If she was being honest, what caught her off guard the most was the hug.
She couldn't remember such a gesture before in her life, so at first she'd been tempted to assume it as some sort of attack. She reined herself in, though, because the Gem's words didn't match up to the action, and it had seemed rather non-threatening. And as the hug continued, she had to admit it felt... nice. Warm, enveloping, comfortable- she'd never experienced anything quite like it in her life. The ground had been stifling, so she burst free. The chambers she'd been put in that scanned her had been confining, claustrophobic; She'd destroyed them all. But this felt... nice. For reasons she couldn't adequately describe.
The larger Gem flinched, and Vert realized sheepishly that she was still carrying a charge. Stupid lightning powers- they were so darned inconvenient when you weren't using them to blow stuff up. She squirmed free of Aquamarine's grasp, looking contrite.
"Sorry. I can't really turn off my powers yet, and you seemed... uncomfortable. I was worried I was hurting you." She smiled ruefully. "Electricity doesn't match up well with most things, does it?" She floated away from Aquamarine, when she heard someone talking about her- she assumed it was her, since there weren't any other green Gems around- and she turned to face whoever it was.
And promptly got a faceful of hi-beams from the Gem's eyes.
"Gah," she muttered quietly, moving out of the path of the eye-lights, but of course the Gem's head just followed her, seemingly unaware of her discomfort, or that he... she... it? was the cause of it. She raised a hand, still wincing past it, trying to look at the smaller green Gem.
"Beg pardon, other green, but I don't think I'm a you- I'm a me. I'm Vert. It would be very nice to meet you, but could you perhaps dim your... eyes? They are quite bright, and I've been in the dark for quite some time..."
@FrozenEcstasy I can change to a human. I hadn't realized so many people had decided on Faunus characters, and I'm having trouble thinking up a history, anyway.
I'll finish his history by the 18th... just as soon as I decide what his history is going to be.
Name: Raye Solaire Age: 24 Gender: Male Race: Faunus (Wolf) Nationality: Atlas Appearance: Raye is tall, standing around 6'2". He is well-muscled, but leaner, more flexible, bringing to mind more of a swimmer's or runner's physique. His features are sharp, angular, and, of course, wolfish. He has light silver hair streaked with dark grey, grey wolf ears, sharp, elongated canine teeth, and piercing gold eyes. He's usually dressed to fight- white longcoat with gold armor plates on his shoulders, across his shoulder blades, and gold trim along the bottom, a dark grey sleeveless athletic shirt with gold trim, dark grey cargo pants, black combat boots, and golden bracers and greaves on his forearms and shins, respectively. He almost always has his twin blades at his sides, as well.
==~==
Personality: Raye presents an interesting dichotomy of temperaments, sometimes within minutes or seconds of each other, giving a strange, almost manic cast to his personality. He can swing between calm and erudite, or loud and boisterous, at the drop of a hat. He has a tendency toward the dramatic, preferring to enjoy everything he does as much as possible. Given his somewhat-imposing appearance, this can be intimidating to those who do not know him well, but Raye is an enormous softie where most people are concerned, preferring to make friends with his fellows, rather than enemies...
...That being said, get him into a situation where he has to fight Grimm, or something or someone else that he feels deserves it, and all bets are off. In battle, Raye is a terror, channeling his usual flamboyant energy into sheer battle-lust, becoming a bombastic bruiser of epic proportions. Few who've seen him in combat can forget his wide, sharp-toothed grin as he tears through whatever has the misfortune of getting on his bad side that day. In short, Raye is a lot to take in on a good day with his boundless energy, but be grateful that you're on his good side.
Aspiration: Raye strives for the day when Faunus and Humans can live in the same world, walk on the same streets, without even the barest hint or memory of hate, fear, or conflict. As a Huntsman, his goals are to serve the common good, saving and protecting lives, proving by his example that his beliefs can and will be validated.
Fears: Despite his typical demeanor toward them, deep down, Raye is terrified of Humans. He always feels like he's walking on eggshells around them, trying not to say or do anything that might provoke them, or bring up memories of less-savory Faunus, such as those of the White Fang. Raye's greatest fear is that one day he will say or do something that he cannot talk his way out of, perhaps without even meaning to, and that the people he so desperately wants to see him as an equal will turn on him.
As a side note, he is also arachnophobic.
Ethics: "Live and let live" is Raye's personal motto- he finds it troublesome to get offended or hold grudges over trivial matters, and is notoriously difficult to perturb. He does have limits, however; he values personal freedom for everyone- not just himself- above all else, and cannot stand when others try and limit someone else's right to live the way they desire. As such, anything that smacks of oppression, slavery, segregation, or anything similar is sure to get his hackles raised.
History: TBD
==~==
Semblance:Meteor- Raye cloaks himself in fiery golden energy, reminiscent of sunlight, then uses said energy to propel himself forward at high velocity, turning himself into a living projectile. He can only dash in short bursts at a time, but he can launch himself in virtually any direction, even into the air, giving Raye multiple vectors of attack to use in combat.
Combat Style: Raye's combat style is both unpredictable and relentless- he generally relies on using Meteor to dash around the battlefield at high speeds, before shooting in and exchanging a flurry of blows with his opponent, then dashing away to a safe distance before repeating the whole process again from another angle. Raye has the advantage when he can stay in constant motion, confusing the enemy and striking from any and all angles.
Weapon:
(Picture the orange parts of the blades as gold instead)
Izanagi and Izanami- Twin katanas that can connect at the pommel to form a sword-staff construct. The blades of both weapons are infused with Fire Dust, in order channel the fiery aura of Raye's Semblance, heating the edges and drastically increasing the weapons' offensive capabilities. The hilts of the blades also have containers of Fire Dust in them, allowing the blades to be charged with even more Fire Dust, thus enabling Raye to launch arcs of thermal energy as short-to-mid-range projectiles.
==~==
Non-Combat skills: Raye is a born leader- his focus in battle and his boundless enthusiasm guide and raise his comrades' spirits, encouraging them and pushing them forward. He's also a skilled tracker, having a highly developed sense of smell, and- somewhat surprisingly- he is also an excellent cook.
Deficiencies: Raye suffers in long-range combat- all of his preferred combat maneuvers are at close-to-mid range, and he's mostly lacking in projectile attacks- to balance this, he usually prefers to work alongside someone who specializes in long-range support. Also, his fighting style requires wide-open spaces to be effective, meaning he has a more difficult time in tight, enclosed spaces, such as indoors and especially narrow hallways. Finally, he tends to favor isolating and applying pressure against single targets, though he can reasonably adapt to combat groups.
Miscellaneous: Unusually for a wolf, Raye has a preference for fish over red meat.