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3 days ago
Current TFW you've been so hyper-focused on modern fortification that you forget what a castle is for an RP.
14 days ago
But yeah, the long shorty of nation-RPs is they require the existance of other nations and as a consequence, other concurrent nation-RPs... which usually means entire dedicated forums.
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14 days ago
BTW, I've been off/on a persistent nation-RP since '05. If I ported it over to here... there's going to be a LOT of noodle-incidents. youtube.com/watch?v=yNbJb1N…
1 like
14 days ago
From there, you create a pool of characters hailing from "your nation". And they interact with characters from "other nations" to incite incidents internationally.
1 like
14 days ago
Nation RPing is basically open-persistent world-craft roleplay. If "your nation" isn't consistantly persistent between a multitude of roleplays, it's a LOT of dead-end work.
2 likes

Bio

-There will be delays in replies. Largely due to working overtime, voluntary obligations; other RPs and online-things may compete for my attention.

'Bout me:
Started RPing (badly) back in '05, mostly doing nation-RPs with an emphasis on technology and strategy, later edging out to character-espionage and military-tactics before doing "less serious" character roleplays that were outside of the 2005-2008 continuity.

That's when I went to Dead-Frontier, and found the RP community there, joined a clan, did some pretty good roleplays and pretty much loosened-up my online-personality. When the clan-leader decided to move her RPs here, most of the clan followed.

Took a course in technical-writing back in '08, so now I may sometimes use the semicolon correctly.

In 2010 I dusted off the old nation-RP continuity I had, doing a few hetelia-esque RP-shenanigans there..

RP-Habbits: I tend to geek-out on little technical-details, and sometimes infer how those details would impact the background of the roleplay. Great for world-building, not so great when you had a perfectly good plotline and I just MacGyver it off the rails (though I usually er to the side of amusement, sometimes it creates very grim side-stories).

Most Recent Posts

Gonna ask @AdmrlStalfos19 if it's still okay for us to post Cahreli test-firing her main cannon, carving a valley through the forest-floor just as Azai has convinced Kaselith that Tabris has nothing to worry about... as the blinding flash of light passes between them and narrowly misses very tip of Jenny's tail.

Pretty sure that'll give... something. At least until there's an actual fighty-fight to do.
I've re-used most of my characters in some way, shape, or form. Although none of them are a 'main' simply because my RPs span so many different genre none of them are one-size-fits-all... yet.

Sometimes I just allude to some old half-forgotten RP for old time's sake, sometimes they lift their backstories directly from a previous RP.

With a character like that, at least for myself, I feel drastically more connected to them. Like they're alive in a way. This sort of thing is only possible after a set amount of time, I believe. Well, at least for me. I can't rightly speak on how it is for others. I think it's also important to note that a majority of the games that I've participated from the start have been largely war and battle-oriented. A persistent character jumping from one battle to the next is eminently more "experienced", which confers an extra advantage to the player as time goes on (I know there are likely folks who would disagree with this for whatever reason, but that's a whole different discussion).


That.. at least for me, is a different can 'o worms.

When a character becomes persistant, their motives quickly become a complicated tangled hot-mess, but nevertheless, the characters are often highly motivated in whatever they do, and believably-so; no matter how ridiculous their story may sound.

And every so often, I run into a quirk of characters not only getting more skilled than the myself the writer, but also managing to see plot-events coming, prepare for them on their own, and actually outsmart the writers... Or rather, just posting what the character would do normally, and find out in OOC chatter that I somehow had my character outsmart some other character when in the meta of OOC I was outsmarted/fooled by the other writer.

But that has more to do with how I work on writing a post than character-persistance (well, aside from granting them an independent train of thought and letting that run for a few years without me). And how that jives with the more traditional writing-style of people I RP with.

It doesn't really give them a direct advantage, but usually they end up befriending other persistant characters, which usually means a whole can of spec-ops hurt is just one seemingly random phone-call away. Which may or may-not involve a phone-book and a baseball-bat IRL.
Banned for a dislike of the word "Pizza"
Agreed-upon damage to the dead mech/pilot:
Head and torso have been imapled by a bladed energy-weapon. (specificly, her brain and heart got scooped out even through the mech's armor)

Arms have also been severed from the pilot's body prior to the killing-blow.

The mech itself would have been similarly crippled prior to execution.
third mech and pilot.

Except we've pretty much agreed that the third one died near the crash-site.

Quick forensics will suggest she got stabbed by a mecha.
-And whatever shot down their shuttle is pretty much on-par with their own tech.
Banned for not stealing the giant's magic beans yet.
Banned like you know Harlequ any better.
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