If you want to play both Fallout 3 and New Vegas, I'd recommend trying out A Tale of Two Wastelands.
3
likes
5 yrs ago
You're a rock star
5 yrs ago
Unless the problem is in the air.
1
like
5 yrs ago
If they at least have the decency to say that they're leaving instead of simply ghosting the RP, that's good enough to me.
7
likes
Bio
I originally got into forum roleplaying on the official Bethesda Game Studios Forums in 2007 or 2008. When the forums were replaced with Bethesda.net, I was one of several close-knit Fallout RPers who came here.
Currently, Warcraft 3 Reforged has been review bombed down to 0.7 on Metacritic, making it the second-lowest user rated game on the site, after Day One: Garry's Incident. Even for a company that has been making quite a few missteps, I'm actually kind of impressed at how badly Blizzard has managed to mess this up.
Evidently Warcraft 3 Reforged is off to a very bad start. As in "currently sitting at lower Metacritic user score than Fallout 76" bad. It's a shame, I liked the old Warcraft RTS games.
"Watch the crowds, that Princess isn't as safe as you might think," the girl whispered to Fleuri.
It was an odd thing for a child to say. It could be the playful imagination of a child, but when Fleuri glanced back at her, she was gone without a trace, and without a sound. This by itself was enough to unnerve the knight and lend credence to the idea that it wasn't just a little girl playing around, but what truly convinced Fleuri was when he heard a commotion around him and looked up at the dessert table.
By Reon, what is going on? The massive cake that once stood at the table had vanished into thin air in the time span of at most a few seconds! It couldn't have been moved, lest he'd still be able to spot it towering over the heads of the attendees, and he knew from experience that something of that size falling over would've caused enough noise and commotion to bring the entire ball to a screeching halt. The only explanation was that magic had to be involved, and that meant that the girl's warning could not simply be dismissed as a child's fantasy.
I don't know what's going on, but I must warn the others. Abandoning his plate and wine glass on the table, Fleuri weaved his way through the crowd to where the rest of the knights had more or less congregated. A few times he brushed past a guest and uttered a hasty apology, unconcerned with the consequences in his haste. Just a minute or two ago such a reckless disregard for etiquette and personal space would have mortified him, but what Fleuri had seen and heard had thoroughly spooked him beyond the ability to retain concern for such matters. The duty of the Iron Roses came before the dignity of House Jodeau. Once he reached where he could see the Princess and a few of the other knights, he stopped to compose himself and assess the situation.
The Captain is talking to the Princess. I can't directly approach them, not like this, he concluded. If he mishandled this it could create a panic or worse, an incident. Alright. Yes. That's what I need to do. Fleuri looked about the room, watching the crowds as the girl had suggested, and looking for the diminutive figure of Tyaethe and hoping she hadn't wandered far. Fortunately, even with her small stature, the First and Youngest was not difficult to pick out of a crowd. Fleuri made his way to the paladin, who was currently in a conversation with Sir Jerel Ban.
"Tyaethe, Jerel, something's wrong," Fleuri interjected worriedly, speaking softly as to not draw too much attention. The change in his composure was as clear as night and day- up until now he had been one of the most comfortable of the attending knights, thoroughly in his element and quite formal in his interactions with others. "I don't know what I just saw, but someone- a mage, I reckon, warned me to 'watch the crowds', that the Princess isn't safe. Then she disappeared and somehow made...that...vanish with her," Fleuri whispered, pointing to where the cake once stood. "Look, I know this sounds flimsy, crazy perhaps, but I believe something is amiss."
Reon's mercy, I hope I didn't just make a massive fool of myself over nothing.
@PaulHaynek I don't think the IR timeline would allow for this, but it'd be a tragic irony if it turned out that Rose wasn't wanted for treason because the soldier who interrogated the bandit chief ended up getting killed by Jeremiah in a subsequent skirmish before they could report Rose's cooperation.
Fleuri weaved through the crowd, with the child clinging to his sleeve and humming to herself all the way. It was easy enough for him to home in on the sweets, with the cake rising above the heads of the attendees like a beacon. His little journey nearly came to a disaster, however, when he briefly failed to keep his plate balanced and upright. Fortunately, the contents seemed to stay put long enough for him to correct it, and the knight gave out a sigh of relief that a potential disaster had been averted.
That could've been even worse than that red wine incident, he thought to himself. Spilling his plate at a formal gathering was bad enough, but if he had the misfortune to spill it on someone important, there could be consequences for him, House Jodeau, and the Iron Roses. After clearing those worries from his head, the two of them finally made it to the sweets table. The girl seemed happy with the selection, but before Fleuri could turn to return to the others, the girl spoke to him.
"Thank you! Come here, Sir Knight! I need to tell you something important," she said, leaning closer and gesturing for Fleuri to do the same. Fleuri complied, kneeling down to her level so she could speak to him. It was doubtful that whatever she had to say was important, but it was the courteous thing to do, and besides, Fleuri couldn't resist the opportunity to hear a little ballroom gossip.
"Alright, I'm listening" he whispered to her, "What do you need to tell me?"
Your immortal soul vacates your body on death! surely you must understand the sweperation of body and soul. I merely require the discarded husk you leave behind. RECYCLE ok!
Technically that's reusing. Recycling would be letting the body be consumed by scavengers or decomposers.
Appearance:His normal appearance standing at 5'9", is more akin to that of a young Mayonite seminarian or scholar, rather than a hammer-toting cleric. When fully garbed in the attire of a shrine keeper, he seems like a different person.
Personality: Having spent much of his life studying with the Mayonite church, Léon is personally familiar with hardship but not tragedy. He comes off as trusting and idealistic, but is not oblivious to the evils of the world, especially those that it is the duty of the Twin Churches to oppose. He isn't particularly adventurous or bold and perhaps is even a little apprehensive about stepping into caverns and dungeons, but it is Mayon's will, thus it is Léon's duty to carry it out even if it's not what he signed up for.
Brief Backstory:
The keepers of the Shrine of the Pierced Skull are a small group of of Mayonite clerics in Estival who maintain and guard a remote reliquary honoring Saint Elionne, a saint renowned for her deeds of heroism. When the shrine was first built, acquiring a relic to inspire pilgrims proved difficult because all of Elionne's possessions were in the hands of the Iron Roses, the knightly order that she had founded and led. The clerics were unable to convince the Iron Roses to hand anything over, but they managed to obtain what they felt to be a passable substitute- the skull of Volkstraad, the dragon that Saint Elionne had slain, still bearing the piercing from the fatal blow struck by the Starlight Sword. The skull was taken to Estival and placed in the shrine so that pilgrims could look upon the saint's handiwork.
While initially viewed as little more than a consolation prize, the skull became a revered symbol for the shrine and its clerics, and in time they took on a dragon motif in honor of it. Due to the shrine's remote location and the ever-present threat of thieves, bandits, or anyone with a grudge against Elionne, Mayon, or the Iron Roses, the keepers of the shrine adopted a martial tradition, training rigorously with maces and hammers to ensure the safety of pilgrims, the sanctity of the reliquary, and the security of its relic.
Léon was born to a poor but devout family in Estival. When he was a child, his parents took him on a pilgrimage to the Shrine of the Pierced Skull. He was awed not only by the relic itself, but also by the helmeted, hammer-wielding warrior-clerics who stood vigil over the shrine and its contents, and the image stuck in his head for years. His parents were quite pleased with the though of their son joining the clergy, and worked hard to give him the opportunity to do so. Many of his younger years were spent serving as an acolyte for the church, and when he was old enough, he formally became a cleric novice. During his studies, he specifically requested to be assigned to the shrine that had left such an impression on him, despite it being effectively a backwater assignment with little opportunity for upward mobility in the church. After several more years of scrubbing the shrine floors, rigorous martial training, and theological and magical study, he was ordained and granted the arms and vestments of a shrine keeper.
After a brief period of service, Léon was called to perform an unusual duty- the local Mayonite clergy had asked the shrine to spare someone to assist the Estival Adventurer's Guild and as the most junior keeper, he was picked. His duties were to spread the light of Mayon, lend his skills as a cleric to the adventurers, and in the process search the dark corners of the world for evidence of Elionne or any relics connected to her. It sounded like a bit more excitement than he had expected for his station, but he couldn't let Mayon down, so he set out to join the guild.
Equipment: When adventuring or on duty, Léon wears the protective vestments and helmet of the shrine keepers, and wields a war hammer, their iconic weapon. He also carries a scepter topped with a perched dragon, serving as his spell catalyst, and can double as a light mace in a pinch.
Skills: As a cleric of Mayon, Léon is trained in the use of magic to aid others. He can close wounds, ward allies from various forms of harm, and strengthen them spiritually, mentally, or physically. His skill in this is only enough, however, to be ranked a 4 of Cups. A better fighter than a healer, Léon's forte is his martial skill as a shrine keeper. He is a capable fighter with his warhammer, able to swing the heavy weapon far more adeptly and deftly than his appearance outside of his keeper attire would suggest. He also has a formal education in history and theology pertaining to the Church of Mayon.
Here's my CS. Because some of the backstory involves existing lore for the setting, I've already discussed some of it with the GM.
Name: Léon Reverdin
Age: 20
Gender: Male
Race: Human
Rank: 4 of Cups
Appearance:His normal appearance standing at 5'9", is more akin to that of a young Mayonite seminarian or scholar, rather than a hammer-toting cleric. When fully garbed in the attire of a shrine keeper, he seems like a different person.
Personality: Having spent much of his life studying with the Mayonite church, Léon is personally familiar with hardship but not tragedy. He comes off as trusting and idealistic, but is not oblivious to the evils of the world, especially those that it is the duty of the Twin Churches to oppose. He isn't particularly adventurous or bold and perhaps is even a little apprehensive about stepping into caverns and dungeons, but it is Mayon's will, thus it is Léon's duty to carry it out even if it's not what he signed up for.
Brief Backstory:
The keepers of the Shrine of the Pierced Skull are a small group of of Mayonite clerics in Estival who maintain and guard a remote reliquary honoring Saint Elionne, a saint renowned for her deeds of heroism. When the shrine was first built, acquiring a relic to inspire pilgrims proved difficult because all of Elionne's possessions were in the hands of the Iron Roses, the knightly order that she had founded and led. The clerics were unable to convince the Iron Roses to hand anything over, but they managed to obtain what they felt to be a passable substitute- the skull of Volkstraad, the dragon that Saint Elionne had slain, still bearing the piercing from the fatal blow struck by the Starlight Sword. The skull was taken to Estival and placed in the shrine so that pilgrims could look upon the saint's handiwork.
While initially viewed as little more than a consolation prize, the skull became a revered symbol for the shrine and its clerics, and in time they took on a dragon motif in honor of it. Due to the shrine's remote location and the ever-present threat of thieves, bandits, or anyone with a grudge against Elionne, Mayon, or the Iron Roses, the keepers of the shrine adopted a martial tradition, training rigorously with maces and hammers to ensure the safety of pilgrims, the sanctity of the reliquary, and the security of its relic.
Léon was born to a poor but devout family in Estival. When he was a child, his parents took him on a pilgrimage to the Shrine of the Pierced Skull. He was awed not only by the relic itself, but also by the helmeted, hammer-wielding warrior-clerics who stood vigil over the shrine and its contents, and the image stuck in his head for years. His parents were quite pleased with the though of their son joining the clergy, and worked hard to give him the opportunity to do so. Many of his younger years were spent serving as an acolyte for the church, and when he was old enough, he formally became a cleric novice. During his studies, he specifically requested to be assigned to the shrine that had left such an impression on him, despite it being effectively a backwater assignment with little opportunity for upward mobility in the church. After several more years of scrubbing the shrine floors, rigorous martial training, and theological and magical study, he was ordained and granted the arms and vestments of a shrine keeper.
After a brief period of service, Léon was called to perform an unusual duty- the local Mayonite clergy had asked the shrine to spare someone to assist the Estival Adventurer's Guild and as the most junior keeper, he was picked. His duties were to spread the light of Mayon, lend his skills as a cleric to the adventurers, and in the process search the dark corners of the world for evidence of Elionne or any relics connected to her. It sounded like a bit more excitement than he had expected for his station, but he couldn't let Mayon down, so he set out to join the guild.
Equipment: When adventuring or on duty, Léon wears the protective vestments and helmet of the shrine keepers, and wields a war hammer, their iconic weapon. He also carries a scepter topped with a perched dragon, serving as his spell catalyst, and can double as a light mace in a pinch.
Skills: As a cleric of Mayon, Léon is trained in the use of magic to aid others. He can close wounds, ward allies from various forms of harm, and strengthen them spiritually, mentally, or physically. His skill in this is only enough, however, to be ranked a 4 of Cups. A better fighter than a healer, Léon's forte is his martial skill as a shrine keeper. He is a capable fighter with his warhammer, able to swing the heavy weapon far more adeptly and deftly than his appearance outside of his keeper attire would suggest. He also has a formal education in history and theology pertaining to the Church of Mayon.
I originally got into forum roleplaying on the official Bethesda Game Studios Forums in 2007 or 2008. When the forums were replaced with Bethesda.net, I was one of several close-knit Fallout RPers who came here.
<div style="white-space:pre-wrap;">I originally got into forum roleplaying on the official Bethesda Game Studios Forums in 2007 or 2008. When the forums were replaced with <a href="http://Bethesda.net" rel="nofollow noopener" target="_blank">Bethesda.net</a>, I was one of several close-knit Fallout RPers who came here.</div>