Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
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Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

Indeed you did, Genni. We almost forgot about it, though.

@Howler
Ellri notes:
It would be beneficial for ease of reading to have the section titles and such bolded or similarly formatted.

For appearance. How tall is he? Is he thick? thin? muscular? Does he have any physical characteristics that the image does not portray?

Force Powers ok’d.

Slight misunderstanding it seems. The RP starts during the Sacking, not after it. The last section would be better left for IC and then expanded.

Echo Notes:
While your character very much suits Juyo, i’m afraid it simply isn’t feasible for him to have knowledge in the form. If he were ten years older, yes. Juyo however, due to its unusual nature and need to skirt close to the dark side to be effective, simply isn’t taught to padawans, no matter whether they are up and coming prodigies or not. Jedi in particular teach it less than the Sith do, and in this time of war, only to those that have both the skill and mental fortitude to resist the added darkness of it.
Arix, though not obviously in danger, still doesn’t strike me as the kind to seem a light side fanatic either.

While I like the way you’ve put together a Lightsaber Focused character, there are still limits on what a young individual can learn in terms of martial skills, especially without gaining battlefield experience, not to mention rapid physical changes the body undergoes during adolescence. Though I’m alright with him having two or even three well known forms, he would have good technical mastery of them, without the experience that makes a truly excellent duelist.

It would also help to know what age he was taken by the Jedi - as knowing how much Echani training he had beforehand helps me to gauge his very early martial arts ability.

------------------------------------
@Tzarima
Appearance:
How tall is he? is he thick? thin? Muscular? Lean? Does his mask cover the entire head or just the face? if the latter, is any hair or such visible? What color are his clothes?
It would not be surprising if he’s got a fair range of scars beneath his clothes, right?

Flaws: How does his flaws affect his personality? Playing an insane character is a difficult task. Do you have a plan for exactly how it will affect him?

We got a bit of an idea while reading about how he hates all sorts of things without it being quite consistent.
How about rather than hating everything and everyone, he has a few “focus areas” for it. To suggest say three, how about:
The Jedi, for not saving him from the Sith.
The Sith, for doing all this to him.
Himself, for what he has become and not being strong enough to resist it.

This would leave him still relatively sane in other areas, but also explain why he’s not entirely redeemable for the Jedi. With insane characters, you need to balance it between too mad and too sane. The former cannot be used reliably, while the latter removes the point of insanity.

During his “re-education” process he would have been taught as best as the Sith Overseers could do. They would have done their best to purge all weakness from him, especially that rooted in Jedi ways. While some overseers might only want to break captives, most want their captives to become useful to the Empire and to the Sith.

To not let all your fine work go to waste: Perhaps his new Sith master, or at least the overseer in charge of him, sent him into that tomb to harden him and to remove virtually all of his connection to the Light Side? Deep down in a Sith tomb, you won’t last long with just using the Light Side. Not only are there threats from other apprentices, but the tomb itself won’t be particularly nice. If that process would take him a year or two, then some masters would consider it worthwhile. One thing is sure… The Sith walking out of there wouldn’t have much in common with the Jedi who was sent in.

To offer another suggestion: Perhaps his master monitored his progress? No matter if the master saw him useable or not, monitoring would be worthwhile. If nothing else, as a study of his descent into insanity.

Once the Sith had control over Korriban, they did not train much at all upon Dromund Kaas. Only if their masters chose to train them there would they be there.

His Force capabilities puts him as incapable of wielding any of the typical dark side powers.

We don't have a single favorite. Hence lack of a vote.
The reviews are coming along well now, but a few players need to fulfill the final CS requirement, that of composing an exit scene for their character(s) in case of an emergency of some sorts that means you'll have to drop out. The characters in question are:
@MonkeyBusiness’ Jade
@Lucius Cypher’ unsubmitted character
@Howler’s Arix Vaas
@Sonatina’s Miran Salem
@Sep’s Koren
@Bigscreech’s Avix
@My Lalia’s Blokere
@Flagg’s Callidus
@Hexaflexagon’s Quasasll
@Sep’s Lorn
@Heat’s Jakali
@Tzarima’s Ven'ren

If you’ve PM’d one and we’ve forgotten to post it in our depository, then don’t hesitate to point out the PM to us. With so many PMs about Aftermath, one or two may have gotten lost.
We're also keeping a running tally on here:
Aftermath Character overview
Either fallen or Echo will provide criticism for your sheet tomorrow, @my Lalia.

Same goes for @howler.
A system that permits you to vote someone down tends to be a bad thing in general. Its too easily abused.

One sort of system that might work well is one that is based around giving good RPer votes. Including the ability to pull back the vote later. Not sure whether such a system would be optimal to have with or without the ability to see who approved of him/her. Its more open with the ability to check "supporters", while a closed system might promote some few to create accounts simply to vote up themselves.

But even this is open for abuse. Some elitists may start having "Only players with 10+ votes permitted".

Thoughts?
@Sonatina
You mention her having learned piloting. That can mean a lot. What sort of piloting was it? Do you know how to fly capital ships? Fighters/bombers in combat? Small shuttles? Freighters?
Is your character good at it, or just passable?


The problem with a good number of sith artifacts, especially the more powerful ones, is that they’re not easily destroyed. Some even prove nigh impossible to destroy. Other times, it is too dangerous to destroy them. As such, Jedi Shadows more often than not work to contain the Sith artifacts.

For the ones too big to move, they do their best to neutralize them. Sometimes, that comes only in the form of trying to erase all knowledge of their existence. For smaller artifacts, they might bury them, or they take them back home to be stored in a safe place.

Holocrons for example, are remarkably hardy. They’re nearly impossible to destroy. If you should be able to destroy a powerful artifact of the Dark Side, you are almost guaranteed that there will be reverberations through the Force because of that destruction. Possibly even detrimental effects upon the one destroying it. It is for this reason that the Jedi more often than not try to lock up such artifacts. Locked up and buried deep, they pose no harm anytime soon, and may even be forgotten by all.

In vaults deep within the Jedi Temple on Coruscant, there is a large number of Sith Holocrons, simply because they’re too difficult to destroy. Other Jedi enclaves frequently also have such vaults, but the largest stockpile is in the Coruscanti Temple.


Another point of note is that Jedi Shadows don’t merely work behind enemy lines. That in itself is dangerous. The true danger is that they cross friendly and enemy lines frequently. Each time they cross the lines, they risk getting caught. A spy, on the other hand, typically only crosses the lines twice. Once to get in, once to get out. A spy typically also has a fairly well-established cover when going in, whereas a Jedi Shadow might not have time to establish such. When a particularly nasty artifact comes to light, Jedi shadows need to get to it before the Sith do.


The point “Player’s long term goals” is chiefly aimed at what you as a player hope to aim your character towards. Do you see her stay true to the light? Do you see her being tempted by the dark side? What will she work on?


Feel free to add relations to people if it feels like it fits. Just inform them so they can suggest expansions and/or corrections.

Fallen and Echo may also come with additional points later, but this should cover most of it.


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To all players:

Those of you who haven't done it yet, would you please write out and PM the CS component under the: "Additional requirement for all characters" hider to all three GMs?

Similarly, if your character has any secrets you want the GMs to be aware of but not any of the other players, that can be PM'd too.

Right now, only six player characters have their exit scenes in order. With 11 approved player character sheets, that means at least five you need to get to work.
We'll just be over here and there, powering up the automated heavy repeating blasters and setting them to dismember.
And uncivilized.

thats another type of fun.

Besides... venom like that is primitive. It is much more fun to use Sith Alchemy.
thats what you keep extra power packs for, @Genni... to continue the fun after you've disabled the targets.
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