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Recent Statuses

3 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
5 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
5 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
5 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
5 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

@Gcold@Spoopy Scary I approved it once, I'll approve it again
<Snipped quote>

That's probably important for me to answer, actually, given that her superstition is a big flaw for her!

A Draugr or a zombie, assuming they're NOT in Hammerfell, is something she's willing to fight if she absolutely must but might very well run away from or the like. She's definitely spooke by them, and doesn't enjoy the idea of fighting them, because fighting them means destroying the body of someone's ancestor, and that's just wrong.

On the other hand, fighting a spirit is, in her eyes, simply banishing it. She's a lot calmer (see: not freaking out) when fighting incorporeal undead. Those are fine.

Hammerfell zombies or the like, however? Yeah, uh-uh, she ain't fighting that. At all. You can't make her.


That's a fair distinction, let's hope she's wrong about it just being banishing the undead in the ghost's case. ;D
@Chicken Finished reading!

I have to say, well done! You did a great job making Adaeze's personality shine through the interview questions, and the additional information definitely covered any lingering questions we might have had otherwise; you definitely covered your bases. The equipment and skills all look great, and you obviously put great care into the cultural aspects of the character related to her following the customs and culture of her homeland verses her racial heritage. The fact that she's very conflicted about that is going to be great character development going forward. I also liked the small bit about her sword having some silver in it for combating spirits; I am somewhat curious how she distinguishes between say a Dragur or zombie and a ghost, given her ancestral spirit beliefs.

I honestly didn't see anything that I thought needed addressing, one shot, one kill my friend. Dervs approved!



Below is my character sheet. I hope this is alright! I've also listed the stat/attribute lineup, as the questionnaire didn't include a space for that.

Let me know if everything's cool. I was originally going to make her an expert in one-handed blades, but I saw that another character was already an expert in that. I also wanted Adaeze to have a sword crafted by her father (who is a smith). Since it's a hand-and-a-half sword, can she feasibly use all her relevant combat abilities with it depending on how she's wielding it? (Two-Handed Blades, One-Handed Blades, Restoration, Hand-to-Hand.)

Thanks for the patience! Also, GMs, please read the "Additional Information" section, in case you might otherwise miss it. Wrote lots there.

Also... How likely is the Yokudan language to come up? I get the feeling it's a waste of a skill if we're hanging around Skyrim and staying here a while. Should I change it to something more likely to come up? (Lockpicking, Speech?)

Attributes - Major Agility, Minor Strength
Expert - Two-Handed Blades
Adept - Athletics, Sneaking
Apprentice - Light Armor, One-Handed Blades
Novice - Acrobatics, Hand-to-Hand, Language (Yokuda), Restoration, Smithing



I haven't had the chance to read things over yet, but for your pre-emptive questions and concerns,

Languages are pretty much a part of who your character is and you don't need to feel pressed to use all of your skill points if it doesn't work for a character. The game will be moving beyond Skyrim's borders, and there's always a chance of running into someone who speaks regional dialects. It's more of a roleplaying skill than a "hard" skill, if that makes sense.

And don't worry about not picking a skill because it's already been "covered", we want people to make a character that fits the ideas you have and if we had a disproporionate amount of archers, for example, we can still work with it. If you have a character that's spent their entire life being trained on how to fight with a saber, or whatever, it makes sense to make them a 1h blade expert.
@Dervish, two things:

1. Do'Karth had 17 septims at the end of chapter 1, and since nobody got paid for the last mission, how did it increase to 41?

2. You put down sewing kit in both tools and other; is it two kits or one?

You can add our favorite stick-cat to the roster once you clear these up.

Edit: don't forget to put Do'Karth in a hider.


I figured everyone might have gotten paid. You kow what they say about assuming amirite.

I also forgot to specify one was a sterilized medical kit. I was chasing around formatting errors and it slipped my mind.

I'll have it all gucci gang in a bit, I require food.


They reach maturity around the same age that humans do, as shown by Barenziah and Ayrenn. However, I imagine some elven societies may take advantage of their longer lifespan and stay in school for an extended period of time.


This is pretty much why it's going to be next to impossible to stop the Thalmor, those sons-of-bitches have the luxury of plotting centuries in advance. Hawkish Emperor going to be a problem? Outlive him and wait for a weak heir to take the throne. Install a puppet to a throne that you can control and they can play into your hand for decades, etc.
One more question, since I can't find a solid answer:

How long, roughly, do Bosmer live? I'm considering my character starting at 40 years old. I understand Mer hit adulthood around 20-ish?


<Snipped quote by Chicken>

All Mer live for about a few hundred years to my knowledge. I remember real old lore about Altmer being able to live thousands of years, but I think that got retconned (or never existed).


Best I figured it out to be and equalled it out for my own games is that Altmer can live to be about 1,000 naturally due to dem Slytherin like Aldmer purity thing, all the other Mer can ambitiously make it to around 200-250.
@ihinka@Amaranth@Dervish@Hero
I'll let one of you post the collab^^


I can do it, but maybe it would be best to add it to the move along post?
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