Avatar of DruSM157

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8 mos ago
Current Today I officially de-fridged the death of a female character who was fridged for RP drama almost 20 years ago. Hopefully it makes sense in the story and comes across as a way better story beat.
4 yrs ago
Jokes on everyone I just look like a sad Travis Touchdown who has really really loud shits
3 likes
4 yrs ago
You status bar people sure are a contentious bunch
4 likes
4 yrs ago
Adding to that, unless you are exhibiting life threatening symptoms (unable to breathe, etc) go to a rapid test site in your area than going to the ER. Local ERs are swamped and overwhelmed here.
3 likes
4 yrs ago
As someone who has been stabbed in the past knives are not kinky
2 likes

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Awesome stuff!
Whew, a lot to unpack here. Most roleplays don't shoot down someone for their age unless the RP is 18+ (deals with very adult situations or is a sexual 1x1 thing on PMs/Ims, I dunno). So let's drop the minor thing for now and focus on your real question: "how do I find my interests in Roleplay?"

You say you only do fanfiction; well, what are your fanfics about? What series, characters, etc. It's pretty obvious that RPGuild loves doing RPs based on anime, though lately many roleplays focus on OCs or original characters in those universes. For example, a My Hero Academia RP focuses on a school that is not UA.

Second; what makes you want to write those specific fanfictions? Is it the characters? The genre? Are these more action oriented shows/movies/books/media or do you care about the characters? I personally love adventure stories, and while doing an Indiana Jones or an Uncharted based roleplay would be fun, I can take things from those games and movies that I love and turn them into an original roleplay idea.

So, you need to be specific. What fanfics are you working with, and what is it about THAT particular thing that makes you want to write fanfics about it? You get into that, you can find some interests worth writing about.
There could be a plethora of reasons why you're not seeing a lot of interest in your checks. On Casual and Advanced forums, I would try to have a very concrete RP idea before even putting the interest check out. You don't have to have mountains of info for an interest check, but the checks that do well tend to have a focus on what they'll be about.

Also, take note of what's popular in the forum at the moment. For example: High School Slice of Life rps, rps based on popular anime and television shows and rps based on popular canon material tend to have more people apply for them. Also building up a reputation on the guild tends to have people that like writing with you go to your roleplay more often.

My suggestion if you're not seeing a lot of hits on your own ideas? Take a break, look at interest checks you may be interested in, and apply for those. PM the GM about character ideas and try to show your interest; I always take people passionate about my RP, even if they don't have a rich history of detailed posts, especially over someone who's burned me in the past. Also, check out what's popular in different forums, and see about making a twist or an interesting take on that.

That's just some ideas, anyway.


How now n’uncles?
Sorry I am taking so long. Work has been kicking my butt. I am now working on a post and hope to have it up soon!


It's all good! It's a busy/crazy time for a lot of folks! Thanks for keeping everyone updated!
Ah yes, the universal greeting. Welcome to the guild!
Alright party people! I have made the OOC! I'll probably add more info when it needs to be pertinent, but for now, feel free to move your posting over to the OOC page! Here's the link!






Do you remember your first time playing a resident evil game? I do. It was a dark October night when my cousin had come to visit, bringing a copy of the original Resident Evil on Playstation 1. Being nine years old, the game was terrifying to me. Trapped in a maze-like mansion, surrounded by creatures that seemed to soak up bullets while death came too easily to the protagonists. Over the years, Resident Evil has grown as a series, with various highs and lows in the game's releases. Now, after the big announcement trailer of Resident Evil VILLAGE (aka RE8), I felt it was time to dust off my gloves and play in the sandbox of the world once more.

The premise is simple: you are a resident in Virgil's Grove Oregon, a mid-sized city off the coast of the Pacific Ocean. It's not much of a tourist destination compared with the larger cities to the north (namely Portland and Seattle) but it does boast many modern city amenities. A beautiful central park, a popular zoo, a hiking trails up the mountainous eastern section of the city limits, and the beautiful coast, albeit ignoring the offshore research station that was set up ten years ago, run by a private research company. But that doesn't matter, what matters is that Virgil's Grove is a safe city, where people come to live their lives in peace and comfort.

Until of course, something happens. At first, it's a simple sickness, the hospitals fill up, people worry, quarantine and curfew are mandated throughout the city. It's what happens after it gets quiet; when the bodies start to move again. Suddenly the infection spreads at a rapid vector, and before any government or international groups can be called in, the city is undergoing a pandemic. The only option is to cordon off the city, blocking all passage in and out.

But it's never just zombies. Mutant creatures begin spreading throughout the city, and the danger only grows. With a rescue team mounted to try and evacuate any civilians out of the city, the residents have to find their way to safety and survival.






The setting is the heart of this roleplay: Virgil's Grove is an older city with century-old architecture being hit with a powerful storm off the coast. Weather will play a huge role in this roleplay, making it just as dangerous an enemy as the zombies and mutants the protagonists face. Flash floods can be terrifying, and can quickly destroy any fortifications that survivors have made to protect themselves from their hunters. Add to these severe winds and powerful lightning and the situation becomes incredibly tense. It also allows for interesting set-pieces for the roleplay.

Specific Locations:










Characters remain important to a good Resident Evil story (unless your name is Ethan) and the cast for this roleplay should be well-rounded. Consider the forgotten classic Resident Evil games Outbreak and Outbreak File 2, and how the characters in those games ranged from a doctor to a waitress, a college student, a subway employee, and a repairman. This segways into my next point about characters: military and law enforcement backgrounds are the things I keep a very discriminatory eye on. Starting off packed with weapons and ammo goes against everything Resident Evil. I would prefer no one to be a crack shot or an expert zombie slayer, but I also have a secondary thing to prevent that from happening as well.

Consider who would live in a small city and what their job would be; and in turn, what skills that job would bring to the forefront. An IT guy may be great with technology, a nurse may be great at treating wounds. A construction worker may be excellent at using tools to defend himself and could be physically more imposing than the others. Also, consider what your character desires or needs in order to escape the city. Are they searching for a family member? Have they lost something precious in an evacuation attempt? Characters need a driving force to survive beyond simply "hide from the zombies".





I am not a rules guy. I don't enjoy making rules, since I am an old man who deals with rules every stinking day teaching. But when it comes to the realm of survival horror, I have to impose rules for the sake of the story.

  • Zombies are bullet sponges. Sorry Daryl Dixons, this is not the Walking Dead. If you have played any recent resident evil game (or...really any) you should know that simply shooting the zombie in the face doesn't always work. To destroy a zombie, you have to destroy the head, and that means pumping many bullets into the face, hitting it with precious high power ammo, or crushing the head with something. One zombie should be a threat. Multiple zombies should be a death sentence in this RP, at least at the beginning.
  • Character weapons and expertise: You are not Rambo, nor are you Chris "Boulders McPuncherson" Redfield. If you want this RP to play up to a power fantasy, I am not your GM. If you DO have some training in weapons handling, the only bonus I would allow it to give you is better accuracy and reloading with the gun. You do not get to one-shot a zombie because you took classes in how to do a proper fucking weaver stance.
  • Warning: This RP Contains Scenes of Violence and Gore. A Resident Evil RP is not for the faint of heart or faint of butt. Characters will be hurt. Monsters will be gross. If you have hemophobia, helminthophobia, thanatophobia or tend to be a big weenie, this RP is not for you.
  • Following GM Directions. I'm fairly lassiez-faire about my plot development, but in the case of this RP, everything is out to get the characters. Puzzles, pathways and permittable routes are run by me. If you decide to leap out of a window and try to railroad the plot away from where it's going, you're going to jump out into the gaping maw of a Hunter. Or a licker. Or some other weird shit I have in mind.
  • Posting schedule. One post per week. If you can't keep up with it, let me know. If you ghost me, your character is dead and we move on.



Glad to see more folks are into this! I'll try and get an OOC up soon-ish!
My biggest secret is I am only sometimes smelly.

Glad to see more interest!
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