Points are fun, it's recording, scoring, comparing.
Gives the chance of mastery.
Your choices actually matter and mean something, because you are bound to restrictions and limitations. You have to be clever and choose wisely. It stops it from being a one man story.
Introduces variations and rewards the long term players.
It's good on many levels.
The only thing it limits you from doing is pulling out a new move every time the old one suddenly doesn't suit you. (Stops batmaning)
I personally love a structured game with visible and calculable results/rewards.
Everyone gets to see the characters development.
How you use the skills is still entirely up to you.
How the technique appears visually is still up to you.
How you physically fight is still up to you.
You just have a limited move set that you can choose to expand on or improve on throughout the game.
20 point example.
Shadow shroud
This defensive escape manoeuvre instantly surrounds the character in an inky dark fog that hides their movement and hinders all incoming attacks. Only lasting a short time it gives the user a small boost to their speed.
Speed * -2
Endurance * * -5
Evasion * * * -9
Duration * -2
Additional:
Instant use -6
Once a day +4
Gives the chance of mastery.
Your choices actually matter and mean something, because you are bound to restrictions and limitations. You have to be clever and choose wisely. It stops it from being a one man story.
Introduces variations and rewards the long term players.
It's good on many levels.
The only thing it limits you from doing is pulling out a new move every time the old one suddenly doesn't suit you. (Stops batmaning)
I personally love a structured game with visible and calculable results/rewards.
Everyone gets to see the characters development.
How you use the skills is still entirely up to you.
How the technique appears visually is still up to you.
How you physically fight is still up to you.
You just have a limited move set that you can choose to expand on or improve on throughout the game.
20 point example.
Shadow shroud
This defensive escape manoeuvre instantly surrounds the character in an inky dark fog that hides their movement and hinders all incoming attacks. Only lasting a short time it gives the user a small boost to their speed.
Speed * -2
Endurance * * -5
Evasion * * * -9
Duration * -2
Additional:
Instant use -6
Once a day +4
