Avatar of FourtyTwo

Status

Recent Statuses

9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9 likes

Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Markus only nodded, adjusting the cover on the Aimpoint, looking across at all those routes.
"All the direct routes are not going to be fun. Water is interesting....and if we get caught out there we're even more screwed. At a disadvantage. Either way, we have to deal with our recovery. Which isn't fun. We are a quiet presence, with a bit more skin than a usual SF outfit." Markus reminded Eric, as he looked at that ridge again, whistling quietly.

"Though that ridge gives us a overlook. And that pipe gives us an in. I suggest we try and split it up, use those two to our advantage. You set up on the ridge a rope and a rifle, using whatever you can for cover. I'll get into the pipe...it'll be messy, but puts me out . It might be dirty. But if done properly...we'll turn the place into a storm." Markus added, as he adjusted his position, clutching the MG36 tight, as he led the way, sliding the helmet down, leading the way slowly, sweeping the area.

"I see a route on the flank for you. I'll head for the pipe."

---------

Five minutes later, and Markus had waded through a small amount of shit, the small pipe lucky to be low in water, but it smelled like a fucking hellscape. Algal mats, and raw crap, it was incredible how fucking bad it was, and he was not a happy bunny, knee-deep as he sifted through the pipe, though it was right beneath the logging mill.
"I'm almost in position, Eric. I've got an end to the Shawshank Redemption...there's a ladder with a manhole. I'm going up. I'll rustle it, can you tell me where I am?" Markus added, stowing the MG onto his back, as he began to climb, pushing up his visor and feeling the urge. He chundered, keeping it as quiet as he could, retching from the smell as he continued up, coughing a little.
"Yeah, this was a better approach...." The KSK operator said to himself, as he moved to the top of the small ladder, rustling the top of the manhole. It was located off-centre to the main part of the mill, and relatively clear, as he knew that Eric had been moving around and into position.

"If I'm where I think I am....I'll move straight in, and start cutting throats. Be ready to open up. We're keeping this loud when we have to. Make sure we take out their main firepower and then the rest should clean itself up."
@Bee

Where are you anyways? Didn't know you went travelling :)
@AtomicNut

It was granted to Garlan because half the Florents ripped themselves apart in a pretty bitter war (ie. going with Stannis), and in that sort of situation, I imagine Garlan wouldn't have half treated him well or would have killed him when coming to basically claim it :P . He is a pleasant person most of the time, but if someone is in his way, Reachman or otherwise, I'd imagine something would have gone down.
@AtomicNut@MrDidact

Welcome to my world, House Tyrell is relatively broad but try writing ALL of it. There's five main characters I follow around (and that's not properly counting Amber Redwyne in Alerie's service, who I should do a CS for but don't, nor Alys ((youngest sister of Merlin/Ellion/Alerie) who is 13, yet is insignificant as she's just a girl in learning, not crucial to the schemes or ploys of the House)- and that covers pretty much the main branch of the family, the rest don't get covered because they won't add much, or shouldn't need to. The trick is to understand that it's got to have depth alongside breadth- writing detail to understand the inner workings of a house, and why characters in this chaotic, dynamic feedback loop think they way they do, and use what they have to get what they're looking for. Ellion likes to be a general prick, while Willas has the capacity to rule with kindness yet pragmatism that gets shit done. It's giving them depth yet the breadth that weaves them together as characters (see the interactions between Alerie and Ellion for that matter), and giving even just overviews or general development into each character as a cohesive whole is difficult to do. I enjoy it though- I really like playing the Tyrells to be honest, but I do feel like I should venture outside my comfort zone and write up another character at some point who's a bit more edgy/has nothing to lose.

I'm going to try to write a solo post today, as I can't collab at all with people (at an event)- something to give Merlin's perspective I feel.
@AtomicNut

I would work on another character, but I think I've got a handful so far with my lot. Gonna need to figure it out tbh.

Sounds like yours are all a hoot- that remmnant R'hlor stuff is interesting though...might be a form of worship that perhaps the commoners look to use in the fact that there's a lot of mysterious shit going on in the Reach.
@BigPapaBelial

I'm currently away up north right now- so I'm finding it a little tricky to type out a post. I'll work on something either this week or the next.
@AtomicNut

Interesting. Garlan will like none of them. But Merlin will :P
@NecroKnight

Sure- leap into that combined collab :)
@MrDidact

Throw me in.
@Monochromatic Rainbow

So was yours *blows raspberry*
© 2007-2026
BBCode Cheatsheet