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9 yrs ago
dissertation done. can actually post again. yay.
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@Banana Shield disallows attacking and is single use, removed the bracelet, rod can shock user, positions are nauseating. Water breathing I felt was situational enough to leave alone, but I will change it if you want. Also magic sickness as a reason to not use multiple items at once. Removed the jumping aspect.

I really didn't think the implications of the shield through.
@RoflsMazoy we don't have any dedicated casters, any healing or unusual races so far. so my suggestion is a drider cleric
reserving both Neil Flynn and the janitorial position at the high school because these will defiantly be two highly desired things /s
Character Name: Andrik Nordin

Race: Vaulter (basically human and almost literally a tall dwarf.)
endlesslegend.gamepedia.com/Vaulters

Gender: Male

Age: 34



Personality and Motivations: Andrik is one of many scouts chosen by his clan to leave the frozen wastes of the north where the vaulters emerged and have made home. His mission is to explore the southern lands for the purpose of gaining, recording and then returning with knowledge of the peoples and places he finds. He does this so that his people may know of the new world and be prepared for what it contains when more of them venture south to escape the freezing north. As such his goal is to travel and acquire as many writings, artifacts, accounts and first hand experiences with the various cultures and creatures of the land. However modes of transport and literature require money and as such he has put to use his military training to do mercenary work. Getting first hand experience with the dangers of the world is good for his mission anyway, so he is more than happy with this situation. Andrik Nordin is a naturally inquisitive individual in a scholarly sense, everything must be investigated, questioned and document, which is why, along with his training and skill, he was chosen for his mission.

motivation for this event inperticular: personal encounter with the undead to gauge their threat, learn what causes them to rise and aslo a chance to talk to someone in power.

Class and Alignment: good warrior/scout





Skills and Spells:
Dark vision.
Expert marksman.
Generally resistant to the cold.
Tracking.
More stealthy than a man in armor has any right to be.
The enchantment/mutation makes him stronger than a normal human, allowing him to run faster than he should in heavy armor, as if he wasn't wearing it. His blows have more force behind them and he can rewind his crossbow considerably faster.

Miscellaneous:
Magic sickness, using a magic item disallows the use of others as it makes him feel ill to use that much power at once.
Basically he is that one unit you use to explore the map at the start of a 4x game
I never realized how many races d&d had https://en.wikipedia.org/wiki/List_of_character_races_in_Dungeons_%26_Dragons.

@Banana is the etc. on races a justification to take basically anything fantasy themed so long as it is not broken has hell, is intelligent(ish) and fits in a dungeon? or would you rather people stuck to the more standard races and your two mentioned ones?
when where you thinking of starting?
@JunkMail
for random powers something like the minor super abilities in this users.qwest.net/~bhegr/powers/tables.h.. could be useful for giving powers closer to the settings power level. the superpower wiki is 70% op powers even in settings like DC, Worm or Marvel. I've actually done an rp where i had the ability to make limited use random powers, its really fun to just roll, get something and go, "OK, how am i going to use this then."
@Undine
That was incredibly in depth and informative, thank you.
all i will add is that I meant the force field powers as separate ones so you would only be able to one of the things I listed as your whole power and not have the general bubble power either. so the power would be to only make wings or only make weapons etc.

but anyway I will keep in mind to remember KISS for when the cs shows up tomorrow.
some questions on the limitations on the powers, in-order to get to know your theme/general power limits.
Would you allow masterminds who's specialty is based around making advanced or unusual devices or machines? either sci-fi or magical in theme.
the ability to create/command minions like goblins, invertebrates, squirrel, metal/stone shaped into rhinos etc?
Are the powers requiter the individual to be able to pass as default human with no physical alterations to the body?
If you allow Animal Shapeshifting would you allow Shapeshifting into other things, for example werewolves or other mystical creatures, machines, some kind of themed group of monsters like Tyranids or zerg etc?
finally force-fields and shaping them into wings, weapons creatures etc?
I think that covers all the things that may or may not be out of bounds.
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