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By gods. The amount of faunus here are atrocious.
Now if only it was a family of youkai yakuza instead~
Now that we've established that the jock is actually gonna be a character, how bout we give him a backstory that sorta explains his arrogance and rage at tying in the exam? Maybe up his specs a bit after he calms the hell down? Cause I don't know what everyone else thinks about jocks, but I'd like to think that they're disciplined, hard working peeps, if they're gonna get buffed and stronk the first place.

You know, just saying, but I reallllllly dislike stereotypes.

And imma post soon-ish. Time to go idgaf-Arara modu.
It's closed now. Sorry.
Dat Daiki. So confident. Like, a jerkass, non-passive-racist Cororo. XD

Nickname – Lily
Age - 15
Gender - Female
Description – Liliz was not someone who originally played MMOs. Even with all those exciting gaming developments stretching around her, she was the type of person who just couldn't see the point in it. Virtual reality may be realistic, but in the end, it wasn't a 'real' world. Honestly, she couldn't find any interest in doing such things, and that girl has a muted interested in game related things. A loud-mouthed individual who's full of criticism, Liliz enjoys sports and camping, even when the only forests left on Earth were government-protected national parks. She likes challenges, and is obssessed with the world that once was, the world where there were still hidden things. Now, the only place left in the world is space, and space didn't have new species of animals or plants. A barbarian of an adventurer with no sense of etiquette, Liliz is a girl born in the wrong era, someone who, despite her best efforts, is slowly getting crushed by reality.

Her family was filled with intellectuals, and her oddity simply caused her to become isolated from them. Though her father supported her, Liliz could tell that he was displeased with his daughter being a tomboy. Those days, tomboys were simply delinquents, for the more adventurous things, such as climbing old buildings and diving in shallow coves was no longer possible. She occupied herself with physical activity, yet could not find any true, lasting happiness. It was a tiresome, suppressing life.

That was the fate that he saved her from. Not directly, but indirectly. In her eighth grade, she had a crush on a boy, an exciting prospect. She fell in love more for the sake of doing so, so she could experience something she hadn't done before. It was fun, heart-pounding, watching him from afar with rose-tinted glasses, and as she continued to watch him, never able to get the courage to actually say 'hi', she learned of his interests. A fascination? An obssession? Liliz knew nothing about this Threshold of Kakophonia, but she did know that she liked the way he looked when he spoke of the thing that interested him so much. Apparently, he was one of the few beta testers, and his IGN was Kikusa. That was nice to know.

And when that game was released, Liliz used her New Year's money and some connections to get a copy of the game. Maybe she wouldn't be able to speak to him in real life, but perhaps in a virtual world, she can slowly get closer to him? With those thoughts in mind, she logged in.

The first love of her life was a boy with messy, dark hair.

The second love of her life was a world that could no longer exist on Earth.

Race – Human
Class - Warrior
Profession[s] – N/A
CSes here first
http://www.roleplayerguild.com/topics/2268/posts/ooc?page=1#post-22579
Post your CSes here first. Nothing else until after all the current CSes are posted, for ez access.

How many stories were there regarding the pinnacle of gaming, virtual reality? How many people of the 21st century dreamed of living long enough to experience the feeling of a world that wasn't their own, striving off into a pixelated realm of data to seek their fame and fortune? Yet, as all dreams went, it stayed merely a fantasy, and the many millions that hoped to one day wield two swords and find their lover in an online VR game would never do so. Yet, as those unfortunates laid on their deathbeds, their hopes were passed on to the next generation. Virtual reality, though it had start prototyping in the 21st century, only truly reached commercial usage in the 22nd century.

With the first virtual reality machines created and marketed by the Chinese tech giant Lenovo, spurred on by it's acquisition of Nintendo and Apple in the late 21st century, the reality of VR machines brought forth a massive boom in the gaming industry, and an even larger one in the areas of ethics and politics. Due to such political issues as the legality of actions in-game and the possibility of severe gaming addiction ruining lives just as easily as drugs, the first games available were single-player sports or educational games. Needless to say, enthusiasts were displeased and the first petition for action games soon passed through the internet, reaching an astounding number of two billion votes before the UN finally let it pass. And from there, the flood of single-player virtual reality games was unleashed. It was looking like the 22nd century was reached its peak in terms of gaming, but then, an announcement with massive repurcussions was made.

The creation of a virtual reality MMO, on a global scale.

On December 25, 2108, an unknown Canadian company, in collaboration with Lenovo and Sega-Atlas made a Kickstarter project that promised the creation of a virtual reality MMO, with powerful enough servers that there wouldn't be any lag, even at a global level. A hundred random donors would be given beta keys for the first test phase next year, and that was all that was needed for that company to reach it's goal of fifty million dollars within an hour. In a single month, the company had raised an astronomical amount of money to put into the game. The world waited with a bated breath the following year, as one hundred players were allowed access to the game, and even allowed to post impressions of it.

But those reviews only came a month afterwards, with almost all the players spending all their available free time playing.

The hype increased, and two years later, it was finally released.

On that autumn day, ten million lucky players became the first to access the first VRMMO on a global-scale.


The Threshold of Kakophonia.



Races




Combat






Crafting
The crafting system within the game is very unique, and often regarded as fun to profession junkies. Experience is gained through creating a ‘good’, and eventually you gain levels and are able to create larger or more intricate goods with higher level materials. This ultimately leads to your skill 'capping', in which the creation of a 'masterpiece' will be needed to progress in the trade. Masterpieces grant more experience and gain the player a skill point to use in their trade, learning to craft unique items of their own design. Many players choose to take the crafting route as it is a less stressful way to level than hunting monsters, although not faster.

Skill System
The skill system within the game is its core feature and appeal. There are a countless amount of skills scattered across the world, waiting to be obtained by players through an even larger amount of quests, events, and other methods. Each skill is unique in acquisition and effect, furthermore, many can be obtained over-time for the player to become stronger and realize the skill tree that they actually want. Skills are freely obtainable by any player, with important ones being blatantly easy, while others being nearly impossible to find or complete.

Non-Player Characters
In Kakophonia there are many different types of people, with different personalities, voices, histories, and other self-defining characteristics. One might confuse these traits for those of the players of this game, but this is not the case, as the NPCs of this game of high enough intelligence that the differences between NPCs and humans seem almost non-existent. Each have their own stories to tell, their own hopes and dreams, making them an oddity unique to this game- and a very accepted and liked oddity at that.



Link to Class Archetype descriptions and List of Weapons.
Accepted, Nerfed as Hell Characters
Rultaos – Apollo Motherfucking Winterz, ZenbuZenbuZenbu Specialist
Bikko – Kanami, formerly Leader of the Tea Party
Anderiel – Amai, loli Engineer turned State Alchemist
ERode – Liliz, Stronkext Warrior 5evar
Dusk – Elizea Roria, #healzonwheelz
Reialgo – Bishop, before he aged and became a puzzle-making psycho
Spartan – Serina, two letters away from Serara
Keia Vewyx – Ohka, tsun tsun dere tsun dere tsun tsun~
Ryry – Sarecyn Furlance, closet furry

Overpowered ERode NPCs
Mm, what I was thinking for the drain rate was that it only effected the 'passive' recovery rate of someone's Aura. Something along the lines of...

Randumb gets +5 Aura every second.

Arara takes +2 Aura by leeching off him.

Randumb thus actually only gains +3 Aura per second, but his existing pool of Aura is not effected.

Unless, of course, when using Aura, people can't passively recover it.
Hey, Lucius, just to note, but as of now, Arara's Semblance's range is that of a soccer field, and the 'effect' of her drain is extremely passive. Unless Rygar is super-sensitive to any bit of the Aura he's producing being leeched away, he should notice. Or, at least, he should have felt that sensation earlier and simply became used to it after a bit.
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