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Wait...so magic ISN'T a good thing in this RP? Not at all? Burn the witch and all that?

...Excellent....
Willpower comes from the fact that, considering END (I assume END is related to stamina) is only relatively decent, medieval druglord dude is gonna need quite a lot of willpower to make it through his travels.

And hey, willpower is a necessary component for surviving bad things, right? I think so? And Appraisal...pshaw, who needs that, when you have supa-negotiation~?
Yeah, I sorta understood that. That's why I tried to make my END as high as I could. XD

Was going on the angle that my character was a botanical explorer, who looked for new plants for medicinal or other purposes.
I apologize for the text wall, but does this look right so far? Planning to throw in a bunch of flaws as well, to break even.

Stats:
Total XP: 52 + Flaws
Unspent XP: 52 – 25 – 21 - 9 = -3

Might: 2
Endurance: 5
Dexterity: 2
Aptitude: 7
Willpower: 4
Charisma: 6

Vitality: 24
Energy: 18
Luck: 3
Reputation: 6 (5 + 1 Comeliness)

Talents:
Acrobatics (Dex): 2
Alchemy (Apt): (Rank 5 (5 EXP) + 7 Apt) = 12
Animal Handling (Cha): 6
Appraisal (Apt): 7
Arcane Craft (Apt): -
Blacksmithing (Apt): 7
Carpentry (Apt): 7
Climbing (Might): 2
Concentration (Will): 4
Disguise (Cha): 6
Engineering (Apt): 7
First Aid (Apt): (Rank 4 (4 EXP) + 7 Apt + 1 Herb Craft Synergy + 2 Apothecary) = 13
Fisticuffs (Dex): 2
Hardiness (End): (Rank 1 + 5 END) = 6
Herb Craft (Apt): (Rank 5 (5 EXP) + 7 Apt + 1 Alchemy Synergy + 2 Apothecary) = 16
Knowledge (Apt): 7
Leather Working (Apt): 7
Linguistics (Apt): 7
Manipulate Device (Dex): 2
Negotiation (Cha): (Rank 4 (4 EXP) + 6 Cha + 2 Comeliness) = 12
Observation (Apt): 7
Performance (Cha): (6 Cha + 2 Comeliness) = 8
Riding (Dex): 2
Sailing (Apt): 7
Sleight of Hand (Dex): 2
Stone Cutting (Apt): 7
Sorcery (Apt): -
Stealth (Dex): 2
Survival (Apt): (Rank 3 (3 EXP) + 7 Apt + 2 Apothecary) = 12
Swimming (Might): 2
Tailoring (Apt): 7
Thrown Weaponry (Dex): 2
Melee Weaponry (Dex): 2
Projectile Weaponry (Dex): 2

Traits:
Apprentice (3 EXP) – You had a teacher at some point in your life for a number of years who taught you a good number of things. For 3 XP you get a +2 bonus on all Rolls with a Talent of your choice (except for Sorcery, Arcane Craft, Alchemy, Hardiness, or Concentration). Your option is to be able to instead learn and use either Alchemy, Arcane Craft or Sorcery (you can purchase this Trait twice to get Alchemy and Arcane Craft or Sorcery if you want). Requires: Aptitude or Willpower 5

Profession – Apothecary (3 EXP) – You are a man of medicine, or perhaps poisons. You are experienced with plants and know how to find them, properly preserve them, and usefully use them in the creation of various salves, plant brews, poultices, poisons, or other such things. You also know how to properly use plants in even their base state due to your great experience in this field. You get a +2 on all Survival, First Aid, and Herb-Craft Rolls. Furthermore, you may start off with either 40 extra iL or three dried and preserved plant specimens (of common or uncommon variety) and one plant concoction. Requirements: Hardiness Rank 1, Survival Rank 3, First Aid Rank 3, Herb-Craft Rank 5, and Apt 5.

Comeliness (3 EXP) – You are quite attractive looking. +2 to Negotiation and Performance Rolls. +1 to Reputation for your good looks. Requirements: Charisma 5.

LOOK AT HER, KEIA.

LOOK INTO HER SAD, LONELY, ABANDONED EYES.

LOOK AT THE TRUST THAT YOU HAVE BETRAYED.

LOOK AT HOW SHE WILL NEVER, EVER BE ABLE TO SMILE AGAIN.

WHY?

BECAUSE.

YOU.

LEFT.

HER.
I had an axe-loli.

Her name was Liliz.

Liliz from Threshold of Kakophonia.

The one that YOU ABANDONED.

YOU MONSTER.
Mighty Axe Loli...sounds like MY mighty axe-loli.

Another question.

What does having the Profession of Apothecary get you?
Such speed. I fear that I'll be too far into the past by the time I finish this CS. Such suffering.
Alright, moar questions then.

If you have a high Concentration Rank but low DEX, can your Concentration help your lacking DEX when it comes to crafting Talents?
Alright, another confirmation question:

In Talents, when things have stuff listed beside it, such as Survival (Apt), does that mean you automatically have (say your Apt is 4) a Rank 4 Survival?
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