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4 yrs ago
Current Been 5 years since I posted a status!
6 likes
9 yrs ago
It's a Chuck Palahniuk quotes kinda night.
9 yrs ago
... Something new
11 yrs ago
I'm so Fuckin' broken...

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I think ya'll just over complicating it.
The idea wasn't to 'idiot proof' the system but to mentor or 'teach' the players how to do it properly.

If a character needs work then work on it with the player. A good start would be by having an example specific to this RP.

So far I have seen a lot of debate on technicalities and terms but not a lot of teaching. The longer this goes on the more I'm actually getting put off this idea.
@crossfire...
Hope your ok with my post.
:)
~FARRRR****~

It all started with an extremely loud, sudden and unapologetic curse. Arex had been tinkering away for quite some time before the violent yell exploded from his room. However it wasn't the only explosion that would be coming from his small little room.

There was a short moment of still silence. The lights flickered and dimmed as time itself slowed to an expectant pause of anticipation and fear.
Fully aware of the calm that came before the chaotic storm.

An instant later a deep thundering treble rolled violently through the entire ship causing an earth quake of vibrations and unstable shaking. The explosion was powerfully overwhelming, a deep deafening roar that rode on a fierce shockwave of displaced air that tore through every inch of the ship. It bellowed down every hallway with a deafening destructive concussive force.

Before it was over the shrill pitched screams of fire alarms blared to life along with the signature flashing coloured warning lights. Certain locations of the ship reacted with a shower of water while others feared a hull breach and began closing down locking in everything within air tight.

The smell of smoke filled the air and rubbish and debris covered the ground. The safer electrical supplies had shut off while others exploded in an arc of constantly zapping electricity.

Lights everywhere had faded if not having gone out completely, throwing the ship into a shadowy darkness. Emergency life support became available as small exit lights lit up the ground. An array of automatic alarms, warnings and updates blared over the PA repetitively, sometimes contradicting one another.

The artificial gravity wavered falling back to a simpler more energy efficient mode.




Arex stood in the hallway staring dumbfoundedly through the bent twisted metal of his once former doorway as water patted down over his body slowly soaking his clothes. Despite soot covering his face and most his body Arex was in surprisingly good condition considering. His hair was a bit frazzled and his eyes bore the bloodshot look he got when using his Sh'kwarr but despite that all was well considering his expected proximity to the blast.
(Obviously the burst eardrums were not visible beside the small trickle of blood that ran from them.)

Arex's room had not fared so well. If a room it could be recognised as. Flames cindered on inflammable objects. The soft red glow of searing metal lit the heavy clouds of smoke occasionally struck by the light blue flash of arcing electricity.
Every surface and wall was cracked and patching, just threatening to give way at any moment.

Arex was lost for thoughts or actions. He simply stood there.


Ok, no one posted so I have a big 'event' thingy that will give everyone something to work with and could possibly give the whole Rp some more direction. (Well something next to do.) but... Don't know if it's my place to take that much control...
@BubblegumQueen

Hey, wanna connect some backstory?
I wouldn't mind having my character as a drummer, even if it was only fill in or simply stage assist for your American tour?
@Leechee

If you wanted to take a gander for idea's or inspiration

@CornixElecti

I'm thinking my first post will be a msg to Natasha.
After the 'event' he will be looking for his brother.
I think it's a good place to start ;)

Ahh I can't wait to see what everyone's powers are.

I think they should get PM'd out and stay secret!!!
Ok let's just SCRATCH EVERY PLAN and somebody post something!!!

People will end up where people end up...
Arex is in his room.

Come 'n' get some!

Edit: additionally, if no one has posted by the time I get home (4 hours from now) I will probably have Arex do something stupid... XD
@Rilla
In the arena Rp is there any room for non-combat interactions and relationships?
If so could we not have the mentors as actual characters who are in their own way competing through their trainee?

Once characters are made the mentors can pick who they vouch for/ are supporting.

Name: Vallen Thorn
Age: 28
Height/Weight: 5'11
Personality:

Appearance:


Equipment:
Having grown up in poverty Azerus holds few possessions dear to him. Through his years and adventures he has managed to pick up a few things though. He has the clothes on his back, a few fine leather armaments, bracers and greaves gifted to him, a bed roll he calls home, some simple yet cleverly modified shuriken, two defensive sai's and his kusarigama, an extension of himself named Iju.
  • Kusarigama:
    Made of Meteoric iron( variously called sky iron, thunderbolt iron, star iron, and so on) The typical "miraculous" meteoric iron is a jet-black metal that is much stronger than regular iron and often has magical properties as well.

    Vallen was naturally drawn to this weapon and everything it's teaching encompasses. The flowing motions, dedicated skill, surprising versatility. His skill with it was well recognised and considered on the verge of magical. That was before he even learnt how to manipulate air.
    A mundane weapon would just not suit his level of skill, after much research Vallen learnt of the mythical material that he required and took off after it.
    It was his first true adventure. In the end the results were fruitful.

    It is now an extension of his body and power, almost a living creature of its own. The magical material now lets his martial style go hand in hand with his magic. Vallen has since formed a perfect unison between them making him able to maximise the strengths and benefits of each.

    The heavy chamber at the end holds a secrete concoction of sharp metallic dust coated in an energy and life draining ingestion poison. It takes a deliberate and powerful blow to the right spot to open it up. Due to the special material Vallen can imbue his weapon with an air elemental spirit that wraps the chain in a small swirling vortex of air and allows it to move unnaturally and even become magically retractable/stretching.
  • Sai: x2
    Gifted to him by Elven royalty these intricately detailed and designed mixed metal weapons are light to wield and crafted to be efficient against most hardy and supernatural creatures. They posses the properties of silver, cold iron and more.
  • Helicopter Shuriken:
    Cleverly designed specifically for Vallen these fly well and are easy to control in the air.
  • Hooded sturdy leather vest:
    Fashioned to the style of the monks robes at his monastery of training it has since been modified and strengthened with sturdy yet flexible leather.
  • Bracers of defence:
    Gifts from his good friend and powerful Mage, Archibald, these steel plated pieces of armour have been enchanted with a moderate durability and faint self repairing spell.
  • Greaves of speed:
    Gifts from his good friend and powerful Mage, Archibald, these steel plated pieces of armour have been enchanted with a moderate momentum and faint reflex enhancement.
  • Magic pouch:
    It's not really magic, that's just its name. Just a normal pouch on his side that stores things.


Magic: Azerus's years at the monastery paid off when he began to learn Air magic.
In tune with the seemingly erratic nature of the wind Azerus not only listens to the tales it shares but speaks back, manipulating its very nature to obey his will. While it can be weaponised he is more comfortable in calling it to his aid or defence.
  • Burst:Bursts encompasses most of Vallens ability. It can range from a short bursts thrown from a punch to a powerful uproar 30ft away. It is strongest and most precise when coming directly from his body. It can be thrown off any movement or guided by the faintest motion.
    Size, speed and distance all vary depending on the purpose.
    A close range short sharp burst might act better as a secret punch while a wide heavy push would be a more distracting nuisance.
    The starting point doesn't have to be himself, it can be anywhere around him even behind his opponent. Vallen can command the air around him up to 50 ft. A bit further to less effect.
  • Gusts: Larger and heavier than a burst a gust is more powerful but requires more concentration and movement from Vallen and being a larger surface area often in itself is less vicious. Once started a gust takes on its own momentum and is easier to grow and maintain. It acts like a flood of water powerfully pushing in the given direction and guided by Vallen. It is known to prevent projectiles, trip and topple opponents, even pin down the heavily armoured.
  • Pressurise: More technical than just guiding or creating wind Vallen forces the air to fold in on itself creating tight patterns of concentrated fast flowing air. This acts and gives an effect of it being near solid.
    While serving a multitude of purposes he has trained his reflexes to be able to throw it up as a quick defence.
    The violent nature of the ever moving air within the shield shaped creation often destroys projectiles that try to pass through or injures a hand that touches it.
    Due to the complexity he often doesn't hold one for long. If in contact with himself he can move it with ease but otherwise it is of some difficulty and only slowly.
  • Vacuum: The most technical of all his abilities is the separation of air to create negative pressure or a vacuum. Instead of pushing this is used as a powerful way to pull things.
  • Air spirits: Vallen can manifest an air element the size of a medium dog only much longer. He controls it with his thoughts commanding it to fly around and disrupt his opponent. While not deadly on its own it can pick up debris in its body and use it to cut and stab. It's near impervious to damage as it is purely air but is susceptible to anything that would disrupt and disperse a large body of air. Once gone Vallen must wait some time before calling a new one.


Abilities:
  • Tremor sense: In tune to the movements of the air around him Vallen can sense movements that he can not see.
  • Shimmer: Vallen can create visual deception in the air surrounding him. Like the heat ripples off a hot surface only much more complicated and controlled.
    He can not hide his movement but blur it of definition and detail.
  • Weight adjustment: To a limit of double or half, Vallen has the unique magical ability to alter the weight of an item he touches. To utilise it to its full effect he needs to touch it for a while. Once he has let go it slowly reverts to its original weight and density. This is mostly used on items in Vallens possession to add weight to a heavy strike or lighten his attire to prevent fatigue or move easier.


Fighting Style: Vallen is agile, fast and unpredictable.
Well disciplined and trained he often uses his opponents momentum and weight against them. Fighting mercilessly to win his cunning mind is just as much a weapon as any other he carries.

He favours unarmed combat second to only his personalised Kusarigama. It channels his magic and has become an extension of himself.
He is an expert at disarming, tripping and distracting.

Experience level:
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