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@Mokley Thanks, I've posted Krita's character sheet on the character page with some notable edits and additions to match the things you suggested, if there's anything you're unsure of/unhappy with then please let me know and I will edit it immediately.

The 'waddling thing' doesn't have an image, yet, but it's probably one of these with the brain of a donkey.
Okay, sooo...!

The first (hopefully only?) version of the form is complete on the previous post.

Please let me know if you have any queries or conundrums before it's finished...!
Glad to hear you all like them, I will write up a sheet soon.

I was thinking that the 'Inhabitants' (maybe need a different name?) living onboard the ship maybe have a community of fifty to a hundred or so, but so long as they're not all rounded up and eaten/killed in one go they can (somehow??) reproduce quickly enough to restore that number with minimal handwaving.

Krita him(her?)self is irreplacable to the captain though (since without Krita the others are liable to either grow out of control or leave at the next harbour and, even if they stay, they can't be relied on to act with the same level of unity and skill that they do under Krita's command) and so wears a red scarf and a whistle at all times.

Meanwhile, the communities of Inhabitants in other places/towns/landmarks are likewise fairly small - normally not more than a hundred, maybe two or three hundred in a really big city - but tend to likewise remain about the same short of all dying in quick succession. That said, there aren't communities of them *everywhere* - I'm thinking that perhaps each episode/adventure, @Mokley could discuss with the relevant/key players whether there should be [X] number of communities of Inhabitants in a given place.

There's also the aspect that they're really not that dangerous? They're not very agile (though they can run fairly quickly) and even a small child could probably fight three or four of them at once with relatively little difficulty. Useful helpers and engineers (potentially), not so much helpful warriors.

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SOOORRRTTT of tempted to give this a whirl?!

I was trying to think of some ideas and so far have mainly been caught up in the following...

Krita, the Inhabitants



Scattered around the world are the mysterious mushroom-goblin... things known by various names. Chittering away in their peculiar, high pitched language, they seem to live in every hidden and secretive corner of the globe and never seem to run out of... people(??), though it's unsure to most exactly how sentient they are. They seem to express a range of basic emotions and can manipulate human technology with minimal training, however.

Often used as willing slave labour by the callous and opportunist, the 'Inhabitant' known as Krita is an unusual specimen, unremarkable in many ways... aside from an ability to speak english, and the ability to rally and command his fellows with an unrelenting charisma. Although he is no more than a foot tall and has the physical strength of a day old sponge cake, his ability to summon legions of his fellow small mushroom-goblin-cake compatriots can prove a fearsome sight.

...

Well, maybe *fearsome* isn't the right word.

Either way, Krita and his particular community work as engineers and maintenance workers on the ship, keeping all of the little nooks and crannies working okay.
Ehhh, I'm kind of on the fence about still taking part.
In Magnaria 6 yrs ago Forum: Nation Roleplay


If we're going to do it this way instead, then, is it best to drop the 'seperate group' co-op through PMs between other players that we had originally been considering?
Sounds good to me!
@Rekaigan: That's okay, thanks for letting me know, is the new text colour easier to read?

Thanks anyway, I think Thengaree and Zeku will get on marvelously well when they meet :)
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