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Do you have natural or synthetic crystals? Because the Sith were known for using synth, which are less valuable :(

Anyway, putting the GM hat back, on, I don't think we'll use a damage threshold, unless it becomes a problem.

I was hoping to not reveal myself that early. If we say it's an official fight, then the next time you see Pim my cover is blown. That wouldn't give us enough time to get to know each other.


I'd like to offer a quick rebuttal, but if you'd still rather not go this path after I've said my piece, then we'll start elsewhere.

Pim never mentions a master or any affiliations in their fight, so only Pim's cover is blown. David doesn't know to look for his master. And the one blown cover could work to our storytelling advantage, as it gives David an excuse to A) travel to Korriban or Dromand Kaas or some other place with Sith history to start digging around, where he might meet a certain archaeologist who happens to be an expert on Sith and is therefore very useful for research and B) be hesitant to do so alone, and therefore bring his apprentices.

Only Pim needs to stay out of sight, and as an assassin that's what he does anyway.

But, as I said, if you wanna put that behind, we'll make our own jumping point.
Please and thank you.
I was gonna do them on the fly, but it might be a better idea to have them ready.

We'll get some for generic soldiers and thugs too.

If we don't get any Sith, I'll make one to start the game tonight.

I think we might actually canonize that fight, and make it the jumping point for the IC.
<Snipped quote by Gisk>

does it deduct from the total damage?


If I understand you correctly, yes.

So if it's you:14 me:18 you'll deal one.

Actually, as I type this out I think it'll slow battles too much. We'll institute a threshold, but it won't deduct. So in the example above, if I rolled 17 I'd do no damage, but if I rolled 18 I'd do four.

Which do you think work better?
Would you do me a favor and put that in the CS tab. And a second favor, if you could put both posts in hiders. CSes just take up a lot of space, it's easier on scrolling if everyone hides theirs.
I wanted to know what you think, @TheUnknowable, about adding a damage threshold. Basically, you have to go over this amount of excess on your roll before you start dealing damage. It would create a larger range for ties, so that every blow doesn't end with a wound. It'd be a pretty small threshold, I'm thinking 3 right now.
Glad to hear it, Vulkan. I look forward to a CS. You gonna play a Sith?
Okay, one more post and I'm done, I swear.

Here's the OOC.

http://www.roleplayerguild.com/topics/87772-star-wars-opposing-forces/ooc

Let me know right quick if you spot a problem with it or still have unanswered questions.
Short version: This is a character driven RP(with some wider viewed guidance by the GMs) that focuses specifically on both the Jedi Order and the Sith. The story will be driven by the actions of the characters, but the outcomes of those actions will be driven by dice. I have a system, modified(heavily in some areas) from the old Star Wars table top. See below.
This is an an alternate universe from both the new canon and the old EU in an unspecified future where the Sith have been gone until recently, and the Jedi had dwindled down to their last Master and Apprentice. That Apprentice is the Master now, and he is seeking Padawans of his own, but so is a new Sith Lord.

Long Version:

Untold centuries after the fall of Emperor Palpatine and his apprentice, Darth Vader, the galaxy is united as a republic once more. It was a long fight, Imperial remnants holding as much ground as they could, for as long as they could. In the midst of it, over the decades, the Skywalker family made a few quiet attempts to restart the Jedi Order. They didn't dare be as open as the old Order was. They were afraid of attracting powerful enemies, and they were afraid of being seen as one.

Their soft hand was their downfall. The New Order attracted some students, but they never again achieved the reach that the Jedi were known for, and over time they faded from the general public's awareness, remembered as some mystical order of paladins or monks. Long after Luke Skywalker's death, the Order failed for decades to attract new padawans, and as the older masters died out, soon there was only one left. The last Apprentice of the New Jedi Order, he achieved the rank of Knight, and the last Master passed his title to him as he died. Oberon Markel considered letting the lineage die, knowing the Force was alive, and would resurface when it was needed.

But that was not the Force's will after all. Something pulled on him, and he found himself drawn by intuition to Corellia. He stood outside a junk shop(the owner fancied himself an antique's dealer) when David Starsea walked out with an old, dead lightsaber in his hands. He was the first apprentice in almost fifty years, and after learning all Master Markel had to teach, he found himself more successful in finding padawans than his predecessors.

Unfortunately, so was someone else.











CSes are freeform, except for the stat section. I was taking them through PM before, but after one player said he sent one but I never received it, I've come to suspect the PM system may be broken. So go ahead and post here. We're looking for Sith before Jedi right now. This RP will always have openings, though.

Here are the google docs for the collabs that we tend to use:

Dark Side

Light Side
@Based God@malmshodes@Melkor@Nanashi

Just throwing a line to all the players who had initial interest, before the idea was concrete. I'm ready to run an OOC, and can start as soon as we have at least two Sith Acolyte players.
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