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"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
-Friedrich Nietzche, Beyond Good and Evil

Name: Rei Shibuya
Appearance:

Keyblade: Dark Abyss
Age: 20

Skills: More of a straight fighter than anything else, Rei often prefers the simplicity of cutting his enemies asunder with his blade. He does, however, still possess a certain amount of Darkness inside him, due perhaps to prolonged exposure to the Heartless he has devoted his life to hunting.

Personality: Rei is almost always straight and to the point, never caring much for mincing words or beating around the bush. People often interpret his bluntness as coldness when they first meet him, but he is in fact not as cold as he may seem. His life as The Hunter is a sort of double edged sword. On one hand, he is the city's only true protection against the Heartless, but on the other, he is always surrounded by them and endures prolonged exposure to the Darkness as a result. This doesn't necessarily justify his seemingly cold and apathetic behavior, but it does go a long way in explaining where it comes from at the very least.

Bio: Rei wasn't always The Hunter. After all, The Hunter has been protecting the city since the Heartless first appeared, and that was long before Rei was ever born. In truth, many people have been called The Hunter over the years, becoming the city's protector when they become chosen by The Hunter's weapon, the Keyblade. Rei's predecessor was his grandfather, who eventually became overcome by the dark forces he was battling against. A grim fate, but one shared by virtually everyone who has wielded the Keyblade as The Hunter, since battling so close to the Darkness carries with it the risk of being swallowed by it. Originally, Rei's father was supposed to inherit the Keyblade, but he adamantly refused it, not wishing to suffer the same fate. So instead the Keyblade chose a 12-year-old Rei. Both Rei and his father learned to wield a blade from Rei's grandfather since a young age, so when the Keyblade came to Rei he at least knew how to use as a sword properly, but everything after that was a trial by fire. His grandfather taught him some things about the Heartless, but never taught Rei any of his advanced skills. Rei would have to figure those out on his own, and to this day is still trying to master some of them.

World Sheet
Name: City of Shadows
Summary of History: It is a timeline where the world seems to developed into a single, large city spanning it's entire landmass. It also seems to be perpetually nighttime in this city, which is undoubtedly how it earned its name. Heartless stalk the dark alleyways and other dangerous hotspots, preying on their victims and multiplying as a result. However, the city has also been under the protection from a being known simply as The Hunter. For as long as the city itself has existed, The Hunter has watched over it, using his mysterious weapon, the Keyblade, to destroy the Heartless wherever he may find them.
Important Nations: WIP
Overall Technology Level: The City of Shadows is a pretty standard modern metropolis. Cars, skyscrapers, almost like something out of a Film noir.
Map: WIP
You have mine, though I'm sure you knew that already.
@KiltmanBagz, @Duthguy Both are accepted.

To answer your questions:

1. Yes, Yamcha's skill level is most appropriate.

2. I'd rather not have characters pulling new techniques out of their ass. I'd prefer it if the characters actually spent time developing and practicing new techniques before whipping them out in real battle since, well, that's how real martial arts tend to work.
Plot

Through out the long history of Planet Earth, many legends are told of the mythical Dragon Balls. Said to possess great power, the seven orbs are believed to have the power to summon a godlike dragon named Shenron, who has the power to grant any one wish to the person who summons him. Over a long enough period of time, however, the tales of the Dragon Balls became increasingly warped from the truth as the tales are told and retold. Some versions of the myth call them and the dragon by a different name, other myths claim that Shenron isn't a dragon at all. The only nugget of truth that remains in every version of the story is that there are seven orbs, and that they grant the wish of whomever is capable of gathering them.

But this legend, like many, has sense faded into obscurity. Old myths and small villages have given way to capital cities and technology. There are, however, still a few of the traditional villages still standing in more remote parts of the world, their histories and legends untouched by the passage of time. In fact, one of the oldest traditions of the world is, even now, still a very prevalent and respected tradition: the Martial Arts. The entirety of Papaya Island has been dedicated to hosting the renowned Tenkaichi Budokai, known also as the World Martial Arts Tournament. Competitors for this world-famous event are known far and wide as the strongest martial arts masters in the world. Those who consider themselves to be Martial Artists are often greatly respected by the common people, or feared, depending on the personality of the fighter in question. Even in some of the modern cities like the metropolis that is West City.

In fact, West City is even home to a handful of rival street gangs that use martial arts to decide who owns what territory in the city. It is here that the story begins. The two most prevalent martial arts gangs, the Sabers and the Khans, have begun fighting one another more than usual. The reasons for this increase of activity vary from opinion to opinion, but the most popular one is that they are fighting over possession of one of the Dragon Balls. Rumors like this, of course, have a habit of attracting others who may also be on the hunt for the mythical orbs of legend.

Rules

1. No flaming, bashing, or anything else that violates the site's overall rules.

2. My word, and the word of any Co-GM I assign, is law. No ifs, ands, or buts about it.

3. Stick to Earth-based races. This based on Dragon Ball, not Z. So things like Saiyans and other alien races are a no-no.

4. Power Levels. There will be none, at least not in terms of numbers. In my experience, using numerical power levels always seems to lead to players getting into an unspoken competition over who can raise theirs higher and faster.

5. Speaking of power level, we're keeping the overall power level scale low for this RP. This is, after all, supposed to be Dragon Ball (not Z) where the strongest character was Master Roshi of all people.

6. Since this is Dragon Ball, fights are gonna happen. It's inevitable. Possibly even PvP fights. As such, I will have a separate list of rules below that apply specifically to PvP battles.

PvP Rules

1. Any players that plan on engaging in a fight scene between their characters need to decide who will win before the first punch is ever thrown. How this is accomplished (discussion, coin toss, etc) is up to the players' discretion, but it needs to be agreed upon by both players involved so no arguments can crop up later.

2. I know this is Dragon Ball, where it is a tradition for a single battle to last for what feels like forever, but I don't want to see a fight between player characters that spans multiple pages. Try to keep it brief without cutting it too short. A good solution for this might be to write collaborative posts so that more of the fight scene can be accomplished in less amount of posts/pages.

Character Skeleton

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]

[b]Appearance[/b]

[b]Techniques[/b] (Include a list of your known techniques with basic descriptions of how they work)

[b]Personality:[/b]

[b]History:[/b]
Before we begin, I'd like to make one thing very clear. Forget what you know about Dragon Ball. Its story, characters, plot points, none of that means anything here. What I intend to do is completely re-imagine the world of this series for a completely new story. Well, OK, not completely. Some elements, such as the titular Dragon Balls, will still be present. But things like characters, plots, and even entire places will be either rewritten or erased entirely at my discretion.

That being said, let's talk about the meat and potatoes. Throughout Earth's long history, many tales, legends, and myths are told of seven mystical objects with the power to grant any heart's desire: the Dragon Balls. They aren't always called Dragon Balls in the stories, sometimes they aren't even ball-shaped at all. But among all the tall tales and blatant exaggerations, there remains one common nugget of truth: there are always seven of them, and they always have the power to grant any one wish to he who gathers them all. Fast forward to the present day, where curious adventurers, having heard the stories, and, for one reason or another, begin scouring the world for the mystical objects in question. But are these orbs of legend more trouble than they're worth? After all, one never knows what kind of crowds can become attracted to the idea of hunting down a treasure capable of granting their wish.

I'm looking for a small group only. 4 (not including myself) is the ideal number since, as the original Journey to the West (the story Dragon Ball was based on) featured 4 main characters, I feel the same should be true of the RP. As I previously stated, I as the GM do not count as one of the four slots, since I will be taking on the more Dungeon Master-esque role of providing NPCs, villains, and other such things for the actual players to interact with.
So... does anyone know any useful strats for clearing Lingering Will and the Data Battles? Those are literally the only things I have left to do in my KH2 file, and... honestly, at this point I'm just procrastinating doing them. The only one I've actually defeated was Marluxia. As for the others, well here are the battles I've attempted:

1. Lingering Will
2. Larxene
3. Zexion
4. Vexen
5. Roxas

I think I've got a decent idea of how to beat Roxas's pattern, but the others just seem like pure bullshit. Larxene in particular just juggles me in what I swear to God is an endless combo attack until I die. Vexen isn't too bad, but then he starts summoning hordes of Anti Form Sora clones that make it im-fucking-possible to focus my attacks on Vexen without them gang-raping me from all other angles. I only attempted Zexion once and I was at a much lower level then so I may need to try again now that I've reached level 99. As for Lingering Will... yeah, it's Lingering Will, 'nuff said. I swear to God Terra is a cheating motherfucker because his Keyblade somehow still hits me even though I CLEARLY DODGE ROLLED OUT OF HIS REACH. /rant
True. There were some memorable bits in it, though.


*cough*shotgun*cough
Maybe we're hesitating because of what happened last time we visited Far Far Away? xD
Not really sure. The goal is to emulate the tone of the movie, so I would say it can be funny at times but then become a bit more serious again when the action starts.
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