GTA RP sounds fun but the thought of guild members trying to portray real gang members sounds pretty cringe
8
likes
12 mos ago
if I was a grape would you spit or swallow my seeds?
4
likes
12 mos ago
to the same six people that like my statuses yall want something from the store?
8
likes
1 yr ago
pretty girls please manipulate me must be stapled to my forehead
6
likes
3 yrs ago
NGL I haven’t roleplayed in years but I still log in every so often to see if any friends from the old days hit me up. It’s nice to see that every once in a while
4
likes
Bio
Expllo/Deuce | M | 26 | (US) Central Time (CT)
Casual | Advanced
Fandom | Horror | Fantasy | Superhero | Anime
Diverse character genders and sexualities, no preference
Note: This roleplay is set in an alternative universe of Dragon Age, inspired primarily by Dragon Age: Origins. This roleplay does not contain canon characters, and instead takes use of its lore essential to the Dragon Age world itself. I.eYou do not have to be a fan of Dragon Age to join, as we have hit the reset button, but it does help.
Status: Open (5/5) | Exceptions (0/2)
Dragon Age: Dark Scion
“The Wardens were supposed to be our salvation. Now, some whisper they are its heralds.”
Across Thedas, signs of The Sixth Blight fester like old wounds: blight-touched beasts stir in lands untouched by past Blights, crops rot overnight in fertile soil, and dreams carry the scent of decay. Strange plagues bloom where none should, and in the far reaches of the Anderfels, Weisshaupt Fortress has gone silent.
Travelers speak of gaunt knights in tarnished silver, their eyes hollow, their presence withering. ”The Blooming Rot!” They chant. This is not the Blight as we remember it. This is something else.
Whether you are a mage marked by troubling visions, a Warden with questions no one dares answer, or a soldier who survived what should have killed you, your path leads you to The Rethari Blades. A mercenary band led by a Qunari named Delilah, battling the blight alongside a lone Grey Warden, named Dean. Regardless of your sole motivations, The Rethari Blades goal is to find the missing Wardens and help fight against the Blight.
Resource Centre
Human - Humans are the most numerous, yet also the most contentious of all the races of Thedas. The monotheistic faith of the Chant of Light plays a major role in human society. Both the elves and the dwarves claim that there was once a time when humans did not walk the land.
Elf - Long ago, the elves were the dominant race on Thedas. After the fall of their great city of Arlathan and the empire of Elvhenan, plunder by the Tevinter Imperium and the subsequent generations of slavery, the elves lost most of their cultural heritage and identity. Overall, the elves are now a people associated with poverty, crime and barbarism, and are often used as scapegoats for humanity's difficulties.
Dwarf - Strong, stocky, and shorter than any other humanoid race, the dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well. However their world was all but destroyed during the First Blight, and they are now a race in decline. The single-mindedness of the dwarves is credited for the race's survival. Unable to use magic.
Qunari - The Qunari is the umbrella term most commonly used to describe the metallic-skinned, usually horned race of large humanoids and their society. Members of any race who adhere to the teachings of the Qun can become "Qunari", but those other than the original giant race, that is humans, elves, and dwarves, are called Viddathari within the Qun. Members of the aforementioned race who are born outside of the Qun are not considered to be Qunari within their own society, and neither are those who are born into the Qun and reject it. Both are called "Vashoth". Those who reject and fight against the Qun are known as "Tal-Vashoth".
Classes are taken primarily from Origins and Dragon Age: 2. They offer both a passive ability used to all those in Thedas, as well as social and political aspects that come with said specializations. Players and NPCs alike adhere to these policies.
“Warriors are the front-line fighters, the backbone of any party under assault. They rely on melee and ranged weapons. They can withstand and deliver a great deal of punishment, and have a strong understanding of tactics.”
Templar - “Templars are the ideal foils for mages, having been trained specifically to counter and deny magic. This is done by a unique method of reinforcing the reality and immutability of the world. Templar abilities to dispel magic and inhibit spellcasting, as well as develop a considerable immunity to magic, come primarily through ingesting lyrium.”
(Passive: Those who choose this specialization naturally receive resistance to magical effects, both beneficial and harmful) | (NPCs are generally in favor of this, though if you aren’t apart of the Chantry/Templar Order then your access to lyrium may come into question)
Champion - “Champions call upon the legacy of the greatest champions in history. These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination.”
(Passive: Champions can automatically save those nearby from one fatal blow. They also have a Last Stand, being able to survive one fatal blow per mission) | (NPCs are in high favor of this specialization, with little to no social disadvantages)
Reaver - “Reavers are warriors who unlock powerful abilities through the ritual drinking of draconic blood. It is believed that like blood magic, humanity learned how to harness this ability through Demons.”
(Passive: Reavers may self-heal wounds by absorbing the energy of the dead. Reavers become more resistant to damage the more hurt they become) | (Rare specialization, most knowledge regarding Reavers are old stories and rumors passed down from centuries ago, before dragons were driven to near extinction. NPCs will be cautious, or even akin it to blood magic)
“Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger.”
Bard - “Bards follow an Orlesian tradition, acting as assassins, spies, saboteurs and following other secretive pursuits in the constant, and sometimes petty, struggles between nobles.”
(Passive: Bards have an advantage in deception, manipulation, and persuasive activities) (The Grand Game will find its way to you, or back to you, so be wary)
Duelist - “Unlike their stealthier counterparts, followers of this specialization will often announce their intent, inviting attention with bravado and insult.”
(Passive: Duelists are the most acrobatic rogues and as such can fight on uneven ground with zero penalty, as well as disengage freely from any close range engagements) | (NPCs are in high favor of this specialization, with little to no social disadvantages)
Assassin - “Assassins are professional killers who usually eliminate their targets for money.”
(Passive: Assassins have advantage in techniques relating to stealth) | (NPCs will generally distance themselves from known Assassins or keep a watchful eye on them, for their own safety and concern)
“Mages are able to use, control and interact with magic. Only elves, humans, or Qunari can be mages. Dwarves cannot be mages, as they are unable to connect with the Fade.”
Blood Mage - “Every mage can feel the dark lure of blood magic. Known as "maleficarum," blood mages are feared not only for the incredible power of their spells, but also their ability to control minds.”
(Passive: Blood Mages can attempt to control others via blood) | (Templars hunt blood mages relentlessly, NPCs will generally regard with disdain or caution)
Force Mage - “Force mages are a fearsome sight on the battlefield, bending the laws of nature to crush, toss, and debilitate their foes.”
(Passive: Force Mages can utilize telekinesis without weaving spells) | (NPCs are generally neutral to this specialization)
Shapeshifter: “Allows a person to transform their body into the form of an animal.”
(Passive: Shapeshifters may be able to use an aspect of their animal forms while in human form. I.e sight of an eagle) | (NPCs are generally neutral to this specialization)
Details about the current state of affairs on the nations, as well as further details on their involvement on the world stage. The Rethari Blades reputation with each nation will be noted here. This will be continuously updated, so no need to pay attention right now.
Ally/Base Friendly Neutral Enemy/Distrustful
Ferelden has a neutral outlook on The Rethari Blades.
Once a rebellious vassal of Orlais, Ferelden is barely recovered from decades of foreign occupation and internal strife. (Refer to @Shu for further details regarding Ferelden)
Orlais has a neutral outlook on The Rethari Blades.
The Orlesian Empire, or simply Orlais, is one of the largest and most powerful human nations in Thedas due to its religious influence and military strength. The Orlesian Empire is known throughout Thedas for its extravagant culture and intricate politics. The Empire is a monarchy ruled by Empress Alexandra I. The capital is Val Royeaux, which is also the seat of the Orlesian Chantry.
Tevinter has a neutral outlook on The Rethari Blades.
The Tevinter Imperium, or simply Tevinter, is the oldest extant human nation and the only magocracy in Thedas. Its culture is distinguished by the importance of mages, the Imperial Chantry as well as the open practice of slavery. History as a conqueror and the role its magisters played in starting the Blights, Tevinter is the most hated nation in Thedas.
The Free Marches has a neutral outlook on The Rethari Blades.
The Free Marches are not a kingdom, nor even a nation in the most basic sense. Rather, they are a collection of independent city-states united only when it suits them. Because of this, the Free Marches have no capital, and what passes for a central government exists only sporadically. Outside aggression and the Grand Tourney are the only things that reliably unite the Marchers.
Cast & Companions
This will be continuously updated as more information is revealed via IC.
Before they were legends, The Rethari Blades were little more than a gang of hungry children with stolen knives and no future. Rethan was Delilah’s best friend, with dreams of turning the gang into a mercenary company feared across Thedas. After his mysterious passing, Delilah took command of the Rethari Blades at thirteen years old. They began as little more than a splintered crew of cutthroats, war-orphans, and exiled Tevinter legionnaires. What made them terrifying wasn’t their numbers, but the unity with which they struck. Their victories were savage and surgical, pushing back entire garrisons with half the numbers. Where other mercenaries fought for gold, the Blades fought for each other. The Blades operated across Tevinter, Antiva, and the Free Marches. These days, Delilah takes contracts across all of Thedas, no region too distant. She runs The Rethari Blades like a Queen without a throne, ruthless, and always three moves ahead.
Once a Saarebas bound by chains, Delilah broke free and carved a bloody name across Thedas. A feared mercenary captain, she wields ice and lightning magic unapologetically, openly defying both the Qun and the Chantry. Though labeled an apostate, the sheer cost of confronting this elite mercenary band has kept the Divine’s hunters at bay. Most often seen in Tevinter and the Free Marches, their reputation stretches across the continent, earned through ruthless efficiency and remarkable power at a young age.
A blood feud with a noble house ended in fire and steel, and Dean left a trail of corpses that even he couldn’t justify. Fleeing judgment, he turned himself in to the Grey Wardens instead, offering his life to something bigger. Childhood friend of Delilah.
The Orlesian court whispers she has become La Belle Balafrée,The Scarred Beauty, a ghost of vengeance. House Vale was accused of consorting with blood mages. Their estate was razed. The left side of her face bears deep scars, twisted by flame. The right remained untouched—still beautiful, still deadly.
This will be continuously updated as more information is revealed via IC.
Ferelden
TBA
Orlais
Empress of Orlais, Alexandra I Military General Anselm Chevalier commander, Marquise Violette du Mesnil
Tevinter
Magister Cassian Lucari, an ambitious junior magister Magister Valeria Lucentia, a power blood mage slaver
The Free Marches
Duke Renatus Serris of Starkhaven, with open goals of becoming the “Marcher King”. Captain Laurette Damas of Kirkwall, an ex-templar turned mercenary captain.
Antivia & Rivain
Rilian Talavere, Antivan Crow master Calissa of Rivain, High Seer
Chantry
Grand Cleric Jauna of Val Royeaux, leader of the southern Chantry
N/A
Stats
This Roleplay will be using a behind-the-scenes dice system for combat purposes, in order to assure fair risk to players, enemies, and NPCs alike. This helps keep an air of randomness that mitigates railroading from the GM team, and adds more emphasis on playing smart and playing together. While stats aren’t the end all be all, they are important in establishing a character’s identity and ensuring continuity within combat. I.e: A warrior that dumps 20 into all Heavy will not be consistently sneaking around successfully. As such, a mage that wants to min-max magic won't survive too many blows from an attack if they have 0 Perseverance and 0 Defender. While it can happen, chances are, they won't get lucky that amount of times.
Once again, I implore you to read thoroughly and ask any questions if you don’t have a full understanding. There are no dumb questions, as long as it helps you get a full understanding of the system. (Seriously, this is a lot of information you may want to go over more than once).An example can be found here.
Players start with 100 points to upgrade Stats. They are invested in increments of five, with five points equating to one point in the Parent Trait. For example, five points in Defender gives a (+1) in Heavy. Therefore, ten points in Defender gives a (+2) to Heavy.
Points invested will be maxed out at 20 to begin with, to actually avoid min-maxing at the start and allow room for growth throughout the story-experience. Points will be awarded via level up after every mission, as well as good RP moments both in and out of missions.
Heavy:
Defender: [0/20] The ability to take hits without sustaining wounds Perseverance: [0/20] The ability to persevere after sustaining wounds Hard Hitter: [0/20] The ability to dish out damage with physical weaponry (ranged weaponry included) Combat Sense: [0/20] The efficiency of keeping track of multiple opponents (The higher this skill gets, the less enemies will benefit from engaging you in groups.)
Physical:
Reflexes: [0/20] The ability to effectively react to situations around them (Dodging, avoiding traps, etc) Stealth: [0/20] The efficiency of stealth technique use (sneaking, sleight of hand, etc.) Rapid Blows: [0/20] How quickly your character can attack using melee weapons or reloading ranged weaponry Perception: [0/20] The ability to notice chinks in enemy defense, and notice things out of place. (Including conversations)
Magic:
Power: [0/20] The ability to dish damage and be accurate with magic Pattern Weaving: [0/20] How quickly you cast spells and recognize enemy spells before casted Mana Pool: [0/20] The ability to continue casting spells without becoming exhausted Fortitude: [0/20] Defense AGAINST magic (including friendly spells)
So, for custom traits there should be a list of 5 specific traits relating to your character. These can be physical abilities, magic spells, magic items, and so on. So, while it is fine to indulge in multiple schools of magic, they will require one of the five slots to create a specific ability. This is to place limitations and stop any deus ex machina. moments by pulling out any spell or ability.
While I have no problems with the skills, traits, and equipment itself the way it is formatted should be adjusted. I don’t consider staves to be magical items for mages, even with a simple enchantment, so that is fine staying in the equipment section. The Soulbound ring, however, is a good example of a Custom Trait that uses one of the aforementioned five slots and a good example of explaining its bonus’ with the lore.
I would also suggest, if you’re adding a skills section then also add a weakness section. This can be something mental, not just physical. Just to avoid your character coming across as only having positives and no negatives.
I notice the stats have been edited, so, you’re fine here.
Background:
1. My problem starts at the second paragraph. While I have no problem with Laetans becoming a Magister, there are no canon characters as stated in the first line of the OP. Maevaris Tilani does not exist in this roleplay. I can provide you NPC Magisters you could have been an apprentice of.
2. So, I admittedly had to read over the “arrested for blood magic” part to get a sense of where you were going with this. If I have it right, he wasn’t locked away for blood magic but it was instead a cover up to move him out of the way politically, correct?
Blood magic is legally accepted within Tevinter, and often associated with power and status. As such, it isn’t using blood magic that will get you in trouble but how you perform it. The most common being, using an unwilling person. I implore you to dig deeper into this section and flesh it out, as I feel you’re on to something. Try to create a more in-depth plot where he was actually framed for something horrendous involving blood magic.
The Grey Warden part is fine, just be aware he’s in the same position as Dean whereas he has no idea where they are currently.
You’ve acknowledged the same Custom Traits and spells issue as above, via Discord. I won’t harp on it, and instead wait to see the edits.
Stats have been edited, and are fine now.
Backstory:
1. I know I vaguely hinted that the last occurrence of a Blight was 20-30 years ago, but it wouldn’t be a big enough outbreak where people would have to flee cities. The Wardens are known for being more adept at containing the blight quickly in this universe, which is why there is more of an emphasis on finding them. I would suggest removing the blight aspect entirely.
2. As stated by the first line in the OP, canon does not exist as this is more of an Origins reset. The Inquisition is in the third game, and as such, is far removed from this point in the timeline. I would also suggest removing this entirely, or at least switching the Inquisition to another group he was a part of.
3. I would suggest re-working the backstory and go more in depth on the actual events or teachings of the Qun which separated him. I would also go more in depth on the “finding something better to fight for” aspect which is what highlights him as a character beyond just having a merc background.
Another suggestion is to highlight his relationship with Lahra more, who was killed on a mission. Perhaps this plays a part in him wanting something better to fight for?
Evasive Maneuvers: This can be achieved by having high stats in both Reflexes and Rapid Blows, and a rogue’s general style of fighting. While I won’t deny it, I feel you can come up with something better than this that encapsulates your character’s identity. But if you go along with this, just be aware that you don’t disengage from a fight, you just avoid the damage and are still considered in combat.
Murder of Roses: I’m personally not familiar with “Murder of Crow” so I just need more here. How does she go about activating this ability, mainly? I would suggest she drops a concoction using underground flora that gives this effect.
Rain of Decay: So, looking up Rain of Decay, it seems to do AOE damage over time necrotic damage. I’m going to say no to the necrotic damage as that ventures into deep, deep, mage territory that can only be learned by a select few. I have one main suggestion for this.
Give this slot specifically to the bow. Make the bow magical and able to split one arrow into a magic elemental effect. Ice to slow enemies and create difficult terrain, or it bursts into fire to give the same feel as the original ability. Just be creative here.
Stats have been edited, and are good.
Backstory:
1. Make sure to acknowledge that her Vallaslin is made from stabilized, red lyrium powder instead of pure red lyrium itself. That would be extremely fatal, even to the Falon’Din’sil.
2. While I have no major issues with the backstory itself, I have no real sense of who her character is or what her motivations are beyond being a curious character. Perhaps go more in depth on her connections within the slums? To highlight more aspects of her personality. Maybe a friend, mentor, or lover sparked her curiosity of the surface world and building relations? And now she wants to repay them by defeating the blight and sending them help, based on the relations she made that was inspired directly by who she aims to help? Something even that little will give us more of a sense of who she is.
Butterfly Mask: Hello to you too, Lune (I like this a lot)
Performer At Heart: I’m assuming this works in combat as well? Up to you, I would just like it stated if it does.
Dual Chained Daggers: This is fine, it would just be considered a custom weapon but nothing game changing enough to take up a slot. I would suggest either adding a magical effect or shoving it into the equipment list and going for a new ability altogether, perhaps another bard/musical ability… or keep it, all three options are fine.
Stats are looking great!
Background: I have no issues, and in fact is a perfect example of a backstory that both highlights her character and gives the GM team enough to work with to further flesh out the world. Nice work!
Overall, good CS and no major corrections are required.
Exsanguinate: This is fine, just be aware that while it has the possibility to ignore resistances it comes at a price of imbuing it with more mana. I.e It takes more mana to pull this off on a higher ranking Templar as opposed to a regular warrior.
Blood Bond: This is fine, and actually a great support tool, just be aware that it can also backfire to a degree if someone is experiencing damage over time. I.e Someone being set on fire while tethered would still be felt and people may get distracted by it. (Just for clarification, is the tether something that is visible and can be broken? Or just invisible blood magic? Either is fine, I’m just curious)
Forestall the Fade: I just want to acknowledge that this is a massive upgrade from the prototype initially sent to me. Hats off to you for listening to the criticism, and finding a more suitable workaround that still has major benefits with a major downside. I like it a lot.
Nice strengths and weaknesses, as well as stats. Nothing to offer further.
Backstory: Another great backstory that highlights her character, and gives the GM team something to call back on down the road. I love the additional information on how she joined The Rethari Blades as well, good job.
Overall, good CS and no major corrections are required.
I have zero corrections or suggestions. A relatively simple character, but still has depth to him. I love his relationship with Saara and I love the moment of hesitation before defecting the Qun. Abilities are solid, as you show a good understanding of the risks his playstyle comes with and how to compensate for it. All in all, you know exactly who this character is and how you want to play them. Great CS!
So, here is an example of how I would like the character sheets approached both in terms of custom abilities as well as the Stat system. The math for the point system is provided below.
Minerva Vale
26 - Female - Human
Class + Specialization: Duelist Rogue
Custom Traits:
1. Minerva can charm and persuade like a bard, given her upbringing in the Orlesian Court. 2. With practice, Minerva has learned to take any advantage she can get in a fight. (A powerful strike made when a target cannot defend against it, is nearly guaranteed to maim) 3. Minerva is highly experienced with her arm shield and gains a bonus to blocking or reflecting ranged attacks. 4. Minerva has a unique way of provoking an enemy to focus on her by shouting insults or, just, yelling. (Pulls a target to where she is most comfortable in one on one combat) 5. Et cetera.
Story traits:
(Leave this empty for now. These are rewards granted via story progression)
Born to a minor Orlesian noble house known for its fencers and assassins-for-hire, Minerva was trained in the art of courtly murder from the age of seven. At sixteen, gained fame in the Grand Tourney for defeating a Chevalier in a non-lethal duel. A rival house, backed by corrupt templars, accused House Vale of consorting with blood mages. Their estate was razed. The left side of her face bears deep scars, twisted by flame. The right remained untouched—still beautiful, still deadly. The Orlesian courts whispered she had become La Belle Balafrée - a ghost of vengeance.
Homeland: Orlais
Motivation:
Relations:
(Are you open to romance? Are there any relations between GM NPCs, player NPCs, or player PCs? It’s all highlighted here, otherwise, leave empty)
Equipment List:
-Sword -Shield -Light Armor
Signature: (Type “Expllo” to agree to the rules of the RP, including giving me permission kill off your character (within reason) in order to avoid any misconceptions down the line)
So, to further emphasize: The lowest a point can be invested into a stat is (5) Five as shown in the example.
Magic: +1 Fortitude: [5/20]
(5 points invested)
In order to upgrade further, you have to add (5) Five more points. This is for every level, so in layman's terms the only numbers that should be on the CS are 0, 5, 10, 15, or 20 as shown here:
Your overall points invested should equal up to a whopping (100) One Hundred. No more, no less. So, 65 + 5 = 70. That means I have 30 more points available to spend. This is how I decided to tally them up, in order to further emphasize Minerva’s fighting style:
@Mjolnir@PatientBean@WhiteAngel25@Theyra@Randomguy (and lukers @CaliforniaState) The CS is here! No need to rush, as the ooc is still in progress at the moment (and it may contain additional information not provided already). But it's good to get a headstart, and brainstorm. You may use a custom template or copy-paste this one using the Raw feature at the top right, so long as the required information is provided.
Name Goes Here
- Image and/or Appearance description here -
Age - Gender - Race
Class + Specialization:
Custom Traits:
(Your custom traits, in which you create these! These can range from spells, to physical skills, racial traits, or unique magical heirlooms. This is where I encourage creativity to set yourself apart from the rest of the cast and class features) (No need to follow the order below, do as you see fit, as they are only examples)
(Leave this empty for now. These are rewards granted via story progression)
Stats:
(No need to copy and paste the entire list, just whichever stats you choose to invest points in)
Biography:
(A mixture of both history and personality)
Homeland:
(Where your character comes from. This may affect interactions with NPCs)
Motivation:
(Aside from stopping the blight, what is your character hoping to achieve?)
Relations:
(Are you open to romance? Are there any relations between GM NPCs, player NPCs, or player PCs? It’s all highlighted here, otherwise, leave empty)
Equipment List:
(Basic equipment is assumed. You can list as many items as you like, but anything magical requires using a Custom Trait slot)
Signature: (Type “Your Username Here” to agree to the rules of the RP, including giving me permission kill off your character (within reason) in order to avoid any misconceptions down the line)
Funny, I thought this might be the route you'd take
I was thinking along the lines of a rogue assassin, like the Antivan Crows.
Antivan Crows are an existing faction within this game. If you would like to go this route, I can PM you relative information and we can brainstorm further on your relations within said faction. Up to you, of course.
Note: This roleplay is set in an alternative universe of Dragon Age, inspired primarily by Dragon Age: Origins. This roleplay does not contain canon characters, and instead takes use of its lore essential to the Dragon Age world itself. I.eYou do not have to be a fan of Dragon Age to join, as we have hit the reset button, but it does help.
“The Wardens were supposed to be our salvation. Now, some whisper they are its heralds.”
Across Thedas, signs of The Sixth Blight fester like old wounds: blight-touched beasts stir in lands untouched by past Blights, crops rot overnight in fertile soil, and dreams carry the scent of decay. Strange plagues bloom where none should, and in the far reaches of the Anderfels, Weisshaupt Fortress has gone silent.
Travelers speak of gaunt knights in tarnished silver, their eyes hollow, their presence withering. ”The Blooming Rot!” They chant. This is not the Blight as we remember it. This is something else.
Whether you are a mage marked by troubling visions, a Warden with questions no one dares answer, or a soldier who survived what should have killed you, your path leads you to The Rethari Blades. A mercenary band led by a Qunari named Delilah, battling the blight alongside a lone Grey Warden, named Dean. Regardless of your sole motivations, The Rethari Blades goal is to find the missing Wardens and help fight against the Blight.
Welcome to Dragon Age: Dark Scion! This game will utilize a mission based system to progress the main story, and advance your character. In-between missions, you can spend time freely interacting with other player characters and NPCs alike. This gives you a chance to build relationships, alliances for The Rethari Blades, and further pursue personal goals or gains of power.
This roleplay will feature a mixture of both combat and politics, and as such, every action you take impacts the story. A failed mission will dampen relations with the kingdom who requested it, a broken promise will be remembered, and blatantly using blood magic in front of Templars will give probable cause to put you down. In turn, positive relationships will benefit you down the road. Honorable actions will be remembered, and information from your backstory alone will be used, etc. You get the gist. This is to make the world feel as alive as possible.
This is a Dark Fantasy Roleplay, and as such contains violent and sexual themes. The rules of the site still apply, so nothing explicit, but this is fully intended to be a mature game. If that gives you pause or makes you uncomfortable, I would highly suggest turning away now. I do not hold hands in my games, and such, death of your character is a possibility otherwise the threat of the Blight has no validity. I’m not looking to slaughter the entire cast, but as stated before, this world is alive and consequences do exist. I implore you to play smart both in combat and in political situations, while I also suggest not being afraid to take risks in both situations. We’re here to have fun, and create a compelling narrative influenced by character’s actions regardless of the outcome.
The maximum number of players I’m seeking is (5) Five. However, if more interest is shown and we (My Co-Gm @Shu) determine that a character is too good to pass up or would help the narrative, we can make the exception for one or two more players. There is no first come first serve, as we will judge every applicant at once in order to give a fair shot to everyone in case we exceed the maximum number of interests.
If this interests you, then check out the Class and Stats systems below! I would prefer you thoroughly read over these before I finalize, and hand out, the character sheet.
Classes are taken primarily from Origins and Dragon Age: 2. They offer both a passive ability used to all those in Thedas, as well as social and political aspects that come with said specializations. Players and NPCs alike adhere to these policies.
“Warriors are the front-line fighters, the backbone of any party under assault. They rely on melee and ranged weapons. They can withstand and deliver a great deal of punishment, and have a strong understanding of tactics.”
Templar - “Templars are the ideal foils for mages, having been trained specifically to counter and deny magic. This is done by a unique method of reinforcing the reality and immutability of the world. Templar abilities to dispel magic and inhibit spellcasting, as well as develop a considerable immunity to magic, come primarily through ingesting lyrium.”
(Passive: Those who choose this specialization naturally receive resistance to magical effects, both beneficial and harmful) | (NPCs are generally in favor of this, though if you aren’t apart of the Chantry/Templar Order then your access to lyrium may come into question)
Champion - “Champions call upon the legacy of the greatest champions in history. These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination.”
(Passive: Champions can automatically save those nearby from one fatal blow. They also have a Last Stand, being able to survive one fatal blow per mission) | (NPCs are in high favor of this specialization, with little to no social disadvantages)
Reaver - “Reavers are warriors who unlock powerful abilities through the ritual drinking of draconic blood. It is believed that like blood magic, humanity learned how to harness this ability through Demons.”
(Passive: Reavers may self-heal wounds by absorbing the energy of the dead. Reavers become more resistant to damage the more hurt they become) | (Rare specialization, most knowledge regarding Reavers are old stories and rumors passed down from centuries ago, before dragons were driven to near extinction. NPCs will be cautious, or even akin it to blood magic)
“Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger.”
Bard - “Bards follow an Orlesian tradition, acting as assassins, spies, saboteurs and following other secretive pursuits in the constant, and sometimes petty, struggles between nobles.”
(Passive: Bards have an advantage in deception, manipulation, and persuasive activities) (The Grand Game will find its way to you, or back to you, so be wary)
Duelist - “Unlike their stealthier counterparts, followers of this specialization will often announce their intent, inviting attention with bravado and insult.”
(Passive: Duelists are the most acrobatic rogues and as such can fight on uneven ground with zero penalty, as well as disengage freely from any close range engagements) | (NPCs are in high favor of this specialization, with little to no social disadvantages)
Assassin - “Assassins are professional killers who usually eliminate their targets for money.”
(Passive: Assassins have advantage in techniques relating to stealth) | (NPCs will generally distance themselves from known Assassins or keep a watchful eye on them, for their own safety and concern)
“Mages are able to use, control and interact with magic. Only elves, humans, or Qunari can be mages. Dwarves cannot be mages, as they are unable to connect with the Fade.”
Blood Mage - “Every mage can feel the dark lure of blood magic. Known as "maleficarum," blood mages are feared not only for the incredible power of their spells, but also their ability to control minds.”
(Passive: Blood Mages can attempt to control others via blood) | (Templars hunt blood mages relentlessly, NPCs will generally regard with disdain or caution)
Force Mage - “Force mages are a fearsome sight on the battlefield, bending the laws of nature to crush, toss, and debilitate their foes.”
(Passive: Force Mages can utilize telekinesis without weaving spells) | (NPCs are generally neutral to this specialization)
Shapeshifter: “Allows a person to transform their body into the form of an animal.”
(Passive: Shapeshifters may be able to use an aspect of their animal forms while in human form. I.e sight of an eagle) | (NPCs are generally neutral to this specialization)
This Roleplay will be using a behind-the-scenes dice system for combat purposes, in order to assure fair risk to players, enemies, and NPCs alike. This helps keep an air of randomness that mitigates railroading from the GM team, and adds more emphasis on playing smart and playing together. While stats aren’t the end all be all, they are important in establishing a character’s identity and ensuring continuity within combat. I.e: A warrior that dumps 20 into all Heavy will not be consistently sneaking around successfully. As such, a mage that wants to min-max magic won't survive too many blows from an attack if they have 0 Perseverance and 0 Defender. While it can happen, chances are, they won't get lucky that amount of times.
Once again, I implore you to read thoroughly and ask any questions if you don’t have a full understanding. There are no dumb questions, as long as it helps you get a full understanding of the system. (Seriously, this is a lot of information you may want to go over more than once)
Players start with 100 points to upgrade Stats. They are invested in increments of five, with five points equating to one point in the Parent Trait. For example, five points in Defender gives a (+1) in Heavy. Therefore, ten points in Defender gives a (+2) to Heavy.
Points invested will be maxed out at 20 to begin with, to actually avoid min-maxing at the start and allow room for growth throughout the story-experience. Points will be awarded via level up after every mission, as well as good RP moments both in and out of missions.
Heavy:
Defender: [0/20] The ability to take hits without sustaining wounds Perseverance: [0/20] The ability to persevere after sustaining wounds Hard Hitter: [0/20] The ability to dish out damage with physical weaponry (ranged weaponry included) Combat Sense: [0/20] The efficiency of keeping track of multiple opponents (The higher this skill gets, the less enemies will benefit from engaging you in groups.)
Physical:
Reflexes: [0/20] The ability to effectively react to situations around them (Dodging, avoiding traps, etc) Stealth: [0/20] The efficiency of stealth technique use (sneaking, sleight of hand, etc.) Rapid Blows: [0/20] How quickly your character can attack using melee weapons or reloading ranged weaponry Perception: [0/20] The ability to notice chinks in enemy defense, and notice things out of place. (Including conversations)
Magic:
Power: [0/20] The ability to dish damage and be accurate with magic Pattern Weaving: [0/20] How quickly you cast spells and recognize enemy spells before casted Mana Pool: [0/20] The ability to continue casting spells without becoming exhausted Fortitude: [0/20] Defense AGAINST magic (including friendly spells)
Show me why you're always smiling Laugh again and...
Ace released a hiss of breath as he pressed against his tender nose. The bridge was still slightly misshapen, with violet and blotched red from healing capillaries. The bruising radiated outward, a harsh mask of pain and slow recovery. It would definitely be a while before he was one hundred percent, but the new revelation of his father being a God opened his eyes as to why he could always bounce back from injury faster than others. He met his own reflection, eyes still slightly red from an hour–or two–of crying. Now that the flood was over, there was nothing left—no anger, no sadness, no relief. His body felt disconnected, like he was floating just outside of himself. Muscles slack, shoulders hunched, breath shallow but even. It wasn’t peace. It wasn’t calm. It was just empty. Numbness. An emotional exhaustion had taken its place, like his heart had simply gone quiet from overuse.
Ace had showered to get the remaining dried blood and dirt off of him. His knuckles were clean, but still bruised from pounding someone’s face into the ground. His hair, once stiff with dirt and dried blood, hung wet and loose around his face, the blond returning to its usual light hue. His clothes were still damp from the snow, but he pulled them on anyway—shirt clinging slightly, jeans stiff with cold. Ace threw on his hoodie last. The fabric chilled, smelling faintly of wet fabric and the outside air. He had to find a new change of clothes, and fast. Sloane had recommended the main hall for a spare coat, but hopefully they had more.
Ace hesitated at the door of the small cabin. Warmth pulsed behind him—thick, wood-heated air that clung to his skin and made his bones feel like they might finally thaw. He couldn’t allow himself to be comfortable yet. He was here to stay, and if the cold came with it then he would have to learn how to adapt. The moment he stepped outside, the cold slammed into him like a wall—brutal and sharp, hitting the wet spots on his clothes first. His hoodie grew colder instantly, stiffening at the shoulders. The snow crunched beneath his feet, loud in the silence. His breath came out in quick, visible bursts. Ace kept his head down as he walked, not from shame or fear of people seeing him, rather just to keep the wind off his face. The walk didn’t seem far at first, but he had Sloane to talk to and Rocco to play with. Alone, with his thoughts in the cold, the walk seemed to stretch forever to the point he almost felt lost. Was this the long way or… ? Once he was warm enough, he would have to take a walk around the entire camp to memorize the best shortcuts.
Then, as he looked up, spotted a woman not too far away. Ace recognized her when everyone was pouring in, but didn’t pay too much attention at the time. Now that he was closer, he was able to fully take her in. She was gorgeous. Her dark hair fell in loose waves from beneath a knit hat, a few strands brushing her cheeks, flushed gently from the cold. Her eyes were deep, but warm, holding a light that seemed to see more than just the surface, like they carried entire… oceans behind them. He caught her gaze, and quickly looked away. Was this another, cruel, joke Hermes was pulling on him? To send him here in a hoodie was one thing. Throwing him in the jungle surrounded by wolves was another.
He sighed as he passed her, before stopping and turning. “Uh, ‘scuse me miss?” He asked softly, voice strained and raspy still from the crying session. He cleared the tightness out his throat, before pointing his finger forward. “You seem pretty comfortable around here… Main Hall is this way, right? Lost and found?” It was a genuine question. Ace was so laser focused on getting to warmth that he didn’t bother to actually look at any signs on the passing buildings.
Ocean had made it halfway down the path when a person crossed her path. She slowed her steps for a moment and looked up to see who had stepped onto the path and her eyebrows raised in recognition. It was the man she had spied while on her way to the main hall earlier that morning. His face was still covered in bruises and his pants and hoodie had dark spots, wet from the cold snow. She met his eyes for a second and found herself unable to look away. They were dark, almost void of light- even in the daytime. Embarrassment curled in her stomach as she realized she stared a little longer than she should have and she wrenched her eyes away to continue on the path back to her cabin.
She wondered what kind of guy he had to be to be covered in bruises like that. Ocean had had her fair share of bruises growing up and training with River and Poseidon, but those didn’t look like training bruises. He had definitely been in an actual fight. She thought to Iliana and her medical salves. Maybe she had something that would help?
She’d made it a few steps past him before she was stopped by his rough voice calling out to her. She paused and turned slightly so she could glance at him. “...Yes?” Ocean raised her eyebrows and faced him fully when he stated his observation and asked his question about the lost and found. She was new like him and most certainly did not know the ins and outs of camp quite yet, but she supposed the way she carried herself betrayed her lack of information.
“I don’t know about the lost and found, but yeah the Main Hall is that way. Might be faster to cut across the activities field though or go the other way around…” Ocean noticed the way he tensed every now and then and she pursed her lips, once again acknowledging her earlier thoughts of him being cold and miserable. The thought to help him crossed her mind and she opened her mouth to offer help, only to hesitate.
“Don’t trust anyone. You’re not there to make friends, Ocean.” Her father’s voice echoed in her head.
She didn’t usually disobey her father, but Ocean wasn’t jaded like he was and she couldn’t ignore the guy in front of her. “I can take you there. If you want?” She willed the cold water that had accumulated in his clothes towards her before letting it drop to the ground. “Why aren’t you wearing proper clothes?” She voiced her original thoughts, baffled that somebody would come so unprepared, though embarrassment followed soon after once she realized how blunt and judgemental she sounded.
Ace felt it first in his sleeves - a pull, a soft tug, as the wetness lifted from the fabric like steam. The sensation could only be described as… impossible as the cold didn’t leave him, but was drawn out of him. His hoodie, once soggy and dark with moisture, now faded dark grey to its original color. His jeans no longer clinged to his legs. Even his socks felt dry and warm in his boots, like he’d just pulled them on straight from the cabin heater. Maybe that one was an exaggeration - but he never felt warmer out in the snow. His widened eyes watched as the orb of water separating them collapsed in the snow with a soft plop. There was an air of silence as the second, casual, demonstration of godly power was performed right in front of him. The third in the span of twenty-four hours, and he was still barely processing the first.
He allowed a light smile to crawl across his face, though as genuine as it looked, it was obviously forced. “Hell of a trick. When I first saw you I thought maybe you’d be the daughter of some kind of beauty god,” or whatever the fuck her name was, “I’m happy that it’s the fuckin’ water guy.” Or girl? Ace wasn’t too knowledgeable on the subject. High school drop out that barely paid attention in the class, though he could put two and two together. His statement was genuine, however. Ace was prepared to suffer through the cold until he got to the hall, but was happy it was no longer a problem.
“But to answer ya’ question… I think it’s Hermes' idea of a sick joke? Or maybe he just doesn’t give a fuck?” Ace shrugged. “One moment I’m in Arizona, the next I’m here. And we don’t particularly dress for this weather where I’m from.”
He chuckled. “So that brings me here… looking for proper clothes, as you put it.” His smirk became genuine as he nudged his head towards the activities field with a raised brow. “Lead the way?”
Ocean raised an eyebrow and lightly glanced to the heavens for a second when her new companion related her to a child of a beauty god. She didn’t know about other Greek beauty gods (she couldn’t be bothered with anyone except the main ones), but she did know about Aphrodite. She knew there were stories of women being cursed because of being compared to Aphrodite herself and she sincerely hoped that being compared to one of her children (or another beauty god's child) wasn’t considered an insult. Nevertheless, Ocean felt slightly flustered by the unexpected compliment.
“Thanks, I think,” she replied when he said he was glad her dad was ‘the water guy’.
Ocean felt her lips tilt upward in a small, genuine smile. He was kind of funny, she mused. Ocean felt drawn to his brash language and lack of Greek god knowledge. It was almost like a breath of fresh air, away from the high expectations her father and her brother had. “While water manipulation is convenient, I’m afraid I don’t have the power to make you nice and warm. That would require… fire, probably.”
Ocean found that she could relate a little to him when it came to warm weather. “I understand. I’m from Hawai’i. While it’s not dry like Arizona, we don’t get snow or freezing temperatures.” Ocean realized that she was glad her dad was Poseidon and not Hermes in this instance. She knew the gods were a piece of work, but Hermes seemed to be the icing on the cake.
He gestured towards the activities field with an invite for her to lead the way and Ocean complied with a small nod. She held out her hand once they began walking. “I’m Ocean.”
Ace’s breath caught in his throat slightly as he watched her smile. His face warmed with red, betraying thoughts he couldn’t hide as he blushed. His eyes were drawn helplessly to the small dimples that appeared on either side of her mouth. They gave her an effortless charm, a sweetness that tugged at him. Ace barely noticed anything else in the hum of conversation. He wasn’t sure if he was smiling too, or just staring like an idiot caught in a dazzled awe. Ace shook Ocean’s hand, gingerly. “Ace.” He simply stated, blinking before his eyes hesitantly trailed elsewhere.
Ace allowed his hands to slip back into his pockets as he matched her pace, no longer speed walking thanks to the ever-so-convenient run in with Poseidon’s daughter. So far everyone he’d run into seemed to have an understanding, or knowledge, of what came with being the child of a God. That ‘Andy’ chick from earlier seemed to have some power relating to magical conjurations, if his memory served him correct. Which it always did. Ocean clearly had powers relating to water. While Sloane didn’t show him anything, it seemed she had a clear understanding of this life. An unknowing sigh escaped his lips. He clearly had some catching up to do, as he had no idea what he was capable of. Clearly some form of speed, and small-range teleportation? But he was lost, and so far no sign of any other Hermes kid to study.
The wind hitting his nose made him wince and break out of his trance. They were halfway through the field now, with that air of silence falling between them once more. That pink flush rose from his neck again, realizing he was spacing out. Ace just hoped Ocean hadn’t attempted to speak to him during his episode, but he wasn’t even sure why he cared. He glanced over to break the silence, or rather, his perceived silence.
”So, Ocean from Hawai’i…” Ace began, but figured he probably shouldn’t push too far asking about her abilities. Something told him while this girl was nice, she likely wasn’t that open. He was quick-thinking in changing his topic. ”Given all the snow… ya’ miss home already?” Ace smirked once again. ”What’s it like growing up there?
The start of their walk to the main hall was quiet, but not awkwardly so. Ocean wasn’t much of a talker and Ace seemed lost in his thoughts, so Ocean just let him be, only perking up when he asked her about her home. She wondered how much she wanted to reveal to this man, but realized that if she wanted to make at least a couple of friends, she’d have to be somewhat forthcoming with information about herself. He seemed trustworthy enough- at least, Ocean didn’t get any big red flags from him. Though she wouldn’t trust herself to be the voice of reason when it came to red flags. She never had friends.
“This is my first time seeing snow in person, so it was a big change from the beach weather I’m always so used to,” Ocean fixed her eyes on a spot ahead of them as she talked and remembered what she loved about her home.
“I wouldn’t say I miss Hawai’i itself, but I miss being so close to the ocean. And my mom.” Ocean turned to look at Ace, making eye contact. “Don’t get me wrong, I love Hawai’i. The weather was always perfect and the rain was warm… but if I didn’t have family there, I probably wouldn’t have much reason to go back.”
Hawai’i and home had a lot of memories for Ocean- good and bad. It was her paradise as much as it was her prison of isolation. She didn’t have friends and most of her time was spent surfing or training with Poseidon and River- which was hell 90% of the time. If something ever happened to her mom and Ocean didn’t have to go back to Hawai’i, she probably wouldn’t. “It helps that I kind of brought a part of home with me, though. My brother is here too,” she tucked a stray strand of hair behind her ear. “What about you? Do you miss home?”
Ocean was curious what Ace’s home life was like. She could tell the bruises on his face weren’t from that day, which means he must’ve gotten them at home or during transport to Greece. She hoped she didn’t hit a nerve and if she did, that he’d be understanding, but there was also a part of her that was excited to hear about how he got the bruises. He definitely seemed to live a life that was more exciting than hers- at least, judging by his appearance.
Ace listens intently as she speaks of home, not taking his eyes off her even as she looks away momentarily. From what he could gather it seemed she came from a decent home. Unlike Sloane, the mention of her brother seemed to hold more… affection, and openness. A laugh escaped his lips once she asked of his home, more bitter than he would have initially liked. His eyes finally dropped, as his hand ran across the beaded bracelet around his wrist.
”I guess you could say I miss what it used to be…” Ace shrugged. ”Anything, rather anyone, worth missing is gone now…” save for one but Jordan wasn’t a box Ace was willing to open right now, if ever.
”And I guess it is nice to not be sellin’ vicodin anymore, or cocaine, or robbing gas stations, or be worried about fuckin’ police shootouts…” As he spoke his hand moved instinctively, fingers ticking off each point like a metronome. ”Or getting hit in the face with a crowbar for that matter.” Ace met her eyes, and despite the subject matter, his bruised face flashed a grin. Ace wasn’t sure why he felt comfortable telling her all of this. The poor girl probably couldn’t even spell Vicodin, let alone know what it really was.
”So take it from someone like me when I say anything can happen, at any moment. Keep that brother of yours close, he may be the only person you truly have here in the end.” He shrugged again. ”So let me guess, his name is Pond? Lake? What’s he like?”
Despite the somewhat depressing explanation he gave her, Ocean let out a small laugh when Ace started listing water names for her brother. “River, actually, but you were close.” Ocean surprised herself further when she realized she enjoyed Ace’s company. She didn’t feel like she needed to close herself off as much as she was and Ace didn’t seem to think she was a weird, lonely water woman like her peers had back at home. After all, he seemed kind of weird too. Now that she thought about it, Iliana was weird too. Ocean wondered if ‘weird’ was a common demigod trait.
“River is… kind. In his own way. He’s hard on me and my training, but he wants what’s best for our family. He’s more of a ‘tough-love’ kinda guy. He can be an ass, though. He and Andy already hate each other’s guts and he’s not very adept in social situations,” It was difficult to talk about what her brother was like to other people. She loved her brother very much and she was very close to him, but others had a harder time seeing him for who he really was- mainly because he didn’t let them.
“I’m sorry you’re alone now, but look at the upside- you probably won’t be hit in the face with any crowbars here. Or be chased by cops,” Ocean mused. “Might be hit in the face with a sword. Or a trident- which sucks, by the way. Not sure if it hurts more than a crowbar though since I’ve never experienced pain from the latter.”
Ocean turned away from Ace to look at the main hall that was steadily approaching. She felt her face heat up slightly, embarrassed over her pointless rambling over crowbars and face injuries. Her father would be disappointed.
Tough-love kind of guy huh? The description of River reminded Ace of the old man. He was the definition of being an ass, but he never turned his back on Ace regardless of how much he screwed up. It was nice that Ocean had someone like that backing her. Ace didn’t know much about the situation with Andy, but from his perspective she seemed like the leader of this place. At least, as close to a leader that a glorified summer camp had. It didn’t seem very organized in everyone’s arrival, and her introduction was beyond spontaneous. Ace wondered if that was the reason they were already butting heads, or if it were from something bigger. Regardless, Ace knew the troubles that came with not being socially adept. It took him years to build the rigorous routine of approaching people with manners and a smile, even if he didn’t care most of the time.
Ace allowed himself to laugh at Ocean’s last comment. Something he realized he hadn’t done in… a long time. It had been a while since he let anything other than a chuckle escape. It was nice, if only for a fleeting moment. ”Well shit, if the alternative is a sword or a trident I think I’ll consider myself lucky for now.” Reality would settle back in when he followed her gaze towards the Main Hall.
Ace quickened his pace a few meters, before standing in front of Ocean and turning to face her. His eyes unapologetically traced every detail of her face – every curve, every subtle nuance of her expression. His eyes lingered on the soft line of her jaw, the delicate slope of her nose, the way light danced across her cheekbones. The gentle parting of her lips, the way a single strand of hair defied gravity near her temple from when she pulled her hair behind her ear. The quiet awe silenced thoughts and pulled him into the moment. In that silence, his eyes, obsidian and still, reflected nothing but her. Finally, he spoke with a hand to his heart and a warm smile.
”I’ll also consider myself lucky for you helping me… more than once. But I don’t want to be rude and take up all ya’ time. I think I’ve got a good idea of where to go from here.” He nudged his head back towards the main hall.
”But hopefully I’ll see you and Pond-I mean, River, at the party tonight?” He asked. ”I mean, even if he is an asshole, I’m sure it’ll still be a good time.”
Ocean paused in her strides when Ace sped up to stand in front of her near the entrance of the main hall. He seemed to study her for a second, before telling her he could manage the rest of the way on his own. She felt slightly disappointed in his dismissal, but she nodded nonetheless. She had been heading back to her cabin before Ace ran into her and she desperately wanted to do some unpacking and maybe get a nap in before the party tonight- even if it was only late morning. ”It was no problem,” she responded in kind. “We’ll be there. Hope you find what you’re looking for.”
She gave Ace a small wave with her gloved hand and turned to head back the way she came.
Ace runs into Ocean and asks for direction. They have a small conversation.
Note: Don't think too deep into the song. It's a vibe @Palindrome
Name: Dante Virelli Nickname(s): Any variation of calling him young, ‘Kid’ ‘Squirt’ etc. Age: 20 Gender: Male Birthday: August 25th Race: Human Rank/Status Title: Engineer/Field Warden
Appearance
Height: 5’11 Build: Slim, athletic Eye Color: Blue/Grey Hair Color & Style: Black, messy Skin Tone: Tanned Notable Marks: Freckles with a subtle scar between bridge of nose Typical Clothing Style: Formal, business casual Aura/First Impression: Young, immature, inexperienced. Regardless of his potential and intelligence, in a world full of experienced Wardens and deadly creatures it isn’t a shock that most would underestimate him on all levels when first meeting him. Voice: Charlie Cox
Psychology
Hobbies/Interests ✦ Tinkering. ✦ Reading. ✦ Sketching. Likes ✦ Music, of all genres. ✦ Learning, he seeks knowledge and understanding. ✦ Optimism, he can see the beauty in any bleak situation. Dislikes ✦ (Unnecessary) Violence. ✦ Pessimism. ✦ Seriousness. Everyone needs to loosen up, a ‘lil bit. Fears ✦ Proving the doubts about him are right. ✦ Humanity’s end. ✦ The Supernatural. He’s intrigued, curious, but still human. Fear is a part of being human, whether you accept it or not. Habits ✦ Spacing out when a new idea is on his mind. ✦ Biting lip, specifically when nervous. ✦ Whistles his favorite tunes, perfectly, at random. Vices ✦ Lust. He’s 20. ✦ Obsession. Once he’s honed in on something, his mind sticks to it until he figures it out. ✦ Nihilism. He hates this underlying feeling that they’re fighting a hopeless war, and tries to drown it out with positivity and personal effort to make the Wardens as strong as possible.
Core Motivation: Learn as much about this supernatural world as possible. Protect humanity. Finds answers about the death of parents.
Personality Overview: Dante is a kind man that approaches every situation with a smile, manners, and optimism. Some might describe him as happy-go-lucky, but he’s relatively nonchalant and chill at all times. He’s hardened, as shown by his dismissiveness of hazing, but doesn’t let it determine his life. He can be sarcastic and snarky at times despite his jovial nature, but what young adult isn’t?
Relationships and Reputation
Openness to Friendship (1-5): 5 Openness to Romance (1-5): 5 Romantic Preferences: Casual flirt. While lacking self-confidence to actively pursue any romantic or sexual relationship, he’s accepting of it if offered. Current Romantic Interests (if any): Probably on a Warden girl. View on Forbidden Relationships: Dante is a firm believer of doing what makes you happy. He wouldn’t judge, nor snitch on, anyone. Biggest Turn-ons: ✦ Mean/Dismissive women. Maybe it’s the chase that gets him? ✦ Confidence. ✦ Smelling good. Biggest Turn-offs: ✦ Disloyalty. ✦ Putting others at risk. ✦ Lack of ambition. How They Handle Love: Never been romantically in love to know. Otherwise, he treats it with the utmost loyalty and grace. Reputation Among Their Race/Faction: Overall, good. Some still think he rides off the names of his parents, but has general respect outside of hazing for his age. Still feels he needs to make a name for himself though. Relationship with the Glamour: “The Glamour must be protected — until the Hour of Reckoning.” Dante just hopes he gets to study it before then. Known Enemies: None. Known Friends Hardly any. Known Family Members: Deceased Wardens, Elena and Marcus Virelli.
Background
Current Occupation: Warden Engineer Level of Schooling: Minimum formal schooling. Mostly self-taught. Past Occupations: Thief. Socioeconomic Status: Gets by well enough. History Summary:
Dante was born into a bloodline of Wardens. His parents, Elena and Marcus Virelli, were revered Wardens deeply committed to the cause. They raised Dante with love but never did shy away from teaching him the truth, knowing the life they led was a dangerous one. At the age of eight, Dante’s life was shattered. During a covert mission, his parents were ambushed by an Elder Vampire and its thralls. Few details were shared–The Wardens called it a massacre, while whispers in the ranks spoke of betrayal from within. Dante never learned the truth. Dante never got a body to bury. Just two broken blades and his mother’s bloodstained Warden insignia.
Alone and angry, Dante was nearly lost to the streets before Commander Dane found him. The Wardens then took the orphaned boy in, not with gentleness, but with purpose. Dante was raised within the hidden stronghold of The Bastion, trained from the ground up. He was never given special treatment because of the Virelli name, if anything that made his mentors more brutal. His trails were worse. He endured, not to hold on to glory, but to find answers. Dante showed prodigy levels of talent in both combat and engineering.
Now 20 years old, Dante is a fresh Field-Warden with minimal missions under his belt. Dante suspects the monsters he fights aren't the only ones who betrayed his family. He moves through the world with twin obsidian-blood rune daggers, and a cold resolve that masks the pain of what he lost.
Race-Specific Questions
▸ Wardens: ✦ Enhancement Use: Nightshade-X and Viper-Veil Injections match his fighting style most, but is willing to take any if needed at the time. Uses sparingly as he knows his mind is his best weapon. ✦ Preferred Weapons: Dante keeps an Echo Rifle strapped around his back at all times when doing field work. Dante is proficient in using Nullbombs before he even attacks once, before keeping enemies at a distance with Ironfang Pistols. He keeps twin bloodrune daggers sheathed to his side, at all times in case he finds himself in close-range situations. The daggers are enchanted to extend three inches outwards when thrust forward, while not a lot, it still gives a misconception of its true range.
✦ Willingness to Break Warden Code: Dante will always do what he feels is right morally, code or no code. But for the most part, he’s on board. ✦ Views on Fae: Master manipulators. Dante learned long ago to never accept kindness, therefore anything, from a Fae. Very cautious. Little to no empathy, but is highly curious about their magic. ✦ Views on Vampires: If left unchecked, in his opinion, are much more dangerous than any wild Lycan could ever be. Empathizes with those turned without a choice, but has no problem putting one down if they’re unstable. ✦ Views on Lycan: Empathizes with the curse. It must be hard to be at a constant war with oneself. Thinks they’re relatively cool, if it wasn’t for them being his enemy and all.
Miscellaneous
Theme Song: Favorite Food: Burgers. Favorite Animal(s): Wolves. Favorite Music Genre: Blues and Jazz. Favorite Haunt (location): The Eclipse, the only place he can sneak off to get a closer look to study the Supernatural without having to engage in combat. He loves strippers/dancers as well. Sundown Diner has the best milkshakes and burgers in the city. The Sinking Library is a comfort place. The Bastion is basically his home, as he often finds himself falling asleep in the lab as he’s tinkering. Signature Weapon: While it isn’t a weapon, Dante has crafted himself a black glove. He can shoot it outwards like a grappling hook to quickly pull himself from one area to the next. Uses this to keep himself at a comfortable distance so he can shoot at range. Preferred Vices: Beautiful women, exotic workers, the typical things that can get a young man into trouble. Pet Peeve: Anyone interrupting his work or the daydreams of his work. Guilty Pleasure: Testing the limits of Redspire Serum pain resistance.
‘How could she be here?’ Was the first thought to run through Ace’s mind as a familiar face flashed past him. His heart skipped a beat as the air caught in his throat. His initial reaction could have been mistaken for nervousness, but even still, he held the beautiful woman’s suggestive gaze. Unmistakably intentional. ‘It couldn’t be…’ He looked over his shoulder, analyzing Blair’s face as relief washed over him. It wasn’t her, just the closest thing to her.
That look. That jacket. That silhouette. Slender, but godly.
The style, the presence, even the confidence. But this woman’s gaze was sharper, more playful, less guarded, but with the same habit of holding eye contact just a second too long. Something deep tugged at his heart, something unresolved. He was drawn in by something that wasn’t quite desire, and wasn’t quite a memory—but lived somewhere in between. His own jet black eyes showed no emotion, nor intention, nor would he let it. He was sure this wasn’t his last time seeing her, so an introduction wasn’t important now. Getting warm was. Ace looked away, pulling the hood further over his head as he headed forward.
A wooden staircase led up the hill, crooked and splintered, each step groaning under its own weight. No birds perched on the railing. No insects buzzed in the air. The cabin was untouched by life. Ace thought he could break the steps at a moment’s notice, or his own ankle for that matter. He took a glance back at the base, a rickety dock jutting over a black, glassy creek. The water was still – too still – and beneath its surface lay a bed of smooth, round stones—as if the forest buried something long ago and simply waited for the world to forget. Ace continued his ascent. The air was thick with dust and cold inside, suffocating the silence. Motes drift like ash through the air, illuminated by the light seeping through the cracks of the floor. The floors creak and weigh with every step – not in protest - but as if the house was alerting something deeper within. The walls seemed to lean inward, as though the entire cabin was collapsing around him, inch by inch. The living room was barren. No signs of previous life. Just a single chair, worn and sagging, set before a dead fireplace almost as if inviting him forward. As if someone, or something, knew exactly what he needed. Almost as if the cabin did not welcome visitors, but remembered them.
‘Better than nothing.’ Ace thought before sitting in the surprisingly comfortable chair. A faint smell of burned wood lingered as Ace struck a match. The first broke. The second hissed, flaring to life in a quick flare of warmth and light. It cascades his face with flickering gold. He touched it to the small kindlings of dry twigs and brittle bark. The fire caught slowly, reluctantly curling into life with soft crackles. It casts jagged shadows across the cabin walls, hungrily stretching upward. Warmth spilled out in cautious waves as he shivered violently, as if the sudden warmth reminded him of how cold he actually was. He leaned closer to the fire, almost too close, letting the heat sear into his bones as he peeled the hoodie off and tossed it aside. The fabric slapped wetly against the floorboards.
’I miss you, ya’ old-coot…’ Ace pulled out a beaded bracelet, with a cross dangling from it. His uncle wore it everyday, and it was placed into his hand the moment he passed. The crowbar hit made him forget about it, and was lucky to still be holding it. A few of the beads were chipped, one missing entirely. Ace ran his thumb across them slowly, one by one, counting the prayers he never learned how to say. Ace wondered if it mattered. God, religion, heaven, hell… Ace knew heaven was a long shot for the majority of the Crimson Piston’s, but his uncle never gave up his belief. But now they were playing under different rules. Ace just hoped those rules were more kind to him and his family.
Ace squeezed the bracelet tight. His fingers trembled. His chest rose and fell with sharp, uneven breaths. Glassy and distant, his eyes were fixed on the bracelet as memories surged through him. The fire crackled again, louder this time. His uncle’s laugh was rough, but warm. The smell of the fireplace even reminded him of his uncle’s scent—wood smoke and motor oil. He always knew the right thing to say, or the right time to say nothing at all. What would he do now?
That’s when the facade broke. The things he’d been holding back like floodwaters behind a cracking dam released; The first sob was raw and strangled, like something torn from his throat escaping. Ace doubled over, the bracelet pressed against his forehead. The firelight caught tears spilling freely down his cheeks. His shoulders shook as the sobs came faster, deeper, shaking his entire body like the cold only wished to. There was no one there to comfort him. Just the fire, and the ghosts the cabin held in its walls. The sound of grief was louder than the fire. Louder than the wind screaming outside. It was the sound of something unraveling; a cry not just for a man lost, but for the pieces of Ace that had died with him.
The bracelet, now wet with tears, clutched in shaking hands that didn’t want to let go.
[url=https://www.youtube.com/watch?v=bP4KjGUuJBQ&list=RDn-bu5khCl40&index=3][img]https://i.pinimg.com/originals/38/47/5a/38475a88192199aed122ddf93055fb05.jpg[/img][/url] [color=gray][i]Expllo/Deuce | M | 26 | (US) Central Time (CT)[/i][/color]
[list][*][color=gray][i]Casual | Advanced[/i][/color]
[*][color=gray][i]Fandom | Horror | Fantasy | Superhero | Anime[/i][/color]
[*][color=gray][i]Diverse character genders and sexualities, no preference[/i][/color]
[*][color=gray][i]One to Three posts per week[/i][/color][/list] [center][color=gray][i]sad boy activities | if I don't respond I'm high[/i][/color][/center] [url=https://www.youtube.com/watch?v=n-bu5khCl40&list=RDn-bu5khCl40&index=1][right][img]https://c.tenor.com/FQxsVkwupTcAAAAC/tenor.gif[/img][/right][/url]
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