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The Bitter End


Welcome to the Bitter End. Elsewhere in the galaxy, it's the height of the Empire. Things are looking bad for the nascent Rebellion. Luke Skywalker is just a kid on Tatooine.

But here, the Confederacy of Independent Systems still rules. At least the pirate-lord of the asteroid city, a dashing drunk known as Adamantious Lex, insists it does, and he's fighting for it. He's a big thorn in the local Moff's side, raiding shipping lanes and under-manned Imperial bases with his rag-tag fleet of Lucrehulks and Providence cruisers. A few factories deep within the bowels of the End still churn out reliable old B1s, giving Lex something of a private army.

The Rebellion is wary of him, but he's proven a useful (if less than scrupulous) ally on more than one occasion.

The End isn't easy to find, but if you're a smuggler or a pirate or someone connected with the Hutts, it's not impossible either. It's become something of a hub for outlaw activity in recent years, the place to go if you're looking to hire a bounty hunter, contract with a team of mercenaries, contact Rebel intelligence, or maybe just lay low for awhile. Despite the security risks, Lex has been tolerant of his base becoming a hub in the galactic black market. He skims generously off the top, the better to fund his one-man fight for the Confederacy.

Question is: why are you here?

It's rhetorical. We know why. You're looking for him.

For Callidus.

Some say he's a Jedi who went rogue. Others, more versed in the occult, that he's a Sith, that he considers himself Darth Callidus, that he was secretly a student of Plagueis. Maybe both rumors are true, perhaps neither. One thing is clear: the Empire is looking for him. There was a break-in, you see, in the Emperor's own vaults. A number of artifacts were stolen. Holocrons, some say.

We know you're here for Callidus. We know you're here because one of the artifacts taken from Palpatine's vaults, an ancient lightsaber that had belonged to a venerable Jedi Master, was recently sold in the auction houses of the Bitter End for a breathtaking sum of credits. What we don't know is who you are. A Jedi, on the run, seeking allies? A Rebel spy, searching for a man capable of stealing from the Emperor himself? An Imperial Inquisitor, looking to get back what was stolen? Bounty hunter? Who? Who are you, and why are you seeking the heretic Sith?
alright, lots of tentative interest. If I throw up an OOC page, @Kassarock @POOHEAD189 @Hank @fetzen are you still inclined to join? No worries if not!

@Rapid Reader @The Wyrm @Andreyich You folks seemed most enthused. Any interest in starting a discord to share ideas I can incorporate into the OP?
Supple, nimble fingers; too soft and unblemished to have been harvested from the corpse of any turnip-farming rube. These were the arms of children, picked by hand from the innumerable young slain at Ludire.


I laughed out loud at this. Grim stuff.
Interested. Would also be open to playing an antagonist on the side of the Exalted One.
Comiriom

The School of Arts Inscrutable

Some Two Centuries Before Eagoth's Conquest...

It was known to the common folk as the Wizard's Tourney, though- of course- none of them were allowed to attend. Each year a few peasants or city folk would try to sneak past the School's gates or scale the black stone walls for a glimpse of the colorful out-of-towners weaving exotic spells. They would, inevitably, be hanged for their troubles.

To the participants it was known as the Trials, and they took place every two and a half years, always (for reasons now obscure) in Comiriom. The most talented students were culled from the handful of Arcanums scattered across Leria's petty kingdoms; along with contingents from Phrasto, Vissaban, and lands beyond as far as Nyssos. They were put through a series of grueling- indeed often macabre- challenges both mental and physical, designed to test their mastery of the elements and the transmundane.

And each Trial culminated in this. The final day. The Contest.

Magister Syverin paced the edge of the sparring circle, black robes billowing behind him. The air had a faintly sour, faintly spicy smell, the characteristic scent of discharged aether. The magister's narrowed gaze was fixed on the pair of contestants squaring off in the in ring. He was not alone. A crowd of students, magisters, and other contestants had assembled in the quad to watch the man they had no doubt would be the winner of the Trials.

Prince Callidus of Yzen.

He was fighting two other young mages at once, both dour, shirtless, tattoo-covered Phrastans wielding bladed staves. Callidus himself- tall, dark haired, clad in flowing white- fought with a simple wooden staff.

The Phrastans were giving him the hardest time he'd had all day- all three combatants were moving so quickly their staves were little more than blurrs. Fast as they were, the Phrastans couldn't manage to land a blow on the young Prince, who weaved around them and knocked aside their strikes with easy grace.

The crowd murmured in appreciation of the display. Syverin was less sanguine. He had seen virtuoso performances before. He knew the combination of rare genius and magical power was a dangerous one, had seen too many talented mages lose their minds, their very humanity, to the allure of godlike power.

One of the Phrastans managed to break Callidus' guard and the Prince let loose a burst of magical force: there was a flash of whitish light and both Phrastans staggered backwards. Callidus now pressed his advantage, sweeping the legs out from one opponent and stunning him with another force-blast.

The remaining Phrastan backed away from the Prince, mouth moving rapidly as he wove an offensive spell. The air shimmered around him and Syverin felt the hair rise on the back of his neck. The crowd fell silent.

Callidus advanced on the Phrastan, unconcerned, and as he closed the other mage let loose, sending bolts of bluish lightning at the Prince, who caught the bolts on the end of his staff and sent them harmlessly into the ground. The Phrastan did not let up however, and Callidus' staff began to char and smolder. He was forced to dodge a few of the magical bolts and begin backing away. Behind the Prince, his fallen opponent was pulling himself to his feet.

Syverin crossed his arms, waiting to see how the Prince of Yzen would pull himself out of a seemingly impossible situation. He had no doubt Callidus would, for he knew the Prince's secret. The royal line of Yzen had long been gifted with foresight, indeed they plausibly claimed Vymar the Seer as their lineage's progenitor. But Callidus was no mere gifted augur. His father was a middling mage but a harsh taskmaster and his son was the object of his vicarious ambition. It was known that as a child the Prince was denied food and water if he failed correctly to predict the day's weather.

To see hazy visions in dreams was one thing, to foresee your opponents' next move in the midst of a fight was a rare skill indeed. As he watched Callidus masterfully sidestep a magical bolt so that it collided with the Phrastan behind him, Syverin wondered if he was not watching the Leria's future conquerer. After all, such talent wedded to the crown of a powerful state like Yzen could only...

It was then that Syverin noticed the boy standing next to him: a reedy, ill favored youth of maybe fifteen, with pockmarked skin and dirty hair. He wore dirt-stained peasant clothes and his eyes were rimmed red, as though he'd been crying.

"Boy!" barked Syverin. In the sparring ring, Callidus closed with the remaining Phrastan and quickly disarmed him. The crowd cheered. The opponents in the ring shook hands, Callidus grinning, the Phrastans bloodied and fuming.

The youth glanced at Syverin and smiled, "I challenge the Prince next."

His voice was surprisingly soft, fluttering and almost girlish.

"Who let you in here?" demanded Syverin.

"I let myself in," said the youth, watching Callidus, who had turned from the defeated Phrastans and was bowing to the crowd.

"I CHALLENGE YOU, WHITE PRINCE!" screamed the boy, and he laughed.

Syverin struck the youth across the face, sending him stumbling backward into the mud. The magister was just about to call for the guards when Callidus himself strode over, smiling.

"It's alright, Magister," said the Prince, helping the boy back to his feet, "No need for that. Tell me, boy, what is your name?"

The youth smiled, "You'll know that soon enough. I said, I challenge you."

Callidus laughed, "Well I'm afraid it wou-"

The Prince paused, frowning, as he met the boy's eyes. His mouth fell open in surprise.

There was a deafening crack and Callidus was sent sprawling backwards, nose broken, blood spattering his white robes.

The youth laughed and took a step forward into the sparring ring. Callidus sat up, dazed. He made a half-hearted attempt to reach for his staff but the youth uttered something under his breath and the Prince's weapon shattered.

"You didn't see me coming did you?" asked the boy. As he advanced, Callidus' body tumbled bonelessly away from him, dragged by unseen hands.

Some in the crowd charged the youth, or hurled offensive spells at him. He paid them no attention. The spells fizzled in the air around him, the bodies where flung away with the same invisible force that had knocked back the Prince.

"Pathetic," said the youth as Callidus managed finally to break his invisible bonds and struggled to his feet, "I had thought maybe you would be a challenge. The white prince. The man who sees the future."

Callidus, gaunt face covered in blood, grimacing, sent a bolt of searing white fire at the youth, who smacked it aside with a backhanded gesture.

The guards by now had broken through the crowd, swords drawn. Several Magisters, students and Trial contestants, including Syverin, had assembled as well, staves raised and aimed at the youth, ready to unleash a whirlwind of offensive magic.

The pair of Phrastans now stood behind Callidus, ready to fight alongside him.

There was a long moment of silence as the youth surveyed the forces arranged against him, his face serenely unconcerned.

"Who are you?" asked Callidus.

"I told you, seer," said the youth, contemptuously, "You'll know soon enough."

There was a bright emerald flash, a crack of thunder, and the boy was gone.

Sour Bridge

45 Years Ago

The White Wizard stood alone on the battle-scarred bridge. Waiting for the dead.

He was alone. The armies of the living had long since fled south. Forestalling their doom.

There had been a future, once, where victory over Eagoth had been possible. Theleden, empowered by the Wizard's own magic, could have thrown down the Necromancer. Become a great king over a unified Leria.

But that future had fled. Eagoth and Theleden alike, in different ways and both unknowingly, had seen to that.

Now the only ways forward were dark paths, sinful and treacherous.

The Wizard tightened his grip on his silvered staff. It had begun to rain. Green-tinged lightning flashed in the dirty sky.

In time the Necromancer's ragged horde shambled out of the gloom. The crowd of twitching corpses stopped well within bowshot of Callidus.

wizard they hissed in unison.

"I am here," said Callidus, "for your Master."

A lone ghoul stepped out from the festering mob. Barefoot, cowled, dressed in tattered robes.

It approached Callidus and threw back its hood.

"Oh," said the wizard, "Oh, I see."
Very interesting concept. But how do you picture a narrative in which some players only control a single character in a party and others control entire factions?


I think it would be rather straightforward. Folks who are rping as part of the group would push forward on an interaction heavy story while people in charge of factions wld be playing a kind of narrative/character-focused faction RP. I imagine it being a bit like the Fellowship of the Ring movie, where you're following the main party and get occasional glimpses of what Saruman is up to.

We'd work OOCly to weave the 'faction plot' and the 'quest plot' together where possible and make them overlap, but even the faction plot would be character driven so in practice it would be a few people writing together and others writing mostly their own scenes (or both, since the same player can control a faction and a party character).

Since the emphasis here is world building, I'd be happy to have a player *create* a faction that inhabits the world and may be part of the plot, but *play* a single party member.

@Flagg Technology level? Are there any limitations on the types of sword or armor?


I'm open minded on tech levels, would even consider making the main empire steam-punky. Limits in general on weapons and magic would be focused more on them being cool and contributing to the story rather than much concern about being 'op' (within reason).
Interested. Technology would be restricted to which setting of inspiration's level? I was thinking of making some sort of Dorfs that got separated from their homeland centuries ago by the local flora and fauna and now strike out on their own for the most part.


Im open minded about tech levels. A dwarf hold or some such would be awesome.
In the Hills, In the Valleys




In the days of the Conquest, perhaps the most bitter war of all was fought for a land, ironically, that our Imperial forces now occupy only in name: the Wyrmteeth Mountains & their attendant wilds: the Wraithwood, Great Briar, the Cauldron, &c &c. The Seven Kings of the Valleys, though their armies were smaller by far than our Legions, fought fiercely for a land their ancestors had spent centuries trying- & failing- to tame. The Empire was to learn what an impossible task holding such land was only after Odrosyan Red Hand, last of the Seven Kings, threw down his axes at the feet of Legate Cadius & surrendered.

The Wyrmteeth are a harsh wilderness, filled not only with wyverns, troggs, orcs, goblins, & trolls, but with dangerous & cunning elf-tribes, the greatest of them ruled by the enigmatic King of Thorns, who is thought responsible for the near complete destruction of the XXII Legion at Great Briar. & this is to say nothing of the Pale Men, whom even the elves are said to fear. Civilized places there are few, beyond the fortified imperial towns of Pellos, Grimhold, & Pinewatch.

A few of the noble families of the Seven Kingdoms remain, now nominal tributaries of the Empire, ruling the hamlets of their little valley fiefdoms from crumbling castles. Many more ancient castles in those lands lie burned & empty. Many villages have been reclaimed by the woods.

A testimony to the might of the Legions and the terrible destruction of the Days of Conquest.


- from A Travelers Guide to the Provinces, by Marcus Marcellus, Cartographer to Empress Vipinia XII

The idea here is to have a world-building heavy RP focused on the hinterlands of a mighty empire. A place where human civilization ends. Each player would be invited to design a society that inhabited this wilderness, be it a kingdom of wood-elves, greenskin reavers, a vampire in a haunted castle, a human fiefdom plotting revenge against the empire... the sky is the limit. I wanted to set an RP in a land inspired by Roman Britain and the northern wastelands of Middle Earth: Mirkwood, the Misty Mountains, the lands that were once Arnor, etc. Other inspirations include (in differing ways) Sylvania & Athel Loren from Warhammer and Solstheim & some bits of Skyrim from TES.

Players could play as the leaders of the faction they designed, or as party members of a questing group heading deep into the wilds- I have an overall plot in mind for a small party of adventurers that will be adjusted to accommodate the world as it gets fleshed out.

Any takers?

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