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4 yrs ago
Current Been 5 years since I posted a status!
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9 yrs ago
It's a Chuck Palahniuk quotes kinda night.
9 yrs ago
... Something new
11 yrs ago
I'm so Fuckin' broken...

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Faction Sheet for Oroetheous
Name: Oroetheos, The Light bringers, God seekers.
Graphic: A pointy sun with two atoms orbiting around it on rings symbolising the connection between the vast universe and humble atom. Behind this image is seven pillars descending in size from the middle one, ceasing in the empty space between the sun and the atoms path.
Motto: The key to mastery of life and all things is in the knowledge of its secrets.
Leader: Sveth
Description: A corporate powerhouse and a leading faction in research and development. This knowledge seeking faction runs much like any other company. Run by a board that consists of seven figure heads. Six of them overlook their own categories while Sveth watches over them all.
The six branches and their main holdings.
1. HR / public relations and political interest. (Vasishka)
Working for the people they connect themselves with governmental groups, offering the aid and assistance brought on from their research.
Their image and influence are of key importance and intrinsically linked. They strive to stay in the social good graces of the public. Cover-ups, bribes, secrets and deception are all a necessity for the greater good.

2. Finance / charity, banking and investment. (Vasishka)
Outside of research many every day items can be found brandishing the logo. They try to make the extraordinary available to all. Their empire is known to cover production plants, health insurance, home supplies, transport, property management and banking.
Money makes the world go around. They must do what ever it takes to ensure their empire is fully funded.
This means the occasional black operation to secure their success.


3. Genetics / medicine and cures. (Frixion prime)
Always looking to cure the sick and injured. They continually pry into ways to make for affordable healthier living.
Medicine and cures is the folly or fluff produced by this branch to ensure its continued funding and approval. Digging deeper into the restricted levels and ethics will be questioned by the research found there. But sacrifices must be made for the greater good.

4. Robotics / life style assistance and military defence. (Frixion prime)
Technology cannot be ignored. While it is not the sole focus of the organisation, it's use and application is widely recognised. So much so that they took a piece of that market pie. They specialise in safety, defence, aid and assistive technology, supplying to civilians, hospitals and military alike.
This department is focused on keeping its key members safe and information gathering. They must know the masses to help(Control) the masses. They do not believe in privacy and gather information through stealing or scanning, there is no privacy from God.

5. Training / Medicine & military, institutions of science and research. (Ecetopia)
Sharing the secrets of the universe with all to make for a safer, brighter future.
This department is more than just the social service that's it facades to be. Through their many training institutions it offers opportunity to run tests on people, scout talent and suitable subjects while also slowly pushing their products, ideologies and agendas. It's a recruitment pool and research pit that also offers political advantage and often a scape goat.

6. Psionics / understanding magic. (Ecetopia)
Why is what is currently know as magic restricted for just a few. They seek to understand and unlock the mysterious behind it. Also they recently opened a new state of the art building, giving them one of the few great magic schools to help those with powers control their talents.
Heavy research in early stages. Mass data acquisition through the institution with subtle secretive testing.


Goals: To bring a godly state to the people, a new era of health and happiness, the second Eden.
To understand the secrets of the universe at all costs and any means. To find, create or become a god and finally heal the universe of its sicknesses.

Unique Abilities:
  • Access to advanced medical supplies and defensive utilities.

  • Access to services.
    Beyond just their lawyers, trainers and tech personal, if you are not too rushed or just lucky enough you can find further aid by accessing their vast conglomeration of enterprises.
    Be it transport from one planet to another onboard a cargo ship. Temporary accommodation, access to labs, fair loans, ect.
  • Healthy Nano blood.
By replacing much of the subjects blood with a majority of advanced more efficient synthesised blood, made up of nano technology. This keeps the patient healthy, hastens the healing of small wounds, prevents bleeding out, fights off disease, infection and poison.
    -Needs yearly treatment / top up.

    Territories:
    Spread out throughout the many planets without a singular base. This many headed hydra would be most damaged by a loss of reputation and/or business contracts, more so than any loss of property. While each planet has a headquarters/base of operation, any defeat would only be temporary without destroying their connection to the surrounding community.

    • Critical Point: Vasishka towers.
    • Critical Point: Frixion prime manufacturing plant.
    • Critical Point: Ecetopia Mage school and training grounds.

    Allies:
    Enemies:

    Members:
    [@(Username)]'s Characters: (Your group's members who belong to this user.)
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    @The Harbinger of Ferocity

    From the examples of tiers I don't feel I can lower much stuff.
    I reduced the poison ring, garrotte, rope dart and drug case.

    She has lots of items but I figured an experienced renown assassin would.
    I'm kinds stuck here and would really appreciate some straight out direction/recommendation.

    @The Harbinger of Ferocity

    That's just a misunderstanding with the system. I thought low encompasses 1,2,3
    med was 4,5
    So on.

    I'll remove it.
    Hi @Rilla.
    Can you please review my character? :)
    Hmm, Would you be interested in having my not-yet-approved character as part of the ground team.
    @Rilla, @Zyamasiel, @The Harbinger of Ferocity, @Circ

    Anya Alexi
    Name: She goes by many aliases with her name changing as often and as easily as her appearance.
    Title(s): 'Shadow queen', 'Blood witch', 'Demoness', 'Erinyes' and 'Succubus'.
    These names, while not objected to, are never self proclaimed. Such titles have always been given or earned.

    Height: 5'5"
    Weight: 139lbs
    Age: 27 by approximation of appearance.
    Race/Species: Human to all knowledge by apparent physiology and appearance.

    Tier/Influence: 4();
    By all accounts she is a highly skilled human and very good at what she does. With a lifetime of dedication and training she is skilled beyond your standard law-enforcer or military personnel. Once backed by a limitless funding greater than any government, advanced experimental technology puts her ahead of even most secret services and special forces.

    Group(s): Nothing yet

    Appearance: Known to change as easily as the wind. She has a fondness for standing out despite it being against her best interests. Usually opting for bright coloured hair. She chooses tight dark pants, functional footwear, a simple shirt and stylish jacket. She goes light on the jewellery and make up unless it's a special event but has plenty of both.
    The one thing about her appearance that doesn't change is her slim, toned, physical physique.

    Personality:
    A confident sexy sultry seductress. She is mischievous, selfish and a compulsive manipulating liar. Proudly a professional escort and an assassin, one role serves as a source of financial income while the other is just a bit of fun. She never shares which is which though. She does what she wants, not knowing or believing in boundaries. Nor respecting the law. While not hot headed she has a stubborn streak that is backed by a calm and collected calculating patience.
    Deep inside she is broken. Incapable of a loving relationship and tormented with unresting insecurities.

    Abilities, Talents, Traits, Powers:
    • ( 3 ) Highly trained infiltrator assassin.
      Just another tool on the battlefield of corporate greed. She was raised a weapon for the wealthy elite. They made her fast, flexible, cold, ruthless, deadly and efficient. Until she became something they could no longer control. Her entire childhood life was a nothing more than an endless mix of harsh training exercises and experiments. While continuously used and abused until her escape she gathered an accumulation of the following skills making her regionally known, feared, lust after and hated.( 2 ) Gymnastics, acrobatics, climbing, stealth, disguise, subterfuge, linguistics, persuasion, interrogation, sleight-of-hand, hacking, marital arts, hand to hand, melee weapons, throwing knives, marksman, sniping.
    • ( 3 ) Healthy Nano blood.
      Her blood is majority synthesised, made up of advanced nano technology. As well as other things this keeps her healthy, hastens the healing of small wounds, prevents bleeding out, fights off disease, infection and poison.
    • ( 3 ) Physical 'bloody' Persuasion
      People are tricky to control. Objects however not so much. This ability clearly seems to boarder into the world of telekinesis as it grants her the faint ability to manipulate her blood external to her body and/or objects coated in her blood, using just her will.
      While she can control her blood in amazing and fascinating unnatural ways, the connection quickly dissipates over distance, time and as the blood cools or coagulates. The nano tech in her blood only stays alive for some short time after leaving her body.
      Her favoured weapon is a rope dart with spikes in the grips. Squeezing tightly spills her blood into the absorbent material giving her and unnatural control over the inanimate object. Making it dance to her will, it writhes and moves as if alive.
      Cutting herself with a knife before throwing it grants her the ability to manipulate it mid flight, altering its path and speed.
    • ( 3 ) Mental Persuasion
      The nick name Succubus came from her ability to get into the minds of and persuade others. While she is an extremely clever and cunning mentalist who is equally diplomatic and intimidating it is her abilities beyond her feminine wiles that truly earned her that nick name.
      But. Applying blood to another's brain is no easy task.
      Alcoholic beverages work well, a deep kiss after a small bite on her own lip will also suffice. It is not complete control, she cannot take another's free will. She merely implants suggestions and ideas while making them more susceptible and fond of herself.


    Items:
    • ( 1 ) Poisoners ring
      A modern take on an old assassins tool. More subtle and stylish it's harder to detect and intricate to use. Holds two pills or of equal amount powder/liquid.
    • ( 1 ) Rope dart.
      Of all her fancy gear and technology this is not one. A standard ancient weapon made more resilient and efficient with modern materials and a razor sharp end.
    • ( 1 ) Garrotte
      Simple and efficient, what appears like and functions as a normal stick of lipstick also holds a long coil of razor wire. With a twist the main body slips out of the outer shell creating the two handles that the wire stretches between.
    • ( 2 ) Small Throwing knives
      She has...
      Four sharp pretty knives.
      Three dangerous explosive impact.
      Two electrifying static burst.
      One pressurised Insta smoke-cloud.
      (And a partridge in a pear tree.)
    • ( 2 ) Concealed tiny gun.
      A gun so small it can be palmed in her hand. Non detectable by nearly all means of arms detection. It only holds 3 shots and is only deadly at close range.
    • ( 2 ) Sniper rifle (in case)
      Another of her necessary suitcases when travelling. It's about having the right tool for the right job. A customised military issue sniper rifle with minor spec adjustments to her liking.
    • ( 4 ) The Chamn'LP-SBS
      A chameleon nano tech life preservation altering smart body suit.
      Custom built and designed for her alone, this body hugging, light, adjustable fitting, bullet proof, temperature steady, colour changing outfit is one of a kind.
      A built in heart monitor is always at the ready to bring her back from cardiac arrest. (Once per charge, disabling all other functions.)
      Consisting of some tight full length pants and a short sleeved low cut top it can not only change its colour to suit her mood or to blend into the surroundings, but it can also slightly alter its physical texture, tightness and appearance thereby looking like a different piece of clothing.
      The shirt is still a shirt but it might have hemming along the now loose sleeves and a bright logo on the back. Great for disappearing, on a snipers hill or in a crowd.
      It is controlled by an iPod-like device complete with headphones.


    History:
    She never knew her parents, there is no record of her birth. She was raised by a team who saw her only as an asset and mistreated her emotional needs. She was a project, an experiment and she guessed not the only one. But nonetheless she was a success.

    They did a lot of bad things to her. Pushed her to the edge of breaking. Subsequently she did a lot of bad things to a lot of other people. She took each test and mission as a chance to improve, to grow stronger, to please her superiors, gain Intel and trust, and one day. Bite back.

    This was the driving force that pushed her beyond her limits to excel and held her back from falling over that edge of no return. Vengeance.

    Even at the end of a violent and brutal retributive massacre she was pained to learn that she had reached nowhere near the head of the snake and even this in its gory and bloody vengeful defiance was to his will, just another move in a grander game.
    Having played her part, understanding or not, willingly or not, she was done. Defeated. Gave up and ran away.
    @Rilla

    Working on a character right now!
    It's a pretty detailed application sheet.
    Hopefully have it up by tomorrow.

    Any restrictions I should know about before completion.
    Going for a female ex-assassin with some fancy gadgetry just taking any jobs to get by.

    Vivian

    Greenhaven

    38

    The walk to her destination was a lengthy one so Vivian brought out her flabebe for company. As she journeyed she marked the location on her map and sent it to her friends along with a msg.

    Will be here for the day, lots of digging to do.
    :)


    She had a brand new pick axe and shovel strapped to her bag. It made her luggage quite a bit heavier but she was determined to see this through.

    The sun eventually peered over the mountain and flabebe squealed with joy, taking in the warmth and light of those bright rays as it excitedly flew around. Viv wore a confident smile, she had a good feeling about today.


    ()



    Azerus Jr

    Greenhaven

    41

    Azerus had reached for his biggest and toughest pokemon, but he hadn't considered type advantages. With two more fierce metal claws the metang defeated the large rhyhorn.
    "Alright, good work." Azerus mutters as he considers his next move. He was about to withdraw his defeated rhyhorn when he noticed the machop get up, walk over to the deflected pokeball and karate chop the button, thereby disappearing into the ball catching himself.

    Azerus stood dumbfounded, a bit lost and confused. "Well he's made his choice." said the mechanic as he withdrew his metang. "That's all I really wanted, for him to have his own say in the matter. There must be something about you he likes. My guess would be that he wants to battle and get stronger. Look after him and help him do that, ok."

    "I will!" AJ eagerly replies, picking up and examining machop's dented pokeball.


    ()





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