)
Saving Throws DEX +5, INT +4 Skills Acrobatics +5, Arcana +4, History +4, Insight +3, Investigation +6, Perception +3, Sleight of Hand +5, Stealth +7 Senses passive Perception 13 Languages Common, Elvish, Gnomish, Auran (Primordial) Other Thieves' Tools
Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Library Access. Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
Expertise. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Sneak Attack. Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves' Cant. During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Spellcasting. Caw is a 3rd level spellcaster. His spellcasting ability is Intelligence (spell save 12, +4 to hit with spell attacks). Caw knows the following wizard's spells:
Cantrips (at will): N/A
1st level (0/2): N/A
Actions
Rapier Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 1d8+3 piercing damage.
Dagger Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 1d4+3 piercing damage.
Dagger Ranged Weapon Attack: +5 to hit, reach 20ft./60ft., one target. Hit: 1d4+3 piercing damage. If attacking at a range greater than 20ft., the attack is rolled at disadvantage.
Shortbow Ranged Spell Attack: +5 to hit, reach 80ft./320ft., one target. Hit: 1d6+3 piercing damage.
Name: Caw's Notebook | Age: ~5 years | Size: Small | Weight: 02lbs
As he fled the wizard's dwelling, Caw tried to take the man's expansive spellbook with him for safekeeping. However, it was much too heavy to carry and make a successful escape with, so instead he opted to snatch a study book on magic and, more importantly his own notebook. It's a worn old thing that doesn't have any complete spells on it, but it has bits and pieces of invocations, as well as other notes he's made. Perhaps not the most useful, but certainly holds sentimental value.
Hey, there. Myst here, as you've probably guessed. Can't exactly write in other people's bios, can you? But, you're probably reading this for a reason, so I'll get to it.
I prefer high-Casual and Advanced games, in a medieval, fantasy or sci-fi setting, because that's the sort of nerd I am.
I'm a thinker - I've thought a lot on certain things, and am firm in my beliefs. So you could ask me what I thought about a good few things and I could give a well-reasoned answer. Or a less reasoned answer based on my morals.
[url=https://www.roleplayerguild.com/topics/163035-the-charactersofmyst/ooc]TheCharactersOfMyst[/url] - This is my storage for past and present characters, and where I might occasionally go for nostalgia and/or recycling a character I've used before.
<div style="white-space:pre-wrap;">Hey, there. Myst here, as you've probably guessed. Can't exactly write in other people's bios, can you? But, you're probably reading this for a reason, so I'll get to it.<br><br>I prefer high-Casual and Advanced games, in a medieval, fantasy or sci-fi setting, because that's the sort of nerd I am.<br><br>I'm a thinker - I've thought a lot on certain things, and am firm in my beliefs. So you could ask me what I thought about a good few things and I could give a well-reasoned answer. Or a less reasoned answer based on my morals.<br><br><a href="https://www.roleplayerguild.com/topics/163035-the-charactersofmyst/ooc">TheCharactersOfMyst</a> - This is my storage for past and present characters, and where I might occasionally go for nostalgia and/or recycling a character I've used before.</div>